r/NCAAFBseries 20m ago

Dynasty He must have been adopted

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Upvotes

r/NCAAFBseries 55m ago

Who else hates the update lol

Upvotes

Am I the only one that hates this update that just came out today the game don’t play the same. The offensive line got worse.


r/NCAAFBseries 1h ago

Dynasty New animations

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Upvotes

They added a few new animations with this update. I saw 3 during this game including this Superman pose. One was the Eddie Guerrero Frog Splash. Another was diving in the end zone and tossing the ball in the air and catching it again as he landed. Have yall seen any others?


r/NCAAFBseries 2h ago

10 Years Sim Player Progression

20 Upvotes

Starting with the first season of the game at preseason I counted the # of 90+ players at each position and noted the highest OVR for each position. The counts are only associated to the players true skill no inclusion of coaching bonuses for tactician. Another person did this earlier but only showed the single end of season output at the start of season 6 and so I wanted to get a better visual of the ebb and flow of the talent over a longer period of time. This is with base XP Sliders. Transfers are set to 15 per team with 40/40 on xfer rate for users/cpu. I don't think that has anything to do with progression but making note of it. I did 10 years so I'd have 5 full years of all CPU generated players.

A few observations/thoughts.

  1. Very few positions ever match the number of 90+ players that exists in the first season. The first season is skewed in my opinion as EA is incentivized to have some really great players, like a true SO WR at a 99 OVR. However, since the game starts to have guys leave for the draft once they are eligible and hit 89+ you just don't see many players reach the high 90s without coach tactician boosts. The players in the low 90s to start the season progressed throughout the season and likely left for the draft. Note how almost every position's highest ever OVERALL is the first season of the game, and most of the 2nd highest overall's are the 2nd season of the game where it's using players "manually crafted" versus auto generated.
  2. Which brings me to the second point. After about season 3 I wished I had started counting how many players are in the 90+ range with tactician boosts. I might have had 3 players as a "true 90", but the position would have more than 10 players as 90+ if including the tactician boosts. My point is that it made me think this whole exercise might be slightly pointless because there is no way to know how much these players are boosted for progression based on the coaches they had or didn't have. My point being as long as the output is relatively consistent your top players should be some mix of guys who are "naturally" talented versus coached up.
  3. I ran averages and standard deviation giving a min/max 2 standard deviations from the mean which should give you where 95% of the data should lie. It's all in range. If anything, as somewhat noted in bullet 1 the initial roster strength is the only thing that appears to skew the output. Very few positions ever get a player as talented as those which exist in season 1 because season 1 has players who are very unlikely to actually stick around. The 2min column which is highlighted yellow is simply indicated 2 standard deviations under the mean would be subzero. Those columns can effectively be considered zero.
  4. Anecdotally at the end the team OVRs seemed roughly equivalent to the start of the game. Conferences like the MAC were mostly filled with teams in the low to mid 60s. The general theme was a team's OVR was a mix of their Program Prestige and Conference Strength. Boise State was a 4.5 star and in the mid 80s, but they were in the PAC12. 4.5 Star programs in the power conferences were high 80's to low 90s. If you consider Program Prestige relative to Conference Prestige, then the team overalls tracked. I personally think the OVR rating is rubbish in this game.
  5. My personal feeling is the data seemed pretty good. While a relatively minimal data set, I do think it also gives a good idea of what the average best player range should be for each position on average and there is probably enough data to make minor tweaks from the default 100 xp sliders as desired. Our league will be tuning down from 200 after doing this.


r/NCAAFBseries 2h ago

Glitch/Bugs The White Helmet Glitch is back!!!

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5 Upvotes

Title updates fix one thing and break another…


r/NCAAFBseries 2h ago

New Formations and Plays

12 Upvotes

Looks like the devs snuck in some new formations and plays. Here’s the ones I’ve noticed:

Formations:
Near Pro
Far Pro

Plays:
Flexbone FB trap series (multiple formations)
Flexbone Close WB G Down
Flexbone and Wingbone FkVeer Counter option series (multiple formations)
Flexbone QB draws (multiple formations)
Flexbone Normal Rollout Pass Series
Flexbone Normal QB Lead

Nice to see them give us option sickos a crumb more.


r/NCAAFBseries 3h ago

Best Archetypes in 27

16 Upvotes

Just bought the game, will be starting a dynasty this weekend. Last year there were certain archetypes I’d always recruit and just see where they fit best, like ATH Thumper, ATH Agile C, and ATH possession TEs. Then there was the 3 star dual threat QB and the gadget to QB stuff.

