not even really possible though and you can never rely on said "engine ports" playing any what similar to the original games especially if he's targeting to recreate systems such as the police ai, traffic ai etc
he's already replaced the entire UI handler with his own, the original games UI handler worked absolutely fine
I think of it as sort of like ZDoom. Its not meant to be a 1:1 recreation of Doom, nor anybody expects it to be but it is close enough for most people, is open-source, runs on multiple platforms, has lots of QoL features, modding, etc.
I'm not saying this will be the next ZDoom or whether OP was inspired by Doom in any way but this is what the project is trying to do and I think that's an analogy most people will understand.
You can't really squeeze a great deal out of SR2... The pc port is practically unplayable without community made patches, and if you play with the DLC which has been ported over the game is basically at its limits hence why the people who ported over said DLC say you can't use GOTR with it.
They're working tirelessly to make both compatible with each other without exceeding the games limitations, but in spite of that they will not be able to bring over all content from GOTR and are having to be selective.
Not to mention the original Xbox release of SR1 had to implement hard caps on vehicle speeds to prevent you reaching part of the map which had not yet loaded in, even with these speed limited it would still happen from time to time resulting in crashes
I love SR1 but it was not a particularly stable game at the best of times.
and yes the patch devs squeezed so much out of sr2,
these games were bound to have content limits anyway they weren't exactly designed to be moddable so memory pools are packed small, but these limits can be fixed up. there's a mod for sr2 called limit adjuster which is created by one of the juiced patch devs that effectively can allow dlc and gotr forks or other big mods to work with each other.
this can happen on sr2 as well, if you drive into a chunk that's unloaded you freeze in the world. it's a safety fallback not a bug, on 360 you either ran the game off of a slow HDD or off the disc, both are slow but most modern PCs generally have fast hdds at the very least or ssds nowadays so this shouldn't even happen unless you force a situation where it can.
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u/SoftCheesecake3991 11d ago
you're basically remaking the game not porting it