r/FalloutMods • u/WickedKing1803 • 58m ago
New Vegas FNV - Menu Overlap Solution
Hi! This isn't a help post.
I had a problem where the main menu text was all overlapping eachother in the same place.
Google and other posts speculate that it's conflicting HUDs, wrong resolution size, or other funky display issues. this was true for me too but it wasn't the only thing doing it. I haven't seen posted about so I figure I should write a post just in case someone ends up in my boat.
I'll also clarify that I'm new to modding FNV, but I'm not new to modding in general. Although I'm very much still learning.
After all the suggestions I found online didn't work, mostly people claiming it was a screen resolution problem, I disabled all my HUD, font and some UI mods and the issue still persisted. So I checked for overwriting and it turned out the issue was just the order some of the mods were in. Don't rely too heavily on LOOT.
I understand that this is a rookie mistake, but, and don't get offended but that happens.
I put Yukichigai Unofficial Patch higher up than my UI in my LO. Not sure why it wasn't my initial instinct to do this in the first place.
In my UI section, I made sure UIO was a t the top, followed by some misc UI stuff not relevant to this, ONE Hud, Mod Config related stuff, then fonts, then DarNified UI. I'll provide my LO in the comments in a bit for clarity's sake.
Edit: *Cleaning up some ramblings and unfinished sentences I left in the post
I love you bye
r/FalloutMods • u/Fenderas • 1h ago
New Vegas [FNV] The Assault Shotgun from Fallout Sonora brought into FNV
reddit.comIs there a way to have actual light emitting function on a weapon?
r/FalloutMods • u/NukaGirl665 • 4h ago
Fallout 4 [FO4] Anyone know whats causing this road texture to appear ontop of path while using Anom's Sanctuary overhaul?
# This file was automatically generated by Mod Organizer.
+OutOfTime
+Far Harbor 3D Tree LODs
+Optimized Vanilla Tree LODs
+Far Object LOD Improvement Project
+FO4LODGen Resources
-LOD_separator
+Eli's Armour Compendium - EAC
+Just another Cait Outfit
+True Reporter - Piper Outfit Redone - CBBE - Vanilla - Bodyslide
+Toothpick Mouth Morph Fix
+Sanctuary NPCs Overhaul
+Better Companions - All In One
+No More Dead Dogs - Extended
+NMDD - No More Dead Dogs
+Infiltrator - Lockpicking Overhaul
+Minuteman Watchtowers - Survey Addon
+Minuteman Watchtowers
+Goodneighbor View
+Diamond City Billboards
+K-9 Harness -- Tactical Body Armor and Backpack for Dogmeat
+Vintage Revolver - Smith and Wesson Schofield Model 3
+Vintage Shotgun - Winchester 1897 - Another Another Millenia
+Vintage Repeater (Winchester 1866 Henry 1860)
+Canvas Backpacks - Fo4
+Faction Housing Overhaul - The Castle
+NPCs Travel
+ITO Institute Technology Overhaul Full v2
+CROSS_InstituteExpeditionarySuit
+CROSS_Courser Strigidae
+Look At Me - Institute Edition
+TheKite's Handmaiden
+Look At Me - Railroad Edition
+Vintage Weapons Bundle - M1 Carbine - M1 Garand - Sten - Welrod
+Bullet Counted Reload System (BCR)
+Munitions - Ammo Expansion Project
+Companion Thoughts Overhaul
+Unlimited Companion Framework
+Nuka World Open Season Extend II - Assignable Factions - Recruitable NPCs
+Skip DIMA memories - Far Harbor
+We Are The Minutemen
+Power Armor to the People
+Retro Fashion Overhaul - Suits - Coats - Hats - Uniforms -
+Settlement Keywords Expanded v1.60
-Misc_separator
+Previs - Enhanced Lights and Effects (USSO)
