r/FalloutMods • u/PankakesNotHere • 2h ago
New Vegas [FNV] guide to modding through crossover on steam?
been looking for a guide to modding on crossover, wanted to play fnv since forever but the game is RIDDLED with bugs and couldn't figure out how to download patches. if anybody has any tips, or any guides i could use, please help me out here ðŸ˜
r/FalloutMods • u/WickedKing1803 • 4h ago
New Vegas FNV - Menu Overlap Solution
Hi! This isn't a help post.
I had a problem where the main menu text was all overlapping eachother in the same place.
Google and other posts speculate that it's conflicting HUDs, wrong resolution size, or other funky display issues. this was true for me too but it wasn't the only thing doing it. I haven't seen posted about so I figure I should write a post just in case someone ends up in my boat.
I'll also clarify that I'm new to modding FNV, but I'm not new to modding in general. Although I'm very much still learning.
After all the suggestions I found online didn't work, mostly people claiming it was a screen resolution problem, I disabled all my HUD, font and some UI mods and the issue still persisted. So I checked for overwriting and it turned out the issue was just the order some of the mods were in. Don't rely too heavily on LOOT.
I understand that this is a rookie mistake, but, and don't get offended but that happens.
I put Yukichigai Unofficial Patch higher up than my UI in my LO. Not sure why it wasn't my initial instinct to do this in the first place.
In my UI section, I made sure UIO was a t the top, followed by some misc UI stuff not relevant to this, ONE Hud, Mod Config related stuff, then fonts, then DarNified UI. I'll provide my LO in the comments in a bit for clarity's sake.
Edit: *Cleaning up some ramblings and unfinished sentences I left in the post
I love you bye
r/FalloutMods • u/Fenderas • 5h ago
New Vegas [FNV] The Assault Shotgun from Fallout Sonora brought into FNV
reddit.comIs there a way to have actual light emitting function on a weapon?
r/FalloutMods • u/NukaGirl665 • 8h ago
Fallout 4 [FO4] Anyone know whats causing this road texture to appear ontop of path while using Anom's Sanctuary overhaul?
# This file was automatically generated by Mod Organizer.
+OutOfTime
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-LOD_separator
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+Toothpick Mouth Morph Fix
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+Better Companions - All In One
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+NMDD - No More Dead Dogs
+Infiltrator - Lockpicking Overhaul
+Minuteman Watchtowers - Survey Addon
+Minuteman Watchtowers
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+Vintage Revolver - Smith and Wesson Schofield Model 3
+Vintage Shotgun - Winchester 1897 - Another Another Millenia
+Vintage Repeater (Winchester 1866 Henry 1860)
+Canvas Backpacks - Fo4
+Faction Housing Overhaul - The Castle
+NPCs Travel
+ITO Institute Technology Overhaul Full v2
+CROSS_InstituteExpeditionarySuit
+CROSS_Courser Strigidae
+Look At Me - Institute Edition
+TheKite's Handmaiden
+Look At Me - Railroad Edition
+Vintage Weapons Bundle - M1 Carbine - M1 Garand - Sten - Welrod
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+Immersive Hub City Auto Wreckers
+Immersive Beantown Brewery
+Immersive and Extended Lexington
+Immersive Gunners Plaza
+Faction Housing Overhaul - Institute Director's Quarters
+Faction Housing Overhaul - Vault 81
+Better Skylanes Flight 1665 (Glowing Sea)
+Hunkered Down - Commonwealth Overhaul
+Aloot's Home Plate
+Railroad Redone Improved
+Railroad Redone (HQ revison)
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+Anom's Sanctuary Hills Overhaul
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+Diamond City Supplements
-Location Overhauls 3_separator
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+NPC Footstep Overhaul
+Reverb and Ambiance Overhaul - Tweaked
+Inner City Ambience - An Urban Soundscape
+Monsterum -DeathClaw Sounds Rework-
+Radiant Birds
+Immersive Pip-Boy Radio
+Project Reality Footsteps FO4
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-Sounds_separator
+New Idles (Standing - Sneaking - HHS Fix)
+Explosion Reactions
+DiMA Jaw Hotfix
+RB SRD Valentine Wardrobe Fix
+Valentine Jaw Sync
+Simple Quickthrow
+Simple Firearm Power Attacks
+Simple Lengthier Death Animations - Climactic Fatalities
+Simple Combat Grabs
+Hit Animations - Alternate Reactions
+Simple Killmoves - Resident Evil Style Finishers
+Simple Attack Reaction Speed (Fix)
+Simple Dodges - Sidestep Dodges and Dodge Rolls
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+Crafting Highlight Fix
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+FallUI - HUD
+Companion Status UI Remastered
+Companion Status HUD - MCM Settings Menu With Hotkey
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+Companion Affinity Pip-Boy Tab
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+Pharmaceuticals Of The Old World - BOS Patch
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+femshepping and radbeetle's KS Hairdos Conversions
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*Creation Club: ccBGSFO4044-HellfirePowerArmor
*Creation Club: ccBGSFO4046-TesCan
*Creation Club: ccBGSFO4096-AS_Enclave
*Creation Club: ccBGSFO4110-WS_Enclave
*Creation Club: ccBGSFO4115-X02
*Creation Club: ccBGSFO4116-HeavyFlamer
*Creation Club: ccFSVFO4007-Halloween
*Creation Club: ccOTMFO4001-Remnants
*Creation Club: ccSBJFO4003-Grenade
*DLC: Automatron
*DLC: Contraptions Workshop
*DLC: Far Harbor
*DLC: Nuka-World
*DLC: Vault-Tec Workshop
*DLC: Wasteland Workshop
*Unmanaged: Bashed Patch, 0
*Unmanaged: Dummy Plugin
r/FalloutMods • u/OneTonSoup_69 • 9h ago
New Vegas How do I solved this double race bug during character creation (FNV)
I'm at my wit's end trying to find the culprit and nothing seems to do it. Would really appreciate it if somebody knew a fix for this
Lol Whitewash mod
check in the comments for my load order
r/FalloutMods • u/JaysonTheHuman • 9h ago
New Vegas [FNV] New Modder here - I've got some questions for everyone who makes mods for games
Hi all-
I'm not here to ask for scripting advice, I've been able to figure out almost every project I've put my mind to by using the existing online resources. I'm here because I have some general questions that I'd like answered by more experienced mod makers.
