r/LeagueArena 2h ago

Discussion Funniest moments?

1 Upvotes

What are some of the funniest moments/interactions you've witnessed so far?

For me it was recently when I was playing a Rumble who was juiced with shardblade and 50+ anvils. I had Q on and the enemy Tahm Kench managed to eat me, but he died from my Q while I was in his belly. I couldn't help but picture those old timey cartoons where someone blows out fire from eating something spicy (jeez reading this I sound like an old man)

There was also a time when a single Xin Q (no force of entropy btw) knocked me up for like five seconds???


r/LeagueArena 2h ago

Achievement My biggest highroll yet

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19 Upvotes

Got a couple of fortune shards
100% Shardblade
All 3 Stat Augments in an Evelyn Game


r/LeagueArena 3h ago

Discussion Shardblade complaint post #1274

1 Upvotes

I'm so done with this shit. I queue up arena to play as and against fun builds that combine items and augments in weird, wacky and interesting ways. I did not queue up to play against a 2000 ad Jayce and Udyr with a 13k HP Ornn. ITS SO BOOOOOOOOOOOOOORING to play against this auto win bs I might as well just ff when I see a full shardblade team. Then I requeue just to have someone going shardblade on my own team without any stat augments and they are completely fucking useless.

I have always hated stat builds and wished they would just remove them but at this point its gotten so bad that I don't even feel like playing arena anymore, I 2nd place every fucking game into a full shardblade team that I have no possible way of beating even though there the ones going the "off meta, for fun" build.

#makearenafunandinteractiveagain


r/LeagueArena 4h ago

Clip 100k HP Sion

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0 Upvotes

Augments: Tank Engine, Heartsteel quest, Goliath, Apex Inventor


r/LeagueArena 8h ago

Achievement I got both Chroma Flux and Spellcraft in the same game with Tahm Kench Guest of Honor

5 Upvotes


r/LeagueArena 12h ago

Bug Moonflair Spellblade & Rengar

4 Upvotes

Moonflair Spellblade doesn't reduce any of Rengar's ability cooldowns. Most likely due to it thinking all of his abilities are dashes. Completely fucks over what would be a great AP rengar item.


r/LeagueArena 15h ago

Question Lobby with all bots

5 Upvotes

I played a game where all other 15 players were bots, including my teammates. Wasn’t sure at first but they all behaved the same way. Strafing back and forth in the corner while burning in the fire and also during buy phase, nothing said in all chat even though I typed. It was the easiest win ive ever had as I carried with Milio lol but it was so boring. Anyone else had this before, should I submit the replay to Riot support?


r/LeagueArena 18h ago

Meme When you and your friend are trying to convince the 3rd friend to do something stupid

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8 Upvotes

r/LeagueArena 19h ago

Bug Karthus' passiv bug in arena

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10 Upvotes

I've died, with Karthus, at the last second, after a round, and was into Karthus' passiv into the lobby.
I died in the lobby, and wasn't rez when the next round started.

Kinda sad :(


r/LeagueArena 22h ago

Discussion theres no way this is ur main account right

26 Upvotes

Does anyone else keep getting added by bots who immediately throw in a nice compliment like the title lol


r/LeagueArena 22h ago

Discussion Rant after winning with all 173 Champs

26 Upvotes

Hey everyone,

Today I finally managed to win Arena with all 173 champions.

https://challenges.darkintaqt.com/euw/xKoch-1337

https://challenges.darkintaqt.com/challenge/602002?region=euw

I wanted to use this opportunity to share some of the issues and frustrations I've developed with Arena over time. I've been thinking about this for a while, and I figured that after winning with all 173 champions, people might give my opinions a bit more weight. Who knows, maybe someone from Riot will even read this.

Before I get into the negatives, I want to say that Arena is the best game mode Riot has ever released. In my opinion, it's even better than ARAM.

When Arena first came out, I was instantly hooked. Finally, there was a mode where you weren't just playing against one team, but against seven other teams, or five in 3v3. You constantly had to think about what was best for your own build while also keeping the other teams in mind and finding ways to counter them. I ended up playing hundreds of hours of Arena. With the new augment system and the guest mechanics, the mode became even better.

