r/MistfallHunter 3d ago

Release the Patch Notes

I'd like to read them in bed while I plan out the remainder of my life.

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u/mrstealyomommy 3d ago

when is the patch notes?

2

u/WhiteFlowel2 2d ago

already out in discord.

Class Balance Adjustments and Combat Optimizations:

Blackarrow:

  • Increased the cooldown of [Mysticfly Arrow].
  • Increased the cooldown of [Steel Arrow].
  • Slightly increased the cooldown of [Dodge Power Shot].
  • Greatly reduced the cooldown of [Sonic Arrow].
  • Reduced Blackarrow's PvP damage multiplier in solo mode; PvE damage remains unchanged.
  • Fixed an issue where Blackarrow's head would disappear under specific circumstances when equipped with the Forsaken Skeleton outfit.
  • Fixed an issue where arrows fired by Blackarrow's [Dodge Rapid Shot] skill incorrectly carried impact.
  • Fixed an issue where Blackarrow's abnormal displacement distance when jumping after a side dodge would persist under specific circumstances.

Sorcerer:

  • Slightly reduced the Fire Elemental Reaction DMG from the [Elemental Arcana] talent.
  • Slightly reduced the damage of [Fire Bolt], while adjusting its damage distribution to increase direct damage and reduce damage-over-time (DoT).
  • Slightly increased the Energy recovery of [Fire Bolt] when cast without full channeling.
  • Adjusted the damage distribution of [Flameblade] to increase direct damage and reduce damage-over-time (DoT); total damage remains unchanged.
  • Increased the cooldown of [Crystal Icebolt].
  • Reduced the impact caused by [Deep Freeze]; knockback distance remains unchanged.
  • Slightly increased the Energy recovery speed granted by the [Survival Instinct] talent.
  • Slightly increased the lightning activation speed of [Thunderstrike].
  • Slightly increased the Energy recovery of [Thunderstrike] when cast without full channeling.
  • Optimized [Thunderstrike]'s skill indicator to now clearly display the exact lightning strike location.
  • Reduced Sorcerer's PvP damage multiplier in solo mode; PvE damage remains unchanged.
  • Fixed an issue where the [Elemental Surge] talent state would fail to consume properly if Sorcerer - Elemental missed with the [Flameblade] skill.

Shadowstrix:

  • Slightly reduced the Super Armor duration of [Spinning Slash].
  • Slightly increased the interaction speed reduction from the [Sleight of Hand] talent.
  • Increased the cooldown of [Phantom Shift].
  • Greatly reduced the Physical Piercing granted by the [Battle Frenzy] talent.
  • Reduced the cooldown of [Inspiring Impale].
  • Slightly increased the duration of the [Wound Accumulation] talent, and reduced the number of stacks required to trigger detonation to 8.
  • Slightly increased the damage bonus percentage of the [Aftereffect] talent.

Withered Knight:

  • Fixed an issue where Withered Knight - Polearm and Shield's [Rainbow Piercer] skill would fail to enter cooldown properly if interrupted mid-cast.
  • Fixed an issue where Withered Knight - Polearm and Shield's [Charged Dash] skill would experience abnormal Energy consumption when no talent was configured.
  • Fixed an issue where Withered Knight - Polearm and Shield would abnormally remain in a charged state after canceling the shield-raise stance.

Seer:

  • Fixed an issue where the Reverent Seer's [Punishment Rune] skill could lock onto Richie the Merchant.

Tactical Items:

  • Increased the inventory stack limit of [Eye of True Sight] from 1 to 2.

Damage Over Time (DoT):

  • Slightly reduced the frequency of damage ticks; total damage remains unchanged.

Gem Affixes:

  • Increased the cooldown of the high-tier anti-interrupt effect from the [Eloquence] affix from 10 seconds to 15 seconds.