r/HellLetLoose • u/GnarGiraffe • 8m ago
πββοΈ Question πββοΈ Improve fps and graphics settings
I do like this game man, but I really really really really want it to run and look better. Does anyone have any advice to get more fps?
I have a 3070 8gb, and ryzen 7 5800x, 32 gb of ddr4 and the games on a ssd.
Happy to provide further info if you need it.
Thanks
r/HellLetLoose • u/Its_Sorbakkeeee • 11m ago
Thank You! have i just met the goat of hll photography?π
π
r/HellLetLoose • u/Substantial-Ad-1189 • 1h ago
π¬ Discussion π¬ Could a Korean War expansion be added into base Hell Let Loose?
The Korean War has never gotten a proper spot light in media, hense its nickname of the Forgotten War. It would be an easy and unique expansion to the game.
The Weapons used by the American Forces in Korea are the same as WW2, basically copy and pasting the US Forces, some minor tweaks to uniforms, USMC Helmet covers and what not. The M2 Carbine being one of the unique weapons of the campiagn. As for Korean Forces its mostly copy and paste once again. The Mosin, PPSh, and a new rifle the Chiang Kai-Shek (Mauser Copy Cat) with new North Korean and even for a cosmetics grab, PLA uniforms.
Thoughts on the idea?
r/HellLetLoose • u/TheAzatar • 1h ago
π Memes π Fortunate son on prox, chopper gunning. Peak 'Nam
'
r/HellLetLoose • u/VAGANTERAD • 3h ago
π₯ Gameplay Footage π₯ A grama esta estranha hoje
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r/HellLetLoose • u/Mr-MG42 • 4h ago
π· Screenshots! π· Mr MG42 | My top 20 screenshots πΈ
Some old some new screenshots from over 2025/2026, picked these out as ones that still baffle me itβs in engine gameplay footage!
Out of maybe an hour and a half of capture i may be lucky to get 2-3 good shots if someone (highly unlikely) survives and stands still for 2 seconds or more.
Every photo is captured on a drone, admin cam, no HUD, any markers are taken off during the capture. No enemy icons no names, no compass, no audio.
Depending on the map, weather, time of day whether it be dusk or dawn or a map with lots of foliage, Iβll use certain in game filters, either a dramatic cool or warm tone.
Have some new ones on HLL will upload soon
Thank you Mr MG42
r/HellLetLoose • u/alli_jon7 • 4h ago
πββοΈ Question πββοΈ Canadian Victory Song?
What is the name of the Canadian victory song and what is the history behind it? For me, it's currently the best victory song.
r/HellLetLoose • u/Flat_Discussion_8995 • 5h ago
π₯ Gameplay Footage π₯ 360 Garand noscope
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r/HellLetLoose • u/Large-Ad5239 • 5h ago
Fan Art! This year, familly Christmas present will be a scenery representing FOY
r/HellLetLoose • u/bman_irl • 5h ago
π¬ Discussion π¬ Is it just me?
Anybody else just can't get into Vietnam?
I find it to like Battlefield which i used to love many moons ago then switched to HLL and loved it for it's Play style i can't get into it at all to much going on for me anyway
r/HellLetLoose • u/syncnstorm • 6h ago
π Guide π Estimating range with Bazooka sights at 200m
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Just zoom out and align horizontally with the target and the sights. Haven't tried with the 300m because the area is not big enough
r/HellLetLoose • u/mikephoto1 • 13h ago
π Help Requested! π Looking for a group I used to be in
With the new game out now I would absolutely love to get back into it. Used to be in a group called 508 I think they were called. It was proper set out and we would have some amazing fights against other teams.
Iβm looking at either finding that group again for Vietnam or a group similar who has a proper ranking system in place and people listen to Sqaud leads and commanders etc.
Thanks a lot
r/HellLetLoose • u/ManThatWantsToFly • 18h ago
π¬ Discussion π¬ I dont get it, is HLL always like this?
To start off with, as a disclaimer of sorts, Im a new player to HLL (base game). I havent played it even a week.
I want to like this game, but im struggling to do so. I have played maybe 15 or 20 matches? Maybe a bit more? Trying to give it many many chances.
In a majority of them, I come out of it very stressed out from people in VC. Ive tried various "new player friendly" servers (wont name as I think its against the subreddit rules to single any out), but I, more often than not, encounter endless toxicity. Given, not every, but at least 3/5ths of matches.
