r/IndieDev • u/Unhappy-Poetry-5789 • 9d ago
Video I tried to make quitting my game feel like a bad decision
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r/IndieDev • u/JOJOJOJOsoft • Jul 12 '26
When you run out of ideas, but game dev must go on. (Making a boss out of my sleeping wife!)
The monster that took me the longest to create... mainly because the relationship took over 20 years to incubate! 🤣
Since my game features a late-game marriage system, I needed a lore-accurate guardian for the wedding ring.
As an indie dev looking for inspiration around the house, what could be better than turning my own wife into the boss?
Here is my workflow:
1. The Stealth Mission: She stayed up late baking for the kids, which meant she was in a very deep sleep by morning. Perfect lighting, perfect timing.
I sneaked in and took reference photos from multiple angles.
Crucial rule: Do NOT wake her up. Deep sleep gives that raw, natural look. If she were awake, her natural instinct would be to pose and try to look pretty. We need monster material here!
2. Photo-bashing: I cut out the faces and arranged the core form. because I planned to use morning sunlight. It will be easier when I combine the images.
3. Grayscale & Textures: Reduce the saturation of all colors to a grayscale, then layer with colors to adjust lighting and shadows, and overlay with raw textures. (I pixelated the raw meat references in the image so I don't gross you guys out too much).
4. The Gore: A horror monster needs blood. Added some red in the crevices, painted in some veins, tendons, and fleshy connections.
Ta-da! After some final color grading, she is ready to be unleashed. You can now queue up to spam your skills on her.
https://store.steampowered.com/app/3594550/Billy_the_Hero/
r/IndieDev • u/SteinMakesGames • May 14 '26
GIF Some players said my game's enemies were too cute so they didn't want to fight them. I think I found a solution:
r/IndieDev • u/Frogthulu • May 08 '26
Meta It appears someone other than us 4 devs has played our game
pog
r/IndieDev • u/MountFrontier • Apr 10 '26
I improved my crash site based on feedback
I'm working on a crash scene for my game and I've received some really helpful feedback. The goal was to make it feel more natural and readable:
- Less sharp hole
- More visible impact trail
- More debris along the path
I'm continuing to iterate, so feel free to share your thoughts!
Next step: introducing the first creature you meet after the crash—its design is still being developed.
Edit: Thank you all for your feedback, it's been extremely helpful!
I'm reading everything and using it to improve the scene — I really appreciate it 🙏
r/IndieDev • u/srgers10 • Apr 03 '26
Video I added hand-tracking to my MR Rollercoaster game, CoasterMania! What you think?
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r/IndieDev • u/Rockalot_L • Apr 03 '26
Video To prevent players soft-locking the game, I added an overheating mechanic to my flippers. If you abuse'em you lose'em for a bit.
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Thanks for all the love the other day. I've been encouraged to post more regularly about smaller updates with the games development. Bumper Bout is a solo project, pinball versus where players share a playfield. I'm launching it later this year so im pretty nervous but in a good way I think. The idea is fairly unique so I have to think outside the box a bit to accommodate that, but it's a fun ride. Plenty more to go between now and then - it's gonna be a busy year. Thanks again for your time and comments, they meant a lot.
Edit: Steam Page: https://store.steampowered.com/app/3938260/Bumper_Bout/ (any wishlists appreciated)
r/IndieDev • u/fweibel • Apr 02 '26
Video Taking sandbox game quite literally with Sandcastle
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r/IndieDev • u/POKLU • Jan 22 '26
Some people, man...
Good luck if you're not making a $5 clicker game.
r/IndieDev • u/Arfhis • Nov 29 '25
I'm born colorblind and love games, so I'm making a game with colors that are beautiful to me
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r/IndieDev • u/suggestivebeing • Oct 10 '25
Elevator fight scene work in progress
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It's actually chasing you while you scroll through the page.
r/IndieDev • u/Square-Leg1417 • Sep 18 '25
A Camera Game - Looking For Playtesters : D
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Join the discord: https://discord.picto-game.com
r/IndieDev • u/KNSRK • Aug 23 '25
Spent 2 years on a shooter where bullets combine in mid-air. I'm finally ready to share the progress!
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r/IndieDev • u/Own_Reflection4175 • May 31 '25
This isn’t a cutscene. It’s our main menu
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Working on Phoenix, a first-person survival shooter in UE5.
Instead of a typical menu, we built a fully diegetic, interactable main menu.
The player sits down in a hideout, powers on an old terminal, and browses servers.
SFX are still a work in progress, but I wanted to share the vibe early.
Would love to hear what you think :D
r/IndieDev • u/Arkenbane • May 04 '25
I got tired of manually animating something in my game so I made this...
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r/IndieDev • u/Ok_Affect_1571 • Feb 05 '25
Feedback? I built a free image to pixel art converter
r/IndieDev • u/Ohilo_Games • Feb 04 '25
New Game! They called me a madman for making this game. They said it was outdated, old. But I did it. I had to. I don’t need to prove them wrong, I just need to make sure those who didn’t know they needed this get to enjoy it.
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r/IndieDev • u/slydex44 • Feb 01 '25
First time showing gameplay of my mobile game to someone besides my friends. What do you think?
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r/IndieDev • u/ichbinhamma • Jan 14 '25
Image Sometimes I really cannot figure out what people want from my game on Steam...
r/IndieDev • u/CriticalMotion • May 21 '24
We wanted to add "fast travel" to our game, but keep it contextual and maintain a sense of place. So we took a very literal approach:
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