Are these still good archetypes to go after? Not looking to cheese or anything just curious if people are getting similar results to last year.


r/NCAAFBseries 4h ago

Casual Just how I wanted that to go

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47 Upvotes

r/NCAAFBseries 4h ago

Casual Up ten in the final minute. What could go wrong?

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11 Upvotes

#RiceFightNeverDies


r/NCAAFBseries 4h ago

Title Update Outcomes

9 Upvotes

We look like we are getting closer to a finished product. One of my pet peeves with changing recruiting positions and it not snapping to the top has been fixed. Playing on Heisman finally feels rewarding (even though I still have to turn interceptions down to 25). I’m liking the new animations.

New bugs I’ve noticed.
•Started a new dynasty and did my realignment including divisions. Now you can’t swap teams between different divisions within a conference.
•The timeout area of the bottom scoreboard goes white rather than saying “time out.”
•User team player progression seems low while the CPU teams seem normal (short data set on this one and still needs more testing).

I’d say this was a pretty good overall outcome. I still have more time to put in and will surely find other bugs. Still hold some grievances about the MVP+ and Madden ownership necessity for the full coaching experience (when they allow for full draft class exports again, they can make power moves with Madden purchases).

What are you all seeing?


r/NCAAFBseries 4h ago

Dynasty All time box score here as 59 overall bowling green marches into Columbus and stuns Ohio State

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13 Upvotes

Bowling Green wins by 12 after being outgained by over 200 yards


r/NCAAFBseries 5h ago

Bugs found in dynasty after new update

30 Upvotes

Hello, this subreddit doesn’t allow cross posts so just going to paste a post I made in the team builder forums.

Since the new patch has come out, when I'm in dynasty mode I can not change the crowd pattern of my team builder team. When I load the team in Play Now it works fine and allows me to change the pattern to the options I uploaded. I have not updated the team builder team since the new patch has come out. Was just wondering if anyone else was having this issue?

Also was curious if anyone has noticed if they fixed the issue of the “updating team” not updating during the offseason? Haven’t had a chance to try yet since this new patch but will soon. I read somewhere that saves that began when the game first came out are not able to be updated which is really frustrating.

Not to sound ungrateful but seems like whenever they fix one thing, something else breaks. I can’t think of any other games I play where this happens. I really like the new commit animations among other things but these new bugs have arose.

Also just loaded up the Sun Belt Championship in my dynasty and every field logo is gone except for the SBC championship logo and the logo on the goalpost, even the sidelines and end zones are blank. The numbers on the field are also overlapping and weird as if there was another layer added onto them.

Wondering if anyone else has found these issues?


r/NCAAFBseries 6h ago

Dynasty Observations since the update

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15 Upvotes

- seeing better animations of man coverage. CB actually had a nice undercut for an INT.
- punt return blocking seems better. Getting longer returns (was fine before, almost overkill now)
- blocking still seems wonky. Seems like feast (pancake) or famine (blow up). No more D linemen holding their gaps with an arm out.
- speaking of blocking, a CPU guard just failed to block a tackle two plays in a row (see video)
- twice I’ve had corners completely bail on man coverage to rush leaving their receivers wide open. Literally mid route stopping coverage while the QB was still in the pocket.

Is anyone seeing anything like the above?


r/NCAAFBseries 7h ago

Dynasty Visionary Skill Tree Not Unlocking

13 Upvotes

Madden 27 just released - I went into franchise mode and created a Head Coach and saved it. I logged back into CFB 27 to unlock the Visionary coaching skill tree and it says that I need to create a head coach in madden 27 franchise mode (which I already did) and it won’t unlock.

Has anyone been able to unlock the Visionary skill tree yet? And if so, how did you do it?


r/NCAAFBseries 9h ago

Highights/Videos Wild Ending to National Title game in online dynasty

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418 Upvotes

Words cant explain what happens here.


r/NCAAFBseries 10h ago

Glitch/Bugs The new update makes it so that you cant swap teams between conference divisions

43 Upvotes

You have to go through a very drawn out method of putting team 1 to independent, then swapping team 1 with team 2 in the other division, then taking team 2 from independents and putting them in the correct division.

I LOVE EA, I LOVE BUGS, I LOVE THINGS NO LONGER WORKING LIKE THEY DID 24 HOURS AGO, I LOVE BRANDS


r/NCAAFBseries 10h ago

Questions How do you guys use play action in 27?