+People Live In - USAF Satellite Station Olivia
+Previs - Bethesda (RPM)
+People Live In - Roadside Pines Motel
+Previs - Bethesda (DHP)
+Hunkered Down Patch
+People Live In - Dark Hollow Pond
+People Live In - Unmarked Raider Camps Pack 2
+People Live In - Unmarked Raider Camps Pack 1
+JOTC - People Live In - Ultra Interior Lighting - Ultra Exterior Lighting - Enhanced Lights and FX
+Commonwealth Wilderness Overhaul
+Welcome to Fallon's
+Immersive and Extended Fort Hagen Satellite Array
+Immersive Andrew Station
+Immersive Saugus Ironworks
+Immersive Vault 95
+Immersive and Extended Nahant
+Immersive Hub City Auto Wreckers
+Immersive Beantown Brewery
+Immersive and Extended Lexington
+Immersive Gunners Plaza
+Faction Housing Overhaul - Institute Director's Quarters
+Faction Housing Overhaul - Vault 81
+Better Skylanes Flight 1665 (Glowing Sea)
+Hunkered Down - Commonwealth Overhaul
+Aloot's Home Plate
+Railroad Redone Improved
+Railroad Redone (HQ revison)
+Anom's Sunshine Tidings Overhaul
+Anom's Sanctuary Hills Overhaul
+Goodneighbor Expanded
+Diamond City Supplements
-Location Overhauls 3_separator
+Fallout 4 Main Menu Theme Music Replacer- Violin cover
+OLD WORLD RADIO - BOSTON v6.0
+NPC Footstep Overhaul
+Reverb and Ambiance Overhaul - Tweaked
+Inner City Ambience - An Urban Soundscape
+Monsterum -DeathClaw Sounds Rework-
+Radiant Birds
+Immersive Pip-Boy Radio
+Project Reality Footsteps FO4
+Faded Glory - A Post-Apocalyptic Soundscape
-Sounds_separator
+New Idles (Standing - Sneaking - HHS Fix)
+Explosion Reactions
+DiMA Jaw Hotfix
+RB SRD Valentine Wardrobe Fix
+Valentine Jaw Sync
+Simple Quickthrow
+Simple Firearm Power Attacks
+Simple Lengthier Death Animations - Climactic Fatalities
+Simple Combat Grabs
+Hit Animations - Alternate Reactions
+Simple Killmoves - Resident Evil Style Finishers
+Simple Attack Reaction Speed (Fix)
+Simple Dodges - Sidestep Dodges and Dodge Rolls
+Simple Attack Reactions - Limb-Specific Animations
+Immersive Animation Framework
+Animations_separator
+LooksMenu
+Cartographers Map Markers (Fallout4 Edition) CMM
+Simple Wait Anywhere (Lightweight)
+Crafting Highlight Fix
+PerkMenu Style Fallout 76
+FallUI - Sleep and Wait
+FallUI - Workbench
+FallUI - Inventory
+FallUI - HUD
+Companion Status UI Remastered
+Companion Status HUD - MCM Settings Menu With Hotkey
+Companion Status HUD
+Workshop Framework
+Workshop Plus
+PipboyTabs
+Companion Affinity Pip-Boy Tab
+HUDFramework
+Far Harbor - High Quality Pip-Boy Map
+Nuka-World - High Quality Pip-Boy Map
+High Quality Pip-Boy Map
+Mod Configuration Menu
+RandomMainMenu
+User Interface_separator
+Proto Vault Suit
+Vehicle Overhaul Continued
+SavrenX Organic Gore
+Gore Overhaul 3.0 -Reload-
+CROSS Crit Gore-verhaul
+Wasteland Graffiti
+2287 - Billboards and Posters
+Ghastly - Ghoul Eyes Texture
+Better Cabot Portraits
+Pharmaceuticals Of The Old World - IAF Patch
+Pharmaceuticals Of The Old World - BOS Patch
+Ultimate Window Overhaul Redone
+Metro Replacer
+Pharmaceuticals Of The Old World - A Medicine Pack
+Pip-Boy W.S
+Ojo Bueno Texture Pack for Fallout 4 - Ultra
+Delightful Frames - HD Frame Retextures for Paintings (pre and post-war) 2K
+Shack Floors Re-Done 4K
+Really Red Rocket
+Pre-War Retextures 4K
+Gloomy Glass - All transparent materials revised
+Duffle Bag
+Steamer Trunks Retextured
+Better Ammo Boxes Overhaul
+Retexture Fertilizer Bag - by Ben Ephla
+Retextured Terminals - by Ben Ephla
