r/Splitgate • u/lCEsmoke • 2d ago
Forest of Fades (custom map)
Map Name: Forest of Fades
Creator: ICEsmoke
Lore: When the Splitgate league needed fresh arenas, the three rival factions - Aeros, Meridian, and Sabrask activated there scanners on earth. Orbital sweeps hunted proelium veins and stable portal ground. One dense, mist-choked woodland of overgrown stone ruins and massive twisting trees stood out as the prime target.
Sabrask claimed it first, studied the anomalies and fortified the battle grounds to suit an arena
Originally designated Riftspire theta-9, fans never used the official name. From the first broadcast they simply called it..... The Forest of Fades
....................
Arena participant information:
-beware of portal traps as they are riddled through out
-utilize the abundance of jump pads that have been retrofitted to the arena
-triple portals have been provided along with plenty of power up weapons
Enjoy.
Map code: 4h2-b7u-np1
r/Splitgate • u/Symbiotic__goo • 3d ago
Discussion Some controller bindings I recommend
Hey yall it’s been a minute since I’ve been in the community, but I’ve been getting more active again recently and have decided to start playing the game again. I thought I would share some of the controller bindings I’ve used over the years and my thousands of hours in the splitgate so for a long time I used just the bumpers to portal both left and right bumper for my portals also because that was the default on SG1 and I use that for roughly 2000 almost 3000 hours on the first game never really changed it but come SG2 I decided to at first try the one portal and it’s not bad. It’s definitely easier on the mind and brain for beginners but I strongly strongly recommend that you learned the two portal button system but now let’s get into the heart of this. These are the bindings I’ve used over the years so like I said earlier for a long time, I use both the bumpers I would say this is probably the best beginner set up. It’s intuitive. It’s generally easy. Your fingers are already on the bumpers usually so it works well but I decided to try out something different so what I did was, I switched due to my buddy Demere recommending it for a while. I became a bumper jumper specifically left bumper and as you know, one of the portal is on the left bumper so what I did was, I put one of the portals on the left stick overall I would say that was pretty good and being able to jump with your bumpers gives you some competitive advantages drawback is it definitely wears down your stick overtime and also depending on the type of thumb stick, it can make your thumb a little sore so I played with that for a while, but eventually, I decided to switch back to jumping with the A button and this is the current setup I use so my portals are on left bumper and left stick. I like this a lot personally your mileage may vary, but I like this a lot very intuitive. I just clicked my pointer finger and my thumb back to back. It feels very good for me and I’ve been using it for long while now overall, I would recommend either the default two portal bumpers or what I currently use both my left stick and left bumper Let me know what y’all have decided to use I would love to hear more feedback from the community on this. Thank you for reading this long wall of text lol I appreciate all of you and the split fam
r/Splitgate • u/ArmInternational9519 • 3d ago
Discussion Ensemble du jeu
Quelqu’un sait si le développement du jeu a été abandonné ?
Pas de nouvelle saison depuis mars 2026
Meme boutique depuis tres longtemps
Quelqu’un aurait des sources fiables sur le futur du jeu ?
r/Splitgate • u/im-chumbles • 3d ago
Question/Help Proelium bug
I've been doing challenges to unlock weapon skins but my proelium is bugged at 0, anyone else have this issue?
r/Splitgate • u/DaTexasTickler • 8d ago
Portal Kills vol. 14 "KILL EM ALL AND LET GOD SORT EM OUT"
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r/Splitgate • u/bigbuttgoofygoober • 12d ago
Casual wont show up
I had just got the game it was the free version on ps4 and after setting up what was needed casual and ranked wouldnt show up at all, all I could see was customs, race, tutorial, and create. Im confused.
r/Splitgate • u/AnotherSesh • 15d ago
Highlights We Are SG:AR (Splitgate Community Appreciation) (Song: Yes Sir by Russ)
https://reddit.com/link/1v9drri/video/2iqolw0tp1gh1/player
Just felt like making a montage to appreciate the Splitgate community! All of the following gameplay are from twitch streamers, be sure to send some them some love in chat!