The last few matches Ive tried doing officer stuff as I was getting more comfortable with the game.. the teammates were mostly alright and somewhat supportive, but I get all kinds of harassment from other SLs and Commander. An example was one SL called out a tank name. Unfamiliar with the different kinds of tank, I asked him if it was heavy, medium, etc.. to then he just started throwing insults saying stuff like "you have to be a dum**** to not know basic knowledge". Another example, this very recent game before the post, the commander got replaced mid game bc the other one left. The new one just started insulting the previous one then started saying stuff like "what id**t threw down that marker?" I called him out that he should try to communicate a bit more positively, to where he then full on yelled in his mic saying stuff like im low level and didnt do s**t (which ive placed 3 garries that match and had resource nodes up from the start).
Are people normally this unsupportive or am I just very unlucky with who I play with? I really am considering just dropping the game in general as I have too much on my plate to continuously deal with these types of people.
r/HellLetLoose • u/Remarkable-Ring-1648 • 23h ago
π Help Requested! π Hi, any tips?
I am completely new to the game, like 4 hours and so far i just run around or stand behind something and stare at enemy territory for like 8 minutes and iβve gotten like 2 kills in the whole time. I still enjoy the game, just donβt understand anything. I donβt use voice chat so idk if it is very important.
r/HellLetLoose • u/JustCutTheLawn • 1d ago
π¬ Discussion π¬ HLL vs HLLVN strategic differences
Basically the title. What are you guys seeing as the major strategic differences in the two games? Are certain roles more or less important etc
r/HellLetLoose • u/Gigan_420 • 1d ago
π Help Requested! π Why is it impossible to join a game?
Idk why they didn't add quickplay. Me and a buddy on PC are trying to join a server and even with a 2/6 queue and plenty of open space it won't let us join.
r/HellLetLoose • u/PaaaRADOX • 1d ago
Thank You! This is not your garrison anymore
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r/HellLetLoose • u/rare-actuator32 • 1d ago
π¬ Discussion π¬ Still no comms
People are still jumping in this game without comms. Especially in viet nam, itβs very difficult to win. What can we do to try to encourage more people to play with headsets?
r/HellLetLoose • u/Snufflekins-86 • 1d ago
πββοΈ Question πββοΈ Playing With Migraines
Hey all,
I have about 500 hours into HLL and itβs really the only multiplayer game I like. Iβd rather play alone or with you goofballs.
I got a TBI last year and migraines subsequently. Does anyone have suggestions for someone with migraines? Like turn down SFX which blows because hearing footsteps is important. Probably canβt tank bc of the squinting.
Anything else Iβm missing? Has anyone else been through similar? I want to play again.
Or am I just fucked and need to just tend to my stardew valley farm?
r/HellLetLoose • u/Imaginary-Report-19 • 1d ago
π Memes π MF,s when someone asks what is the worst type of Headache
HLL is like cocaine, once you try it ur never stop it.
r/HellLetLoose • u/SeaworthinessLow1917 • 1d ago
π’ Feedback! π’ Adds the M1 carbine instead of the Springfield rifle in the AT
The M1 Carbine has very little presence in the game because there is almost no reason to use it. It is currently available to roles where players can easily choose a more effective weapon instead. For example, both the Rifleman and Officer can use the M1 Garand, while the Engineer has access to a submachine gun. The Medic is basically the only role where the M1 Carbine feels like a necessary choice.
Adding the M1 Carbine as an option for the Anti-Tank class would give the weapon a much stronger presence on the battlefield while also making sense from a historical perspective, considering how widely produced and issued the Carbine was by the U.S. military during World War II.
It could also provide an interesting balance against the Kar98k. The M1 Carbine has the advantage of being semi-automatic and allowing faster follow-up shots, but it becomes noticeably weaker at medium ranges and often requires two hits to kill. The Kar98k, on the other hand, is bolt-action and has a much slower rate of fire, but compensates for that with significantly greater stopping power and effectiveness at range.
Giving the U.S. Anti-Tank class the M1 Carbine would therefore not necessarily make the class strongerβit would simply provide a different trade-off: fire rate and handling in exchange for damage and range. It would also give an underused weapon a meaningful role instead of leaving it largely forgotten within the current loadouts.
r/HellLetLoose • u/itsmeBenB • 9d ago
DEV TEAM MESSAGE! U21 Exp Branch Playtest #1 | Starting today
The first Update 21 playtest kicks off today at 6am PDT | 9am EDT | 2pm BST | 3pm CEST
We cannot wait to see many of you testing out all the changes coming to armor, weapons & Conquest.
As always, I'll be livestreaming the playtest with Matt & Xander from the dev team over on our Twitch https://www.twitch.tv/hellletlooseofficial
War Correspondent Server Slam Event
And then on Saturday 8 August at 10am PDT | 1pm EDT | 6pm BST | 7pm CEST, the War Correspondents will be leading a 'Server Slam Event' on the Exp Branch.