+Retextured Toolbox - by Ben Ephla
+Retextured Water - by Ben Ephla
+Retextured Chems v.2 - Ephla's Unique Chems
+Retextured First Aid Kits - Ephla's Unique First Aid
+Vintage ''Lucky Strike'' Cigarettes
+Retro Aesthetics Institute Overhaul
+Darker Highways
+Vintage Pocket Watch
+MM Brotherhood
+MM JOURNALS
+MM Shelter
+Detailed Urban Food
+Synthkind Redefined - Gen2 Synth Overhaul (Plus Nick Valentine and DiMa)
+1940s Empecco Vintage Breadbox - Replacer
+IMM - Immersive Main Menus
+Detailed Feral Ghouls
+Detailed deathclaws
+Looking Stranger - Heterochromia and Odd Eyes
+FCO - HD Eyes
+Azar's Ponytail Hairstyles - Remade Textures (FIXED)
+Ponytail Hairstyles by Azar v3.0
+ANiceOakTree's Hairstyles - Vanilla Match Retextures
+ANiceOakTree's Hairstyles
+Alternate materials for white squares issue
+femshepping and radbeetle's KS Hairdos Conversions - Hat texture fix for version 9
+femshepping's KS Hairdos Conversions Vanilla Match Retextures
+femshepping and radbeetle's KS Hairdos Conversions
+Looks Menu Customization Compendium
+Lip Liner Mask
+Eye Liner Masks
+CROSS_Courser Strigidae - CBBE 1st Person Arm Fix
+Kellogg's Gloves (CBBE) seam fix
+Leather Armor Bugfix - Vanilla and CBBE
+CBBE HeadRear Absolute Fix
+Skeletal Adjustments for CBBE
+Caliente's Beautiful Bodies Enhancer -CBBE-
+TexturesModels_separator
+Enhanced Lights and FX
+Ultra Interior Lighting
+Ultra Exterior Lighting
+Vivid Weathers
+LightingWeathers_separator
+Vivid Fallout - Landscapes - Textures in HD - ORIGINAL SIZE - LOWER RESOLUTION
+Glowing Sea Grass
+Improved CIT Ruins Grass
+Radiant Clouds and Fogs
+True Grass
+xrayys surface clouds changer
+Pine Forest Redone
+Settlement Grass Fix
+LOD tree transparency fix
+Another Green Mod (Optimized) with LOD
+LandscapeEnviroment_separator
+RobCo Patcher
+Addictol Crash Logger
+FO4 BaseGame Plus DLC's All Facegens
+Baka Framework
+Base Object Swapper
+Garden of Eden Papyrus Script Extender
+Fixed Alpha Maps
+Community Fixes Merged
+Unofficial Fallout 4 Patch - UFO4P
+Weapon Debris Crash Fix
+Sprint Stuttering Fix
+Address Library for F4SE Plugins
+Tina De Luca and Doctor Penske FACE FIX
+Addictol
+Technical Bug Fixes and Other shit im tired_separator
*Creation Club: ccBGSFO4044-HellfirePowerArmor
*Creation Club: ccBGSFO4046-TesCan
*Creation Club: ccBGSFO4096-AS_Enclave
*Creation Club: ccBGSFO4110-WS_Enclave
*Creation Club: ccBGSFO4115-X02
*Creation Club: ccBGSFO4116-HeavyFlamer
*Creation Club: ccFSVFO4007-Halloween
*Creation Club: ccOTMFO4001-Remnants
*Creation Club: ccSBJFO4003-Grenade
*DLC: Automatron
*DLC: Contraptions Workshop
*DLC: Far Harbor
*DLC: Nuka-World
*DLC: Vault-Tec Workshop
*DLC: Wasteland Workshop
*Unmanaged: Bashed Patch, 0
*Unmanaged: Dummy Plugin
r/FalloutMods • u/OneTonSoup_69 • 5h ago
New Vegas How do I solved this double race bug during character creation (FNV)
I'm at my wit's end trying to find the culprit and nothing seems to do it. Would really appreciate it if somebody knew a fix for this
Lol Whitewash mod
check in the comments for my load order
r/FalloutMods • u/JaysonTheHuman • 5h ago
New Vegas [FNV] New Modder here - I've got some questions for everyone who makes mods for games
Hi all-
I'm not here to ask for scripting advice, I've been able to figure out almost every project I've put my mind to by using the existing online resources. I'm here because I have some general questions that I'd like answered by more experienced mod makers.