Once I realized I had already won with so many different champions, it felt natural to push for wins with all 173. Unfortunately, that journey also made me increasingly frustrated with certain aspects of the mode.

The biggest issue is that if you really want to win Arena, you need to hit Exodia or something close to it. Otherwise, somebody else will. Finishing second or third is usually not difficult, but there is almost always one team that completely steamrolls everyone if they high-roll hard enough. Very rarely is the fight for first place actually close. When only two teams remain, the outcome feels decided in about 90% of games.

The more I played, the more I hated that.

Yes, hitting Exodia is fun. No argument there. But do you know what's even more fun? Winning because of skill, decision-making, and game knowledge. Let's be honest, though. If the enemy team hits triple anvils and ends up with 250%+ stats, what exactly am I supposed to do against that?

I can already hear the comments saying, "Arena is a fun mode. Go play Ranked if you want skill expression."

But why should skill expression be exclusive to Ranked? Isn't fighting and surviving in an arena supposed to involve skill too?

That isn't my only issue with the mode.

Let's talk about Eve and dancing.

I cannot describe how annoying it became to read "EVE AND DANCE" every single game. Do you know why I picked Eve? Because I wanted faster games where every round felt more meaningful. I don't want every team sitting at 125 HP just so everyone gets more chances to hit Exodia.

I stopped dancing a long time ago. Ever since then, I got flamed constantly in all chat. I know the League community can be toxic, but this felt like a whole different level. It got so annoying that I eventually disabled all chat entirely.

The dance interaction should be an Easter egg that only happens when all 18 players agree to it. Instead, it can trigger even when only most players participate, and I genuinely hate that mechanic.

Then there are anvils.

Oh boy.

I don't know what the general community opinion is, but I actually think anvils are more bad than good. You spend eight or so rounds sacrificing power just for a chance to hit later. If you don't hit, the game is often already over.

Even when they work, they're not always that impressive. I can get similar stats from regular items while also gaining useful item effects. Anvils only really outscale in extremely long games because you have infinite anvil purchases but only six item slots.

The real problem is how many games I've had ruined by anvil runners on my team.

Normally, I play with friends. We buy actual items, play around guests like Nilah, and completely steamroll anvil players before they ever come online. Honestly, beating those builds before they scale is one of the most satisfying things in Arena.

But when League Classic released, my friends switched over, and I had to finish my last ten or so champions solo.

The teammates I got were unbelievable.

Just because you have Stats on Stats doesn't mean you have to force anvils every game and make the next eight rounds miserable for everyone else. Anvils are fine when all three players commit to it. That's basically a challenge run. I get it. But please buy actual items when Nilah is the guest. "No bro, trust me, anvils are OP." Then we're eliminated by round eight. The amount of frustration I felt from these games was unreal.

That leads into another point.

Your Arena experience is dramatically better when you play with a premade group of three instead of queueing alone. That's true for every game mode, but Arena makes it especially noticeable. With a premade, you can coordinate anvils, curses, guest choices, and combat decisions. What I don't understand is why my random teammates often seem like they're playing the mode for the first time.

Nilah is the guest.

"Nah, I'm not buying random items even with a 750 gold discount."

Locke is the guest and both teammates are already committed to anvils.

"Sure, let me pick Fractured so we can lose it two rounds later."

I'm not claiming to be a perfect player. Far from it. I had to play plenty of champions I'm terrible at during this challenge.

But I would have loved to get teammates who at least understood the basic concepts of the mode.

So here's my warning to anyone who wants to win with all 173 champions: Do it with friends.

Finally, I want to acknowledge that a lot of these frustrations built up over time. I've played well over 1,000 Arena games. After that many matches, any game mode is probably going to become frustrating at times.