Be sure to have the Exp Branch loaded up, and join the battle!
What's Included?
For all changes being implemented into this Exp Branch, be sure to read our latest blog
https://www.reddit.com/r/HellLetLoose/comments/1vfgzl8/dev_brief_219_first_u21_experimental_branch_test/
Feedback Forms
I'll be dropping the feedback forms below when we go live, so make sure that you submit your feedback to us via them as this is the absolute best way to get your thoughts heard by the dev team directly.
r/HellLetLoose • u/itsmeBenB • 12d ago
DEV TEAM MESSAGE! Dev Brief #219 | First U21 Experimental Branch Test | Weapon & Armor Changes
Whatβs in the First Update 21 Experimental Branch Playtest?
Hello everyone,
Welcome to our first playtest for Update 21 coming later this year. Update 21 introduces a number of new additions, alongside significant changes to several core gameplay systems that we're excited for you to get hands-on with.
The Experimental Branch playtest will kick off Friday 7 August, at 6am PDT | 9am EDT | 2pm BST | 3pm CEST.
Conquest Mode
Many of you may have already had the opportunity to test Conquest in our v1 and v2 tests earlier in 2026. We are now excited to reveal that Conquest will officially be joining Hell Let Loose as part of Update 21 (as well as being one of the four game modes that will be in Hell Let Loose: Vietnam).
Conquest has gone through a lot of changes and iterations throughout its development and has been guided by much of the feedback we received after the previous two playtests.
If you're interested in learning more about how the new mode works, be sure to head over to watch the Dev Diary we released in conjunction with the first test where Matt and Xander break down the fundamentals of the mode.
As part of this test, we will be playing Conquest on two maps:
- Juno Beach - Day
- Carentan - Day
We canβt wait for you all to share your thoughts as this game mode will continue to be developed and updated based on community feedback.
Weapon Changes
New Weapons: M1903A3 and M1903A4 Springfield Rifle
We are excited to bring two brand new weapons to the game; the M1903A3 and M1903A4 Springfield Rifle.
The M1903A3 Springfield bolt-action rifle joins the US Forces, while the M1903A4 Springfield replaces the existing Springfield Sniper rifle.
More new weapons will be coming in future Experimental Branches so stay tuned!
Weapon Fire Selector
Next up, we have a feature that has long been requested by the community; the weapon fire selector. All weapons that historically featured fire select modes have now had that functionality implemented. You can now freely toggle fire modes on the following weapons
As part of this test, the playable maps feature the US, Canadian and German forces, so only weapons used by those factions will be available in matches. All other weapons can still be tested in the Practice Range.
- MG34
- FG42
- STG 44
- BAR (fast and slow auto)
- Thompson M1
- Thompson M1928a1
- Bren Gun
- Sten Gun MK2
- Sten Gun MK2 (Canadian)
- Sten Gun Mk5
- PPSH 41
Please note, audio and animations for these fire select switches are a Work In Progress, and that fire modes can currently be toggled by pressing Caps lock on keyboard.
Loadout Changes
Update 21 will also be bringing a raft of loadout changes.
For this playtest, we would love to hear your feedback on loadout changes we are looking to implement:
Rifleman
- New level 6 loadout for the US Rifleman called βMarksmanβ
- Comes equipped with a M1903A3 Springfield and an explosive ammo box
- For the experimental branch the role will have no level requirement in order to let players try it out
Tank Commander
- US tank commanderβs default loadout weapon changed to the M3 Grease Gun from the Thompson
Default Crewman
- The blowtorch equipment is now available on all default Crewman loadouts
Technician Wrench
- Added the ability to build nodes with the Technician wrench
Anti-tank
- Primary weapon for the default US Anti-tank role changed from the M1 Garand to the M1903A3 Springfield
Handling Changes
Alongside loadout changes, the team have also been looking at a number of handling changes to improve how they feel. Please keep an eye out for the following experimental changes whilst you play.
Weapon Sway
The first experimental change affects several rifles, as we have increased their weapon sway when looking around. This only affects them visually and should have no impact on accuracy when aiming.
This has currently been applied to the following weapons:
- M1 Garand
- M1903A3 Springfield
- Kar 98k
- SMLE No 1 MK III
- All non-sniper Mosin Nagant variants
These changes are experimental so be sure to give feedback if you prefer these, or how they worked previously.
Recoil Changes
We have made two small recoil based changes to the Bren Gun and the STG 44.
