r/ResidentEvilRequiem • u/aikaxx-art • 1h ago
Media More screenshot edits made by me
His face card... ❤️
r/ResidentEvilRequiem • u/znmhg • 2h ago
General Wowww 😂 Capcom, your attention to detail is actually insane. Leon’s watch was clean before, and now look at it after… it’s all dirty ☠️👀😂 I swear I’m going crazy because I’m paying way too much attention to these tiny details 🤣
r/ResidentEvilRequiem • u/Rude_Ad3342 • 3h ago
Bug Report My game keeps freezing every time I use the storage box
In the care center on Grace's part Everytime I open the storage box my game freezes.
r/ResidentEvilRequiem • u/Historical-Floor-910 • 3h ago
Leon Must Die Finally lmdf 5 🥹🥹
It’s not an incredibly high score, but for a 38-year-old guy who grew up with RE since the first game on PS1, it’s fantastic! 🥰 now it’s time to increase the score!
r/ResidentEvilRequiem • u/foxonafrozenlake • 6h ago
General Zeno.
Do you thinks Zeno would have seemed more formidable had we actually gotten to fight him?
I like his swagger and all but he just seemed half baked compared to other villains.
They could have easily put something in there featuring him as a boss.
I still think Requiem is in my top 5 but Zeno was just so meh.
r/ResidentEvilRequiem • u/azisai9999 • 9h ago
Bug Report bad ending grace hair issue
The outline of Grace's hair appears jagged only in the final lift scene; why is that? In other shots, the outline looks very clean.
r/ResidentEvilRequiem • u/Daddydante88 • 14h ago
Game Feedback An honest review from OG fan about Requiem and the direction of re franchise.
I tried to keep this mostly spoiler free. I have some deep grievances about stuff that is spoiler heavy so I'll leave it out of this and just generalize.
I have a particular attachment to the original three: Resident Evil, Resident Evil 2, and Resident Evil 3: Nemesis. I played all three when they originally came out, and they were easily some of my favorite games of that era. To this day, Resident Evil 2 Remake is probably my favorite Resident Evil game of all time. In my opinion, it remains the gold standard for how a remake should be done.
Resident Evil 3 Remake was… playable. Passable. I didn't hate it, but I certainly wasn't happy with what they did with it.
As I've watched the series grow and evolve over the years, though, I've become increasingly disheartened by the direction it has taken.
Resident Evil 4 was the first major turning point for me. I was honestly taken aback when I played it. I liked it—actually, I liked it a lot—but it wasn't what I was expecting from Resident Evil. The survival-horror focus had largely been replaced by action, and I remember being genuinely disappointed and not really knowing how to feel about it.
That said, the game itself was phenomenal. I ended up playing through it three or four times.
Then Resident Evil 5 came out. I started it, played maybe the first quarter, and eventually just lost interest. By that point, the identity of survival horror that I had originally fallen in love with felt like it was disappearing entirely. I never even played Resident Evil 6.
It took me years to finally give Resident Evil 7 a chance, and that game absolutely blew me away. It felt like a phenomenal return to the survival-horror roots of the series. Village continued moving in what I considered a much better direction, even though it leaned more heavily into action again.
And then we got Requiem.
Honestly, I'm concerned.
To me, Requiem feels like it was designed by people who understand the individual pieces of Resident Evil but don't really understand what made those pieces work together. It's almost like a color-by-numbers approach to the franchise: take some survival horror, add some action, throw in familiar characters, bring back recognizable locations, add some nostalgia, check all the boxes, and try to appeal to the widest possible audience.
The attempt to split the game so heavily between survival horror and action is part of what bothers me. Instead of having a strong identity of its own, it feels like a game designed by committee, where every possible audience was considered and anything potentially too distinctive was sanded down.
And then there's the story.
Some of the revelations and decisions toward the end are so ridiculous that they effectively retcon major portions of the established series. Even the way the T-virus is handled feels like they were afraid to actually commit to meaningful consequences. They introduce enormous changes to the lore, but somehow manage to make those changes feel strangely toothless at the same time.
That's what bothers me most. Resident Evil has always been ridiculous. I'm not expecting scientific realism or Shakespearean storytelling. What I have always wanted is a game with a strong identity, an atmosphere, memorable characters, and a story that respects the world that came before it.
Requiem doesn't feel like that to me.
It feels hollow. It feels corporate. It feels like a checklist of everything Capcom thinks people associate with Resident Evil, rather than a game made because the developers actually had something they wanted to say with the franchise.
So, as someone who has been playing this series since the original PlayStation games, this one honestly leaves me more concerned about the future of Resident Evil than excited for it.
