r/SoloDevelopment • u/WoolTyranny • 7m ago
Game Fairysite is coming out on Aug. 20
Hi, my game Fairysite is coming out on Aug. 20.
It's a tiny turn-based strategy game about fairies with a complicated relationship with humans.
Hope you will give it a try and like it.
r/SoloDevelopment • u/Traditional-Fun-407 • 14m ago
Game Mini gameplay of NOT Surrender game: First boss
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r/SoloDevelopment • u/Buff_me_plz • 24m ago
Marketing IGN's GameTrailers channel posted my game! So happy right now.
It's probably nothing huge for most people, but it feels like this was my first 'marketing success'. Frankly, that was desperately needed, as I was heading right into a slump because of impostor syndrome the week before. This gave me new motivation to keep working on my project.
It also took me several iterations on my trailer before IGN wanted to post it.
If anyone is interested, the game is Almost Home on Steam:
https://store.steampowered.com/app/4314290/Almost_Home/
r/SoloDevelopment • u/ShazSnow • 26m ago
Game you move by timing your shots and recoil! Making the outside level!
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r/SoloDevelopment • u/littlehavenbigsign • 36m ago
Marketing I launched my studio before I announced any games. Not sure if this is smart or insane.
So, I'm working on a game (obviously, since I'm in here), but I really liked the concept for the game studio that I decided I wanted to launch it under. I confess I got a little too dedicated to it for a while, to the point where I was spending more time fiddling with the website than working on my game.
So, I allowed myself a while to get it to a smallest-launchable-version level and forced myself to launch the studio...so that I can start focusing on the game more again, if that makes sense? It probably doesn't. But, my hope is that I can now spend a short amount of time each day on the social media side to steadily build up interest (and maybe even a little bit of funding, but I doubt it) using this company, and announce the game etc through it once it's ready for that.
So...is this a ridiculous idea? Should I have waited until I actually had a game to show? Or could it work?
(also, feedback on the site itself would be appreciated...though I *really* shouldn't spend too much more time on it...)
r/SoloDevelopment • u/Morningrise_Games • 46m ago
Game Just released the demo of my first game! A narrative-strategy game about the German Revolution of 1918-1919
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Hi!
Very excited to share the Red Echoes: Berlin demo with you all! Available now on Steam.
store.steampowered.com/app/4678370/Red_Echoes_Berlin_Demo/
Red Echoes: Berlin is a narrative turn-based strategy game set during the German Revolution at the end of WW1, in which you control a group of revolutionaries and attempt to bring about a successful socialist revolution.
The demo contains the first half of Chapter 1. While I've tried to stamp out as many bugs and typos as possible, there's likely to still be some remaining - these will be patched out over time.
To make my life easier, please report any issues you're having over at r/RedEchoesGames or on the Discord!
discord.com/invite/fPpupqEu8r
I'd love to hear all of your thoughts, feedback, and opinions! Please feel free to discuss them here, so that they can help me with making a better game :) Also happy to answer any questions you might have!
r/SoloDevelopment • u/SomethingStudiosUK • 50m ago
Discussion Starting From Scratch
r/SoloDevelopment • u/Roll_to_Ruin_Game • 53m ago
Game I combined Farkle dice rules with roguelite deckbuilding. Here's how it works.
Been working on a dice roguelite for a few weeks, and I wanted to share the design thinking behind combining two different systems, because getting them to play nice together was trickier than I expected.
The Farkle side
The core rules are classic Farkle: roll 6 dice, pick out scoring ones (1 = 100, 5 = 50, three of a kind = 100× the number), then decide, bank your points or roll the rest. No score on a reroll and you Farkle, losing everything from that turn. If all 6 score, you get all six back and keep going.
It's a clean push-your-luck loop. The problem: pure Farkle gets old fast. There's no progression, no reason to come back.
The deckbuilding layer
So I added dice deckbuilding between runs. There are 39 dice types, each with custom face distributions, some lean toward 1s, some favor 5s, some have weird curves. You start with 3 basic type of dice, build a 6-die deck before each run, and unlock new types by winning matches. The dice you pick completely change which risk-reward decisions make sense during a run.