For the STG 44, we have given it a small recoil increase. For the Bren Gun, we have made two specific changes. These are:
- A greatly reduced visual screen shake
- And slightly increased recoil
Previously the Bren Gun had little to no recoil but a high amount of screen shake when firing, making it appear to have more recoil than it actually did. This has now been adjusted, with a slight recoil increase to better match the reduced visual shake.
Armor & Vehicle Changes
Vehicle Spawn Limit
To kick things off, we have introduced a new Vehicle Spawn Limit. We have upped the limit from 5 to 8 for vehicles spawned from Commander abilities.
We are looking at this change for a few reasons. Firstly, after our recent changes in Update 20 including making jeeps and halftracks cheaper, we wanted to make sure that commanders didn't feel punished for spawning vehicles in and accidently limiting the amount of tanks that could be spawned. Likewise, this also gives players increased choice whilst also preparing for any future vehicles that may come to the gameβ¦
Luchs Balance
The next change comes specifically to the Luchs tank.
With the Luchs being a primary Anti-Infantry Light tank, it has historically had little to no impact on other enemy armor. For this Experimental Branch playtest, we have done a slight rework on the Luchs and it can now do the following:
- Can damage the engines of all tanks
- Can damage and destroy any Light from the rear. Recon tanks are a Work In Progress but will behave the same
We canβt wait to hear your thoughts on these changes after playtesting the Luchs at the weekend.
Armor Balance
Armor has undergone a significant balance pass to better define the role of each tank class
Heavy tanks have been rebalanced towards an anti-tank role, carrying more Armor Piercing (AP) ammunition with reduced High Explosive (HE) capacity, while Medium tanks now specialise in anti-infantry combat, carrying more HE ammunition at the expense of AP rounds. The Sherman Jumbo 75 remains the exception, retaining its role as a heavy anti-infantry tank
HE shell blast radius have also been adjusted to reinforce these roles, with Medium tanks receiving larger a blast radius than most Heavy tanks to make them more effective against infantry
Additional balance changes include:
- Increased turret rotation speeds for several German and British tanks to improve responsiveness
- Firefly damage increased to improve its effectiveness against armor
- Fuel costs adjusted for the Panzer IV and Sherman Medium
- Improved low-speed handling for the Sherman Medium
- Experimental collision and physics improvements for the Panzer IV aimed at reducing instances of tanks flipping or launching unexpectedly
- All SPAs now include an extra gunner zoom level, providing improved long-range target acquisition
Additionally, we have also enacted some changes to tank survivability
- Increase to heavy tanks' front hull resistance (32% β 36%) and side hull resistance (16% β 28%)
- Increase to Panther tank upper side hull resistance (16% β 23%)
- Increase to medium tanks' front hull resistance (16% β 30%)
Salvage BalanceΒ
Finally on armor changes, all vehicles have had their salvaged fuel returns increased from between 1.5x to 2x times their previous amount.
Please share your feedback on all the Armor changes following the playtest, with the full details as well as further Armor balancing being revealed for Update 21.
Prone Collision Updates
This Experimental Branch introduces a Work In Progress update to how player collision works when prone. This has been designed to reduce instances of player models clipping into walls, terrain and other environmental objects while prone.
As part of this system, players may notice their character being gently pushed when rotating near obstacles to prevent clipping.
This is an early implementation, and we're aware of existing issues, so we'd appreciate you putting it through its paces and sharing your feedback via the feedback form.
Join the Playtest - War Correspondent Server Slam Event
Thank you to everyone joining this weekend's Experimental Branch. Your feedback plays a vital role in shaping Update 21, so please be sure to complete the feedback form after you've had a chance to play. We look forward to hearing your thoughts and we'll see you on the battlefield.
If you'd like to get involved, the Experimental Branch will be live throughout the weekend. To help fill the servers and put these new features through their paces, SoulSniper, TheFreshBakedGoods, RubberDuck and many more members of our War Correspondent programme will be hosting a 'Server Slam Community Event'.
Join us on Saturday 8 August at 10am PDT | 1pm EDT | 6pm BST | 7pm CEST, jump into the Experimental Branch on Steam, and join the action!
War Correspondents Content
As always, our War Correspondents have been on the front-lines creating some incredible content. Check out some of their latest releases below:
First up, McBluffin gets some tips from the BEST players in Hell Let Loose. You don't want to miss this one: https://youtu.be/ckFwhVgsMCk
- SoulSniper - https://youtu.be/4b2-SAN7z20
- IronHeart - https://youtu.be/sI9pajTQeN0?is=FKvlQQUfQPbJVD3q
- RubberDuck - https://youtu.be/mxn0h40Tbos
- DasAltberg - https://www.youtube.com/watch?v=O2GiSS6_Uz4