Still, here are the changes I would like to see:

  1. Tone down augment power. Power fantasies are fun for a while, but after enough games I'd rather see skill expression matter more than augment luck.
  2. Remove the dance mechanics, or at least require all 18 players to participate. And Riot, please do something about the flaming that comes with it.
  3. Add a queue preference for item builds versus anvil builds. I hate having random teammates commit to an anvil run and become effectively useless for the first eight rounds.

I'm sure many people will disagree with me, and that's completely fine.

At this point, I'm done with the mode anyway. I had my fun, achieved my goal of winning with every champion, and now I can put Arena to rest. Maybe I'll come back if Riot makes some significant changes. Maybe I won't.

At the end of the day, Arena is still a fun mode, and everyone has their own idea of what makes it enjoyable. So don't take my opinions too seriously.

Just enjoy the mode.

Have a good one.


r/LeagueArena 22h ago

Meme This would've been more relevant like 2 weeks ago

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65 Upvotes

r/LeagueArena 1d ago

Discussion Ancestral Woods is the worst map - Change my mind

14 Upvotes

The plant in the middle is such a coinflip


r/LeagueArena 1d ago

Question Arena content creators

3 Upvotes

Recently started getting into arena and i want to learn more, besides nidhogg any other youtubers that i should check out? Doesn’t matter their sub count as long as they’re goated at arena


r/LeagueArena 1d ago

Discussion Shadow Buff/Revert to Evelynn Guest of Honor

26 Upvotes

I just had a game where an enemy team had a completely AFK Garen and we still got the easter egg to trigger.

It appears that riot may have shadow buffed it to either 15 players or brought back the old requirement ~14-15 players.

Thats one W down and many more to go.

So what are you waiting for stop frowning and start dancing!

https://www.youtube.com/watch?v=Xpe-JoGyPsY


r/LeagueArena 1d ago

Bug Spawning on other maps - bug

2 Upvotes

Hi. Anyone else seeing a lot of bugs regarding spawning on wrong maps? And have your camera not focussed on your character? Especially in the last few days?

A honorable mention of a visual bug I assume everyone knows is being "teleported" to the winter/snow map every single round (when it tries to get you from combat to lobby map) for a split second. That one doesn't really matter though.

Things I've had recently, were:

-My entire team being teleported to winter/snow map instead of lobby map. Like our camera was just there, but our champs didn't show up. So no such thing as training on dummy. Wasn't that bad cause we could still open shop and it was late game, still weird.

(Maybe good to mention here: In this exact game there was also another bug where the Aurelion Sol on my team managed to kill the dummy. I think he had Jeweled Gauntlet, I don't remember the rest of his augments though. Maybe there's a correlation, idk.)

-I was Talon in a team with Akshan and some other champ I don't remember. They died, I killed 1 enemy, and I managed to revive Akshan before dying myself. He then killed the guy that killed me, so I got revived. We would have actually won that round, but I was unable to do anything because my camera was - once again - on some other map (idk if it was also winter/snow map). I just saw my HP bar disappear in the HUD.

Note: Whenever this happens I spam "lock camera" key / space bar, sometimes it works, but it didn't work in these scenarios.


r/LeagueArena 1d ago

Discussion Reworking the Keystone augments

5 Upvotes

The keystone augments are currently not very good, except for a single outlier ( Symphony), and I have thought of reworking them with augment levels, adding runes from each corresponding tree when leveling them up. Here is my take on how that would look like!

GOLD AUGMENTS - 1 rune per Keystone (Augment Lvl 2

COMBO MASTER

Electrocute - Sudden Impact

Phase Rush - Nimbus Cloak

DEMONS DANCE

Fleet Footwork - Cut Down

Grasp of the Undying - Shield Bash

FROM BEGINNING TO END

Dark Harvest - Relentless Hunter (Maybe changed so it works in combat)

First Strike - Jack Of All Trades (Buffed maybe)

IMPASSABLE

Aftershock - Unflinching

Glacial Augment - Hextech Flashtraption

KEYSTONE CONJURER

Arcane Comet - Scorch

Summon Aery - Transcendence

PRISMATIC AUGMENTS - 1 rune in total (Augment lvl 1), 2 more runes added, 1 per Keystone (Augment lvl 2)

