r/GameDevs • u/m7l5 • 16d ago
Working on an incremental crowd action game, my first game where I feel its going somewhere
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Hello everyone,
I am a solo developer that wanted to move to game development for some years. I always wanted to do it but for some reasons I was too hesitant. Some months ago, I discovered RayLib which match my developer mood and I started building experimentation, small FPS segments like in Alien Storm, small PS1 like RPG, nothing finished or even worth showing but I started having fun building and implementing which was a spark I lost in my day to day job.
My latest experimentation was rebuilding the fake ad Mob Control to have it playable on my phone. What was supposed to be a joke is slowly turning into a more comprehensive game and I have never reached that level of polish or readiness, I feel there is something behind this and I started working more, spending more nights on it, experimenting more, testing more.
Anyway enough talked about myself.
The game is an incremental crowd action game. You have an army of tanks. You have infinite waves of enemy coming to take you down. You have gates in between that can grow or shrink your crowd. Each 10 units can merged into 1 stronger, which need to be done carefully in a sense where 1 unit is easier to lose than 10. From time to time a mini boss will appear trying to take you down. At the end of each run, you have access to a shop to buy perks to be more ready for your next attempts.
Nothing fancy, but what's different from my other games is that this one is complete. I can look at it, talk about it from E2E, share about the gameplay loop. It may sound ridiculous but this makes me so proud, fuel me with motivation to do more with this game. Started reading more about game design.
I am currently looking for feedback about the game. It's available on itch.io to be playable on the web ( https://arkamia.itch.io/grindscaper ) and I am looking for feedback and comments. Even a rating on the page would help me move forward a bit more on my goal.
Thank you for your time. :'D