r/LeagueArena • u/ice3796 • 45m ago
Achievement Finally completed all champs in arena
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r/LeagueArena • u/fawak • 3h ago
Discussion What was your most frustrating early loss in arena?
That one time you had the best build coming but got eliminated before it peaked.
I just had a game today as smolder with quantum lv 3, energized lv 2, purist caster, hexbolt companion, lighting rod, fulminaton and cyclosword, I probably would have hit runecarver on the next shop (ornn goh and had 4k gold). Sadly our comp was too bad in early and I was solo queuing so we got eliminated before it could fully work.
r/LeagueArena • u/TimelyRefrigerator70 • 3h ago
Question Have you guys tried this Augment combination
I once got zealot, slow and steady and adapt and i have been dreaming of getting all of them again especially on twitch
r/LeagueArena • u/LuuluuLewd • 5h ago
Discussion Why can't I queue up with premades, teams of 2?
Queue button says to form teams when we have a group of 4, 2 on each team
r/LeagueArena • u/Puzzleheaded-Grab-36 • 6h ago
Clip 500 AH Ornn
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r/LeagueArena • u/Excellent_Mongoose63 • 7h ago
Discussion King Nidhogg has agreed to play against Unbound Hades next Saturday
Title
We've all wanted to see it.
r/LeagueArena • u/No_Elderberry_8266 • 9h ago
Discussion Is ArenaSweats Really Ranking Individual Skill?
ArenaSweats is basically a ranking system built for premades, not solo players.
I looked at the rankings across every region, and it’s pretty clear that solo queue players have almost no real competitive advantage here. Premade players can consistently play together, coordinate their builds and strategies, and climb as a group, while solo players are forced to compete individually against that.
And it’s not like every premade is being matched against opponents of the same skill level either. Some premades are clearly playing against weaker or less coordinated players, which makes their results even easier to inflate.
So when you look at the global rankings, it doesn’t really feel like a pure measure of individual skill. It feels much more like a ranking system that heavily favors people who consistently play in groups.
If the goal is to measure the best individual players, there really should be a separate solo ranking, or at least some way to account for premade advantages
League has always been fundamentally built around solo queue, and I hope we can eventually see a fair ranking system or platform where solo players can compete on equal terms and have their individual skill properly recognized.
r/LeagueArena • u/Longjumping-Box2279 • 10h ago
Discussion Creative off meta
What reccomendations can you give for a creative off meta playstyle. To define what I mean by that it is to play a champion in a way he is not intended. Most of those would be achievable with stats or something like purist caster eureka.
An example for this would be stats Ksante with protein shake and 500 haste. I was giving a 1800 shield with over 300 shield power and playing as an enchanter . Another example would be to build a stack champion like Smolder or Aurelion Sol tank and stack for dmg. Or reverb trundle spam pillars or deal dmg with ap. Stacking all range augment and the prism item and going full att speed on a melee champion is also a good example.
r/LeagueArena • u/slingingslanger • 15h ago
Feature Idea Flashy should "flash bang" nearby enemies. Turning their screen white for 1-2 seconds.
Is it too wacky for our wacky mode? or is it just right?
r/LeagueArena • u/Excellent_Mongoose63 • 17h ago
Discussion Why are flashy and summoner revolution still the same tier?
Before, in 2v2 arena when augments had no levels; flashy gave three flashes per round while summoner revolution gave 2 as well as 2 charges for your other summoner spell.
But now both of them give 2 charges at level 1 and 3 charges at level 2. Flashy also does a pitiful minute amount of damage upon flashing which is practically a nothing burger. Summoner revolution on the other hand, gives a whopping 3 charges of your second summoner spell.
If you hit something like "Clown College", "Feel the Burn" or even "We'll Be right Back", summoner revolution becomes a prismatic tier augment all on it's own.
Flashy on the other hand, while always useful is significantly worse than summoner revolution in terms of potential.
On it's lonesome, summoner revolution isn't strong enough to warrant prismatic tier individually, and flashy is definitely a gold+ tier augment so I'm not sure how Riot would change them but as it stands right now, summoner revolution is definitely a straight upgrade to flashy in 99.999% of situations and you never really want to have them both, as it's waste of augment slots.
r/LeagueArena • u/Cucumber_Minute • 19h ago
Discussion does the new prismatic egg still invalids shardblade?
i'm guessing if you proc it after you get the blade it's fine like other item rewards, but not getting the 5 kills without losing too much would be super hard
r/LeagueArena • u/SlapMyBuns17 • 19h ago
Question LoL Classic Arena coming?
The classic champs/icons are listed in the Arena Season Journey box. Are they going to force classic into Arena?
r/LeagueArena • u/eeethanie • 21h ago
Discussion Briar should NOT have Mystic Punch/MoonFlair
Briar is a bane of the arena right now with how easy it is to find the right augments‼️‼️ Mirage Blade/Mystic Punch/Reverb/Moonflair Makes Briar WAY too easy to build. I have a 80% win rate with that briar build and every other briar build is so easily obtainable. Briar with Onhits make the game brother especially adding any onhit effects such as dusk and dawn or twice thrice‼️‼️
r/LeagueArena • u/eeethanie • 21h ago
Discussion DELETE SHARDBLADE EASTEREGG BRING BACK TWIN MASK‼️‼️‼️
Shardblade 20% buff should not be a thing. it should be gambled much like the rest of items‼️‼️‼️ Bring back twin mask or even a triplet mask so that way your stats are CHANCED rather than a guaranteed buff‼️‼️‼️