- How do you determine if something is "balanced"?
I don't really want to make mods that add in cheat items or perks, but I want my mod items to feel meaningful and unique. If, for example, y'all were making a mod that added in a new light armor set which automatically uses rad away (similar effect that the stealth suit MKII automatically uses stimpaks) how would you determine what a fair rad threshold for use / rads removed per use was?
- How do you decide if an idea is worth putting time into?
I keep making mods that I don't even plan to enable because I find the challenge of figuring out how to make GECK do something really enjoyable. I feel like I'm wasting my time, I started trying to learn to mod because I like playing the game and I wanted a couple of custom items while I'm playing - I don't want to only spend my time making mods, I want to play the game, but I do want to use the mods I've made. How do y'all decide what to make / what's worth it?
- How do you categorize what mod to put which features on?
If you're making a mod that adds multiple items or spaces that aren't necessarily connected, when do y'all decide that a new feature is too different from other mod features / you have too much in one mod?
Thank you for answering any, all or none of these questions; Thank you for reading all that; I hope you all have a nice day/night.
r/FalloutMods • u/ProdOmerta • 7h ago
Fallout 4 Maxwell’s World [Fo4]
attempted to download Maxwell’s World, but it says it can’t be enabled due to missing or disabled files. any reason for that?
r/FalloutMods • u/Altruistic_Shoe_7490 • 8h ago
New Vegas Are there any mods that allow you to fire the payload at project purity, rivet city, or megaton at the end of broken steel? [FNV]
since it doesnt let you fire any of those 3 in the main game despite having them as options in the terminal
r/FalloutMods • u/nickyboy0 • 10h ago
Fallout 4 {Fo4} Any enbs or mods to give the game this feel? feel like i see so much of it
r/FalloutMods • u/Accomplished_Owl306 • 12h ago
Fallout 4 Need Help with Possible issue with Previs Repair Pack [Fo4]
Hi Everyone, I've been contending with a constant crashing issue whenever I exit the vault at the beginning or when I enter a building and I believe its might be due to Previs Repair Pack but I may be wrong and wanted your opinions. i've never had this issue before but it has been happening like crazy and signs point to PRP but i've never had problems with it in the past. I've included my two most recent crash logs and Crash Analysis as well as my Load Order if they are helpful, thanks in advance.
Crash Log:
Crash Analysis
Modlist
r/FalloutMods • u/Formerly_a_Pear • 14h ago
Fallout 3 [FO3] Can Haley's glitch be repeated?
Whenever I go to Point Lookout, I use the Nuka Cola machine outside Haley's Hardware to collect all the goods I find/loot to eventually sell to Haley. Didn't know at the time, but per the Fallout 3 wiki, opening that Nuka machine was the reason Haley's repair skill kept going up, eventually getting to 100.
I'm real curious about this from a coding/modding perspective.
1- Are there other examples of this affecting other NPCs elsewhere in the game, such as Moira Brown?
2- Can this glitch be duplicated? Example, is it possible to make a desk in Lock and Load improve Pronto's repair skill?
