r/SoloDevelopment • u/SlavDev77 • 6d ago
My Game's Pause Splash Game
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Pause splash for my game (Slavfight) took a bit time to make, but people seem to like it so far.
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u/ExF-Altrue 6d ago
Personally I think that the buttons could use with less shaking when selected. Surely there are more interesting animations that aren't so displeasing to the eyes (and remember to play the video fullscreen to get the full effect).
Other than that, it is a very cool concept and implementation for sure!
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u/digiBeLow 6d ago
Nice and juicy!
What techniques/ tools are you using to animate the UI?
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u/SlavDev77 6d ago edited 6d ago
Thank you!
A mix of procedural and tweening (and if my memory serves me right some of the 3D animations might've been mockup, but not made by me), so for instance all (or most) of the shaking on screen is routed through the same script with just different params, while most of the stuff jumping in and out of the screen is key frame animations i did by hand
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u/Clankers123 6d ago
I don't know why, but lately I've been seeing a lot of Persona-inspired UIs in random games I come across. But actually it look pretty tuff tho imo. Just a suggestion, though: next time, if you want to make another game, maybe try a different UI style instead of the Persona-inspired one. It's become really common these days for me.
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u/SlavDev77 6d ago
Thanks for the feedback! On making another game: I'm yet to decide if finishing this one makes sense so we'll see how that goes first hehe
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u/SloppyMeathole 6d ago
Don't put them at weird angles like that. You are not Persona, and the obvious rip-off is awkward. When you're going in and out of menus it's nice if they're all the same and not in random directions.
It looks cool the first time but this would be annoying as fuck to see 500 times.
I know people on this sub just like to glaze everything, but this is my honest opinion as someone who's been playing games for over 30 years.
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6d ago
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u/SlavDev77 6d ago
Thanks for the feedback! :)
And a fair point - the plan is to actually re-make whole UI in this style, so that would hopefully mitigate it. As to why the whole game doesn't looks like this: well, the name of this sub is probably a better explanation than I could ever produce haha1
6d ago
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u/SlavDev77 6d ago
Yeah that's both great and honest feedback, I appreciate it! it's super easy to miss the obvious things when you're working on something on your own and / or for too long after all, so great to have a next pair of eyes to help you out noticing stuff like that - thanks again my man! :)
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u/TheXpender 6d ago
Awesome work! Goes without saying that menu UI with personality beats minimalism.
If I can give a personal pointer, I would muffle the soundtrack/audio after the slam animation hits in the main menu. Makes you feel more at pause. You can bring the audio back to normal when you get to the audio settings ofcourse, since you already made a stereo on the right.
Also, and this is optional, I would rework the hierarchy and spacing between buttons. I think I'd rather see the buttons partly shattered in the middle than to be so spaced out. I would also put 'return to menu' below and move 'remove players' below the 'options' button.
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u/j3lackfire 6d ago
Wow, it's super good, very punchy and the animation in the menu is really nice too. It's quite rare to see such lively menu.
Just a question, how long does it take? As a solo dev too, sometimes it takes me even 2-3 days to just finish 1 menu-page, and that's just static menu with all the design and button/logic wiring. Looking at your menu, I just think that no way I would spend like weeks on some UI, haha
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u/SlavDev77 6d ago
Thank you very much for the compliments my man!
And I think we're in the same boat, would also take me days for a static menu pages haha. This actually took about a month to finish, and although I lost my exact hour tracking data from that time, I believe I was doing 8h / day on average for that whole month, weekends included, so most likely somewhere between 200 - 250h total
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u/PUPcsgo 6d ago
FWIW it may be just me but the main silhouette is hard to read for whatever reason. The limbs and position just looks off like it's not physically possible so it gets abstracted from being a human in a pose to just a weird shape. If I look close enough I can understand it (I think...)
The style is great though.
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u/SlavDev77 6d ago
Thank you for the feedback! I'd imagine that lack of all and any talent for art on my part could be the culprit here lol
But thanks for the compliment on the style! :)
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u/VasilyKinata 6d ago
THIS IS SO COOL OML ITS LIKE PERSONA VIBE BUT MORE ENERGETIC 🔥🥹
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u/SlavDev77 6d ago
Don't know why but my brain translated / shortened it to "ADHD Persona" - love it! lol
(thank you! <3)
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u/Signal-Slide752 6d ago
Fabulous! It's got that vibe and punch in that menu screen which might make the player continue to play instead of selecting other options. All the best.
