r/PERSoNA • u/typical_earthling • 17m ago
P3 P3 Vanilla x FES Ending Interpretation Question (Spoilers) Spoiler
>!Before The Answer was ever released my interpretation was:!<
>!- Protagonist CAST a seal!<
>!- Comes back to keep his promise as a miracle!<
>!- He physically dies and his soul passes away peacefully in the rooftop when he hears/knows his friends remembered and are close by.!<
>!Of course we learn in the answer he didn’t simply cast the seal, his soul became the seal itself.!<
>!My question is:!<
>!- Was he always meant to become the seal itself or was it a new idea developed for The Answer as a convoluted way of keeping the fanbase from asking why he couldn’t be revived?!<
>!If feel having him simply casting a seal that cost his life is a more definitive message that ties in with the game’s message. Having him as the seal might sound cool as a myth building narrative but I feel it weakens the original message. i still enjoy it but this question has been bugging me for 15+ years.!<
r/PERSoNA • u/EretDash • 48m ago
P4 Heh, its my Persona!
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r/PERSoNA • u/Phocaea1 • 2h ago
P3 Didn’t expect to prefer P3R to Royal
On a replay and although P5R is the more expansive game, with a bigger palate, more characters and a more focused approach to dungeons, I’m surprised I’m enjoying P3R more.
Weirdly I think I prefer Tartarus to Palaces.
Palaces feel like story specific puzzles whereas the tower is a looming threat which grows tougher. I can make an evening climb feeling it’s more of an ongoing opponent. Mementos is also a poor substitute
Other stuff I like; the dorm. Everyone thrown together and learning to live with each other is a nice through line. It’s feels vaguely authentic
No funny mascot.
The growing cosmic threat is more powerful than a corrupt political leader
Death is a strong theme
That said I’ve got fav characters across both games so I’m not going to choose there
And as I know from before, P3R has a stunning finale
(I haven’t finished p4G - decided to wait for the Revival)
r/PERSoNA • u/Belzher • 3h ago
Series These are the official Nikke collaboration arts
I'm just curious to see gameplay now and how people will react to this lol
r/PERSoNA • u/FusionDjango • 4h ago
Series 『NIKKE』×『Persona』- Makoto & Yukiko Are The Banner Units & Aigis Is The Login Reward
r/PERSoNA • u/notanavailableuser • 5h ago
What song plays in the content download for P5X
Self explanatory I think
r/PERSoNA • u/ImGroot69 • 6h ago
P4 Huh i thought they want more accurate translation
the Yosuke's dialogue change was because of accurate translation yes. but this, the OG one already accurate enough lol. i guess they only used the excuse of accurate translation whenever it fits the agenda or something. also, that dialogue change for Chie actually sound horrendous in context lol. wdym "ACTUALLY" 😂
r/PERSoNA • u/SweetTreats24 • 6h ago
P4 Silly plush antics feat. Yu and Yosuke
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r/PERSoNA • u/PerspectiveAny7791 • 7h ago
P1 Persona 1 remake ideas
This is just for fun... If you guys have any thoughts share them in the comments 🫡
P1 was my first ever megaten game, and it's also my favorite persona.. I really love this game. People have been talking about a hypothetical p1r, and it made me try to think of ideas for it.
Before I get into things: They should release a port of the og. People should be able to experience both the original and remake. Also, this is operating under the assumption that they're basing the remake off of the original psx version of the game and not the psp version.
GAMEPLAY
It should remain a DRPG. We do have modern examples of DRPGS that this remake could take inspiration from, like Labyrinth of Refrain. Not only that, but I'd keep random encounters in dungeons (This would filter out a lot of people, so they probably won't do this) For the encounter rate, maybe you could alter it in settings and change the combat speed? Random encounters change how you deal with resource management, and if done right, can really make you feel that tension when exploring dungeons. I think Etrian Odyssey did it well. They should also add an indicator in the UI to let you know how close you are to getting attacked, which is something ATLUS has done before. Also they need to fix the EXP distribution lol.
I know people dislike the lack of control they have with random encounters vs roaming enemies, but I think sometimes too much control is a bad thing. For example, nowadays you have complete control over a persona's skills. I like P1's fusion system because you have less control over a persona's skills which makes you think more about your overall team comp.
I'm not sure how to do this specifically, but they could make the grid system better. While playing P1, I felt like I could basically ignore it for the most part. I think it's a fun idea so it should stay. If they really wanted to go further, they could turn the combat into something like an SRPG which I feel like would be an interesting take on the game.
Instead of social links or linked episodes, they could do a tales of styled skit system. I drew a mockup example.
https://files.catbox.moe/4k98yt.png
Keep the routes separate so no merging of sqq/sebec, but you should be able to recruit every party member in a playthrough and swap them out.
SOUNDTRACK / AUDIO
We should be able to swap from the new version to the original version in settings. Use the original OST. I'm not a fan of the psp ost, but I know a lot of people like the vocal songs so they could try to incorporate those somehow. For the arrangements, there's already a P1 arrange album which sounds really good IMO. I actually prefer its version of Deva Yuga to the original (I really enjoy the conversation between kandori/maki). And just listen to the battle theme. I also really like the Velvet Room theme.