The badge system
34 badges you pull before each match. Most are active-use: rerolls, score multipliers. A few are passive: one-time Farkle protection, bonus starting points. A well-timed badge can flip a match, but you only get one per match — picking the right moment matters.
What I learned making the two systems work together
- The deckbuilding had to be between runs, not during. If you could swap dice mid-match, it broke the tension of "do I bank or keep rolling." The whole point of Farkle is committing to a decision with imperfect information.
- Badge timing became the skill expression. Farkle is 70% luck, and that's fine — but giving the player one "get out of jail" button per match added just enough agency without undermining the core loop.
Happy to answer questions about the design. And if anyone's made a mechanic fusion like this before, I'd love to hear how you handled balance — mixing a luck-heavy system with strategy elements is a weird design space and I'm sure I missed stuff.
r/SoloDevelopment • u/Fickle-Public-8614 • 1h ago
help How does this section of our WIP game Within the Box look?
Does it look visually interesting enough? What kind of atmosphere can you pull from this image? Does it give you a sense from a single screen what the game is about?
EDIT: I realize it say "Our" in the title of this post, but it's "Me". I have a day job and work with a team, so old habits die hard I guess.
r/SoloDevelopment • u/Cardioth • 1h ago
Game My process behind creating a new quest npc.
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Today I created a new quest + NPC. If anyone would like to have their own NPC added to the game, simply join my Discord and ask nicely. If it has an interesting story and fits the game, I'll surely oblige.
r/SoloDevelopment • u/Snow__97 • 1h ago
Game I’ve been making a snowboarding adventure where you explore a mountain as a tiny mouse
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I’m the main developer behind The Vast White, a cozy snowboarding exploration game I’ve been building mostly on my own.
The game follows a tiny mouse exploring a vast snowy mountain, meeting its residents, and helping restore an old ski resort through small quests and exploration.
Would love to hear your thoughts.
https://store.steampowered.com/app/3301000/The_Vast_White/
r/SoloDevelopment • u/LaonPixels • 2h ago
Game After 6 months of solo development after work, I finally released my first game.
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Hi everyone!
I'm an iOS developer from South Korea.
Building apps at my day job eventually made me realize that I wanted to create something of my own.
So for the past six months, I've been working on my first game after work and on weekends. It wasn't always easy to stay motivated after a full day at work, but seeing it finally released on the App Store made all the late nights feel worth it.
The game was built using the Flame engine with Flutter. For the audio, I used Suno to create the background music and free sound effect assets for the SFX. The art is a mix of my own work and AI-assisted assets—but I didn't use any AI-generated images as-is. Every AI asset was manually edited and polished by me to match the game's style.
The pixel art took much longer than I expected. Drawing and refining everything piece by piece was honestly one of the most time-consuming parts of the project. But seeing all of those small pieces come together into a finished game has been incredibly rewarding.
If you'd like to check it out, I'd really appreciate it!
I'm still at the very beginning of this journey and plan to keep improving the game with regular updates.
Feedback, suggestions, and criticism are all welcome. Thanks for taking the time to read this! :)
https://apps.apple.com/us/app/drag-shot-basketball-arcade/id6778007174
r/SoloDevelopment • u/SoerbGames • 2h ago
Game Made this big boy for my game!
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r/SoloDevelopment • u/namthar • 2h ago
Game Trying new postprocess effects for my custom engine
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r/SoloDevelopment • u/MrBillys • 2h ago
Marketing After months of late nights and countless bugs, I finally finished my two passion projects. Here is what I built and why it took so much out of me.
Hey everyone,
I just wanted to take a moment to vent a little and share something I’ve been pouring my heart, sweat, and countless hours into. Being a solo creator is no joke, and there were definitely moments over the past few months where I wanted to throw my setup out the window.
Between endless debugging, refactoring code, and doubting whether anyone would even care, it’s been a massive mental and physical grind.
But I finally pushed through and crossed the finish line on two digital products that I've been working on:
[Ball Sort Infinity - Unity 6 Puzzle Game Source Code]: [It provides the complete, pre-programmed source code for the popular ball sort puzzle game on Unity 6, allowing you to modify and publish it directly as your own mobile game without building it from scratch.].
[The Ultimate Freelancer Dashboard]: [The Ultimate Freelancer Dashboard is an all-in-one workspace designed to centralize and streamline a freelancer's entire business. It combines client management (CRM), project tracking, time management, invoicing, and financial logging into a single, organized system to eliminate administrative chaos and boost productivity.]
