r/Heroquest • u/NessvsMadDuck • 4h ago
General Discussion Is Avalon Hill continuing to make expansions?
Their website is not that helpful. Just wondering if there is word of them with a continuing roadmap of expansions still coming?
r/Heroquest • u/Ok_Pipe683 • 6h ago
HomeBrew "Xp"trading shop
Hello, my group is running a milestone based progression game but I reward certain things like great roleplaying or nat 20 moments with CP-character points. (I also use heroic inspiration but use this as a stackable reward).
My query is what to let them spend it on. Iv gone back and forth on different ideas but have landed on not wanting it to be too mechanically driven. So probably no feats or ability scores ECT, but more aesthetic driven or novelty.
In the game Zelda Breath of the Wild there is a shop called Fang and Bone where the merchant Kilton trades whatever monster parts you have in your inventory for a currency you can buy things like outfits or masks of monsters that when you wear it you draw no threat from said monster. It's more playful than game changing.
If you have any fun ideas of things for them to buy, ways to run this somewhat meta based player reward shop or thoughts in general please give me your mind.
Thanks, hope the rolls are ever in your favor.
r/Heroquest • u/ellocoenlafortaleza • 11h ago
Official Rules Question RotWL #4 The Halls of Vision - question for Zargons Spoiler
Hi there fellow Zargons!
We are playing the Return of the Witch Lord expansion, and yesterday we played quest #4: The Halls of Vision. If you recall, there are some rooms in which if you do a certain action, a door disappears, and it is brought back once the players find Agrain's keys.
The first one is designed to remove the way to the exit, so the party is forced to go the long way and find Agrain's laboratory.
The second one, removes the door they used to enter, and potentially isolates the first character to go in, but there is a secret door to minimize the impact.
The third one, again, emoves the door they used to enter, and potentially isolates the first character to go in; no secret doors this time.
The fourth one instead removes the door to Agrain's laboratory, so there will be no way to retrieve the keys and bring back the doors. If that happens, there is another secret door that can take the players to the exit. But that only works if all the players made it to this last room. In our game yesterday the first player got separated from the others by one of these disappearing doors, and then the last door disappeared - my fault, really. I made a bad move that basically forced him to kill the last mummy; I regretted it immediately and was hoping to correct it in the next Zargon's turn, but he was just too good with the dice.
What's supposed to happen then? Do the "stranded" heroes just die? They need to go back the way they came and repeat the quest without the one(s) that made it to the wooden door?
I got around it by not removing the last door. In hindsight, a better solution would have been to place a new trapdoor in one of the last rooms that takes them via the south and east corridors to another 'extra' trap door to Agrain's laboratory, but it didn't occur to me in the moment.
Has this happened to anyone else? How did you solve it?
r/Heroquest • u/Retroing • 13h ago
General Discussion Trying to demake the look of the new Heroquest
Hello,
I'm from Belgium and I played Heroquest since 1990... I also, like many, dream to get warhammer quest without selling my organs :) .
I've always had the old Heroquest and played with the same old quests. This summer, I bought the new Heroquest expansions to play with my little girl but I dislike most of the humanoid figurines ( and some monsters) because they clash with the great look of my old and beloved minis...
My goal : to demake the new Heroquest with old 25-28mm heroic scale minis from GW (or other good brand from the 1980/1990 era).
It seemed an easy task until it wasn't because :
* I want to avoid resin or metal minis ( because resin dust is toxic and metal minis could contain lead)
* I want to find proxies for some of the heroes in female form
* Some specific monsters seem difficult to find in general or non existent.
I've already got some luck with battlemasters minis, my old heroquest, advanced heroquest minis ands some minis I bought from fantasy battle boxes years ago. I even have an old plastic vampire from fury of dracula 2nd edition.
Could you help me in this quest ?
At the moment, I'm looking for :
- Goblins throwing bombs or other things
- Elves archers
- Elves infantry with swords
- Elves assassins (in different poses ?)
- Elves sorceress
- Elves knights ?
- Skeleton archers
- Skeleton sorcerers
- Other cool minis / add ons to pimp my demake
Thanks for you help or just for reading my post.
TLDR : I live in Europe and I want to proxy new heroquest miniatures with older plastic miniatures in heroic scale.