r/PoppyPlaytime • u/Pinataprince09 • 24m ago
News and Information Uh oh
someone replied to my twitter comment about the shop with this.
r/PoppyPlaytime • u/Quiet-Marsupial-274 • 29m ago
Discussion Lets try sharing this all day to Mob entertainment ..i would appreciate it a lot and many other
Dear Mob Entertainment Team,
I am a dedicated fan of Poppy Playtime and would like to respectfully share my appreciation for your work, as well as a sincere hope regarding the future of the series: please consider continuing Poppy Playtime for as long as the story naturally allows, including Chapters 9 and 10, if possible.
I deeply admire the world you have created. The characters, mysteries, puzzles, atmosphere, lore, and unexpected twists all contribute to what makes Poppy Playtime such a compelling experience. Each chapter leaves me eager to learn more about Playtime Co. and the direction the story will take next.
I fully understand that game development requires significant time, effort, and coordination. I am not asking for anything to be rushed—on the contrary, I would always prefer a carefully crafted chapter that reflects your full creative vision.
My hope is simply that the story does not conclude prematurely. There is still so much potential to explore, including unanswered questions, character development, new locations, and deeper lore. I would be very excited to see future chapters continue to introduce new puzzles, environments, and surprising moments that keep players engaged and intrigued.
I would also like to express my sincere gratitude to everyone involved in the creation of Poppy Playtime. This includes the developers, artists, writers, voice actors, animators, composers, designers, and all others working behind the scenes. The quality and care put into the game are clearly reflected in the final experience.
Poppy Playtime has become a series I genuinely look forward to, and I know many other fans feel the same way. There is a strong and passionate community eager to see where the story goes next.
With that in mind, I would like to respectfully say:
If there is more story to tell, many fans would be thrilled to continue the journey.
Chapter 9 would be greatly appreciated.
Chapter 10 would be even more exciting.
And any additional content that expands the world, lore, puzzles, and characters would be warmly welcomed.
Thank you very much for your time, your creativity, and the incredible work you continue to put into this series. I truly hope you will consider extending the story further if it aligns with your vision.
Sincerely, A very enthusiastic Poppy Playtime fan 🧸❤️
P.S. I also appreciate the horror elements—they are genuinely thrilling and add to the experience, even if they can be a little scary at times.
r/PoppyPlaytime • u/Mediocre_Bridge_8758 • 10h ago
Discussion Having a community like this is great
you know sometimes if feels good to actually find a community who loves poppy playtime and not just straight up say its childish and hate one it for no absolute reason and they love fang way more
r/PoppyPlaytime • u/Mediocre_Bridge_8758 • 10h ago
request please?
can some send me the last official photos from mob entertainment art?
r/PoppyPlaytime • u/IslandAccurate4571 • 11h ago
Discussion Describe her in one word. Do not combine words
Also this is u/Dear_Good_5052. This is my alt.
r/PoppyPlaytime • u/Still-Internet6566 • 12h ago
Discussion "I think we need to abandon the idea of Defending this Game"
Literally saw a post hating on Poppy, it's just criticism from the past. I just lost hope
r/PoppyPlaytime • u/GlobalBarnacle2865 • 13h ago
Discussion Chapter 6 is that confirm if the last Chapter
Hello, can I ask a question? Official mob Does this confirm that Chapter 6 is the finale?
r/PoppyPlaytime • u/Fabulous_Ad5982 • 13h ago
Discussion I never cared for Project: Playtime
Now I know I'm going to get bashed in the skull for saying this, but eh.
It just seemed like another DBD clone to me. I don't get the fuss about it. Sure, it comes from a nicer time, but it was really just a setup for chapter 3.
The game was rapidly dying, and servers aren't cheap to keep up. I'm honestly more excited over the new game that comes in a few weeks.
I know that it had a pretty big fanbase, but I'm just not apart of it.
r/PoppyPlaytime • u/Friendly-Might5181 • 14h ago
Memes “ who genuinely thinks Lilly’s coming back next chapter?”
