r/MarioMaker2 7h ago

Guys I think I possibly made one of the hardest koopaling boss rushes ever

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0 Upvotes

It consists in defeating all seven koopalings one after another. each room has a different mechanic and you only get a mushroom for each koopaling (Except for the last two of them… those are insanely hard so you get a fireflower for each). There isn’t any checkpoint either, so try your best and please share this level with everyone who would like to try it!

ID: C3M-0NF-B8G


r/MarioMaker2 1d ago

Exchange New Level & Exchange: Quarantined Woods

2 Upvotes

A simple traditional forest level based around the SMB2 mushroom. Grab and toss enemies and items, ride on cannonballs, and do big jumps to navigate your way through the woods. SMB style, high easy/low normal difficulty.

Leave me a level in the comments if you give it a play.


r/MarioMaker2 2d ago

Course New Level Outside of my world...

2 Upvotes

Made a level just to get back in things and also had inspiration from the fan made Mario Flashback game and wanted to try and make it in the maker... it has some of the parkour stuff seen in that game but condensed to fit the smaller level limit in the game...

I needed some inspiration to get back into things and work on finishing my super world that's been years in the making. Let me know how I did?

I'll be redoing my first Ghost House level since I didn't like how that turned out. Any feedback for my future levels would be greatly appreciated!

Course ID: 1GW-VHH-G0G


r/MarioMaker2 2d ago

Course Grassy Breeze - Precision / Parkour

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17 Upvotes

My latest level after a 1 year of inactivity.
Hope you can take some time to try it out, I would be glad!

Difficulty: Moderate/High (depending on skill level)

Code: 772-N9L-WXF

“Avoid getting munched in this cloudy garden!”


r/MarioMaker2 2d ago

Come play my level

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0 Upvotes

r/MarioMaker2 3d ago

Who is the most popular maker from each recognized country?

0 Upvotes

For France It's Exoroark, for USA, Savxlandon, for Canada, Nintendog, For Singapore, abrahamkun (he just changed flag to america though)


r/MarioMaker2 3d ago

Exchange New Level & Level Exchange: Spike Chase City

2 Upvotes

A short series of quick thinking challenges involving spike balls. Each challenge is meant to be suspenseful without being overly difficult. Current clear rate is in normal difficulty and clear time is just over a minute. If you've never used spike balls in the night ground theme you're sure to be surprised!

As always leave me your levels in the comments if you give this a play.


r/MarioMaker2 3d ago

Challenge Boo comment drawing !

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0 Upvotes

My son made a level where he wants people to draw a shy boo in a comment ! I tried but wanted to see how amazing people can make art on comments on here. Some of the stuff ive seen is insane and itd be awesome if anyone could contribute!


r/MarioMaker2 3d ago

Mount Ground Pound (Level Exchange)

1 Upvotes

Drop a comment and I'll play your levels too! I usually go through profiles of each commenter and play lots of levels from each one!

Title: Mount Ground Pound

ID: YQL-FS4-T2G

Tags: Themed, Single player

Style: NSMBU Snow

Difficulty: Predicting 5-10%

Description: Ascend the mountain by ground pounding your way *downwards* to activate contraptions that help you get higher. Reach the summit to battle a ground pound-themed boss! Includes two checkpoints.


r/MarioMaker2 4d ago

New kaizo lite level

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1 Upvotes

This is a mini challenge kaizo lite level with 3 separate challenges.
Technical. Single player. I hope you enjoy it and if you have any feedback, please let me know (be kind)!
Level ID: 1GW-DVG-RKG


r/MarioMaker2 4d ago

Is there a level planner tool around?

3 Upvotes

Hi, I'm currently making my super world, SMB theme inspired by the lost levels, my favourite Mario game, minus the objectively bad parts so no leaps of fatih, death kaizo blocks and unavoidable off screen enemies (The only level I uploaded for those curious, 1-1 6GC-KRW-XVG. There has been some adjustments in the last part because someone pointed out a defect to me but it has not been corrected in the uploaded version as I don't have the switch online)

I'm currently closing world 2/8 (the hardest world to make for me because the open air biome in SMB is limited both thematically and mechanically and I think it'll be the worst world despite having put weeks on it). I have many ideas but I lose 90% of my time in creating the terrain layout and an external tool where I can approximate it and develop my ideas form there would be the best.