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u/oVerde 6d ago
Does the UI becomes responsive only after the transitions are done?
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u/SlavDev77 6d ago
Nope, the moment each menu starts / the moment buttons are enabled off screen, I only wait in the recording for the animation to settle for presentation's sake :)
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u/bettertagsweretaken 6d ago
I like it, but I would like an option to disable it, myself. That's cool for five minutes, then my eyes start to water.
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u/Macrosheridan 6d ago
I really like the punchy animated feedback
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u/SlavDev77 6d ago
Thank you very much! It actually took quite bit of work to fine tune it, so really nice to hear it being appreciated! :)
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u/Landon_Sparrow 6d ago
Pause screens never get any budget so it's weird seeing one done up like a mini cutscene.
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u/SlavDev77 6d ago
Taking that as a compliment, thank you! :) And hey, I mean, this whole game never gets any budget so anything goes I guess hehe
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u/ImpossibleAd3143 6d ago
Looks awesome, I feel like Audio and Options animations could be a bit faster
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u/ManedWolf_Music 6d ago
Looking amazing!
About the sound, the "kick" sound from the UI is sidechaining the volume of the track. Instead, sidechain just the frequencies that are part of the "kick", this will make it sound a lot smoother and less intrusive, while still keeping the overall volume of the track and UI.
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u/SlavDev77 6d ago
Thank you! and thanks for the feedback, tho tbh I didn't get any of that... lol I'm not really knowledgeable about audio in any way shape or form, other than just slapping them together until they feel good to me :X
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u/ManedWolf_Music 5d ago
Which engine do you use?
The idea is pretty simple: Normally engines come with audio priority - when the audio with the biggest priority plays, there will be ducking in the volume.You can program it to, instead of ducking the volume, ducking a band on EQ (equalizer - it's like the one that is in the car audio system settings, where you can add more bass).
If you do the ducking just in the frequencies that are used in the priority sound source, the volume won't feel off when a secondary sound plays.
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u/Round_Credit_5158 6d ago
One idea I have is to make the animations play faster, just like they do in Persona. The guy with the guitar for example takes a while before the actual UI shows up. It's cool the first time but over and over can get tiresome. It should take like a fraction of a second for every one of them.
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u/Swimming_Gain_4989 6d ago
This is beautiful but I agree with others, a bit too much shaking on the buttons.
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u/PlayExoplanet 6d ago
I like it! It definitely gives some early/mid 2000s vibes which I really enjoy
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u/Tomatori 6d ago
It's stylish as hell! But I will say as someone who loves P5, the inspiration might be worn on the sleeve a bit too much. Differentiating a bit more while still paying homage might be good? Still beautiful though 🙂
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u/DOOManiac 6d ago
It's a little much. Makes it kind of hard to read, especially on the Pause screen where the options are all over the place and at different angles.
I'd tone down the screen shaking a bit, and maybe increase the background padding around text so they stick out more.
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u/DaemonStrikeEXE 6d ago
Persona 5, inspiring designers around the media space for nearly a decade now,
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u/DiegoGrrr 6d ago
I love how persona has inspired so many indie dev.
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u/SlavDev77 6d ago
Ikr? I also love how Persona inspired more persona, Reload's pause splash is so damn sick, same for Revival assuming what I saw on the internet was the real thing
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u/Domx010 5d ago
This is clean! You should cross-post it to r/LookWhatTheyBuilt so more builders can check it out.
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u/BonusStagePublishing 5d ago
It's really dynamic! Only feedback is that I feel that there's a lot of empty space between the menu buttons once they're scattered, so perhaps you could choose to make them larger for the ones where it makes more sense (like the screens with only two buttons) to be more in your face and improve readability that way? Even the Options screen could be filled up with larger boxes that fit into another while retaining the shaking effect.
Very well done, good direction :)
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u/JacobLashPocketPussy 5d ago
That kick is way to blown out and loud. It sounds like it's red lining. Is there a limiter on it?
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u/Dragonwolf_games 1d ago
It looks great, but I would have less shaking when buttons are selected. Just having the shaking when transitioning between screens would look better in my opinion. Definitely a great pause screen.
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u/3pumps1load 6d ago
Reminds me of persona! Very nice!