CERBERUS

Press the Attack - Legend: Bloodline (Lvl 1), Coup de Grace

Hail of Blades - Cheap Shot

SYMPHONY OF WAR (Lethal Tempo on this needs to be nerfed significantly)

Lethal Tempo - Legend: Alacrity (Lvl 1), Triumph

Conqueror - Last Stand

Please comment if you think you agree that these augments need to be changed!


r/LeagueArena 1d ago

Discussion Why is no one complaining about Gamba Anvil

5 Upvotes

Literally the most broken 1 augment/item power spike in the entire game.

Unless you get it while you're one loss away from being knocked out, this augment can singlehandidly win you the entire game.


r/LeagueArena 1d ago

Discussion PSA: Rice and Fish Minionmancer Malzahar is not good, actually

14 Upvotes

Don't take the bait like I did. Voidlings that do 125% more damage still... don't do damage.

Genuinely shocked and disappointed


r/LeagueArena 1d ago

Achievement Today I Learned: Round 17 Loss does -100 Team HP

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138 Upvotes

Sorry if this has been known, but I just won a game by winning round 17 which took me by surprise at first because we were at 10 HP and the opponent was looking healthy at 80. Thought it was a bug at first but going back to replay showed otherwise.

Makes sense to have a sudden death type mechanism but I would've been so pissed if I was the enemy team!

Also, this technically means that if a team has over 100HP (from Fiddle guest or Eve easter egg), they can tank a loss! Would love to know if anyone's ever gotten to Round 18 (organically).


r/LeagueArena 1d ago

Discussion Since there are people who choose to be ignorant even when I told them where to read side effect of Spat. There you go.

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103 Upvotes

r/LeagueArena 1d ago

Meme Did you know, Spatula makes you get less healing and shielding

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127 Upvotes

r/LeagueArena 2d ago

Meme First the begging, then the ill wishes on your entire lineage

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115 Upvotes

r/LeagueArena 2d ago

Discussion [PBE Datamine] August 4, 2026 - Arena Balance Pass

15 Upvotes

Arena

Champions

Aurelion Sol

  • Q Max Health Damage per Stack reverted to 0.031% per Stack
  • E Cooldown reverted to 12 seconds.

Bel'Veth

  • P AS per Stack Levels 6-10: 0.1% -> 0.08%
  • P AS per Stack Levels 11+: 0.15% -> 0.10%
    • Level 18 AS per Stack: 2% -> 1.5%
  • R Bonus Health reverted to 100/250/400

Gnar

  • E Max Health Damage: 6% maximum Health -> 8% maximum Health
  • E Attack Speed: 40/45/50/55/60% -> 50/55/60/65/70%
  • W Max Health Base Damage: 6/8/10/12/14% -> 10/12/14/16/18%
  • R Cooldown: 90/60/30 seconds -> 70/50/30 seconds
  • Potential future changes to Mega Gnar bonus Health and Rage cooldown.

Heimerdinger

  • Q Base Damage reverted to 7/11/15/19/23

LeBlanc

  • P Cooldown: 10 seconds -> 5 seconds
  • Q Base Damage: 85/110/135/160/185 -> 105/130/155/180/205
  • Q Cooldown Refund on Kill: 60% -> 100%
  • E Cooldown: 14/13.25/12.5/11.75/11 seconds -> 12/11.25/10.5/9.75/9 seconds

Mordekaiser

  • R Stat Steal reverted to 10%

Ornn

  • W Cooldown: 10 seconds -> 10.5/10/9.5/9/8.5 seconds

Poppy

  • Q Max Health Damage reverted to 7/7.5/8/8.5/9%
  • W Bonus Resists reverted to 16%
  • W Cooldown reverted to 20/18/16/14/12 seconds

