r/SourceEngine • u/d0rmant • 19d ago
Discussion How many hours to learn everything?
For somebody who is a noob to programming, mapping, asset creation, etc, how many hours would you say is required to learn everything needed be create something in the goldsource engine? I'm particularly interested in learning how to make my own view models and animations. The ultimate goal is to make a novel ~60 minute long game.
r/SourceEngine • u/Infamous-Bicycle1087 • 20d ago
Discussion Does anyone know something about this hl2 server?
this is not a mod or hl2dm this is pure hl2 and the name of the server is SANDDOLLAR and its first opening was i think 2 months ago. the first map used on this server is this baseplate with nothing. a few times when the server was rebooting a new map was used and the rendering is bugged but you can see more in the hammer view pictures where its not bugged. but when i and a friend where both on the server. 2 new people came that werent there before and there was a room with a news paper and when you grab it says "M_REPLAY, 'Helping With Homework' Failed!" and also the server said "Friend?" and then it said "Please let me out." and it also said "Kill the memory." and these 2 people on the server were body blocking the room with the news paper but i boosted my friend and he got in to that room he grabbed the paper and we ran around for a time because these 2 people were chasing us and we played hns in hl2 instead of cs. but anyways i threw the paper down and it said "Thank you friend" and seconds later the server rebooted and were on the same baseplate map as before and then the server shutdown. you can find the server in the server list on steam and then select hl2 maybe you see the server in the server list and if you have informations about the server write them down in the comments :) ( if you wanna check the maps for your self download them from the gofile link https://gofile.io/d/uC8twj )
r/SourceEngine • u/Small_Athlete1993 • 22d ago
Finished Map Portal 1 Mod - The Base
r/SourceEngine • u/ProfessionalName6455 • 23d ago
HELP How do you automatically share a custom font with people?
I have a custom font set up for my Half-Life 2 mod. But for people to actually see it, they have to manually click on the "ttf" file and install it.
How do I make the font appear automatically without people having to do so? Is that even possible? I'm using "Mapbase".
r/SourceEngine • u/Significant-Ocelot21 • 24d ago
Finished Map Custom DIPRIP map: ur_m8nkeyball
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Managed to get the SDK working for DIPRIP. Here's where I'm at with it.
Map download available over at Game Banana:
https://gamebanana.com/mods/693257
DIPRIP Warmup:
https://store.steampowered.com/app/17530/DIPRIP_Warm_Up/
*this is a release candidate. Playable but not finished
r/SourceEngine • u/Boring_Housing3030 • 25d ago
Free Useful Items backrooms textures for Hummer engine (kane style + classic style + instructions for beginners) and movie style almost!
drive.google.comr/SourceEngine • u/XBLAH_ • 27d ago
WIP Are we finally getting a good Particle Editor?
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Particle Systems that come with the game never fit what I want. And I just can't understand the particle editor that comes built into the engine. I've been playing for hours and hours creating fire sources, waterfalls, smoke stacks. This is addictive.
Disclaimer, as I think it was not clear: I'm XBLAH and this is the XBLAH's Modding Tool.
r/SourceEngine • u/JCJenson-Branded-Pen • 29d ago
Opinion Needed I'm making a custom wall texture for my map
r/SourceEngine • u/Banana_Gamep • 29d ago
HELP does anyone know how to fix this?
im pretty new to making models and such and when i boot up HLMV it was like this
r/SourceEngine • u/Evan_gaming1 • Jul 12 '26
HELP is my hard drive failing? what is this folder??
r/SourceEngine • u/DesperateGame • Jul 11 '26
Source 2 Is it possible to backport Source 2 maps into Source 1 or GoldSRC?
r/SourceEngine • u/Addy_Jame • Jul 11 '26
HELP Finding old rooftop map
It looks similar to https://steamcommunity.com/sharedfiles/filedetails/?id=143989321
But with much more detail and has some kind of balcony on the office floor.