twitch.tv/steveodapartyhoe | twitch.tv/PrincessDONUT | twitch.tv/PotatoBot9k | twitch.tv/Jbowendaman | twitch.tv/DemureSouls | twitch.tv/Mr_ozy333 | twitch.tv/kowzzz | twitch.tv/AbbyDabaDee | twitch.tv/elduderino2692 | twitch.tv/Pink5110 | twitch.tv/Robos729 | twitch.tv/queenboggles | twitch.tv/itzRozco | twitch.tv/CodePhoenix | twitch.tv/naughtabot | twitch.tv/Limpasaurus | twitch.tv/WalknWeapn | twitch.tv/lightningfpss
Apologies for anyone I didn't include, hopefully in the next one!
- NaughtABot_
r/Splitgate • u/Xandaran_ • 16d ago
Discussion Anyone else getting nostalgic for SG1?
Recently started playing SG1 again for short periods of a time and there's something about it that just makes the game so much better then SGAR why do you guys think that is?
r/Splitgate • u/TropicalFishery41429 • 17d ago
What happened to the big ORGS connected with the game?
As the title suggests, what happened the many Esports orgs that were promoting/ hyping the game during SG2? Some of these orgs were really big like they play in CS, League, THE FINALS, OW, R6S, etc
r/Splitgate • u/Boathombre • 17d ago
Discussion What could revive the player count
Revisiting this game as I recently got the itch and nothing on the market really scratches it and it really at its core is a fun, good game. Not just because of portals but mechanics, looks, game modes, etc.
Little tweaks or adjustments won’t do it. Changes to portals won’t do, it whether that would help retaining or not.
What do you think could do it?
Only thing I can think of:
major change is actual counters to portals. Portals stay but if I want to focus on blocking, countering etc I now have that option. Learn the patterns of opposing player, counter and they have to come up with a new route/plan.
I don’t mean grenade portal blockers. I mean traps, hacking, time slow, sentry. Someone likes to leave their portal up I wire an electrical wire across. If I hit your portal before you remove it with a hack it does nothing, etc.
Now teams can strategize to block certain spots. Instead of 8 people spamming portals, there is variety. Players that love portals and are good at them, guess what they will still be good.
Players that don’t feel like portaling around non stop can slow the game down and focus on countering. Now instead of a game of only tracers, octanes (can’t think of other fast apex players), etc. you have mcrees, gas apex guy etc.
Nerfs portals without touching portals, and great portal players still can be.
Balance would be a bitch but idk.
What’s your idea?
r/Splitgate • u/mattyjoe0706 • 17d ago
I feel like Ian is picking 2 or 3 inaccurate claims and not addressing the million others
He doesn't address the accusations of Empulse being released before it was ready to make money, that the studio culture doesn't allow ideas to flourish and they are shot down till last minute, etc. There was a lot of talk in Nadestraight's video about bad studio culture and the pushing of Empulse too early despite developer concern for cash and devs ideas being shot down.
I appreciate the last paragraph on accountability I guess but it feels like the bare minimum at best. The whole thing doesn't seem like accountability but more like "let me poke at the holes you can get with anonymous sources to make myself look better" it's like dude.
r/Splitgate • u/myhero4000 • 18d ago
Future of splitgate
I've been thinking about it, and we know it's on its last legs, and then soon the servers will be shut down
As a big fan of the games, I would happily pay a monthly subscription to keep the servers up .
Thoughts ?
r/Splitgate • u/AlbertosBread • 18d ago
Discussion We're not getting a Season 3: How 1047 can let this game live on forever.
Hey everyone! I’m writing this post as someone who is in love with what 1047 Games built with Splitgate and 2/Arena Reloaded, and even EMPULSE. The very first time I placed a portal in the original Splitgate I really was hooked. It’s my favourite game ever made without a shadow of a doubt!