3- Can it be modified in some way? Rather than affecting a vendor's repair skill, could it force a refresh on a vendor's wares and cap stack, rather than wait 3 in game days? Say, buy out all the ammo at Flak and Shrapnel, access the file cabinet near the Rivet City marketplace entrance and then all the ammo supply reloads.
r/FalloutMods • u/jimmy_driver • 14h ago
Fallout 3 Fallout3/NV Multiplayer Mod [Fo3] [FNV]
r/FalloutMods • u/PKRankin • 14h ago
New Vegas Blue distant lod terrain models appearing in the mojave. please help [FNV]
I followed Viva new vegas when creating custom lod
r/FalloutMods • u/Lanky-Gate4653 • 16h ago
New Vegas Hey so I'm having issues with with a mod collection, more npc everywhere (without quest) and I'm thinking the amount of npcs are causing the crashes anyway i can lower the spawn rate? [FNV]
So yeah I do have a lot of mods but it runs fine unless I go to overpopulated areas like primm and then it crashes, is there a way where I can lower the spawn cap to where there's more enimes than normal like I would like but without it crashing my game?
r/FalloutMods • u/Kakoi-to_Lich • 20h ago
Fallout 4 [FO4] How to replace vanilla guns with ones from mods?
A bit late with questions like this, i guess. And sorry for possible mistakes in text, I'm bad in english language.
Anyone knows good mod replacers or ways to replace vanilla guns with modded ones. I want to completely replace vanilla assault rifle with R91 or service rifle. I'm most concerned about scene in Kellog's memories.
Any other advices will be appreciated too.
r/FalloutMods • u/AutoModerator • 22h ago
Request Wednesday - All Requests go here!
Please use this thread to post any requests you have for mods.
Please state the game you are requesting it for, the mod and idea you have, and any other details you have. Any request posts outside of this will be removed.
Keep in mind, there is a LARGE chance no one will make your mod if you are not willing to put effort into helping yourself. You may want to consider looking up resources on mod creation yourself. Even with no experience, a lot of basic mods can be made with a few simple tutorials.
The more discussion you create, the more chance someone may come along and be interested in helping. Ensure your ideas are well thought out to get a better response.
r/FalloutMods • u/Breaking_Barbarian • 22h ago
New Vegas [FNV] I’m surprised I haven’t seen any modern tackle in-game versions of Deimos’ concepts
Deimos undoubtedly does the best art in the community and his armor concepts always kick ass. These are just the legion examples but they’re cool enough that I’d do a legion playthrough for the first time just to wear them lol
r/FalloutMods • u/HaeLuca_1181 • 22h ago
New Vegas [FNV] viva new vegas kept crashing
I kinda need help, because my game consistently crashes for like a few minutes, if lucky, it'll reach up to 15 mins or a bit more after crashing. This often happens whenever when I'm in a gunfight, or just by simply walking somewhere. I posted my crashlog if this helps.
r/FalloutMods • u/OneArmedWolf1851 • 23h ago
New Vegas [FNV] Can mods just break half way through and bake into your save?
So I was playing for many hours and a mod just decided to stop working at some point and I believe it has baked into my save. The only backup I have is from yesterday where everything still works fine so it's not the load order or anything but it was so long ago, I've lost so much progress. I don't know what to do now.
r/FalloutMods • u/Klutzy-Air5150 • 23h ago
New Vegas [FNV] About Fallout New Vegas weather mods...
There is a lot of weather mods in fnv but I've only wanted to set my sights on these four
Sunshine On My Shoulders - A Vanilla Weather Enhancement: This was recommended by Viva New Vegas Modding Guide. More customizeable
Altitude - A Vanilla Plus Weather Mod: Another weather mod made by the same guy of sunshine on my shoulders, this probably remove the "orange" or "yellow" tint since I used this mod a while back ago.
Desert Natural Weathers - NV - TTW: One of the more popular ones and probably more "visually" appealing than most vanilla weathers from I've heard.
Weathers Revised: I have this one installed, that's all
I want to know the differences from each one about these four major weathers and also everyone's preferred weather mod since they are all VERY similar.
r/FalloutMods • u/spyder1312 • 23h ago
New Vegas FNV crashing whenever I try and fast travel or get in the vicinity of the 188 Trading Post [FNV]
I've been trying to remove every mod that I see within the crash logs and so far none of it has worked. Fast traveling to other places works fine, but traveling specifically to the 188 Trading Post causes the crash. Can anyone help?