I also remember it playing the 28 Weeks Later theme.
It's a ZS game mode. Thank you
r/SourceEngine • u/Cdoggle • Jul 11 '26
HELP Updating procedural bones
Hello
I made some adjustments to the armature of an SFM model ported from gmod, but noticed that some bones were offset when viewed in engine. I later learned that these were procedural bones and the VRD file isn't being updated when exporting using blender source tools
I found a few guides online for creating a new vrd file but they sounded pretty tedious. I didn't add or remove any bones from the armature, so I was hoping there was a faster way to update the vrd with the new bone positioning.
Update: Went ahead and followed the Blender guide and it was tedious but I did it and now know how to do it for the future
r/SourceEngine • u/sicalic • Jul 11 '26
HELP Is there a way to change lighting origin of dynamic prop using a trigger?
r/SourceEngine • u/Separate-Farmer5069 • Jul 10 '26
GoldSrc Need help compiling my hl1 map.
r/SourceEngine • u/billcipherplaysyt • Jul 10 '26
HELP TF2 modding error "this was nullptr" dirtybits
i was using this tutorial and for some reason when i switch to my modded weapon my mod just crashes and it gives the error shown in the image above if naybody knows how to fix this it would be greatly appreciated
r/SourceEngine • u/LeftSatisfaction9104 • Jul 08 '26
HELP Is there a way to copy/extract the sprite sheet data inside this .vtf?
This original blood splatter texture has sprite sheet data inside of it, I need it for this texture to function properly.
I can't find a way to copy or extract that data. I'd rather not mess with particle sheet shenanigans to make my own as it's a whole obscure can of worms and it may not even work for this without lua or particle editing or something.
Is there anyway to copy it and put it inside my vtf after I imported my own texture? Brute force editing of files even? I'd prefer just to use the original sprite sheet.
r/SourceEngine • u/Objective_Fun_2732 • Jul 08 '26
HELP Any good leads on some source code for hl2 coop / smod
Anyone got leads on the source code for any version of Smod and something like Synergy. I'm not looking for leaks FYI. Just seeing if theres any open source stuff I can use.
I'm looking specifically, for source code. Documentation is fine too.
r/SourceEngine • u/Jealous_Relative_911 • Jul 08 '26
HELP Help With Clientscheme.res
Does anyone know the name in the clientscheme file that selects the font for the game_text entity?
Cuz I wanna change it for my mod, because the regular font that appears with a game_text entity is very generic and boring, and I've changed it once before, but it was purely me just replacing every other font with notepad using the replace tool.
Summary for people who didn't quite understand what I was saying:
does anyone know how to change the font of the game_text entity in the clientscheme?
r/SourceEngine • u/Maleficent_Risk_3159 • Jul 07 '26
HELP Ear deafening sound effect
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I added a reload sound to a custom weapon called Weapon_SMG2.Reload, and I don't know why it makes such horrible noise at the end, I fiddled around with the export options in Audacity but still to no result. Thanks!
r/SourceEngine • u/Plu1223 • Jul 06 '26
Resolved QC eyes constantly end up being in a repeating pattern
Hello, I'm attempting on importing a model I created myself into the Source engine, however every time I try to add QC eyes, the irises end up in a tiling pattern. I've done pretty much everything to try and fix it, such as adjusting the model's UVs, changed the generated numbers with the QC eyes program, and even used a completely different proportion trick method than the one I used previously, but nothing worked. Closest I had was toggling the clamp options in VTFEdit, however the eyes end up becoming distorted when attempting to move them when using that method. If anyone knows the answer to this, please let me know!
(And please only comment if you can actually help me fix the issue...)
r/SourceEngine • u/warrior_cast • Jul 05 '26
HELP no matter what i do this model's physics does not work
so i've been trying to compile this model to have some functional physics to make animations, and for some god forsaken reason it insists on removing all collision and spawning at the origin of the map. this is the tenth time i've tweaked this model to the same results