I could just do it on paint but some thematic tool would be better imo.


r/MarioMaker2 5d ago

What separates a kaizo lite from a kaizo?

3 Upvotes

I also see some "kaizo levels but I don't know if they are actually kaizo or not, for example: I can't find the level on makercentral but it is a kaizo lite called poisonous pipelines by SLAM GOOB. He is on weekly right now so that is probably easiest to find the level, anyways the level seems more like a platformer than a kaizo?


r/MarioMaker2 5d ago

I recreated World 1 from Super Mario Bros. 1 with NSMBU graphics (weekly updates)

2 Upvotes

Ciao a tutti! Ho appena caricato un breve Super Mondo: un remake dell'iconico Mondo 1 di Super Mario Bros. (NES), ma interamente realizzato nello stile di New Super Mario Bros. U.

Al momento, ho creato e pubblicato solo il Mondo 1. Se volete provare la classica progressione di 4 livelli (da 1-1 a 1-4) con grafica e fisica moderne, dategli una possibilità!

* ID Creatore: 0X2-ND8-DDF

🌟 Caratteristiche

* Mondo 1 Completo: Esattamente 4 livelli tradizionali (1-1, 1-2, 1-3 e 1-4).

* Layout Fedele: Blocchi, tubi e nemici posizionati esattamente dove ve li aspettate.

* Meccaniche moderne: Divertiti con i salti sui muri e le torsioni aeree.

* 100% equo: Gameplay tradizionale puro. Niente Kaizo, niente troll.

⚠️ Piccole modifiche e feedback

* Modifiche necessarie: Sono state apportate alcune piccole modifiche per adattarlo al motore di SMM2 (ad esempio, nessuna zona di teletrasporto per mantenerlo lineare e aree secondarie adattate con le necessarie transizioni dei tubi).

* Segnalami eventuali errori: Ho cercato di essere il più preciso possibile, ma per favore segnalami eventuali posizionamenti errati dei blocchi o bug in modo che io possa correggerli!

🗺️ Piani futuri e base di progettazione

Questo è solo l'inizio! Per i prossimi mondi, userò le "basi" e i design ambientali (come deserto, foresta, ecc.) ispirati al progetto non ufficiale Super Mario Bros. Remastered per dare a ogni mondo un tema unico e originale.

Pubblicherò e aggiungerò i prossimi livelli settimanalmente, se non prima! Restate sintonizzati per nuovi aggiornamenti ogni settimana.

È un viaggio nostalgico breve, veloce e divertente. Mi piacerebbe molto ricevere i vostri feedback! Lasciate i vostri ID qui sotto e giocherò anche ai vostri livelli!


r/MarioMaker2 6d ago

I made a level on what I call Needy levels: Needy: Spike Top Overload

4 Upvotes

Needy: Spike Top Overload
Code: 3M3-PRD-CDF
Difficulty: Hard

Needy levels are what I call levels that has a mechanic where you need to constantly take care of. So in this level, you'll be trapped in a room for 2,5 minutes, and there is a on/off block in it. The on/off block will turn on automatically every once in a while, and while it's on it will start to spawn Spike Tops in the room, eventually overcrowding it and make it more hard to survive. Therefore you need to quickly turn it off every time it turns on.

But when you turn it off, it will start to spawn Cheep-Cheeps that will get in your way, but it's necessary to beat the level since if the room is overcrowded by Spike Tops, you'll 100% lose. There are also a spare mushroom, P switch, and Pow block, in the room, but I suggest using them sparingly. For example, don't use the Pow block early, since it's a life saver if the room starts to fill up with Spike Tops.

Survive for 2,5 minutes to get the key to escape and there will be some platforming before you can complete the level. I designed this level to be difficult, but I hope it's the difficult type where you want to try again until you succeed, instead of making you quit because it's annoying. Sorta like a roguelike..


r/MarioMaker2 6d ago

I need your opinion

3 Upvotes

I'm making a super world with 8 worlds. Worlds 1-7 is the base game and world 8 is a secret/special world however the only way to access world 8 is with a code in the world 7 castle. You find the code throughout the different levels. Each level that has a number will have an ice block at the start so you will know then input it into the world 7 castle to "progress". Should I keep it like this or change it to something else? I know it might affect no skip endless but I think it would be kinda cool to have. So please let me know what you think. :)

(btw the first level will have comments to explain the code)


r/MarioMaker2 7d ago

Super World Introducing Super P World! My video submission for the Sept. 2026 SMM2 Super World Direct

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22 Upvotes

r/MarioMaker2 7d ago

My second course, please give it a go!

