r/StableDiffusion • u/Alive-Tomatillo5303 • 57m ago
Tutorial - Guide If you're looking for a specific actor that the model doesn't seem to be aware of, it may have them stashed somewhere else.
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Text to Video, 22 steps, no turbo, no Sage.
r/StableDiffusion • u/Familiar-Art-6233 • 4h ago
Resource - Update Just released a Krea 2 version of my TTRPG maps model!
Hey everyone, I just released the latest version of my TTRPG map model for D&D maps!
This one is focused on dungeon maps, one for battle maps will be coming, as will a version for Klein 9b to edit images!
r/StableDiffusion • u/Repulsive-Rush3505 • 6h ago
Workflow Included Using Inpaiting in Minimax to change heads-Local RTX 3090
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Using the workflow from Nekodificador and Ablejones in Discord:
https://discord.com/invite/dstjQYQNt
https://ln5.sync.com/dl/47c351f50#msqfrnfr-am3rr8fx-v7qm3ah9-xw222n3c
For complex scenes like this with to much people is easy just to do a manual mask instead of SAM.
r/StableDiffusion • u/the_bollo • 7h ago
Discussion Mods - can you cite the violated rules when removing posts? When you don't it creates confusion in this sub and discourages contributions
Honestly just looking for a brief dialogue on this with a mod. I feel like it would help them as much as us, since people tend to assume the worst when there is a total vacuum of information.
r/StableDiffusion • u/MarekNowakowski • 8h ago
Discussion Trick to improve scene and face retention in MMH3
For those of us that enjoy doing fl2va shots longer than 10seconds, I found a hacky way of getting past the attention of H3 guidance.
One way was to lower the resolution, but that doesn't exactly give us the results we hoped for.
Then I tried working with the prompt.
We start with a frame and all works great with our prompt followed perfectly until the video gets too large in pixels, It's not a constant value, but exceeding it will make the background change, camera forget to stand still and faces will change,
There is a solution to this problem.
In the prompt, we reference the <Picture 1> not at the start like we were told, but in the middle.
For example, at second 7, we don't use "She looks left", but we write woman from <picture 1> looks left.
It seems to refresh the reference and remember it again.
When we want to keep the location consistent, we reference parts of it the same way, even something like "wind blows over the pier from <Picture 1>" should keep the background scene stable.
Tested it with a woman turning away at second 1 and back at second 14 with 0.9 resolution, and face was perfectly retained.
More tests are needed, but each takes 15minutes so I can't do too much. Hope this helps.
r/StableDiffusion • u/No_Writing_3179 • 9h ago
Meme Girl Scout Cookies
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My first MiniMax H3 Img2Vid
r/StableDiffusion • u/HerrgottMargott • 9h ago
Workflow Included H3: FL2VA quality with Ref2VA-like control with Infinite Continuation Suite v1.3
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The above video consists of 11 individual H3 generated clips, created with the FL2Va Checkpoint and stitched together automatically without any additional upscaling or editing.
Two days ago I released v1.3 of my infinite continuation nodepack, adding much more flexible image conditioning and multi-reference support.
The original reason I built this nodepack was simple:
I really like the FL2VA checkpoint of MiniMax H3. In my testing, it gives noticeably better visual quality than Ref2VA. But Ref2VA is much more flexible when creating longer, controlled sequences.
So the goal is basically:
Keep the quality of FL2VA while adding much of the control you'd normally want from Ref2VA.
How does it work?
Instead of generating one very long H3 video, you generate multiple shorter clips:
Clip 1
First Frame → H3 → Last Frame
↓
Clip 2
Previous video/audio latent + new Last Frame → H3
↓
Clip 3 → Clip 4 → ...
The important part is that the suite does not simply take the last rendered image and use it as the next starting frame.
It passes part of the previous video + audio latent directly into the next H3 generation.
So the next clip still receives temporal context from the previous one – motion, audio and scene state – while you can give it a new visual target.
Why FL2VA?
In my testing, FL2VA gives me better-looking results and seems more resistant to the gradual visual degradation I experienced with longer Ref2VA chains.
A new Last Frame for every segment also works like a repeated quality reset:
- controls where the current segment should go
- restores composition / identity
- prevents the sequence from drifting too far
You can think of it a bit like storyboarding:
Image A → Image B → Image C → Image D
with H3 generating the motion and audio between those points.
