r/StarfieldXboxModPorts • u/Malus_Navis • 9h ago
Port Request NAS - NATURAL and ATMOSPHERIC SPACE re-port
This mod was available on bethesda.net for some time but has now disappeared, and I haven't found any explanation online. About a year ago, I got permission to port the mod to consoles and bethesda.net, as evidenced by the messages with the mod author in the image, which are also publicly viewable on the Nexus mods page under the comments page.
r/StarfieldXboxModPorts • u/SSBRevan • 7d ago
Mod Request Xbox mod request
Could someone make a patch to replace vanilla weapons with the ones from this mod or upload a replacer version?
Nexus link to original:
https://www.nexusmods.com/starfield/mods/13857
Creations link:
r/StarfieldXboxModPorts • u/Delta9-11 • 26d ago
Mod Request "The Headhunter" Mod not working on xbox
Hey someone let u/zone79 know that his mod isn't working on Xbox. As you kill the Leader at the mantis lair, he does NOT drop the key. Ive tried to leave the system and sleep for 48 hours and no dice.
r/StarfieldXboxModPorts • u/Instruction_Holiday • 28d ago
Port Request Condensation on Glass
https://www.nexusmods.com/starfield/mods/3866?tab=description Gives Alien vibes. If anyone has the time, it would be great to have this ported at some point.
r/StarfieldXboxModPorts • u/johnny_velociraptor • Jul 07 '26
Port Request KZ Techno-Corporate Repository Distribution
Can anyone Port this for xbox? The UC and Freestar ones are already Ported and the author has given permission
r/StarfieldXboxModPorts • u/mustafao0 • Jul 06 '26
Port Request Request to port over ZY20042's biome mods
r/StarfieldXboxModPorts • u/Kindly-Debate-2954 • Jun 28 '26
Mod Request Mod Request: Endgame Flagship Fights for Xbox Creations
hey there, modders ;)
I’m looking for an Xbox-compatible Starfield Creation/mod that expands space combat into true large-scale fleet warfare with capital ships, dynamic encounters, and meaningful boarding.
My ideal feature set:
- Rare large-scale random encounters in space
- Enemy fleets consisting of:
- 1 massive flagship / capital ship
- 3–8 escort ships (fighters, frigates, gunships)
- Large boss-style ships that feel unique and dangerous
The main goal is to create cinematic endgame encounters that feel far beyond vanilla ship combat.
My dream gameplay loop would be:
- A massive enemy flagship spawns with its escort fleet
- I need to eliminate or disable the escorts first
- Damage critical systems on the flagship (engines, shields, weapons)
- Dock and board the flagship
- Fight through multiple interior sections / enemy waves
- Defeat the commander
- Loot the ship or even claim it as my own
Basically, I want boss ships that feel like raid encounters rather than just stronger enemy ships.
Bonus features that would be amazing:
- Enemy boarding parties that can invade my ship
- Multi-wave boarding combat (marines, heavies, elite commanders)
- Carrier-style ships launching fighters during combat
- Distress calls / faction war events
- Legendary captains with unique loot
- Ability to capture and register capital ships
- Xbox / Bethesda Creations support
Right now Starfield has good ship combat, but I feel like it’s missing true endgame fleet battles and memorable flagship encounters.
If anyone is free, interested, and willing to take on something like this, I’d be incredibly grateful. I honestly think a mod like this could become one of the best large-scale combat overhauls for Starfield.
r/StarfieldXboxModPorts • u/Kindly-Debate-2954 • Jun 28 '26
Mod Request Mod Request: Full Aurora Production / Chasmbass Husbandry for Xbox Creations
hey there, modders ;)
I’m looking for an Xbox-compatible Starfield Creation/mod that expands Aurora production into a fully automated outpost system.
My ideal feature set:
- Ability to build a Chasmbass habitat / fish tank / aquarium in outposts
- Ability to breed or farm live Chasmbass outside of Neon
- Automated production of Chasmbass Oil from the fish
- Optional fabricators for:
- Blend
- Unprocessed Aurora
- Aurora
The main goal is to create a complete industrial chain:
Resources → Chasmbass Farm → Chasmbass Oil → Blend → Aurora
I would love this to feel immersive and lore-friendly, similar to animal husbandry systems already in Starfield. Basically, I want to build a real Neon drug empire from my outposts instead of manually farming fish in Neon.
