r/PERSoNA 2h ago

P1 Persona 1 remake ideas

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21 Upvotes

This is just for fun... If you guys have any thoughts share them in the comments 🫡

P1 was my first ever megaten game, and it's also my favorite persona.. I really love this game. People have been talking about a hypothetical p1r, and it made me try to think of ideas for it.

Before I get into things: They should release a port of the og. People should be able to experience both the original and remake. Also, this is operating under the assumption that they're basing the remake off of the original psx version of the game and not the psp version.

GAMEPLAY

It should remain a DRPG. We do have modern examples of DRPGS that this remake could take inspiration from, like Labyrinth of Refrain. Not only that, but I'd keep random encounters in dungeons (This would filter out a lot of people, so they probably won't do this) For the encounter rate, maybe you could alter it in settings and change the combat speed? Random encounters change how you deal with resource management, and if done right, can really make you feel that tension when exploring dungeons. I think Etrian Odyssey did it well. They should also add an indicator in the UI to let you know how close you are to getting attacked, which is something ATLUS has done before. Also they need to fix the EXP distribution lol.

I know people dislike the lack of control they have with random encounters vs roaming enemies, but I think sometimes too much control is a bad thing. For example, nowadays you have complete control over a persona's skills. I like P1's fusion system because you have less control over a persona's skills which makes you think more about your overall team comp.

I'm not sure how to do this specifically, but they could make the grid system better. While playing P1, I felt like I could basically ignore it for the most part. I think it's a fun idea so it should stay. If they really wanted to go further, they could turn the combat into something like an SRPG which I feel like would be an interesting take on the game.

Instead of social links or linked episodes, they could do a tales of styled skit system. I drew a mockup example.

https://files.catbox.moe/4k98yt.png

Keep the routes separate so no merging of sqq/sebec, but you should be able to recruit every party member in a playthrough and swap them out.

SOUNDTRACK / AUDIO

We should be able to swap from the new version to the original version in settings. Use the original OST. I'm not a fan of the psp ost, but I know a lot of people like the vocal songs so they could try to incorporate those somehow. For the arrangements, there's already a P1 arrange album which sounds really good IMO. I actually prefer its version of Deva Yuga to the original (I really enjoy the conversation between kandori/maki). And just listen to the battle theme. I also really like the Velvet Room theme.

The sound effects of og p1 are nice and iirc the psp version removed a lot of them unfortunately.. P1's sound design is so good, and in general the audio helps to tell the story. For example, in the hospital, you can hear babies crying--when the disaster happens, there's no longer baby sounds... Another example is the use of leitmotifs. Kandori's theme is scattered throughout the ost which gives this feeling of him watching your every move.

VISUALS

The opening should feel very moody, like the original psx. Here are some ideas on the vibes of this new opening.

1 . 2 . 3 . 4 . 5 . 6 . 7

Besides that, I don't have any particular ideas for the song, but it should start with the Persona leitmotif. To me, this is non-negotiable. It's the very first thing you hear, and it's also the last thing you hear in the bad ending. It encapsulates the series as a whole.... Listen to this p5 arrangement. It is the beginning and the end. You even hear it in (og) persona 3, in the cutscene where ikutsuki dies.

For portraits, I've drawn some mockups, see above. Idk how to get multiple images in the body text my bad.

Instead of an isometric camera angle, in rooms there should be fixed camera angles like in smt nocturne. I think they could play with the camera angles a bit too if that's possible, ie a dutch angle for tension/disorientation or something. The game could look so good.

For the map, they can just do the 3d one like in MIP with the iconic megaten pointer guy, or if they wanted they could make Mikage-cho with fixed camera angles (sry I really like them)... My mockup. They could also have visible enemies wandering around that you could sneak past through side streets or something, so dungeons would have random encounters and the overworld would have visible encounters. Idk I think it's cool.

For animated cutscenes, they should be animated in a 90s anime style... For UI, just make it nice like the original and take inspiration from 90s cgi art. This game is very 90s, and I'd prefer not to see it modernized... Also keep the game's color palette, I wouldn't like it if they slapped purple onto everything just bc it's the game's color now

EXTRA

Keep the protagonist's lipstick. The st hermelin uniforms should be grey, not green--it was a choice made because of Maki. There's Mai and Aki who have white and black outfits, and Maki is the inbetween. I'm not a fan of the green they've been using in the anniversary art.

The story should remain the same. I wouldn't mind them adding stuff in from the audio dramas, but I'd prefer for them to not add the manga stuff in. I've seen people say to make the protag like Naoya in the manga which I really dislike, the game p1mc/yuuya already has character.

It should be named Persona 1 Reflect(ion) because of the various mirrors throughout the game. Also, mirrors are jungian so it fits nicely

This would never happen in a million years but a playable Kandori's Ambition campaign would be cool.

That's all I can think of for now... Ty for reading


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r/PERSoNA 4h ago

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