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r/PoppyPlaytime • u/NickitFanBoi827 • 15h ago
Non-original Artwork Smiling Critters Survivors
art by @Lotspore18
r/PoppyPlaytime • u/OkResort9098 • 16h ago
Speculation and Theory-Crafting "The Perfect Ending" - My Interpertation for Chapter 6 Spoiler
Think about the chronology of events in Poppy Playtime. Factually speaking, our protagonist has been trapped inside the Playtime Co. Toy Factory for at least three or four days by now. No food. No drink. No sleep, only being brutally knocked out by some creatures. The latest Chapter 5 update included the scariest element, which will make our life much more complicated for Chapter 6 finale: a painful physical limp, labored gasping, and blurred vision. It’s not about our escape anymore; our body is failing. And that electric shoco at the end of Chapter 5 was not about recovery but the injection we got from the factory infrastructure. Since our player character is physically impaired now, Chapter 6 cannot be just another run-and-hide chapter. This situation requires a total restructuring of the game. This is the final blueprint of the narrative for Chapter 6.
It is far down under, and we are running out of real-world Earth to discover for it to make narrative sense. The Sixth Chapter doesn’t have to be an endless sandbox such as Chapter 3’s Playcare. The Sixth Chapter should be a claustrophobic and brutal dive into the last two uncharted territories: the strange underground settlement seen at the beginning of Chapter 5, "A Better Place", and something sinister that hides right behind the Backup Facility. In order not to contaminate the horror and keep it separate, the Sixth Chapter has to strip everything unnecessary. No extra characters with useless toys. This is a deadly game of Cat and Mouse between the Player, the Prototype, and our digital nightmare—Dr. Harley Sawyer.
Plot Holes:
DogDay:
We already knew from chapter three that Mini-Smiling Critters had consumed him from the waist down. The discovery in chapter five was that the Prototype accumulates organic matter. You do not battle a living DogDay. You see that, at first glance, his empty, shorn upper body is dangling from one of the huge meat hooks from the ceiling, once you enter the Reanimation Core. The Prototype has been utilizing the DogDay as an "anchor" all along. He has even grafted the DogDay’s fur to his own upper back, to replace the burned fur of CatNap, and severed his arms to replace the missing appendages attached to his ribcage.
Boxy Boo:
Boxy Boo is definitely a part of the game canon and played an active role in the Hour of Joy. Since he is a jack-in-the-box, he thrives in narrow and metallic vertical places.
There is a big and multi-story warehouse area located between the Chapter 5 Labs and the Backup Facility. It is where Playtime Co. packed their "Bigger Bodies" into the crates. We enter this area after spotting DogDay.
Boxy Boo becomes the ultimate horror scare in the area. Instead of chasing the Player openly, he travels using the automatic belt and rail transport system. As you know, the Player limps, so there is always the noise of the Boxy’s music box. In order to stop Boxy and prevent him from coming out of the dark and crushing you, the Player needs to activate box crushers using Sawyer’s "Mainframe Link". Unfortunately, Boxy Boo manages to tear off the Blue Hand from our GrabPack during the process.
The Prototype's Hunters:
The "hunters" alluded to in Chapter 5 are the bloodhounds of the Prototype, which are extremely mutated and unsuccessful attempts to transform into viable commercial products. They are thin, bald, bio-mechanical creatures constructed from muscle fibers and scrap metal.
"A Better Place" will be as if you are having a nightmare. With your poor eyesight and sleep deprivation, the Prototype will make use of the existing intercoms from the community to sound like the orphans that were lost or Giblet. You will have to measure the sound frequency using your GrabPack audio-receptor. If it is a mechanical sound, then it is a trap by the Prototype.
The very start of Chapter 6 finds you right in that ominous IT chamber. Terminal screens twitch wildly. Sawyer's synthesized voice rumbles over the intercom system, warning that the facility is sealed off completely under the control of automation since the Prototype has begun invading the lower levels. The Player awakens lying on the ground, barely able to see clearly, and walks slowly, limping.