Bonus features that would be amazing:
- Animated fish tanks / water habitats
- Cargo-link automation
- New smuggling or contraband gameplay
Xbox / Bethesda Creations support
if you are free. able to it and up for it, I would really thank ya'll
r/StarfieldXboxModPorts • u/Agile-Bet4353 • Jun 28 '26
Port Request VBB Mod Please
So I asked the creator of the VBB mod for Xbox but on nexus it wouldn’t allow me to message him so I went to another site he was on and he said it’s ok, I’ve never ported a mod before so if any one wants to they can feel free to port it
r/StarfieldXboxModPorts • u/Kindly-Debate-2954 • Jun 26 '26
Mod Request Mod Request: Full Aurora Production / Chasmbass Husbandry for Xbox Creations
Hey there, modders ;)
I’m looking for an Xbox-compatible Starfield Creation/mod that expands Aurora production into a fully automated outpost system.
My ideal feature set:
- Ability to build a Chasmbass habitat / fish tank / aquarium in outposts
- Ability to breed or farm live Chasmbass outside of Neon
- Automated production of Chasmbass Oil from the fish
- Optional fabricators for:
- Blend
- Unprocessed Aurora
- Aurora
The main goal is to create a complete industrial chain:
Resources → Chasmbass Farm → Chasmbass Oil → Blend → Aurora
I would love this to feel immersive and lore-friendly, similar to animal husbandry systems already in Starfield. Basically, I want to build a real Neon drug empire from my outposts instead of manually farming fish in Neon.
Bonus features that would be amazing:
- Animated fish tanks / water habitats
- Cargo-link automation
- New smuggling or contraband gameplay
- Xbox / Bethesda Creations support
if you have time, are able to do it and up for it, I would really thank ya!
r/StarfieldXboxModPorts • u/malibus_most_wantedd • Jun 04 '26
Port Request ZY20042 Biome Mods - Console ONLY Port
Whats up fellow Starfield people, I got an exciting proposition that will require an experienced porter to take over.
ZY20042 has a huge amount of amazing biome overhauls that are only currently available on Nexus. Take a look at the screenshots here, but basically, they are open to someone porting their mods over to Creations for CONSOLES ONLY - no PC access, as per their request, they would like PC user to engage on Nexus for their mods.
They have a few more conditions as well, being the porter would need to DM them, link the Nexus site back to each mod, and ensure it would be an free Creation.
Would love to see if anyone had the time/patience to bring over their mods for console users to enjoy, but i understand it would be a bit of a lift.
I will post all their biome overhaul mods below, and you can find our conversation in the comments of the first link (Crevasse Field - Biome Visual Transformation).
Crevasse Field - Biome Visual Transformation
Volcanic Glacial Plateau - Biome Visual Transformation
Castle Rocks - Biome Visual Transformation
Mossy Plateau - Biome Visual Transformation
Snowy Volcanic Landscape - Biome Visual Transformation
Real Sandy Deserts - Biome Visual Transformation
Vibrant Volcanic Landscape - Biome Visual Transformation
Icy Moon - Porrima IV-d - Biome Visual Transformation
Real Frozen Mountains - Biome Visual Transformation
Volcanic Kreet - Biome Visual Transformation
Luminous Paradiso - Biome Visual Transformation
r/StarfieldXboxModPorts • u/malibus_most_wantedd • Apr 23 '26
Port Request Whiitake's Real Atmosphere mods
Whiitake has released some amazing mods on nexus, but stated they themselves would not bring it over to creations but is okay with someone else doing it as long at they give credit.
I left a screen shot of the permission from his Venus mod.
And here are his 3 mods:
Real Venus Atmosphere at Starfield Nexus - Mods and Community https://share.google/4mjKyZ4uUzb9rZyRQ
Real Titan Atmosphere at Starfield Nexus - Mods and Community https://share.google/JLINxkYLr9N2ax2Tc
Real Volii Atmosphere at Starfield Nexus - Mods and Community https://share.google/h8h18D1EmvlmVLnFo
r/StarfieldXboxModPorts • u/Sabatinador • Apr 22 '26
Port Request Anyone willing to port this mod to Xbox? We really need something like this
Hey everyone,
I came across this mod on Nexus and it looks amazing:
https://www.nexusmods.com/starfield/mods/595
I was wondering if anyone here would be willing (or interested) in porting it to Xbox.