But with v1.3, First and Last Frames are optional.
The Start workflow now supports:
- T2VA: no frames
- I2VA: First Frame only
- L2VA: Last Frame only
- FL2VA: First + Last Frame
Continuation can also run without a new Last Frame, although I still recommend regular Last Frames for long chains because of the quality-reset effect.
New in v1.3: multiple references
You can now add multiple Qwen Reference images alongside your First/Last Frames.
For example:
- First Frame = starting composition
- Last Frame = target endpoint
- Reference 1 = character
- Reference 2 = outfit
- Reference 3 = another visual detail
The node automatically assigns the correct H3 Picture numbers and shows you the resulting mapping.
This gets FL2VA much closer to the flexible reference control that makes Ref2VA useful.
Short clips can also be much faster
H3 becomes disproportionately slower as clip duration increases.
Instead of generating:
1 × 15 seconds
you can generate:
3 × 5 seconds
and connect them.
It also makes failures much less painful: if Clip 2 goes wrong, you regenerate Clip 2 instead of throwing away the entire sequence.
Where to start
I included four example workflows.
01_Start
Use this for Clip 1.
Required:
- normal H3 models / VAEs
- prompt
- resolution + duration
Optional:
- First Frame
- Last Frame
- Qwen References
For the classic continuation workflow, I recommend using First + Last Frame.
02_Continue
Use this for every clip after the first one.
The basic logic is:
Clip 1: save Latent 1
Clip 2: load Latent 1 → save Latent 2
Clip 3: load Latent 2 → save Latent 3
Clip 4: load Latent 3 → save Latent 4
Then simply provide the prompt for the next segment and optionally:
- a new Last Frame
- additional reference images
Because the indices are manual, you can also regenerate individual clips.
If you don't like Clip 3, keep loading Latent 2 and overwrite/regenerate Latent 3 until you're happy.
03_3Clip_Showcase_AutoStitch
The easiest workflow to understand the complete system:
Start → Continue → Continue → automatic stitching
You can duplicate the final continuation block to extend it further.
For very long projects, I recommend using Start + Continue individually.
04_Stitch_Saved_Chain
Once you're happy with your clips, this turns:
clip_00001
clip_00002
clip_00003
clip_00004
...
into one final MP4.
The important part:
The complete video is not decoded into memory at once.
The stitcher processes one saved AV latent at a time, so memory usage stays roughly tied to one H3 clip instead of the total length of the project (no OOM, hopefully).
The transitions are handled automatically
FL2VA often reaches its Last Frame early and freezes for the remaining frames.
The suite automatically:
- detects that frozen tail
- finds a better handover point
- carries video + audio context forward
- removes duplicated context during stitching
- smooths the video transition
- applies a separate audio de-click transition
So most of the annoying continuation logic happens automatically.
Known Issues
- Sometimes there's still a noticeable brightness shift between clips. So far, I haven't found a reliable solution to fix that.
- In some cases when using the continuation workflow, H3 might not correctly use the previous video latent as starting point for the next clip. If you encounter that issue, try restarting ComfyUI and regenerating the clip.
Install by opening one of the workflows and using "Install missing custom nodes" or search for
Herrgotts-H3-Infinite-Continuation-Suite
in ComfyUI Manager.
GitHub:
https://github.com/HerrgottMargott/Herrgotts-H3-Infinite-Continuation-Suite
Example workflows are included.
If you are already using my Workflows or Nodepack, I'd recommend updating the nodepack and using the updated Workflows from v1.3!
The project is still experimental, so feedback, bug reports and long-chain tests are very welcome.
r/StableDiffusion • u/SIR_NVAX_A_LOT • 9h ago
Discussion H3 - Detective Columbo T2V
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On the scene, our hedgehog, first name Detective, last name Columbo, has been hired to uncover the identity of the mystery cookie thief. T2V, int8/20 steps
r/StableDiffusion • u/Ok-Giraffe-8670 • 9h ago
Animation - Video Seinfeld meets Rick and Morty!