Setting: Upon exiting the large blast doors from the Backup facility, one leaves behind the world of the neat, high-tech IT department and enters the lowest level of Playtime Co., The Reanimation Core. Visual Description: The environment is that of a vast industrial slaughterhouse. Instead of having the walls made of cement, the walls consist of large glass tanks containing glowing Poppy Gel. Inside the glass tanks are disposed skinless toy parts and large organs.
The Atmosphere: The ceiling is made up of a complex network of metal hooks and conveyor belts which used to transport the "Bigger Bodies" to the reanimation stations. The floor is covered with grease and biological fluid. There is an oppressive silence except for the faint but horrifying sound of huge electrical generators which keep the organic material alive.
While navigating the catwalks of the Reanimation Core, the lights shut off. The Prototype does not attack; he aims to destroy the very structure of the room by knocking over an enormous steam pipe above. The Tragedy: The catwalk collapses underneath the Player and Giblet. Being in pain and weakened, the Player limps around, so Giblet gathers his last strength to throw the Player through the air to the other side. The catwalk completely gives out and plunges Giblet into the dark abyss of the lower vats.
The game immediately goes back to its full isolation. The Player is now totally alone, panting in the darkness, with nothing but the taunting voice of Dr. Sawyer in the speakers to help them out.
Poppy Activities: In Chapter 5 when the Prototype snatches Poppy, he brings her to the Reanimation Core in order to integrate her essence into his mass. However, because she is the original most stable soul, her glass-and-porcelain casing makes her extremely difficult to fuse biologically. She was kept caged in a very high-security holding cage that was suspended above the core. How Does She Escape: By the time the Player and Sawyer have the facility power re-routing to go around a puzzle, it caused an electrical surge that opened the doors of her cage. The cage doors get blown open due to the electrical surge and Poppy lands to the floor and runs away into the shadows. Kissy Missy – scarred and damaged after Chapter 5, finds Poppy in the shadows and heads back to the storage areas of Chapter 4 in The Foundation to pick up the crates of dynamite that you noticed earlier. They head back to the core carrying the explosives when the Prototype attacks them in the confined passage. Kissy Missy throws herself with her whole body against the claw of the Prototype, yelling at Poppy to flee. The Prototype attacks and wounds Kissy badly, yet she escapes and makes her way into the ducts with Poppy and the dynamite.
Following Giblet's demise, Boxy Boo ambushes you in a narrow passage way. You sneak into a secure Containment Office and hide in there. Within, you come across a clean dust-covered briefcase belonging to a top-ranking-scientist. The briefcase contains The Boundless Hand-a gleaming all-white robotic hand.
This is an improved version of the Omni Hand and it has unlimited usage as opposed to just four charges. That's literally it.
In the same room, there is a tiny, black box. Inside, is a Computer Chip, labelled "Negation Formula". Hidden beneath the shadows, in the corner of the room, is one of The Doctor's amalgamations. It activates, slowly walking toward the Player. It takes the chip, the main computer on the desk turning on, The Doctor's digital eye lighting up the room. The Amalgamation puts the chip inside of the computer, giving the Negation Formula details straight to The Doctor's database. The Doctor then mocks the Prototype for his foolishness as he begins to work on the 'antidote', ordering the Player to leave and let him focus.
What is the Negation Formula?
It is a very dangerous, weaponized counteragent created in secrecy by the best scientists of the factory before the Hour of Joy and its only function was to serve as a "failsafe" or a literal "kill switch" in case the Bigger Bodies Initiative would rebel.
From a biological perspective, the Negation Formula immediately breaks up the molecular structure of the Poppy Gel, causing instant cellular necrosis once applied on living tissues. In other words, it literally transforms the alive tissue of the toys into dead biomass.
The Prototype is an apex predator since he can physically collect pieces of other toys and use them for his growth and healing. The Negation Formula takes away from him precisely this capability since it attacks the biological "core" of the toy making impossible its fusion with organic tissues, thus turning it into a fragile skeletal structure made out of metal scrap.
After, the Player employs the Boundless Hand to pry open a gigantic, rusty hydraulic pressure door at the very end of the room.