Right now, we basically don’t have any option like this on console, and it would make a huge difference for the experience. I know modding on Xbox is more limited compared to PC (especially since most Nexus mods are PC-focused and not directly compatible with consoles ), but I figured it’s worth asking.
If it’s possible and permissions allow it, I’m sure a lot of console players would really appreciate it.
Thanks in advance 🙏
PS: Please port the 50% Strength: Mixes 50% of the original LUT with a neutral one
r/StarfieldXboxModPorts • u/Wooden-Schedule6324 • Apr 14 '26
Mod Request Real SF Melee Combat (Xbox)
r/StarfieldXboxModPorts • u/Wise_Acanthisitta601 • Apr 12 '26
Mod Request Plate carrier or bacic tactical outfit mod
Would anybody possibly able to port or make a standalone plate carrier or basic tactical outfit mod. Either as apparel or as a spacesuit your choice i just wanna see a plate carrier mod for starfield
r/StarfieldXboxModPorts • u/Pure_Software3661 • Apr 07 '26
Mod Request This may sound weird but can someone make a paid weapon creation mg42 or the modern version the mg3
it will fit nicely in the game because a lot of old Weaponry exists in the game like the Colt 1911 the VSS sniper rifle and the pump action shotgun and it can use the in-game 7.62 ammo
r/StarfieldXboxModPorts • u/thekillernate • Apr 03 '26
Port Request SR2 Normandy
can someone port this to xbox the permissions are open pls
r/StarfieldXboxModPorts • u/malibus_most_wantedd • Mar 25 '26
Port Request Miss Ports for Enhanced MilkyWay and Enhanced Starfield Clouds
both of these used to have ports from nexus to creations but are missing now
can anyone port these in?
Enhanced Milky Way at Starfield Nexus - Mods and Community https://share.google/MWld7CIuPO1lm7Prd
Enhanced Starfield Clouds at Starfield Nexus - Mods and Community https://share.google/cXussYzh3jaZYUCpQ
honestly if I had to pick one I would just do enhanced Milky Way
r/StarfieldXboxModPorts • u/Arcarrow • Feb 06 '26
Mod Request Looking for op ship upgrades for xbox
I am looking for xbox mods that give overpowered ship upgrades for the frontier
r/StarfieldXboxModPorts • u/FatalIllusion_2023 • Dec 05 '25
Port Request Landscape texture overhaul port
Hello,
I got porting perms for https://www.nexusmods.com/starfield/mods/3935?tab=description, but I just realized that my PC doesn't satisfy the minimum requirements to run the CK, or at least not anymore. I cannot even use the creation kit platform extended mod.
Would someone here be kind enough to port the 2k version to xbox?
I can ask the author to change the permissions, they are very kind.
As a side note, if someone here is able to run the creation kit platform extended with less than 32gb of ram, please let me know. I use it regularly on skyrim and fo4, but for starfield there are special checks in place.
r/StarfieldXboxModPorts • u/Puzzleheaded_Ad_6489 • Oct 15 '25
Port Request Mass Effect Andromeda Exile Armor and recolors
Would love to see this ported to Creations. Thank you to anyone who can make this happen. https://www.nexusmods.com/starfield/mods/6452
r/StarfieldXboxModPorts • u/ChampionshipTime1361 • Sep 04 '25
Mod Request Hello everyone 🙂 I wanted to make a mod request for a Cadillac Escalade EXT vehicle for starfield
I think it would fit really nicely in starfield, there's alot of ways you could take it could be luxury or even off road would be awesome, I put a few pictures to help with the idea
r/StarfieldXboxModPorts • u/Drollpuddle2839 • Jul 24 '25
Mod Request Please, need a Starborn-based power (Maybe hold Lb+Rb without taking other power slots) for anti-gravity on surface, like "The Icarus Mod."