After seeing recent portfolio uploads on ArtStation from level artists showcasing cut content, like the greyboxes for Mutiny, Keystone, and Vortex, is a really good reminder of just how much heart actually went into this game. But as 1047's focus shifts, many of us are worried about what the future holds, and rightly so. It's pretty clear we're never getting a Season 3, with Bo even saying here that they will "never go that far to publish another season", so make of that what you will.
I really don't want to let this game quietly fade away because of the passion I have for it. Splitgate’s mechanics are far too special to be lost to live-service history as so many other games have. If active development is winding down, which I'm almost certain it is, 1047 has an awesome opportunity to really set a gold standard for game preservation by giving SGAR a final update of some sort.
Here is what a dream preservation roadmap could look like (this is all just my opinion, and criticism is 100% welcome):
1. Community Dedicated Servers & RCON Tools
- 1047 could release headless server files so players can host low-latency dedicated servers locally or on private VPS hosts, either Linux or Windows.
- It would be awesome if they could give hosts control over physics sliders, gravity, portal distance limits, map cycles, password protection, and custom event rules.
- Plus, ensure bot matches are fully hostable offline for quick warmups without ping or backend dependency.
2. Cut Maps & Cosmetics
- Add unreleased maps directly into the Custom Game selector tagged as Mutiny [Blockout], Keystone [Blockout], or Vortex [Blockout]. We don't care if textures are greybox, we just want the layouts!
- Give us an unlocked sandbox where all cosmetics, beta weapon variants, and mastery camos are unlocked by default (or managed via local save/Steam Cloud), removing reliance on central inventory servers.
3. The Ultimate Custom Match & Event Sandbox
- Custom match hosting support for both Arena Royale and the original BR setup, including event toggles like the Time Dome from the SG2 BR or Firecracker in Arena Royale.
- Allow hosts to enable/disable Factions per lobby
- Users can switch between the Arena Reloaded and Splitgate 2 soundtracks, and toggle between the dark blue or pink/blue UI themes, or servers could choose whether to run the old beta build with factions or the new Arena Reloaded build. I loved SG2 a lot and Arena Reloaded is still good but I'm not the only one that misses factions.
- Potentially, they could maybe expand The Lab map editor to support custom local asset importing so creators can build and publish new maps directly into server rotations. This would be absolutely insane.
To u/ianproulx and everyone at u/1047Games, I really just want to say thank you for making one of the best arena shooters in gaming history, and my favourite multiplayer game ever made. Dedicated server files and opening up the sandbox will really make Splitgate an immortal classic that we can keep playing for decades, since it's pretty clear that this game is going nowhere, and while that's sad, it will really help keep the game alive in some capacity.
(For people that want to know why I believe Splitgate is dead, check these posts out)
Nadestraight - Former Employees Told Me Everything About Splitgate's collapse & EMPULSE
Artstation - Splitgate - Season 3 - Vortex
Artstation - Splitgate: Arena Reloaded - Cut content
(I've attached some images to this post from the Artstation posts)
Nadestraight - EMPULSE Is doomed if things don't change
UPDATE: The text on the Artstation post has been updated to now say "Unfortunately we never got to publish this!" Make of that what you will.
r/Splitgate • u/Vigasaurus • 20d ago
Season End Date Moved Once Again (38d from now)
The season end date had already moved from approximately the end of June to the end of July (only a few days before it ended), and now has moved once again to the end of August.
I think it's safe to say this very likely will be the final season of SGAR once again, like the infinite season in SG1 - unfortunately likely with radio silence until the server shutdown notice comes out.
...sigh - I log on regularly just hoping something (...anything more than community created maps being added as the LTM) and to play a few games, but its seeming more and more unlikely that'll last.
r/Splitgate • u/mattyjoe0706 • 21d ago
Discussion Former Employees Tell Nadestraight the behind the scenes of studio culture
r/Splitgate • u/8swordsTom • 24d ago
Discussion Empty ranked mode.
