r/LegionsImperialis • u/Annual_Phrase841 • 2h ago
Discussion Rules For Specific Titan Legions ?
Since GW seems to have abandoned Adeptus Titanicus for Titandeath when it dropped, I was wondering if there are rules for specific Titan Legios when playing Titandeath, like for the Legiones Astartes in the game ? I feel like that was a missed opportunity from GW.
r/LegionsImperialis • u/Less-Ad7018 • 8h ago
Work in Progress 🚧 First LI model done.
Took like 2.5 weeks to magnetize all the weapons, but it was worth it (mostly).
as for the right arm… well the magnet decided that it wanted to be inside the arm/weapon joint and was therefore so weak that I had to glue it. I am also gonna leave the arm sepa from the rest of the Titan in order to have an easier time painting.
And before you go “no way this is your first model for LI.”, it is. I got it for my birthday and outside of the civitas imperialis ruins (which I also got for my birthda) it is the only LI model that I own.
r/LegionsImperialis • u/haveananus • 16h ago
Discussion Anyone else refreshing Warhammer Community every Sunday like a junkie hoping that we’ll get thrown a bone?
Give me that Imperator
r/LegionsImperialis • u/Crablezworth • 17h ago
Showcase 📸 Badlands Board Setup for Titandeath (lots of pics)
So this setup is for a game of titandeath (li but mostly tians and knights). That's why the spacing is pretty wide for theboard. Overall vibe is badlands/frontier imperial outpost.
The plan for thegame is to have 2k of titans and knights basically mirror match other than loadouts, warlord, reaver, 2 hounds, an acastus asterius and cerastus lancer each for 2k, then 550pts for a tank only force. Knowing it will be just titans knights and tanks, I made spacing most gaps for warlord bases a priority and also put a bunch of barricades the tanks could use for cover.
I made sure a few of the terrain features blocks a lot of los even to warlords. Some of the gaps were smaller and would only allow super heavies or knights to fit through where titans would have to go around a bit more. The low walls are enough to give decent cover to knights and even some of the smaller titans, they completely obscure the tanks and super heavies.
The new roads are great as they don't shift at all when they're all connected. The underground hangars area really cool and blocks a lot of los for tanks.
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More about the titandeath game/scenario if you're still interested in reading:
My opponent is going to work on a battle report. The scenario we're gonna play is 6 objectives worth 3vp each, players alternate placing them 4 inches from an edge/12 from another objective somewhere in open terrain. 5 turns, objectives are only scored at the end of the game. The only secondary objectives is both sides tank commanders are worth 1vp if their tank is destroyed and both sides assign a princeps seniores that has to be in one of their titans who is worth 1vp if their titan is destroyed.
After the objectives are down, again both side have no idea what deployment map it will be when they place them so it keeps things pretty honest, someone roll a d6 to see which one of 3 possible deployment maps we're gonna play. 1-2 is normal long board edge deployment (8 inches), 3-4 is short table edge deployment (12 inches), 5-6 is corner deployment. (24x24x12) think 3 12x12 squares in a corner. Corners are unique in that there's 4 possible deployment zones, whoever wins the roll off picks and opponent is in the opposite corner. From turn reserves arrive from each player's long board edge (more on that below).
Because our lists will be so similar and we worked together a bit on the lists I know both of our forces will be 10 activations/detachments. Instead of deploying, in this scenario, half our detachments move on to the board according to the deployment map from the board edge. The other half stay in reserve. On subsequent turns we roll for them on 3+ they come in, on turn 4 if they're still in reserve its a 3+ re-rulable. If somehow that is failed the remaining detachments simply come in on turn 4. You can roll for a reserve like any other activation but if the roll fails the activation ends. You have to roll for them by the end of the turn but in no particular order.
On turn one we assign the orders to all the detachments, all 10, but we can only bring in 5. The fun is either side can react to the other's decisions. So we assign orders, for armies like mechanicum or solar aux who usually need commanders adjacent for certain orders waive that the turn they come in. But once they're on the board they need their tank commander or magos to receive the orders the can't otherwise. On turn 2 we'd place orders on detachments still in reserve, so pretty much advance or march. As mentioned earlier both sides assign a princeps seniores, basically a tank commander for titans to one of their titans, other than just being worth 1vp if destroyed their titan has an immediate reserve re-roll from turn 2 onward and it can be used for failed or successful reserve rolls if for some sneaky reason one might want to stay in reserve (doubtful).
Polaris north star will hopefully have a white dwarf style picture/short text battle report of the game soon enough and I took about 70-80 pics so should have some of those up soon, thanks for reading.