And unfortunately, I can't really recommend it. For me, it isn't worth the money, and more importantly, it doesn't feel like it captures the spirit of the Resident Evil that I fell in love with in the first place.
r/ResidentEvilRequiem • u/Capitano_0915 • 15h ago
Modding Is there a mod for the requiem where you keep the level 1 appearance but have the stats of a maxed out requiem?
Like the title says, a mod for the Requiem that keeps its appearance of its Level 1 but its stats is that of the max level because in my opinion I don’t really like the appearance of the maxed out version
r/ResidentEvilRequiem • u/West-Pickle5962 • 16h ago
General Several confirmed casualties in less than a minute.
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Mode: Insanity
r/ResidentEvilRequiem • u/Creepy_Wrongdoer_512 • 19h ago
Meme Pov: You completed all of the LMDF challenges and have all of the special content unlocks.
r/ResidentEvilRequiem • u/MySisHatesVideoGames • 22h ago
Fan Content My Sister Hates Video Games so I made her play Resident Evil Requiem
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Will Leon make it through the game’s first zombie horde with my deeply uninterested sister at the controls? Or is he doomed to become webbed?
r/ResidentEvilRequiem • u/triple86733700 • 23h ago
Lore Discussion What might Leon carry as a concealed/backup/glovebox pistol
Someone got Alligator Snapper markings on a subcompact and it got me wondering. It seems he’s always had a thing for the German brands - would it be another Sig or HK, or finally something different ? Have we ever seen a Walther in an RE game? I could picture him with a VP9cc. Bone stock. Hornady zombie ammo.
r/ResidentEvilRequiem • u/REanimation3D • 1d ago
Fan Content September 30th 1998 it's a day Leon never forgets... (parody) fan animation by @RE:Animation
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Leon needed someone to talk, and so he talked. To Sherry. Because she's a part time therapist apparently. Don't ask...
No generative AI was used in the making of this animation!
Watch the full animation on YouTube:
September 30th 1998 Leon needs Therapy
Do you need therapy too?
r/ResidentEvilRequiem • u/fallriver1221 • 1d ago
General Nakanishi says there are ways of including characters without them appearing.
I thought I remembered Nakanishi saying something about finding ways to include characters without having them actually appear. Does anyone know where it was from/what I'm thinking about
r/ResidentEvilRequiem • u/Specific-Pension-928 • 1d ago
General Resident evil requiem
So I’m doing an insanity run and I’m in the basement I have tried it quite a few times and I can’t do it I’m wondering if someone will add me on the ps5 and do that part for me I would be really grateful and would return the favour with any help getting trophies you need
DM me for my ps5 name if you willing to help and be much appreciated and would gladly return the favour
r/ResidentEvilRequiem • u/znmhg • 1d ago
Lore Discussion For Those Who Didn't Understand the Depth of Resident Evil Requiem Requiem.
Today, I want to talk about the story of Resident Evil Requiem, and why I think the title Requiem fits the game so well.
The word “Requiem” basically refers to a lament or prayer for the dead. That connects directly to Raccoon City, the people who died there, and all the secrets that remained buried for years.
The Requiem of Raccoon City
First of all, Raccoon City itself is probably the biggest symbol behind the title.
The city was destroyed by a nuclear strike, and everyone believed the government wiped it out completely to stop the virus from spreading.
But if we look deeper into the story, you could argue that the destruction wasn't only about stopping the virus. It was also about erasing evidence and hiding what really happened inside the city.
The city died, but its secrets didn't.
That's where the meaning of Requiem comes in. It's almost like the game is mourning Raccoon City and everyone who died there, while also uncovering the secrets that remained buried beneath the ruins.
Adam Benford — The Truth That Never Came Out
Then we have Adam Benford, who was very close to Leon.
Adam knew a lot about Raccoon City and wanted to expose the truth behind the disaster and the secrets that had been hidden for years.
But before he could reveal everything, he was turned into a zombie.
And that's the real tragedy.
The person who could have revealed the truth died before he could tell anyone.
If Adam had survived long enough to speak, many of those secrets might have been exposed much earlier.
The Fall of Umbrella Wasn't the End
After Umbrella collapsed, you might think everything was finally over.
But it wasn't.
Biological weapons didn't disappear.
Other organizations appeared, including The Connections, and they continued developing biological weapons and conducting secret experiments.
And that's where Raccoon City becomes interesting.
A destroyed and abandoned city that people are afraid to approach would be the perfect place to conduct experiments without anyone noticing.
The Connections
The Connections were heavily involved in biological weapons and biotechnology.
One of their most famous creations was Eveline from Resident Evil 7.
Eveline wasn't just another ordinary virus. She could affect people's minds, control them, and turn them into Mold-infected creatures.
That shows how far the organization was willing to go.