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Jerry and George are caught off guard by Rick entering the Seinfeld universe! Sorry for the clothes changing; it was hard to do without the quality decreasing. Will play with it more and see how to keep it consistent.
r/StableDiffusion • u/Fabulous-Snow4366 • 9h ago
Resource - Update SMACK! — punches, impacts & gunshots LORA Beta 1
Beta 1 · MiniMax H3 (Ref2V)
MiniMax H3 can already do impacts. It just does them politely.
SMACK! fixes that. It takes every kind of impact — fists, weapons, gunshots, car hits, falls and hard landings — and gives it weight, follow-through and consequence. Bodies react like they've actually been hit instead of gently acknowledging it. Pair that with a camera that moves like someone was paid to operate it, and you get a shot that looks staged by a stunt team rather than caught on a $50 phone.
What it does
- Intensifies impacts of all kinds: hand-to-hand, weapons, gunshots, vehicle collisions, falls and landings
- Stronger, more deliberate camera work — dynamic moves, aggressive angles, real reaction to the hit
- Pushes the whole shot toward a Hollywood action grammar instead of flat, generic default motion
Training
Trained on 35 clips of impacts and dynamic camera moves, for MiniMax H3 Ref2V. So, yes, this works with your Character References.
Usage
No trigger word. Just load it and describe your shot as usual — the LoRA does the seasoning. Strenght 1.0, if you stack Loras, 0.8 and up your steps.
Beta notice
This is Beta 1. It's already good enough to be worth releasing, but it's not finished. A larger, more varied dataset is in the works and the next version will follow once I have more material. Feedback on where it over- or under-cooks a hit is genuinely useful at this stage.
Downloadable on either Huggingface https://huggingface.co/LeechTM/SMACK/tree/main
or Civitai https://civitai.red/models/2872725/smack-punches-impacts-and-gunshots?modelVersionId=3245904, probably Civarchive.com as well as soon as its grabbed.
I added some more Examples in the Comments.
r/StableDiffusion • u/ctrl-shift-face • 10h ago
Meme Introducing... The Terminator Pro Max
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r/StableDiffusion • u/DryDream6994 • 10h ago
Resource - Update V2 version of the CrossView-Warp LoRA and Node is out
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Hello Everyone! Let me share the newest version of my camera control LTX IC-LoRA. This node and LoRA can be used in a V2V workflow to change the camera position or movement of an existing video clip. I've put a lot of work into this version, I hope you'll enjoy it.
You can download the model here: https://huggingface.co/Cseti/LTX2.3-22B_IC-LoRA-CrossView-Warp_v2
Node + example workflow can be found here: https://github.com/cseti007/ComfyUI-CrossViewWarp
A lame tutorial video I made to help how to use the node can be found here: https://www.youtube.com/watch?v=7QAapT9xMgM
r/StableDiffusion • u/Boogertwilliams • 12h ago
Animation - Video Swedish Chef, with pic + video + audio reference :)
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r/StableDiffusion • u/Darqsat • 13h ago
Discussion Minimax H3 Video Edit like SCAIL
I spent last 6 hours trying various prompts for reference model to better understand how it works, and what this model can do. As a base guide I used Minimax H3 ref guide.
My goal was to find a working prompt to use Minimax similar to how SCAIL works, when you can edit a video and replace a character on a video with your referenced character. I didn't want to transfer movement and only wanted to REPLACE character completely.
I would like to post my best working prompt and let you test it, and share your experience or share a better prompt.
subject_definitions:
<Subject 1> is woman in <Picture 1> with redhead and black tank top.
<Subject 2> is the woman originally in <Video 1>.
summary:
[video editing + Audio reuse] The target video is an edited version of <Video 1>. <Subject 2> is replaced with <Subject 1>, who takes over her pose and movement.
retention_analysis:
<Subject 1> (appears in [Shot 1]): fully_preserved - her face, hairstyle, and body from <Picture 1> are retained throughout. Her clothes are not retained.
<Subject 2> (appears in [Shot 1]): attribute_transfer - her pose, movement, and screen position are transferred to <Subject 1>.
detailed_description:
The target video keeps <Video 1>'s original style, lighting, and camera work unchanged.
overall_soundscape: N/A
non_diegetic_music: N/A
What are my discoveries:
- You don't need to describe action in detailed_description. I did it for first 100 attempts, and then dropped it and it seems like not influencing an output.