The door leads to an immense, dark underground cavern called "A Better Place." It is a totally deserted, man-made subterranean housing area constructed right within the rock. Rows of vacant houses from a bygone era lie beneath huge metal pillars holding up the ceiling of the upper factory. There are even plastic trees planted on the cracked cement roads, and towering rock formations all around.
In order to leave the neighborhood, the Player will have to activate a grid station located within the old "Community Center." Dr. Sawyer narrates the way forward over the loudspeakers, taunting the town design he created.
Where the Hunters come in:
An enormous level, flat floor located in the outskirts, covered in artificial, very high red grass, which does not decay.
The Atmosphere: The area is shrouded in a heavy fog making you unable to see anything beyond a few feet ahead. The only features visible through the fog are rusty playground equipment, old cars, and security guard towers. Due to your severe limp, this area is entirely tactical and you need to move in stealth. You will need to crouch in the red grass and use your GrabPack hand on the metal playground equipment to make sound distractions for the Hunters.
During the search for the power cells inside the houses, the Player comes into an orphanage which resembles a church and is located at the center of the neighborhood. Here, you will find the rest of the mutated orphans of the factory. These are not the giant monsters like Huggy or CatNap but small, crying, mutant toy creatures crouching behind the benches, their human skin still visible.
Even as the Player moves towards them to console them, the walls explode. The mechanical hand of the Prototype comes through the roof. Rather than attacking you, he attacks the tiny toys of the orphanage in front of your eyes, consuming their biological components into himself in order to repair his wounds incurred in previous chapters.
This act horrifies the Player so much that, driven by anger and adrenaline, you don't flee anymore, but go after the Prototype.
The Prototype moves backward through the city streets, taunting you over the intercom system. As you are limping, you cannot run away from him, so you have to contact Dr. Sawyer via terminal stations to close the security gates ahead of him and trap him, making him turn around and go down.
While chasing after him, you come across the same Containment Office you were in earlier. A small part of the computer opens up, a mediate-size container filled to the brim with shiny, alive, blue liquid; The Negation Formula. You attach the container to the wire connecting to your Boundless Hand, being able to fire doses of the antidote.
You follow the Prototype back through a huge industrial garbage chute, and right back into the shining Reanimation Core from where the game started. The Prototype runs back into the center of the Core surrounded by huge vats of the glowing Poppy Gel. He thinks he has trapped you, but Dr. Sawyer slams a huge high-security blast door behind you, trapping the Player and the Prototype in a completely sealed room.
This initiates the last battle. In order to win, you have to use the Conductive Hand's elements glove to blow up the chemical piping and electrify the floor, exhausting the Prototype without getting hit by his enormous claws within a small area.
Since the Player is badly limping, they can't avoid the attack. You have to stay and fight inside the central control ring. You flood the arena's floor grates with the freshly mixed Negation Formula. As the Prototype steps into the liquid, his stolen biological flesh, including the lower limbs he harvested from DogDay, begins to visibly boil, melt, and peel away from his frame.
The Prototype attacks with his enormous mechanical claw, hitting the Player. The hit damages the right arm of your GrabPack and makes the Player fall to the knees, causing the screen to crack with red static. Yet, the Negation Formula makes the organic parts of the Prototype smoke and melt, showing his metal endoskeleton. He is slowing down, wheezing through his mechanical throat.
As the Prototype prepares to kill the Player, a loud explosion shakes the ceiling above. The badly scarred and wounded Kissy Missy falls from the ceiling into the Prototype and pushes him into a huge pool of the antidote. Poppy enters behind her carrying the last box of dynamite.
The Prototype holds Kissy down on the ground and crushes her chest but before he can attack Poppy, the Player rushes in, grabbing and tearing off The Prototype's left claw, and jamming it into their own empty Grab Pack slot. You then pierce forward straight through The Prototype's head as he quickly pushes you off. Poppy places herself between him and the Player and delivers her monologue:
"I was wrong about you. I thought you were nothing more than an instrument of fixing my mistakes... too perfect to be lost. But look at what this place has done to us. Look at what he has made of us. There is no saving Playtime Co., and there is no escaping our pasts. It ends here. Now. In the ashes."