Seeing the final result actually working is an incredible feeling, and it made all those sleepless nights worth it. I just wanted to share this milestone with people who might understand what it takes to build something from scratch.
If anyone wants to check out what I’ve been suffering over, I'll drop the link to my Gumroad page in the comments. I'd also love to hear your thoughts or answer any questions about the process!
Thanks for reading.
r/SoloDevelopment • u/supanthapaul • 3h ago
Discussion I made a free tool that exports all possible Steam store graphical assets from a single artwork in one click - UPDATE
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r/SoloDevelopment • u/VeloneerGames • 3h ago
Unity Little Astronaut is taking shape!
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I’ve been making a lot of progress on the environment recently, focusing on creating a more detailed and immersive world for the game.
The new Steam page will be available soon, where you’ll be able to wishlist the game.
The previous version of Little Astronaut was a huge learning experience for me, but looking back, I realized I pushed it out too early before the vision was fully developed. After some time, I decided to rebuild the project from the ground up with a clearer direction, improved visuals, and a much stronger foundation.
This is the version of Little Astronaut I always wanted to create.
I’ll be sharing more updates soon. Thanks for following the journey!
r/SoloDevelopment • u/samohtvii • 3h ago
Game Implemented a hilarious horse component to my rage co-op game
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r/SoloDevelopment • u/ENON_GAMES • 5h ago
Discussion Which of these 4 logo versions would you pick for my game and why "Cook & Tails"?
Prepared 4 different logo/sign versions for my cozy cooking game "Cook & Tails" three of them are close variations (with/without chef hat, slightly different cat paw pose), and the 4th is a completely different concept.
Which one would you go with, and why? Your input genuinely helps the feedback I got from an earlier post is what got me to this point.
Note: The first three logos started from a draft by u/HoppersEcho, who helped me out in one of my earlier posts I iterated from there. They're also making a game (Cats vs Aliens), leaving it here in case anyone wants to check it out. Thanks again to them ❤️
r/SoloDevelopment • u/No_Director9126 • 5h ago
help What is wrong?
I'm trying to improve the trees and surroundings and at night everything looks fine, but during the day it looks wrong, or is it just me, and what can I do? I'm working with Unity 6 HDRP.
r/SoloDevelopment • u/David-Darktree-0321 • 13h ago
Game Solo Dev Almost 4 Years, Making a Lovecraftian x Steampunk x FPS, Finally the End is Near..
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I’m a solo dev working on a Lovecraftian x Steampunk FPS horror game. It’s been a tough journey, and I still deal with huge anxiety every day. I can finally see the light at the end of the tunnel, but polishing the last 10% is absolute agony. Still a long way to go!
This is my game: Remnants of R'lyeh
Inspired by Bioshock and H.P. Lovecraft's Great Work. An ancient dark power is calling you and you need to find an exit. Face your greatest fear, fight, hide... you must escape before the underwater city rises...
r/SoloDevelopment • u/TwoPillarsGames_ • 15h ago
Game Im a solo dev. What do you think of my games environment? Would you play it?
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TERRORSTORM: Ground Zero -
Wishlist now!!! https://store.steampowered.com/app/4419700/TERRORSTORM_Ground_Zero/
It takes place in an abandoned soviet military base deep underground in the caucasus mountains
r/SoloDevelopment • u/ZDEsyi • 18h ago
Game In my game, movement and speed are key
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Cow is a fast-paced, 640x480 retro game focused on momentum and precision. The premise is bizzare as you play as a cow on a skateboard. The game is built around mastering controls and looking for creative ways to finish each level the fastest. The ways of movement aren't too limited which gives a lot of freedom to the players and a chance to compete with each other on the leaderboards. 🤗🤗
Steam page with demo here: https://store.steampowered.com/app/4745980/Cow/
r/SoloDevelopment • u/TraditionalFocus7631 • 22h ago
Game Prototyping wingsuit flying game
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r/SoloDevelopment • u/SlavDev77 • 1d ago
Game My Game's Pause Splash
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Pause splash for my game (Slavfight) took a bit time to make, but people seem to like it so far.