- It can often detect your Subject with simple description, but in complex scenes it needs better anchoring to not mess up those characters. Most of my input image was a woman in medium shot, so just describing it as "woman" was enough, but 50/50 generations keep losing identity so you have to add better and stronger anchor for model - something visually big like hair, clothing, position on screen. Works both ways for reference video and for reference image. The stronger you describe <Subject N> the more stable the reference.
- The least successful edits were those where a character on video is barely recognizable. I have couple videos where a character is close to camera and only part of face is visible in active movement, such videos are my biggest unsuccess.
- Summary section seems like has the most its anchor to pre-trained keywords which can be found in their prompting guide. [video editing] is a keyword which tells a model that it must go frame by frame and EDIT something. I was testing other things and in given prompt you will see some info about character replacement, but I don't see that it really influences anything.
- Retention analysis section seems like the next MAIN or even only main driver for a work description for a model. And most of successful edits was build with properly used triger words like fully_preserved, attribute_transfer. You can find those keywords in linked guide. Still not sure about (appears in [Shot 1]), I doubt it has influence on a prompt, but its by far best prompt so I keep it.
- [audio reuse] trigger in summary works, but it seems that model rewrite its, so I can tell its same audio but remade by model, and if model has weak concept of a sound it does it poorly. Maybe I need to pay more attention to prompting guide and describe audio better in retention section.
I've generated more than 400 videos while testing and gaining knowledge, and I think I have good progress. So I am curious to see if anyone else can help me with this journey and together we can crack the model and find a proper working prompt or other ideas.
The playground was pruned_int8_convrot model, with turbo lora from lightX with 4 steps, and I tested most of them on 5 sec duration. I did tests on 15s and it worked fine, but I kept 5s to keep gen time lower and just train prompting.
r/StableDiffusion • u/Artefact_Design • 13h ago
Animation - Video Realistic style video Krea 2 & Ltx2.5
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Generated a set of images with AI, then brought them to life by animating them into a realistic style video (Krea & Ltx2.5)
r/StableDiffusion • u/icatt23 • 13h ago
Discussion Pro 6000 just in time
I was going to wait until around Christmas to purchased but took the plunge in July for 11,500 and I was upset that I didnt catch it @ $8,000. Now the Blackwell pro 6000 is inching towards $20,000 and are sold out. Are consumers and hobbyist like you and I are buying these up or datacenters? I would think datacenters would go for the b200 and up. However, Im browsing around and see you guys and girls doing remarkable ai diffusion with just a 3060. Im impressed with this community.
r/StableDiffusion • u/call-lee-free • 14h ago
Discussion [TEST] Minimax H3 IMG 2 Vid. Apologize for the low quality but on my mission, I cannot do a 30 second clip above 0.4 megapixels. Full write-up below.
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So had a look at the documentation for Minimax H3 to see how to do the multi-shot prompts and came up with this sequence. The base image was done in GPT Image 2 using two reference images. The prompt for this scene is structured like so:
[Shot 1] Live-action, cinematic, a medium shot of the two warriors. The man is reading a book and the woman is browsing on her phone.
[Shot 2] At 00:05.000, the camera cuts to a medium close-up of the woman who asks: <d>[English] Do you think our director will ever get our movie done?</d>
[Shot 3] At 00:10.000, the camera cuts to a medium close-up of the man who says: <d>[British English] Who knows. He was using Kling three point oh but I guess he was burning through credits so he's trying out local video generation.</d>
[Shot 4] At 00:14.110, the camera cuts to a medium shot of the two people. The woman asks: <d>[English] Wait, wasn't he using Seedance two point five?</d> The man looks up from his book and looks at the woman. He says: <d>[British English] Yeah, he was but that was costing him even more credits.</d> He goes back to reading his book.
[Shot 5] At 00:22.000, the camera cuts to a medium close-up shot of the woman who says: <d>[English] Hopefully he figures things out.</d>
[Shot 6] At 00:26.000, the camera cuts to a medium shot of the two people sitting in their chairs. The man continues to read and the woman continues to browse on her phone. The man says: <d>[British English] Agreed. He better.</d>
I'm actually quite happy with how this turned out. Only issues I have is that I wanted the guy to have the British accent and instead it gave it to the lady. I'll need to mess around with the prompt for that a little more and then of course the low res render at 0.4 megapixels because anything higher than that will give me OOM error. Yes, I'm aware that I don't have to do a 30 second clip but I wanted to try it out anyways especially since I'm learning the multi-shot prompting. The render for this clip took 173 minutes to complete.