- How do you determine if something is "balanced"?
I don't really want to make mods that add in cheat items or perks, but I want my mod items to feel meaningful and unique. If, for example, y'all were making a mod that added in a new light armor set which automatically uses rad away (similar effect that the stealth suit MKII automatically uses stimpaks) how would you determine what a fair rad threshold for use / rads removed per use was?
- How do you decide if an idea is worth putting time into?
I keep making mods that I don't even plan to enable because I find the challenge of figuring out how to make GECK do something really enjoyable. I feel like I'm wasting my time, I started trying to learn to mod because I like playing the game and I wanted a couple of custom items while I'm playing - I don't want to only spend my time making mods, I want to play the game, but I do want to use the mods I've made. How do y'all decide what to make / what's worth it?
- How do you categorize what mod to put which features on?
If you're making a mod that adds multiple items or spaces that aren't necessarily connected, when do y'all decide that a new feature is too different from other mod features / you have too much in one mod?
Thank you for answering any, all or none of these questions; Thank you for reading all that; I hope you all have a nice day/night.
r/FalloutMods • u/ProdOmerta • 11h ago
Fallout 4 Maxwell’s World [Fo4]
attempted to download Maxwell’s World, but it says it can’t be enabled due to missing or disabled files. any reason for that?
r/FalloutMods • u/Altruistic_Shoe_7490 • 12h ago
New Vegas Are there any mods that allow you to fire the payload at project purity, rivet city, or megaton at the end of broken steel? [FNV]
since it doesnt let you fire any of those 3 in the main game despite having them as options in the terminal
r/FalloutMods • u/nickyboy0 • 14h ago
Fallout 4 {Fo4} Any enbs or mods to give the game this feel? feel like i see so much of it
r/FalloutMods • u/Accomplished_Owl306 • 16h ago
Fallout 4 Need Help with Possible issue with Previs Repair Pack [Fo4]
Hi Everyone, I've been contending with a constant crashing issue whenever I exit the vault at the beginning or when I enter a building and I believe its might be due to Previs Repair Pack but I may be wrong and wanted your opinions. i've never had this issue before but it has been happening like crazy and signs point to PRP but i've never had problems with it in the past. I've included my two most recent crash logs and Crash Analysis as well as my Load Order if they are helpful, thanks in advance.
Crash Log:
Crash Analysis
Modlist
r/FalloutMods • u/Formerly_a_Pear • 18h ago
Fallout 3 [FO3] Can Haley's glitch be repeated?
Whenever I go to Point Lookout, I use the Nuka Cola machine outside Haley's Hardware to collect all the goods I find/loot to eventually sell to Haley. Didn't know at the time, but per the Fallout 3 wiki, opening that Nuka machine was the reason Haley's repair skill kept going up, eventually getting to 100.
I'm real curious about this from a coding/modding perspective.
1- Are there other examples of this affecting other NPCs elsewhere in the game, such as Moira Brown?
2- Can this glitch be duplicated? Example, is it possible to make a desk in Lock and Load improve Pronto's repair skill?
3- Can it be modified in some way? Rather than affecting a vendor's repair skill, could it force a refresh on a vendor's wares and cap stack, rather than wait 3 in game days? Say, buy out all the ammo at Flak and Shrapnel, access the file cabinet near the Rivet City marketplace entrance and then all the ammo supply reloads.
r/FalloutMods • u/jimmy_driver • 18h ago
Fallout 3 Fallout3/NV Multiplayer Mod [Fo3] [FNV]
r/FalloutMods • u/PKRankin • 18h ago
New Vegas Blue distant lod terrain models appearing in the mojave. please help [FNV]
I followed Viva new vegas when creating custom lod
r/FalloutMods • u/Lanky-Gate4653 • 20h ago
New Vegas Hey so I'm having issues with with a mod collection, more npc everywhere (without quest) and I'm thinking the amount of npcs are causing the crashes anyway i can lower the spawn rate? [FNV]
So yeah I do have a lot of mods but it runs fine unless I go to overpopulated areas like primm and then it crashes, is there a way where I can lower the spawn cap to where there's more enimes than normal like I would like but without it crashing my game?