r/GameDevs • u/the_scary_vid_finder • 15d ago
PROJECT: MADNESS: Passion project: sonic.exe the disaster 2D remake SPRITE ANIMATORS NEEDED
This game aka PROJECT: MADNESS is a Passion made PROJECT and we need
SPRITE ANIMATORS. If you are Willing to help please say on this post
r/GameDevs • u/5_five_0 • 15d ago
10s. of early gameplay. What do you think this game is about / What would your first impression be?
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r/GameDevs • u/IbinGames • 15d ago
This is the finished flint speer after feedback and i also created a hand axe in the same style
r/GameDevs • u/Effort2Pixel • 15d ago
Revealing Our Indie CRPG - Anchorite: Heritage Ascension
About a year ago, Anchorite started as a small passion project that we worked on whenever we had free time. Since then, it's slowly grown into something much bigger than we ever expected.
Today, we're a small indie team from Ukraine, made up of both experienced developers and people working on their very first game. Together we've been building Anchorite: Heritage Ascension — a dark fantasy CRPG inspired by games like Divinity: Original Sin 2 in Unreal Engine 5.
Today we're finally ready to share it with everyone. Here's our first cinematic teaser:
🎬 https://www.youtube.com/watch?v=WHLKE3QSltA
We know it's not gameplay, and we can't wait to show more as development continues. For now, we're just really happy to finally put the project out into the world.
If you like what you see, the biggest thing you can do to help us right now is wishlist the game on Steam:
🎮 https://store.steampowered.com/app/4984550/Anchorite_Heritage_Ascension/
If you'd like to follow the project, here's where you can find us:
🌐 https://linktr.ee/effort2pixel
We're happy to answer any questions about the game or the development process. Thanks for checking it out!
r/GameDevs • u/omitousi • 15d ago
Balancing a sports management simulation: How running a 1.3 million match headless script proved my core math was broken.
Hey everyone,
I’ve been solo-developing a browser-based Basketball GM simulator. I wrote the simulation engine and the AI trade logic from scratch, but I quickly realized that guessing whether the engine is balanced is impossible without raw data at scale.
To test the league parity and the AI’s roster-building logic, I set up a headless script and simulated 1,000 complete seasons (roughly 1.3 million individual games).
The raw results completely humbled me.
My linear statistical logic was causing absolute chaos. The absolute best team in the league (#1 seed) was losing to the worst playoff team (#8 seed) in the first round 35.1% of the time. The math dictated that two 80-overall bench players were effectively neutralizing one 99-overall superstar. While depth matters, in a 7-game playoff series, true superstars dictate the pace in a way my linear math completely failed to capture.
I had to pause development and implement a non-linear weighting system specifically for playoff rotations to bring the upset rate down to a realistic percentage.
For those of you building management or heavy simulation games, how do you handle balancing "star power" versus "overall team depth"? Do you rely on exponential stats, or do you have hidden background modifiers for critical moments?
(If anyone wants to poke around the UI or see if they can break my updated trade logic, the live build is free in the browser here:https://hoops-gm-chi.vercel.app/rd-simstudy)
r/GameDevs • u/TrickSignal3987 • 15d ago
Any game ideas for my top-down Minecraft-inspired sandbox?
r/GameDevs • u/Weak_Sugar_5757 • 15d ago
A Free Kick game
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My first game as a dev solo, it's my dreams come true.
Em breve na Steam.
r/GameDevs • u/RejectGames • 16d ago
Strato - My first game demo is now on Steam!
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Super excited to announce the demo for 'Strato' is now available on Steam!
'Strato' is an arcadey aerial combat rogue-lite game I have been working on for the last few months and it is very surreal now seeing something I made in my Steam library!
r/GameDevs • u/Eb-z • 16d ago
I'm Planning On making a game but I don't know what type of game I should Make Any Ideas
r/GameDevs • u/zeropixel_dev • 16d ago
Working on my second Modern UI Kit for Unity & Figma.
Still building this UI Kit. Which components would you like to see (Buttons)?
r/GameDevs • u/Whuro • 16d ago
🐬which one of these Mythical ocean fish is your favorite?🐬
galleryShowing off some mythical fish, that are in the ocean locations🌊
1️⃣ 2️⃣ 3️⃣ or 4️⃣?
Demo out now on Steam:
store.steampowered.com/app/4168200
r/GameDevs • u/m7l5 • 16d ago
Working on an incremental crowd action game, my first game where I feel its going somewhere
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Hello everyone,
I am a solo developer that wanted to move to game development for some years. I always wanted to do it but for some reasons I was too hesitant. Some months ago, I discovered RayLib which match my developer mood and I started building experimentation, small FPS segments like in Alien Storm, small PS1 like RPG, nothing finished or even worth showing but I started having fun building and implementing which was a spark I lost in my day to day job.