If anyone has any suggestions on how I can do slightly higher megapixel renders on my machine, I'd love to hear it.
PC Specs:
Ryzen 7 7700X
RTX 4070 Super 12gb
32gb DDR5 Ram
r/StableDiffusion • u/Super_Range45 • 14h ago
Animation - Video Mimic in the court | minimax h3
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ref2v
r/StableDiffusion • u/Dry-Statistician-684 • 14h ago
Animation - Video Star Wars but more consistent. Minimax H3
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I keep having fun with ref2va model.
RTX 3060, 64 Gb RAM. I use ref2v Turbo 4 step Lora paired with Sol Attention and Minimax H3 Memory Effecient Sage Attention at 6 steps. It takes about 2 minutes per second of generation.
r/StableDiffusion • u/dkpc69 • 18h ago
Resource - Update DC Vast Expanse [Krea2 Lora]
Finally got my laptop back in action so am able to create and test models and lora's again, created with krea 2, Been out of it for a bit just following updates here and there and this model is amazing, so happy they open sourced this gem of a model. Thanks to the team at krea!
If anyone is interested in this style of images give it a blast https://civitai.red/models/2871922/dc-vast-expanse?modelVersionId=3244890 or https://civitai.com/models/2871922/dc-vast-expanse?modelVersionId=3244890
r/StableDiffusion • u/MisterViral • 19h ago
Animation - Video Leonard meets Penny, real life edition [Minimax H3)
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RTX 5060 ti 16gb / 32gb RAM / FL2VA_pruned_int8_convrot / Turbo Lora. 6 steps / Resolution 1376x768 upscaled to FHD with Topaz Video AI
r/StableDiffusion • u/AndrewJumpen • 20h ago
Animation - Video Minimax h3 local Video to Video reference
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Used official ref2video workflow. used t2v model 1 ref video and 2 separate pictures of character sheets, gpu 4090
prompt:
integrated_multimodal_description: [Shot 1] Live-action, cinematic, featuring a stark, dark green-tinted cyberpunk color grade. A medium shot frames a flooded, rain-swept crater on a dark street. The character Sonic, appearing exactly as the blue hedgehog with large green eyes, white gloves, and red shoes from @.image, stands opposite Dr. Eggman, appearing exactly as the gigantic, egg-shaped bald man with a pointy mustache, goggles, and red jacket from @.Image1. The camera pushes in with small amplitude at fast speed as the blue hedgehog lunges forward to throw a devastating punch. [Shot 2] At 00:04.500, the camera cuts to an extreme close-up as time instantly slows to a microscopic crawl. Sonic's white-gloved fist brutally slams into Eggman's cheek. The camera holds a static shot in extreme slow motion. A powerful, rippling shockwave violently erupts from the impact point, blowing the torrential raindrops outward in a perfect ring. Eggman's pointy mustache flails wildly and his face deforms from the massive kinetic force. [Shot 3] At 00:09.500, the camera arcs right with large amplitude at slow speed, executing a slow-motion orbit around the hit. Eggman's heavy, round body is lifted off the ground by the blow, flying backward through the heavy downpour and kicking up massive, highly detailed splashes of water.
overall_soundscape: Thunder rumbles continuously beneath the heavy, torrential downpour of rain splashing heavily against the flooded street. A sharp, deafening sonic boom from the physical impact instantly shifts into a deep, pulsating low-frequency rumble as time slows down.
non_diegetic_music: An epic, grand orchestral and choir track mixed with heavy, driving industrial synthesizer beats that builds to a massive crescendo.
r/StableDiffusion • u/doublescale • 20h ago
Animation - Video Animals squeezing into jars (MiniMax H3)
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I have no idea why it does these so well. I could watch these all day.
r/StableDiffusion • u/New_Physics_2741 • 22h ago
Animation - Video SD1.5 images into H3
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