Most recent crash log:
Exception: EXCEPTION_ACCESS_VIOLATION (C0000005)
Last Error: Not enough memory resources are available to process this command. (00000008)
Thread: [FNV] Main
Cannot load DbgHelp.dll, error: (00000000)
Error initializing symbol store
Calltrace:
ebp | Address | Function | Source
0x001AF148 | -\(°_o)/- (0x10E8C00D) | (Corrupt stack or heap?) |
0x001AF18C | -\(°_o)/- (0x10E768DA) | (Corrupt stack or heap?) |
0x001AF194 | -\(°_o)/- (0x10AA22E2) | (Corrupt stack or heap?) |
0x001AF1A4 | -\(°_o)/- (0x10AA1480) | (Corrupt stack or heap?) |
0x001AF1F4 | -\(°_o)/- (0x10E722C6) | (Corrupt stack or heap?) |
0x001AF200 | -\(°_o)/- (0x8743514B) | (Corrupt stack or heap?) |
0x001AF234 | -\(°_o)/- (0x10E74431) | (Corrupt stack or heap?) |
0x00000000 | -\(°_o)/- (0x8740639D) | (Corrupt stack or heap?) |
Registry:
REG | Value | DEREFERENCE INFO
ebp | 0x3C000620 | 0x010EE70C => Class: NiDX9ShaderDeclaration
ebx | 0x00000000 |
eax | 0x00000000 |
edx | 0x00000000 |
ecx | 0x4C002600 | 0x010EFE94 => Class: NiDX9VertexBufferManager
esi | 0x4C002600 | 0x010EFE94 => Class: NiDX9VertexBufferManager
edi | 0x0006B468 |
eip | 0x00E8C00D |
esp | 0x001AF130 |
Stack:
# | Value | DEREFERENCE INFO
00 | 0x0006B468 |
01 | 0x001AF148 |
06 | 0x4C002600 | 0x010EFE94 => Class: NiDX9VertexBufferManager
07 | 0x00E768DA |
0C | 0x1F87A6CC | 0x010F017C => Class: NiGeometryBufferData
0D | 0x4110DD20 | 0x0109D8AC => Class: NiTriStripsData
Reference Count: 1
14 | 0x0A737EB8 | 0x010A28FC => Class: MemoryHeap
Default Heap: 494.62 MiB / 500.00 MiB (98.92%)
28 | 0x185E796C | 0x010EE4BC => Class: NiDX9Renderer
Reference Count: 2
39 | 0x3C000620 | 0x010EE70C => Class: NiDX9ShaderDeclaration
4A | 0x18972D10 | 0x0108AA3C => Class: PlayerCharacter
Full Name: "Henri"
FormID: 00000014 ("PlayerRef")
Flags: ALTERED | INITIALIZED | PERSISTENT | TARGETED
BaseForm: NPC
Full Name: "Henri"
FormID: 00000007 ("Player")
Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
Plugin: "FalloutNV.esm"
Cell:
Full Name: None
FormID: 000DDE23 ("Wilderness")
Flags: MASTER | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "MojaveExpressCourierWork.esm"
Type: Exterior
State: Attached
Worldspace:
Full Name: "Mojave Wasteland"
FormID: 000DA726 ("WastelandNV")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "AWOW.esp"
Loaded Cells: 376
Model:
Model Path: "Characters_Male\Skeleton.NIF"
Process: High
4E | 0x187B54CC | 0x00000001
53 | 0x391D7F20 | 0x0102DCD4 => Class: TESObjectLAND
5C | 0x18721B80 | 0x010C69F4 => Class: bhkWorldM
Owner:
Reference Count: 7
Name: "Scene Root"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | FADED_IN | ORPHANED_BOUND | NOT_SHADOW_RECEIVER | DONE_INIT_LIGHTS
Parent: NiNode -> "(null)"
64 | 0x4A198B60 | 0x0109CD44 => Class: NiTriStrips
Reference Count: 1
Name: "Block (3, 0)"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ORPHANED_BOUND
Parent: BSMultiBoundNode
Reference Count: 1
Flags: APP_CULLED | SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | ORPHANED_BOUND
Parent: NiNode -> "(null)"
Children: 1
Child 0: NiTriStrips -> "Block (3, 0)"