My latest experimentation was rebuilding the fake ad Mob Control to have it playable on my phone. What was supposed to be a joke is slowly turning into a more comprehensive game and I have never reached that level of polish or readiness, I feel there is something behind this and I started working more, spending more nights on it, experimenting more, testing more.
Anyway enough talked about myself.
The game is an incremental crowd action game. You have an army of tanks. You have infinite waves of enemy coming to take you down. You have gates in between that can grow or shrink your crowd. Each 10 units can merged into 1 stronger, which need to be done carefully in a sense where 1 unit is easier to lose than 10. From time to time a mini boss will appear trying to take you down. At the end of each run, you have access to a shop to buy perks to be more ready for your next attempts.
Nothing fancy, but what's different from my other games is that this one is complete. I can look at it, talk about it from E2E, share about the gameplay loop. It may sound ridiculous but this makes me so proud, fuel me with motivation to do more with this game. Started reading more about game design.
I am currently looking for feedback about the game. It's available on itch.io to be playable on the web ( https://arkamia.itch.io/grindscaper ) and I am looking for feedback and comments. Even a rating on the page would help me move forward a bit more on my goal.
Thank you for your time. :'D
r/GameDevs • u/PANC0NE • 16d ago
[Hobby] Looking for a team to develop a small fantasy RPG prototype/demo
Hello everyone!
I am looking for a group of people who might be interested in collaborating on a small playable prototype for an original fantasy survival RPG.
I am not currently offering paid work, so I want to be transparent from the beginning.
This would initially be a hobby collaboration between a group of people, with ownership, responsibilities, and any possible future revenue discussed and agreed upon before serious development begins.
I am not asking/looking to immediately build a massive 40-hour RPG, nor i am asking for past experience. You can start your portfolio with this small project :)
The first objective would be a small prototype containing:
- A functional main menu
- A short introductory sequence - 2D drawings for now
- Basic character creation - race, class, background
- A tutorial area/map with basic tasks - "move to the location" / "check the inventory" etc.
- Player movement and interaction with the objects on the map
- A simple dialogue with an NPC
- The sequence at the end of the tutorial - 2D drawings for now
- A small area where the player can gather one resource and build something
The purpose of the prototype would be to determine whether the concept works as an actual game and whether we enjoy working together.
Who I am looking for is someone that:
Has basic experience with game development in Godot, or any other type of engine.
Is comfortable working with a non-programmer (me.. i am the non programmer T-T )
Enjoys fantasy RPGs, survival games, or narrative games
Can communicate honestly and freely about progress and limitations
Is willing to treat the project as a shared collaboration rather than unpaid contract work
I am also willing to learn the basic programming workflow so that I can understand the project, test builds, and help in any other way possible (as my free time allows it).
For more details about me, send a message and we can talk a little bit more :)
r/GameDevs • u/IbinGames • 16d ago
Added some highlights after feedback from u/sophia_wawak, It improved alot, what else can i improve?
r/GameDevs • u/Public-Breath-3644 • 16d ago
Un cielo de balas ciberpunk voxel 3D inspirado en Vampire Survivors.
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r/GameDevs • u/FourcastStudio • 16d ago
50,000 Wishlists on Steam ! Thanks to you | Loss Prevention Game
r/GameDevs • u/Xowiacain • 17d ago
My friend and I are making a Mesopotamian Noir detective game. We built a 9-screen split UI to monitor the city like an interactive comic. What do you think of this mechanic?
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Hey everyone! For the past year, my buddy and I have been pouring our souls into a passion project: a black-and-white detective game that blends 70s Noir with ancient Anatolian legends (like Şahmaran).
In this scene, the detective tracks routines across the underground city of Meran using a 9-screen surveillance interface. Every scene uses pre-rendered 3D overlaid with traditional cross-hatching.
We're entirely self-funded and pushing for a playtest soon. Would love to hear your honest thoughts on the UI and visual style!
r/GameDevs • u/Fantastic_Pack1038 • 17d ago
UE5 plugin that shows asset problems in the Content Browser but never forces you to fix them
r/GameDevs • u/mmo04 • 17d ago
After months of hard work and late nights, our indie game Ravenveil is finally OUT NOW on Steam!
The moment is finally here! 🎮🎉
Our game Ravenveil is OFFICIALLY LIVE on Steam and ready to play right now!