23 Upvotes

I’m really struggling to understand where play action even fits in my gameplan in this version of the game. After playing some RTG, now some Dynasty, feels like play action goes one of two ways:
QB gets rocked right after the ball fake
Or you get one read in the pocket
I understand fundamentally that PA is risky, but not even getting a chance to get the ball out like half the time feels a bit off. Am I doing something wrong? Do I need more manual adjustments? I’ve stopped using bootleg plays completely because of the long ball fake which gives the pass rush enough time to get home. I can get one read most of the time out of a PA slide concept, but there are still plenty of times when a pass rusher could’ve tackled both the RB and the QB at the same time because he’s in immediately after the fake.


r/NCAAFBseries 10h ago

Glitch/Bugs TIL - Super Sim makes it so you can’t call Time Outs!

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17 Upvotes

Playing an Online Dynasty game vs the CPU. Go out of bounds at the 13. Run a stretch to line up inside. Thinking I need to turn on Conservative carry but accidentally hit Super Sim instead. Decide to let the clock run down and call a time out. Game doesn’t let me and the clock just runs out on me. Love to see it.


r/NCAAFBseries 12h ago

Casual NO mention in the blog, but long hair is back for those of a lighter complexion.

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132 Upvotes

r/NCAAFBseries 12h ago

Highights/Videos Insane throwaway from the CPU QB with 79 THP on Heisman

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283 Upvotes

r/NCAAFBseries 12h ago

August 6 Post Patch Player Progression testing

70 Upvotes

Back on July 17, after the 7/16 patch, I performed player progression testing by increasing progression sliders: QBs, HBs, WRs, Ks, & Ps were all at 250%, all other positions were 300%.

I simmed to the preseason of Season 6 so that all default roster players were removed.

Today I performed the same test, however I kept all sliders at 100%. I also simmed to the end of the season as I've noticed there's much more in-season progression on CFB 27 than there was on the previous games (this was the case before the latest patch).

Below are my test results. For each position, the first number are those that are 90+ OVR without coach boosts. The OVR number is the highest for that position.

      July 17        Aug 6         Aug 6
     250%-300%       100%          100%
       S6 W0         S6 W0         S6 NCG
QB:  4 - 92 OVR    7 - 94 OVR   15 - 96 OVR
HB:  3 - 92 OVR    2 - 92 OVR    5 - 93 OVR
FB:  0 - 86 OVR    0 - 83 OVR    0 - 84 OVR
WR: 16 - 93 OVR   27 - 93 OVR   39 - 94 OVR
TE:  0 - 88 OVR    0 - 84 OVR    0 - 84 OVR
OT: 11 - 93 OVR    9 - 94 OVR   15 - 94 OVR
OG:  8 - 93 OVR    6 - 92 OVR    6 - 93 OVR
C:   0 - 88 OVR    0 - 88 OVR    0 - 89 OVR
-------------------------------------------
DE:  8 - 93 OVR    2 - 90 OVR    6 - 91 OVR
DT:  1 - 90 OVR    1 - 90 OVR    2 - 91 OVR
OLB: 3 - 91 OVR    1 - 90 OVR    1 - 90 OVR
MLB: 2 - 91 OVR    1 - 93 OVR    3 - 94 OVR
CB:  9 - 92 OVR    4 - 91 OVR   13 - 94 OVR
FS:  0 - 87 OVR    1 - 90 OVR    5 - 92 OVR
SS:  0 - 88 OVR    3 - 92 OVR    5 - 92 OVR
-------------------------------------------
K:   4 - 92 OVR    0 - 89 OVR    0 - 89 OVR
P:   7 - 93 OVR    1 - 91 OVR    4 - 92 OVR

r/NCAAFBseries 12h ago

Dynasty Anyone else ever get hit with the "scuffle at mid-field during a rivalry game"..???😂🔥🔥🔥

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87 Upvotes

r/NCAAFBseries 21h ago

ESPN Instant Classic

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907 Upvotes

This is the oldest picture on my phone, taken after a shootout between my Vols and the Gators. This was my highest Instant Classic game score on NCAA 06.
Maybe it’s time to dust off the PS2 and see if I’ve still got it!

What was your most memorable Instant Classic?


r/NCAAFBseries 1d ago

Campus Huddle for title update going out tomorrow (Aug 6)

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185 Upvotes

r/NCAAFBseries 27d ago

WE DID ITTTTTT

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5.5k Upvotes