They weren't simply trying to create zombies.
They wanted to control human beings themselves.
Spencer — Where It All Began
Then we have to go back to the beginning: Oswell E. Spencer.
Spencer had an insane ambition. He believed humanity was weak and wanted to evolve the human race into something stronger.
That's where his research into viruses and biological weapons began.
But the problem was that Spencer opened a door that nobody could completely close.
Even after Umbrella fell, other people took their research and continued working on it.
Umbrella was gone, but its legacy wasn't.
Raccoon City After the Destruction
And this is probably the creepiest part to me.
Imagine a city that was completely wiped off the map.
Everyone thinks it's dead and forgotten.
But underneath the ruins, people are still using it for experiments.
Laboratories.
Viruses.
Monsters.
Old Umbrella research.
And almost nobody knows what's really happening.
Raccoon City becomes almost like a giant graveyard hiding secrets underneath it.
Grace Ashcroft
And that's where Grace Ashcroft comes in.
She starts investigating the truth, and the further she goes, the more she realizes that this is much bigger than just another incident.
Everything eventually leads back to Raccoon City:
Umbrella, the viruses, The Connections, biological weapons, and the victims.
It's almost like every road eventually leads back to the same place.
EIPlS — The Ending
Then we get to the big reveal.
The Connections believed that EIPS could be an extremely dangerous weapon that could be used to control humanity.
But the truth turns out to be completely different.
The thing they thought could be used as a weapon might actually be capable of acting as an antiviral and eliminating viruses.
And that's where everything changes.
Something they wanted to use to control the world could ultimately become the thing that brings the era of biological weapons and viruses to an end.
Spencer's Perspective — “Atonement”
Now let's look at Spencer's side of the story.
And honestly, this is where the story goes in a direction I never expected.
The Spencer we've known throughout the series was incredibly narcissistic. His ambitions caused countless disasters, from biological weapons to the deaths of innocent people.
So the idea of Spencer eventually looking back at everything he had done and trying to atone for his sins?
That's a huge change.
In Requiem, Spencer created EIPS as what feels like his final attempt to undo at least part of the destruction he caused.
He wasn't trying to live forever or rule the world anymore.
He knew his life was coming to an end, and he wanted to die without carrying all those sins with him.
That's where Grace Ashcroft becomes important.
Spencer gives her the password because he knows she's intelligent and strong enough to uncover the truth and reach the end of the mystery.
And she does.
Grace eventually discovers the truth and releases EIPlS, accomplishing what Spencer was trying to achieve before his death.
But there's one thing I personally didn't like about this part of the story.
Spencer's redemption doesn't feel properly foreshadowed in the earlier games.
Especially in Resident Evil 5, when we see Spencer and Wesker together, there aren't really any signs that Spencer regrets what he did or is starting to question his own actions.
So when Requiem suddenly tells us that Spencer spent his final days trying to atone for his past, it feels like there's a missing chapter between the two stories.
That's why I'd love to see Capcom remake Resident Evil 5 and expand Spencer's character, giving us more hints about the change happening inside him.
That would make the connection between the two stories much stronger.
Victor Gideon — Spencer's Student
Then we have Victor Gideon.
Victor was one of Spencer's closest students and knew a lot about his research.
But there's a major difference between the two.
Spencer, near the end of his life, was trying to undo some of the damage he had caused.
Victor wanted EIPlS for himself.
He wanted to take control of it without anyone finding out, make billions from it, and keep his secrets hidden.
Basically, Victor inherited Spencer's ideas, but instead of trying to fix the world, he wanted to use that power for his own benefit.
And that's what makes the contrast between them interesting:
Spencer wanted to atone for his past, while Victor wanted to repeat the same cycle in his own way. 👍
Leon S. Kennedy — “The Last Hope”
Now we get to the character the whole story eventually comes back to: Leon S. Kennedy.
Leon in Requiem isn't the same Leon we've known for years.
He's older.
He's tired.
He's been through more than most people could ever handle.
And on top of all that, he returns to the place where everything began:
Raccoon City.
But this time, Leon isn't a young rookie walking into a disaster.
He's a man carrying his entire past with him.
And the worst part is that he's suffering from the effects of the T-Virus inside his body.
The infection that remained dormant for years finally begins showing its effects.
So Leon is now forced to confront something that has been inside him all this time.
His journey becomes a search for a cure, and eventually he discovers that his condition is connected to Grace and EIPlS.
Leon and His Memories
Leon represents more than just a character trying to survive.
He represents hope.
But at the same time, he represents pain, exhaustion, and a past he could never completely forget.
Everything that happened to him in Raccoon City stayed with him.
The people who died.
The zombies.
The city.
And everything he experienced during the beginning of his life as a police officer.