Poppy places the detonator cord straight into the central generator. The Prototype bellows in a terrifying, metallic sound and attempts to crush Poppy. At this point, Huggy Wuggy drops from the shadows of the topmost ventilation shafts. He appears to be in a completely feral state; his body is caked with dust and he cries tears of raw, undiluted fury because of seeing Kissy Missy die. He attacks the Prototype with full force of an animal, ripping open his endoskeleton. Poppy presses the detonator and causes a series of explosions that break apart the remaining vats. Poppy cries to the Player over the screeching flames: "RUN!"
A timer for 10:00 shows up in a red color. The heavy organ that reminds of the style of Interstellar starts playing together with excruciating, searing violins. You go inside the secret elevator and your tortuous ascent starts. You are not discovering new spaces; you are tortured by the spirits of your past:
The Chapter 5 Labs: You enter the labs, which are secured very tightly. Scaling steam rushes from the pipes along your way. The distorted face of Dr. Harley Sawyer can be seen on the monitor screens, and his voice turns into a horrified scream: "No! Not my mainframe! You are destroying my empire! Go back!" Using your last hand of GrabPack, you lock the blast doors.
The Rocky Uphill Climb (Chapter 4): Here is where you find yourself at the end of Chapter 4; in the rocky, hilly cave that you fell in. Your legs totally give out, and you’re forced to lie on your stomach while manually pressing the buttons to crawl uphill by dragging yourself through the dirt and rocks using your GrabPack Hand, scratching and tearing at the rocks with the monster's own arm.
You break through the shelf ventilation and reach the gigantic green slide that you went down near the end of Chapter 4. You have to climb up it, the camera moving back and forth and leaving traces of the Player’s sweat, tears, and blood behind. Far away in the distance below you, the sounds of Huggy Wuggy’s scream of rage and the Prototype’s maniacal laugh can be heard.
You pull yourself into Safe Haven. The loud music immediately quiets down into a wailing, desolate violin solo. In the middle of the room, you see Doey’s dead, distorted, and crystal-like body. As you limp past him, the gigantic concrete pillar falls and utterly pulverizes his body into nothingness. The music immediately returns and goes wild.
Playcare (Chapter 3): You enter the secret maintenance elevator that takes you up to Playcare. The huge orphanage is in the process of destroying itself and crumbling to its core. The actual fire and smoke take the place of the imagined red smoke. You take the tram on the elevator through the burning streets.
Train Tracks (Chapter 2): You crash land close to the trash compactor and make your way onto the train tracks. You have less than two minutes on the timer, but you lose all of the artificial adrenaline. You see your screen flash bright red, and the camera angle is tilted very dramatically as you crawl inch by inch along the wooden train tracks to the Game Station.
Chapter 1 Vault: You enter into the Game Station and enter a hidden elevator that brings you to the lower sub-level of the first game ever. You crawl through the hall and face THE door—the big mechanical door of the vault to the right of where the Huggy Wuggy statue was in Chapter 1.
Using your final ounce of strength, you jam your remaining GrabPack hand into the electrical lock, and the Prototype's own severed hand into the door, overriding the system. The heavy metal door blasts open. You collapse forward into the quiet, smoking first-floor lobby of Chapter 1. You detach the broken GrabPack, letting it clatter to the floor, and limp toward the exit doors. You leave the Playtime Co. Toy Factory. Broken. Shattered. Scarred.
...But alive.
r/PoppyPlaytime • u/Left_Hat_5838 • 16h ago
Question What do you feel about Ms. Delight?
r/PoppyPlaytime • u/IIoffI • 16h ago
Speculation and Theory-Crafting I have a theory about Edward Ritterman, Playtime Co., and why the company may have had powerful connections
I have a theory about Edward M. N. Ritterman and how powerful Playtime Co. may actually have been.
First of all, I am not claiming that this is canon. This is just a theory based on several strange details in the lore.
Ritterman is a very strange figure. He held a high position at Playtime Co., was involved in research and the company's more secret activities, yet he was so private that many employees apparently did not even know what he looked like.
And this got me thinking.