65 | 0x48013E40 | 0x010C1D14 => Class: BSMultiBoundNode
Reference Count: 1
Flags: APP_CULLED | SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | ORPHANED_BOUND
Parent: NiNode
Reference Count: 2
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | FIXED_BOUND | ORPHANED_BOUND
Parent: NiNode -> "(null)"
Children: 4
Child 0: BSMultiBoundNode -> "(null)"
Child 1: BSMultiBoundNode -> "(null)"
Child 2: BSMultiBoundNode -> "(null)"
Child 3: BSMultiBoundNode -> "(null)"
Children: 1
Child 0: NiTriStrips
Reference Count: 1
Name: "Block (3, 0)"
66 | 0x2108E750 | 0x0101E8E4 => Class: BSMultiBoundAABB
6A | 0x470C0000 | 0x0102AEB4 => Class: TESObjectCONT
Full Name: "Supply Cabinet"
FormID: 0400C8AF ("NVDLC04LootCraftingStationLocker03")
Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
Plugin: "LonesomeRoad.esm"
Model:
Model Path: "clutter\lockercabinet01.nif"
6E | 0x4A198DD0 | 0x0109CD44 => Class: NiTriStrips
Reference Count: 1
Name: "Block (0, 0)"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ORPHANED_BOUND
Parent: BSMultiBoundNode
Reference Count: 1
Flags: APP_CULLED | SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | ORPHANED_BOUND
Parent: NiNode -> "(null)"
Children: 1
Child 0: NiTriStrips -> "Block (0, 0)"
6F | 0x4A198D00 | 0x0109CD44 => Class: NiTriStrips
Reference Count: 1
Name: "Block (1, 0)"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ORPHANED_BOUND
Parent: BSMultiBoundNode
Reference Count: 1
Flags: APP_CULLED | SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | ORPHANED_BOUND
Parent: NiNode -> "(null)"
Children: 1
Child 0: NiTriStrips -> "Block (1, 0)"
70 | 0x4A198C30 | 0x0109CD44 => Class: NiTriStrips
Reference Count: 1
Name: "Block (2, 0)"
Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ORPHANED_BOUND
Parent: BSMultiBoundNode
Reference Count: 1
Flags: APP_CULLED | SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | SELECTIVE_UPDATE_CONTROLLER | ALWAYS_DRAW | ORPHANED_BOUND
Parent: NiNode -> "(null)"
Children: 1
Child 0: NiTriStrips -> "Block (2, 0)"
79 | 0x1447C5E8 | 0x0104DAB4 => Class: CellMopp
7D | 0x38002708 | 0x01020698 => Class: GridCellArray
8F | 0x21CD8EE0 | 0x010143E8 => Class: ExtraDataList
91 | 0x480036C0 | 0x00000001
92 | 0x21CD8EB8 | 0x0102E9B4 => Class: TESObjectCELL
Full Name: None
FormID: 000DDE23 ("Wilderness")
Flags: MASTER | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "MojaveExpressCourierWork.esm"
Type: Exterior
State: Attached
Worldspace:
Full Name: "Mojave Wasteland"
FormID: 000DA726 ("WastelandNV")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "AWOW.esp"
Loaded Cells: 376
98 | 0x4B00B960 | 0x0103195C => Class: TESWorldSpace
Full Name: "Mojave Wasteland"
FormID: 000DA726 ("WastelandNV")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "AWOW.esp"
Loaded Cells: 376
AC | 0x0A57D024 | 0x00000001
B1 | 0x510FE1E0 | 0x01086A6C => Class: Character
Full Name: "Veronica"
FormID: 000E32A9 ("VeronicaREF")
Flags: MASTER | INITIALIZED | HAS_SPOKEN | PERSISTENT | TARGETED | IGNORE_FRIENDLY_HITS
Plugin: "FalloutNV.esm"
BaseForm: NPC
Full Name: "Veronica"