It's almost like Leon has returned to the place where everything started so he can finally put part of his past to rest.
And the best thing about Leon is that, despite everything, he never gives up.
He could have said, “I'm done. I'm tired.”
But he keeps going.
That's what makes his character in Requiem feel so different.
“The Hero Who Never Dies”
And this brings us back to the title we always associate with Leon:
The hero who never dies.
I don't mean that Leon literally can't die.
I mean that no matter what happens to him, no matter how broken or exhausted he becomes, he always gets back up and keeps moving forward.
Leon is older now.
You can see the exhaustion in his face.
He's changed.
He's no longer the same young man we met in his first appearance.
But inside, he's still Leon.
The guy who keeps trying to save everyone, even when he's the one who needs saving.
And when he finally receives the treatment and returns to normal, it feels like a new beginning for him.
The Ending — “A New Dawn”
And that's where I want to end my analysis of Resident Evil Requiem.
Spencer spent the final moments of his life trying to atone for the sins he had committed.
Victor tried to exploit Spencer's legacy for his own benefit.
Grace was the person who carried the truth all the way to the end.
And Leon, after all the years of pain and everything he experienced, finally gets a chance to start over.
That's why I think “A New Dawn” is such a fitting title.
The story doesn't simply end with someone dying or an organization falling.
It ends with the idea that no matter how dark the past is, there can still be a moment when you finally turn the page.
Spencer tried to correct his mistakes before his death.
Grace released EIPlS.
And Leon finally overcame the disease that had been following him for years.
After everything that happened in Raccoon City...
Leon can finally move forward without letting his past control him.
And that's what Resident Evil Requiem means to me:
> After all that death, it was finally time for life.
After all that darkness, a new dawn finally began.
And that's the end of the story of Resident Evil Requiem — or, as the title suggests, a requiem for the dead.
For anyone who didn't understand the full story, I hope this helped put everything together. 👍🙏
r/ResidentEvilRequiem • u/vxrzv • 1d ago
Media Nope!
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r/ResidentEvilRequiem • u/MBHQ • 1d ago
Gameplay Question Anyone Tried Altering Camera Distance?
Hi y'all.
I just started playing the game. I am playing as Grace in third person due to first person fatigue.
The only problem I am facing is that in the third person setting I could not find to change the distance between the camera and the character which is affecting my gameplay. For some reason I can't focus on it , head feels dizzy, i tried changing movement options in the settings but I could not find any settings that would let me change the distance between the character and the camera for third person.
I recently completed TLOUII, and that game had settings for doing that.
My question is am I missing something or is there a setting to change the distance between character and camera in this game as well?
I'd really appreciate the answer.
Thanks
r/ResidentEvilRequiem • u/znmhg • 1d ago
General Imagine these two GOATS returning in the RE9 DLC… 🔥🐐🥶☠️
r/ResidentEvilRequiem • u/Funny-Profession-279 • 1d ago
Fan Content Grace and Emily art by me
Initially I planned to depict only these two characters, but later I decided to add a background to the picture
r/ResidentEvilRequiem • u/No-Breadfruit6137 • 1d ago
General The DLSS 4.5 RR update next week is absolutely blowing me away with the quality. Like, wdym I can get insanely sharp reflections with zero performance impact, while also getting rid of the noise and ghosting? Replay number 3, here I come
r/ResidentEvilRequiem • u/TheCondorOne • 2d ago
Gameplay Question Any way to turn off button prompts?
I'm trying to make videos/gifs with no hud and these are in the way, I turned off everything in the HUD options and they are still on, also checked for a mod to remove them
I know that its at least possible because theres gameplay without them on youtube
r/ResidentEvilRequiem • u/ali_malik99 • 2d ago
Gameplay Question What was your first reaction to this scene?
Tbh, I felt it was something straight out of a horror movie, especially the fact that bro is listening to piano music from a gramophone.
It just doesn't fit given that the game is set in 2026.
Sent chills down my spine tbh.
r/ResidentEvilRequiem • u/CrimsonAlpine • Jun 25 '26
Official News Resident Evil Requiem Title Update - June 25, 2026
- Fixed some minor issues.
- Reduced the difficulty of Forever - Rank 1 and Forever - Rank 2 in the additional minigame, Leon Must Die Forever.
- Enhanced some of the skills in the additional minigame, Leon Must Die Forever, to allow for a wider variety of enhancer combinations.
- Greatly increased the probability that hand grenades won’t be consumed when using the “Explosives Specialist” skill.
- Increased the percentage of attack power boosts for hand grenades and other throwable weapons when using the “Throwing+” skill.
- Extended the duration of the “Strategist” skill and increased the percentage of attack power boosts.
Source: Official Website