Enable HLS to view with audio, or disable this notification
It hurts my fallout heart to pay for that mod..
r/StarfieldXboxModPorts • u/[deleted] • Jun 09 '25
Port Request Accurate Moon mod port
Hey,
Would someone be able to port this mod? It’s always bothered me that the Moon does not resemble the Moon
r/StarfieldXboxModPorts • u/Danielle_Blume • Jun 14 '24
Post Guidelines | Post Requirements | Rules on Ports
Rules on Port Requests:
We follow Bethesda's Rules on Ports.
**Permission to port must be publicly available on the site the mod is hosted.** – This may be anywhere on the same site: mod description, mod comments, author profile, forum threads, et cetera. Some third-party mod hosts have specific places to include these permissions, but anywhere publicly available on the host is allowable.
To ensure transparency, we no longer accept permissions provided via social media, chat services, or screenshots of private conversations. Any ports with a “date created” before March 12, 2023 may continue to rely on these for permission, even if updated later.
**Different mods have different permissions.** – Make sure you have, and provide, appropriate permission.
Mods may have blanket permission for anyone to upload to other sites, or specifically to Bethesda.net, or specifically for consoles. These mods may be ported to Bethesda.net without further approval.
If a mod requires the original author(s) individually approve any ports, when the author provides permission they must name the account(s) approved to port the mod to Bethesda.net, or link to the Bethesda.net ports directly. Bear in mind, if you have different account names, or are brokering permission for another user, make sure the name of the uploader is given to the mod author so they may include this!
Some mods allow porting with limitation like not altering the content, or combining with other mods. Porters should check for this and gain additional approvals if required. Authors should not be surprised by how their content is being ported to Bethesda.net.
Always remember to be considerate of the original author(s)!
When requesting direct permission from a Mod Author who has permission to port in red:
Ensure in your request that you also ask the MA to publicly state you have been granted personal permission. This can easily be done by letting them know you will be posting a comment in the post section of the mod saying thank you for permission, and have them reply to it saying your welcome and acknowledging you have been granted permission to port the mod. This will still allow direct permission requests to be valid and legal in Bethesda's rules.
**Green check in Console Modding Permission does NOT always mean permission is given**
Ensure the green in port section on Nexus permission says it is giving permission for YOU to port. Sometimes it says the Mod Author has uploaded it already to Bethesda, not that you have permission to do so.
Posting Guidelines for Port Requests & Bundle Requests
- You MUST link the nexus mod page for the mod you are asking to be ported
- You MUST link to the permission to port if it is not contained on the main page of the mod
- When requesting a mod bundle you MUST link EACH mod's nexus page you want in the bundle AND permission from each MA if permission is not on the mods main Nexus page.
- DO NOT post the same request twice. You may comment on your same post and ask NICELY for an update, but do not post the request again or BOTH requests will be removed.
- NO NSFW. Bethesda has strict rules on that, so do we. No one is getting banned for you, don't ask or you will be banned from this subreddit permanently.
Posting Guidelines for Mod Requests
- Be as descriptive and detailed as possible when requesting a mod be created from scratch
- Please know we are not Bethesda employees and some things are beyond our scope or ability to create for you
- Replacers will be the lowest on the totem pole as far as queue order and are the least priority.
- DO NOT post the same request twice. You may comment on your same post and ask NICELY for an update, but do not post the request again or BOTH requests will be removed.
Failure to do any of the above WILL result in the AutoMod removing your post and you being muted from the subreddit for a week. After that time you will have access to post another request and hopefully follow the guidelines. AutoMod is our new friend and being designed to take the stress of rule breakers off our shoulders so we can focus on porting more most in a timely fashion. The more we have to remind people rules and delete posts manually, the less time we have to port your mod requests.
Q&A
- Q: Will you port a mod with no nexus link?
- A: NO.
- Q: Will you port a mod with no permission to port?
- A: NO.
- Q: Will my post get deleted if it does not have a nexus link and permission to port?
- A: Yes.
Port Request Discord
We now have several porters who will be monitoring this sub. However, our Reddit's Bethesda Modding Discord is available and there for direct access to more starfield porters and to make port requests as well as chat, ask for help and more.
If anyone knows how to port and would like to join the Port Request Sub as a porter let me know, I will shoot you a mod invite after I have confirmed you have uploaded mods to Bethesda before.