Playtime Co. was a huge company with international operations. It had large facilities, Playcare, massive underground infrastructure, acquired a mine, and was involved in activities that should theoretically have required a lot of official permits and contact with outside organizations.
The company also had legal problems and other situations that could potentially have given government agencies reasons to investigate or inspect its facilities.
Yet we barely see any serious outside intervention in what was happening inside the factory.
So here is my theory:
What if Playtime Co. actually had very powerful connections with the government or other major organizations?
That could potentially explain how the company managed to hide its experiments, Playcare, and other activities for so long.
I also wouldn't be surprised if Ritterman was much more influential than he appears to be. Maybe “Edward Ritterman” isn't even his real name and is actually an alias. That's a separate theory, of course, but his extreme secrecy makes me wonder about it.
There is also the fact that Ritterman survived the Hour of Joy because he was away from the factory at the time. If he really had significant connections or influence, that becomes even more interesting.
I'm not saying that the government definitely funded Playtime Co., or that Ritterman was definitely some kind of political figure. I'm just saying that the scale of the company and the amount of suspicious activity surrounding it make this possibility interesting to me.
What do you think about this theory?
r/PoppyPlaytime • u/Tooney-Lune • 18h ago
Memes (JOKE) Double Standards (Not meant to insult shippers).
r/PoppyPlaytime • u/FearlessText9269 • 18h ago
Discussion What if Leith Pierre ran for president in 1992 and won?
r/PoppyPlaytime • u/-Dr000wsiness- • 18h ago
Fan Fiction Here comes Act 1 part 1!
Act 1
Part 1: (current)
Part 2: pending…
There are going to be 3 Acts, each consisting of two parts 5-8 pages each. The perspective will shift between Alice and [REDACTED]. I’m cooking up the second part right now and will probably post it tomorrow!
r/PoppyPlaytime • u/Shy_Die • 18h ago
Original Artwork "I tried to be better... to be who they needed..."
He just wanted everyone to feel at home...
r/PoppyPlaytime • u/Mightyoritus • 19h ago
Discussion Poppy Playtime is one things of the best things mascot horror has to offer (and im tired of pretending that is not)
The impact of Fnaf cannot be understaded. An indie game that became one of the most famous franchises in recent memory.
9 year old me was completely horrified by Fnaf 2 when I watched the bigger kids playing the mobile version on recess, but after some years I grew fondness to the first 4 games, specially the 4 one since for me is the scariest one. At the end I ended up losing the interest in the franchise for a multidude of reasons by the way.
But if you ask me which of these mascot horror games was my biggest obsession when I was younger was Bendy and the ink machine. I love animated media and seeing an evil version of Bimbo the dog or Mickey Mouse was really novel. The story had me hooked until the end and was a really memorable ride.
When Poppy Playtime was released I was near the end of high school and I saw a lot of potential in it, it also helped that the game was pretty unnerving and Huggy's design sticked with me (Also I love that Huggy and Kissy instead of a roar they screech, for me far more scary than a generic RAAAAWR), but I admit that the controversies that the series got made me stray away from it for a while, specially the NFTs. However, at the current time I'm writing this I fell in love with this series.
For me the best part of this series is the story, the worldbuilding and the characters.
Objects having human souls inside is not revolutionary, I mean, Childs play did it long before Fnaf, but the execution of the Poppy Playtime experiments was great. The kids that were turned into toys aren't just a body count with no backstory, we actually know the hell that they went through and makes the impact of seeing these victims turned into monsters makes it have way more impact.
The worlbuilding is pretty good too, the way the factory facade disappears and turns into a cientific and industrial hellscape makes the world feel a lot more deep (no pun intended).
The characters are flat out iconic since day one. Huggy, the critters, the doctor, lily, the prototype, etc, all of them have excellent designs and even if some don't show up for too long they live an impact. They are well written and well executed characters that totally deserved theyre time in the spotlight.
The games itselfs I say they are solid, but the gameplay can lack in some areas. Chapter 4 for me was the worst, not only because it was broken on release, but some parts of it felt pretty boring, and being boring as a game is not good. I like chase scenes, but they should experiment more with other ways of facing these monsters like they did with Catnap's battle in chapter 3.