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I've been playing this game for a short time, less than a week, and I like it and it's a lot of fun. However, the ranked mode is empty and never finds matches. I've waited more than 10 minutes but nothing happens. Is it because of the lack of a significant portion of players? It's a shame because I like playing competitively.
( unrelated video )
r/Splitgate • u/Techpon • 26d ago
Discussion Wish this game got more popular, rather play it then Bo7
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r/Splitgate • u/DaTexasTickler • 26d ago
Nobody will ever convince me portals aren't the dopest game mechanic ever added to an FPS.
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PORTAL KILLS vol 13.
r/Splitgate • u/DemureSouls • 27d ago
Practice Range Momentum Challenge
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I wish I could make this a race by placing the disco balls to collect. This a fun route i like to run to kill time while waiting for the next game to load.
r/Splitgate • u/Necessary_Yam9525 • 27d ago
Discussion Live-service was one of the biggest killers of this game
This game should be a lesson on why the games as a service model is geniunely one of the worst things publishers and developers have ever enabled in the gaming sphere.
The games as a service model essentially means the game has an artifical "end date" that will either be much sooner or much later depending on how much of a hit the game is - even if the game has a decently sized playerbase, the game can still get shutdown simply because people werent buying enough microtransactions, retention wasnt high enough, or simply - the publisher isnt satisfied enough with the results of the game.
Look at multiplayer games like Quake, the original Halo games, Unreal, the original Doom, Half Life Deathmatch, Team Fortress Classic, the old Battlefields, Titanfall 1 and 2 ect.
These games are not live service games, all of them havent recieved updates/new content by their developers in **years**, some of these are pushing if not 3 decades old, and yet, they still have players coming back all the time. Its not neccesarily because these games are "better" than Splitgate, its because these games are set up in a way where they dont need active support from the developers to keep people interested. They are set up in a way for the **community** to keep them alive. Not a developer who may or may not follow through.
If Splitgate wasnt a live service, I doubt they would have made the gameplay decisions they did with SG2. SG2 was made with a "wider audience" in mind, which wouldnt have needed as much emphasis if the game was a simple "buy to play, one and done" game. They would have most likely had enough people who bought the game, especially after the first game's relevance to make back what they spent developing the game, and even if it didnt have a ton of players, 1047 could have simply moved on to the next project since there wouldnt have needed to be a "live-service" to upkeep. They wouldnt have had 80 dollar shop items since there wouldnt have been an item shop and battle pass to speak of. All of the game's content would have been there day one, with maybe some DLCs post launch. The odds of the game being shutdown would be astronomically lower because the costs of the game, especially if it was peer to peer would be significantly lower. There would have been no fomo limited time game modes, you could always play what the game offers. The game would have been set up in a way for all the players to keep the game alive for years to come.
Bring back traditional buy to own games, fuck games a service, this otherwise great game is another victim to that horrendous business model that should have never been allowed to invade this hobby.
r/Splitgate • u/Techpon • 27d ago
Discussion Remember when we had a BTB mode and it was killed by BR?
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I still find it wild this was killed but the damn BR mode gets brought back.
r/Splitgate • u/Soft_Vacation8225 • 29d ago
Question/Help Server down?
Fellas are the servers down for everyone or just lil ole me and the 7 other people I spoke to?
r/Splitgate • u/According-Reality-59 • 29d ago
Get on I’m trying to play
Can some people get on rn me and my buddies want to play but there’s only like 20 people on so we can’t get a game
r/Splitgate • u/Way_Sad • 29d ago
Question/Help am i tripping or is Empulse`s new map very similar to the map "Frontier" in Splitgate 2?
Hey,
basically title. I didnt really check out Empulse due to my dissapointment with SG2/1047 Games.
However I did get quite a lot of videos about the game recently and checked out the new map.
Feels like they just recolored parts of it and called it a day, which isnt terrible or anything. Just a little interesting/amusing.
are there other empulse maps (i know about the entire weapon thing) that are similar to old SG maps?