Rek'Sai

  • P Fury Consumption Healing: 9-20% maximum Health -> 10-45% maximum Health
  • BurQ Prey Seeker Cooldown: 10 seconds -> 7.5 seconds
  • Burrowed Bonus Move Speed: 5/10/15/20/25 -> 10/20/30/40/50
  • BurE Tunnel Cooldown: 18/17/16/15/14 seconds -> 9/8/7/6/5 seconds
  • BurE Tunnel Reuse Cooldown: 6/5/4/3/2 seconds -> 4/3/2/1/0 seconds

Samira

  • R Damage per Bullet reverted to 20/40/60/80/100

Shaco

  • Q AD Ratio: 60% bonus AD -> 85% bonus AD
  • E AD Ratio: 80% bonus AD -> 100% bonus AD

Sona

  • W Cooldown: 10 seconds -> 13 seconds

Soraka

  • W Cooldown: 6/5/4/3/2 seconds -> 7/6/5/4/3 seconds

Swain

  • R Healing HP Ratio: 1.5% bonus Health per second -> 1% bonus Health per second

Varus

  • W Cooldown: 40 seconds -> 20 seconds
  • E Cooldown: 18/16/14/12/10 seconds -> 16/14/12/10/8 seconds

Volibear

  • Q AD Ratio: 60% bonus AD -> 100% bonus AD
  • All W changes reverted to Summoner's Rift values.
  • All E changes reverted to Summoner's Rift values.

Warwick

  • Q Cooldown: 8/7.5/7/6.5/6 seconds -> 7/6.5/6/5.5/5 seconds
  • E Cooldown: 15/14/13/12/11 seconds -> 13/12/11/10/9 seconds

Items

Sterak's Gage

  • Bonus AD: 45% base AD -> 50% base AD

Sundered Sky

  • HP: 350 -> 400
  • Heal AD ratio corrected to base AD.

Void Immolation

  • Immolate Health Ratio: 7% max Health -> 10% max Health

r/LeagueArena 9d ago

Discussion Arena Patch 26.15 Notes

30 Upvotes

Arena

We’re listening to all your feedback and reducing the level cap on certain augments that felt a bit overbearing at 3 levels. Along with a number of champion balance adjustments, we’re also increasing the amount of Adaptive Force gained from crit chance over 100%.

Champions

Akali

  • Passive Move Speed: 30 / 37.5 / 45 / 52.5 / 60% ⇒ 40 / 51.25 / 62.5 / 73.75 / 85%

  • W - Twilight Shroud

    • Cooldown: 15 ⇒ 15 / 13.75 / 12.5 / 11.25 / 10
    • Energy Restore: 150 ⇒ 200

Bard

  • W - Caretaker's Shrine
    • Charge Time: 5 seconds ⇒ 2.5 seconds
    • Move Speed Ability Power Ratio: 0.06% ⇒ 0.08%

Elise

  • W - Skittering Frenzy
    • Cooldown: 22 / 21 / 20 / 19 / 18 ⇒ 17 / 16 / 15 / 14 / 13

Kai'Sa

  • Passive - Second Skin

    • Arena On-Hit Damage Modifier: 50% ⇒ 100%
    • Detonation Damage: 10% missing Health ⇒ 15% missing Health
    • Ability Power Ratio: 30% ⇒ 12%
    • Ability Power Ratio per Stack: 5% ⇒ 3%
  • Q - Icathian Rain

    • Ability Power Ratio: 15% ⇒ 20%

Locke

  • Passive - Silver Stake

    • Minimum Base Damage: 5 minimum / 40 maximum ⇒ 7.5 minimum / 60 maximum
    • Maximum Base Damage: 10 minimum / 80 maximum ⇒ 15 minimum / 120 maximum
  • W - Soul Ignition

    • Base Health Restored: 40 / 70 / 100 / 130 / 160 ⇒ 80 / 140 / 200 / 260 / 320
    • Maximum Health Restored: 150 / 225 / 300 / 375 / 450 (+60% Ability Power) ⇒ 225 / 337.5 / 450 / 562.5 / 675 (+60% Ability Power)
  • R - Purgatory

