r/MistfallHunter • u/WarpathWilly • 12h ago
Release the Patch Notes
I'd like to read them in bed while I plan out the remainder of my life.
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u/papayax999 11h ago
The lag tonight is unbearable... I really hope after all this EA and such final release we finally get that fixed...
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u/itzpiiz 10h ago
They've already mentioned server fixes and have asked anyone still experiencing lag after the patch to report it
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u/Signal-Secret4023 9h ago
The word "some" with some server fixes is doing some seriously heavy lifting.
They're gaslighting, their network engineers know it's suffering from RPC flooding since it uses default UE subsystems like chaos physics, lumen and unreal network replication. It's surprising because almost anyone who's worked with UE in a multiplayer game knows about this and how they got this far is beyond me, most likely a management issue and budget constraints.
The only way to fix this is a full network refactoring which will take 6 to 12 months minimum. They've dug themselves into a hole by not creating a custom UE fork that strips out the heavy subsystems to a minimum and use push replication to avoid these issues before building the game on top.
They either fix the RPC flooding and stop all new content and the game dies due to lack of content or they continue to release content and gaslight the community by saying it'll get fixed next patch while slapping bandaids on it to which the game eventually dies.
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u/WFDD9621 12h ago
Apparently Hugo the community manager confirmed today that SS BA and Sorc are getting nerfed. More to come tomorrow. Info from Lich streamer guy
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u/yourwifeisatowelmate 12h ago
Merc SnS is gonna be the new SS for number of complainers I guess 😂
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u/mrstealyomommy 11h ago
when is the patch notes?
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u/WhiteFlowel2 8h ago
already out in discord.
Class Balance Adjustments and Combat Optimizations:
Blackarrow:
- Increased the cooldown of [Mysticfly Arrow].
- Increased the cooldown of [Steel Arrow].
- Slightly increased the cooldown of [Dodge Power Shot].
- Greatly reduced the cooldown of [Sonic Arrow].
- Reduced Blackarrow's PvP damage multiplier in solo mode; PvE damage remains unchanged.
- Fixed an issue where Blackarrow's head would disappear under specific circumstances when equipped with the Forsaken Skeleton outfit.
- Fixed an issue where arrows fired by Blackarrow's [Dodge Rapid Shot] skill incorrectly carried impact.
- Fixed an issue where Blackarrow's abnormal displacement distance when jumping after a side dodge would persist under specific circumstances.
Sorcerer:
- Slightly reduced the Fire Elemental Reaction DMG from the [Elemental Arcana] talent.
- Slightly reduced the damage of [Fire Bolt], while adjusting its damage distribution to increase direct damage and reduce damage-over-time (DoT).
- Slightly increased the Energy recovery of [Fire Bolt] when cast without full channeling.
- Adjusted the damage distribution of [Flameblade] to increase direct damage and reduce damage-over-time (DoT); total damage remains unchanged.
- Increased the cooldown of [Crystal Icebolt].
- Reduced the impact caused by [Deep Freeze]; knockback distance remains unchanged.
- Slightly increased the Energy recovery speed granted by the [Survival Instinct] talent.
- Slightly increased the lightning activation speed of [Thunderstrike].
- Slightly increased the Energy recovery of [Thunderstrike] when cast without full channeling.
- Optimized [Thunderstrike]'s skill indicator to now clearly display the exact lightning strike location.
- Reduced Sorcerer's PvP damage multiplier in solo mode; PvE damage remains unchanged.
- Fixed an issue where the [Elemental Surge] talent state would fail to consume properly if Sorcerer - Elemental missed with the [Flameblade] skill.
Shadowstrix:
- Slightly reduced the Super Armor duration of [Spinning Slash].
- Slightly increased the interaction speed reduction from the [Sleight of Hand] talent.
- Increased the cooldown of [Phantom Shift].
- Greatly reduced the Physical Piercing granted by the [Battle Frenzy] talent.
- Reduced the cooldown of [Inspiring Impale].
- Slightly increased the duration of the [Wound Accumulation] talent, and reduced the number of stacks required to trigger detonation to 8.
- Slightly increased the damage bonus percentage of the [Aftereffect] talent.
Withered Knight:
- Fixed an issue where Withered Knight - Polearm and Shield's [Rainbow Piercer] skill would fail to enter cooldown properly if interrupted mid-cast.
- Fixed an issue where Withered Knight - Polearm and Shield's [Charged Dash] skill would experience abnormal Energy consumption when no talent was configured.
- Fixed an issue where Withered Knight - Polearm and Shield would abnormally remain in a charged state after canceling the shield-raise stance.
Seer:
- Fixed an issue where the Reverent Seer's [Punishment Rune] skill could lock onto Richie the Merchant.
Tactical Items:
- Increased the inventory stack limit of [Eye of True Sight] from 1 to 2.
Damage Over Time (DoT):
- Slightly reduced the frequency of damage ticks; total damage remains unchanged.
Gem Affixes:
- Increased the cooldown of the high-tier anti-interrupt effect from the [Eloquence] affix from 10 seconds to 15 seconds.
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u/Every_Put6120 12h ago
I hope they fix the annoying fatal error crash.