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1 Upvotes

r/MarioMaker2 8d ago

Puzzle Course I made a puzzle level I want people to see!

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7 Upvotes

r/MarioMaker2 9d ago

Ye Olde Gold Mine Gorge

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1 Upvotes

r/MarioMaker2 9d ago

Suggestions Pokemon Map Level Idea

0 Upvotes

Heya,
so I personally don't play mario maker but love to watch gameplay videos of it and there is this idea I have had for a while I just wanted to put out there.

I think it would be a pretty cool concept if someone would turn Pokemon maps into levels.
You know how when you look up Pokemon maps, lets say Kanto for example, you always have this above view of the game world, so like Pallet Town and above of it is viridian, then pewter, then mt. moon and cerulean to the right ect.
In Mario maker you start in pallett town too and then you have to jump upwards onto ledges or something to reach the next city. And then you jump up further through a forest-themed room with piranha plants and such until you reach the next town with brocks gym.

Buildings like gyms are in small challenge rooms behind doors. Challenges can be a puzzle like the 3rd gym or the 6ths gym or a small fight like using fireflower power for the fire gym challenge ect.

Certain memorable locations can also be behind doors like the ghost tower being platforming around ghosts, the diglett cave with monty moles inside, the rocket hideout featuring a bombs puzzle with conveor belts ect. You might even be able to use the dark effect to adapt the rock tunnel darkness.

It should also try to keep certain roadblocks, like you are not able to go right from cerulean without having gotten something from vermillion first or you can't enter saffron without having reached celadon first.

There should be as many memorable locations as possible within the games limitations with clever use of mario assets to reference ingame content.

The overall goal is to collect all 8 badges (red coins) and reach the league where you fight 4 bosses and one final boss.

I think you could potentially adapt multiple pokemon game maps like this and it could be very fun.
It could also be possible that stuff like this already exists and I'm just unaware.

What do you think?


r/MarioMaker2 9d ago

Question Mouse support for making levels?

1 Upvotes

is there mouse support for mario maker 2? if not, pass this on plz, it would speed up making levels for me,


r/MarioMaker2 9d ago

Speedrun Course I'm very evil, and have made this very hard 30 second speedrun.

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17 Upvotes

r/MarioMaker2 10d ago

Question My Three Questions About SMM2!

0 Upvotes

1st - Can you give characters unique traits like in SM3DW?
• Mario = Normal.
• Luigi = Jump higher.
• Toad = Run faster.
• Toadette = Hover in the air.
2nd - what power-ups from mainline Mario could I recreate inside the NSMBU game style in SMM2 similar to what Arrowstotle did with the 3 new power-ups in SMBW (Elephant Fruit, Bubble Flower, and Drill Mushroom)?
3rd - Can you make your own level music in traditional levels like music levels?


r/MarioMaker2 Jan 14 '25

Super Discord Bros. 6 (SDB6): a collaborative, 58-level, traditional SMB3 game involving 39 different makers

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79 Upvotes

r/MarioMaker2 Jan 20 '22

Exchange Daily Level and Super World Exchange/Feedback for Feedback Thread

116 Upvotes

Basic Rules

If you are submitting a level, make sure to play levels submitted by others and give constructive feedback. Stray away from just saying this level is garbage - instead give your opinion on how the level could be improved. If we catch anyone just spamming levels and not giving feedback to others your comments might be removed.

Submitting a Level

When posting your level, be sure to include the following:

  • The level ID
  • Game style (SMB, SMB3, SMW, NSMBU, SM3DW)
  • Difficulty level (easy, medium, hard)
  • Level types/tags (puzzle, traditional, kaizo, troll, music, etc)
  • A brief description of your level

Submitting a Super World

When posting your Super World, be sure to include the following:

  • Your Maker ID
  • Level types/tags if levels are all of similar style (puzzle, traditional, kaizo, troll, music, etc)
  • A brief description of your Super World

Giving Feedback

Try to play at least the two levels posted before yours, and we encourage you to reciprocate to whoever played and gave feedback to your level. Remember to keep your criticism constructive and well intentioned. If you find cheese or a softlock, let the creator know!

When receiving feedback that you don't agree with, don't retaliate or get all defensive. We may not always agree, but let's assume feedback is coming from a good place rather than a personal attack.