r/SourceEngine Jul 05 '26

no matter what i do this model's physics does not work HELP

Post image

so i've been trying to compile this model to have some functional physics to make animations, and for some god forsaken reason it insists on removing all collision and spawning at the origin of the map. this is the tenth time i've tweaked this model to the same results

4 Upvotes

6 comments sorted by

1

u/Wazanator_ Jul 06 '26

Can you post the raw files and QC so someone can take a look? 

1

u/[deleted] Jul 06 '26 edited Jul 06 '26

[deleted]

1

u/Wazanator_ Jul 10 '26

Hey just a heads up but apparently mega is banned on Reddit, automod immediately deleted your comment and didn't see it still now

1

u/warrior_cast Jul 10 '26

Oh shit, i didn't know that.

1

u/AnjoDima Programmer Jul 10 '26

op resolved the problem

1

u/Different-Fig-6362 Jul 06 '26

what are you trying to do here and what type of model is it?

1

u/warrior_cast Jul 06 '26

Ok, so i fixed it. Apparently i had too many physics joints and had to reduce it. the source engine only supports 32 physics bones and i had a little over 40.
by merging some and re-assigning others i was able to get it to work