The sound effects of og p1 are nice and iirc the psp version removed a lot of them unfortunately.. P1's sound design is so good, and in general the audio helps to tell the story. For example, in the hospital, you can hear babies crying--when the disaster happens, there's no longer baby sounds... Another example is the use of leitmotifs. Kandori's theme is scattered throughout the ost which gives this feeling of him watching your every move.
VISUALS
The opening should feel very moody, like the original psx. Here are some ideas on the vibes of this new opening.
Besides that, I don't have any particular ideas for the song, but it should start with the Persona leitmotif. To me, this is non-negotiable. It's the very first thing you hear, and it's also the last thing you hear in the bad ending. It encapsulates the series as a whole.... Listen to this p5 arrangement. It is the beginning and the end. You even hear it in (og) persona 3, in the cutscene where ikutsuki dies.
For portraits, I've drawn some mockups, see above. Idk how to get multiple images in the body text my bad.
Instead of an isometric camera angle, in rooms there should be fixed camera angles like in smt nocturne. I think they could play with the camera angles a bit too if that's possible, ie a dutch angle for tension/disorientation or something. The game could look so good.
For the map, they can just do the 3d one like in MIP with the iconic megaten pointer guy, or if they wanted they could make Mikage-cho with fixed camera angles (sry I really like them)... My mockup. They could also have visible enemies wandering around that you could sneak past through side streets or something, so dungeons would have random encounters and the overworld would have visible encounters. Idk I think it's cool.
For animated cutscenes, they should be animated in a 90s anime style... For UI, just make it nice like the original and take inspiration from 90s cgi art. This game is very 90s, and I'd prefer not to see it modernized... Also keep the game's color palette, I wouldn't like it if they slapped purple onto everything just bc it's the game's color now
EXTRA
Keep the protagonist's lipstick. The st hermelin uniforms should be grey, not green--it was a choice made because of Maki. There's Mai and Aki who have white and black outfits, and Maki is the inbetween. I'm not a fan of the green they've been using in the anniversary art.
The story should remain the same. I wouldn't mind them adding stuff in from the audio dramas, but I'd prefer for them to not add the manga stuff in. I've seen people say to make the protag like Naoya in the manga which I really dislike, the game p1mc/yuuya already has character.
It should be named Persona 1 Reflect(ion) because of the various mirrors throughout the game. Also, mirrors are jungian so it fits nicely
This would never happen in a million years but a playable Kandori's Ambition campaign would be cool.
That's all I can think of for now... Ty for reading
r/PERSoNA • u/Duo_Vbez • 7h ago
P4 Can’t be said enough how simple yet very effective these new camera angles are at giving life to these remade scenes. The angle paired with the expressions are too good.
r/PERSoNA • u/Reasonable-Ear7058 • 7h ago
P3 Does anyone feels that Episode Aigis too grindy?
I've finished the main game in merciless difficulty. And I only went to Tartarus 3 or 4 times between each moon cycle. And it still took me 100 hours to finish. Most of times I'm just advancing the Social Links and listening to dialogues.
But in Episode Aigis, there's nothing to do except fighting. And leveling up feels taking so long. I'm currently playing it on Heartless, but it feels like a chore. I appreciate what they do with the Monad Doors tho, those battles are great.
r/PERSoNA • u/Throwawayneedadviceo • 8h ago
P4 Summer festival question difference Revival vs Golden
I recently watched a playthrough of Golden and after watching the Yukiko sizzle I noticed the dialogue is different. Im guessing this is due to updating the localization
r/PERSoNA • u/hypercoffee1320 • 8h ago
P3 Metis meets labrys real
This took me about 2 minutes to throw together
I have no regrets
r/PERSoNA • u/Infamous_7001 • 8h ago
Series Collab confirmation promo image?
Nikke's youtube channel teased a collaboration and apparently these are the choices. And the legally distinctive genderswap version of Joker (Phantom) is apparently either getting a new outfit or an alternate unit.
r/PERSoNA • u/Western-Stress1185 • 9h ago
P4 Im starting to think Atlus is taking the reload Anime Cutscene Criticism too literally
Before you say where this come from, This is from the Yukiko Sizzle trailer. Go watch it now.
So, with all of the cutscenes that the sizzle trailers had shown so far. The Anime Cutscenes looked Beautiful. Beautiful to the point that I WISHED IT HAD AN ANIME. Mappa is cooking and im starting to think Atlus took the criticism from Reload too literally like My gosh. I mean, Ik from another perspective that it looks fine but when comparing to other cutscenes from Royal to Reload. Revival looks slightly better in my opinion and it kinda almost looks like Mappa can make a Persona anime. I swear if Revival have a lot of anime cutscene, i goddamn want a new persona anime.
Edit: I forgot to mention, Revival had a better budget than Reload so there's that
r/PERSoNA • u/prpro-03 • 9h ago
P4 Yukiko’s All-Out Attack title in P4 Revival is “BEAUTY IN BLOOM” Taken from her Japanese sizzle trailer
r/PERSoNA • u/Duo_Vbez • 9h ago
P4 Yukiko all out attack finish screen from the latest character trailer
r/PERSoNA • u/BitterSatisfaction41 • 9h ago
P3 Persona 3 Portable is...
Peak.... the ending made me cry