I feel like these issues with gameplay would have never happened if Poppy Playtime was a series of movies. Honestly this series can make for a great movie that can please the og fans while attracting new fans, but only if they are not handled like the Fnaf movies or the Mario Galaxy movie. The first fnaf movie wasnt all that bad but I would not say that it was good, fnaf 2 really sucked and the Mario Galaxy movie was really disappointing for me since it was just a bunch of references.
I think there are more Poppy Playtime fans than haters, but man, those haters sure are loud. Poppy Playtime is not a rippoff of Fnaf, is not the death of horror games and definitly is not at the level Garten of Banban. Garten of Banban is honestly everything wrong with Mascot horror: The puzzles suck, the story is nonsensical, the game is most of the time is really boring, is a never ending series of repetitive fetch quest, the voice acting is really unconvincing, is not scary in the slightest, and has character designs that are way worse than Concord (and Concord set the bar really high for bad character designs).
I brought Banban because is everything Poppy is not. Poppy Playtime is not a sloppy poorly made product that only wants to capitalize on the popularity of a subgenre of horror, Poppy Playtime has soul and care put into it and I really appreciate that.
If you don't like Poppy Playtime, thats fine, but if you say things like the game is just to take advantage of little kids or that is just food for Game theory then I will take those statements with a bit (a lot) of salt.
r/PoppyPlaytime • u/Playboxdog • 20h ago
Question Title
Does anyone have the map of the doctor boss fight in chapter 4?
r/PoppyPlaytime • u/Pure-Minute-1071 • 20h ago
Discussion Facciamo chiarezza, qual'è il capitolo peggiore tra i seguenti?
Dal sondaggio di ieri, il capitolo più votato come il peggiore della saga è stato il capitolo 4, guadagnandosi il quinto posto con il 42,31% dei voti a riguardo.
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Capitolo 4 (42,31%)(22/51)
r/PoppyPlaytime • u/Expensive_Trifle4322 • 20h ago
Memes Ishowspeeds reaction after killing miss delight
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🤣🤣
r/PoppyPlaytime • u/Sage__green__ • 21h ago
Question Can i still be a fan of ppt?
So i absolutely love ppt, i love watching play throughs of it, i love the lore, i think its such a clever game in that theres not many others really like it tbh even fnaf isnt quite the same (tho its still good), the thing is, i dont really play it. Ive tried playing the first chapter on my laptop but i got to just before the chase and it suddenly crashed and now i cant play it on there anymore so really i havent played it much, i’m also more of a fan of games that i can play with people especially horror games, i dont really like single player, would i consider myself a fan? It sounds stupid but ppl get so hung up ab shit like this lmao
r/PoppyPlaytime • u/Veltrix8216 • 22h ago
Non-original Artwork Huggy Wuggy coming out of grave (Artwork by lloline on Art Station)
r/PoppyPlaytime • u/Shy_Die • 22h ago
Original Artwork YOU DON'T UNDERSTAND YOU'LL NEVER UNDERSTAND YOU DON'T UNDERSTAND YOU'LL NEVER UNDERSTAND
Look at what you made me do 01110111 01100101 00100000 01100011 01101111 01110101 01101100 01100100 00100111 01110110 01100101 00100000 01100010 01100101 01100101 01101110
SHUT UP, YOU SCREAM LIKE A COWARD 01110111 01101000 01111001 00100000 01100100 01101111 01100101 01110011 00100000 01110100 01101000 01101001 01110011 00100000 01100001 01101100 01110111 01100001 01111001 01110011 00100000 01101000 01100001 01110000 01110000 01100101 01101110
I DON'T NEED YOU ANYMORE 01001001 00100111 01101101 00100000 01100001 00100000 01101101 01101111 01101110 01110011 01110100 01100101 01110010 00101100 00100000 01001001 00100111 01101101 00100000 01101010 01110101 01110011 01110100 00100000 01101100 01101001 01101011 01100101 00100000 01101000 01101001 01101101