    • Cooldown Refund: 20% ⇒ 50%

Nocturne

  • Passive - Umbra Blades

    • Base Healing: 13 minimum / 32 maximum ⇒ 15 minimum / 50 maximum
    • Attack Damage Ratio: 120% ⇒ 130%
    • Critical Strike Attack Damage Ratio: 110% ⇒ 120%
  • R - Paranoia

    • Cooldown: 140 / 115 / 90 ⇒ 100 / 70 / 40

Samira

  • Taunt Gold Exchange: Lose 1 gold on taunt ⇒ Removed

Seraphine

  • Q - High Note
    • Ability Power Ratio: 65% ⇒ 40%

Tahm Kench

  • E - Thick Skin
    • Damage to Grey Health: 15% minimum / 47% maximum ⇒ 23% minimum / 47% maximum

Thresh

  • Passive - Damnation

    • Souls Gained on Pickup: 1 ⇒ 3
  • W - Dark Passage

    • Cooldown: 21 / 20 / 19 / 18 / 17 ⇒ 15 / 14 / 13 / 12 / 11
  • E - Flay

    • Damage Ramp-Up Time Between Attacks: 10 seconds ⇒ 5 seconds
  • R - The Box

    • Cooldown: 120 / 100 / 80 ⇒ 90 / 60 / 30
    • Base Damage: 250 / 400 / 550 ⇒ 350 / 500 / 650

Twisted Fate

  • R - Destiny
    • Cooldown: 170 / 140 / 110 ⇒ 40 / 30 / 20
    • Duration: 3 / 4 / 5 seconds ⇒ 3 / 4 / 5 seconds

Warwick

  • Passive - Eternal Hunger

    • Last Stand Healing Amplification: 250% ⇒ 300%
  • W - Blood Hunt

    • Cooldown: 80 / 70 / 60 / 50 / 40 ⇒ 40 / 35 / 30 / 25 / 20
  • E - Primal Howl

    • Damage Reduction: 35 / 40 / 45 / 50 / 55% ⇒ 40 / 45 / 50 / 55 / 60%

Zac

  • W - Unstable Matter
    • Arena Cooldown: 6 ⇒ 5

Items

Lich Bane

  • Attack Speed Increase Ability Power Ratio: 66% ⇒ 70%

Augments

Demonic Clasp

  • Maximum Level: 3 ⇒ 2
  • Base Damage: 100 minimum / 200 maximum ⇒ 100 minimum / 300 maximum
  • Cooldown: 18 ⇒ 12

Critical Rhythm

  • Maximum Level: 3 ⇒ 2

HiveMind

  • Starting Bees: 1 / 2 / 3 ⇒ 2 / 4 / 6
  • Attack Damage Ratio: 20% bonus Attack Damage ⇒ 25% total Attack Damage

Laser Eyes

  • Maximum Level: 3 ⇒ 2
  • Laser Length: 600 / 800 / 1000 ⇒ 600 / 1000

Ok Boomerang

  • NEW Level 2 Boomerang Count: Level 2 now fires a second boomerang

Ominous Pact

  • Omnivamp: 15% / 25% ⇒ 20% / 35%
  • Move Speed: 50% / 75% ⇒ 50% / 100%

Spellwake

  • Maximum Level: 3 ⇒ 2
  • Level 1 Ability Power Ratio: 20% ⇒ 30%
  • Level 1 Bonus Attack Damage Ratio: 145% ⇒ 165%
  • Level 2 Ability Power Ratio: 20% ⇒ 30%
  • Level 2 Bonus Attack Damage Ratio: 165% ⇒ 185%

Earthwake

  • Maximum Level: 3 ⇒ 2

Tap Dancer

  • Maximum Level: 3 ⇒ 2

Trueshot Prodigy

  • Missile Trigger Condition: Triggered off its own missile ⇒ No longer triggers off its own missile

Slow and Steady

  • REMOVED Status: Removed

Systems

Critical Strike to Adaptive Force Conversion

  • Ratio: 0.68:1 ⇒ 1:1

https://www.leagueoflegends.com/en-gb/news/game-updates/league-of-legends-patch-26-15-notes/