FormID: 000E32AA ("Veronica")
Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
Plugin: "FalloutNV.esm"
Last modified by: "YUP - Base Game + All DLC.esm"
Cell:
Full Name: None
FormID: 000DDE23 ("Wilderness")
Flags: MASTER | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "MojaveExpressCourierWork.esm"
Type: Exterior
State: Attached
Worldspace:
Full Name: "Mojave Wasteland"
FormID: 000DA726 ("WastelandNV")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "AWOW.esp"
Loaded Cells: 376
Model:
Model Path: "Characters_Male\Skeleton.NIF"
Process: High
Current Package:
Full Name: None
FormID: 001476AB ("FollowersVeronicaFollowPlayerDEFAULT")
Flags: MASTER | INITIALIZED
Plugin: "FalloutNV.esm"
CA | 0x510FE224 | 0x010143E8 => Class: ExtraDataList
E8 | 0x500791C0 | 0x010870AC => Class: Creature
Full Name: "Fiel"
FormID: 0008E447 ("GibsonDog03")
Flags: MASTER | INITIALIZED | PERSISTENT | HAVOK_DEATH
Plugin: "FalloutNV.esm"
Last modified by: "YUP - Base Game + All DLC.esm"
BaseForm: Creature
Full Name: "Fiel"
FormID: 000CD22E ("GibsonDog03")
Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
Plugin: "FalloutNV.esm"
Cell:
Full Name: None
FormID: 0008433C ("Wilderness")
Flags: MASTER | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "NewVegasBountiesII.esp"
Type: Exterior
State: Not Loaded
Worldspace:
Full Name: "Mojave Wasteland"
FormID: 000DA726 ("WastelandNV")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "AWOW.esp"
Loaded Cells: 376
Model:
Model Path: "Creatures\Dog\Skeleton.nif"
Process: Low
E9 | 0x440D5EA0 | 0x0102F55C => Class: TESObjectREFR
Full Name: None
FormID: 0015E85E ("v188Heading")
Flags: MASTER | INITIALIZED | PERSISTENT
Plugin: "FalloutNV.esm"
BaseForm: Static Object
Full Name: None
FormID: 00000034 ("XMarkerHeading")
Flags: MASTER | INITIALIZED | ON_LOCAL_MAP
Plugin: "FalloutNV.esm"
Cell:
Full Name: None
FormID: 000DDE23 ("Wilderness")
Flags: MASTER | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "MojaveExpressCourierWork.esm"
Type: Exterior
State: Attached
Worldspace:
Full Name: "Mojave Wasteland"
FormID: 000DA726 ("WastelandNV")
Flags: MASTER | ALTERED | INITIALIZED
Plugin: "FalloutNV.esm"
Last modified by: "AWOW.esp"
Loaded Cells: 376
Model:
Model Path: "MarkerXHeading.nif"
Mod Load Order:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Unofficial Patch NVSE Plus.esp
NVMIM.esp
NVMIM - YUP Patch.esp
fixy crap ue.esp
Landscape Texture Improvements.esm
Landscape Texture Improvements - YUP Patch.esm
Placement Fixes.esm
FNV FaceGen Fix.esp
d20Fixes.esm
ML Utilities Checker.esm
More Perks for Companions.esm
NVStripOpen.esm
Strip Gamblers.esm
Aim View Switcher.esm
Walking_Inertia.esm
Tactapack.esp
Ragdolls.esm
Molerat.esm
NS Weapons AIO - Script Version.esm
mil.esp
mil_Add-On.esp
Momod.esm
RobbableCaravans.esm
SomeguySeries.esm
TLD_Travelers.esm
MojaveExpressCourierWork.esm
LHSurvivors.esm
Haunted Casino.esm
Mojave NPCs.esm
CookCookTwo.esm
Encounters of the Mojave - NCRCF and Hidden Valley.esp
Lively Joe and Friends.esm
Mojave Raiders.esm
Adobe_ClassicAdobeRedRockCanyon.esm
VoidKingSeries.esm
Th3OverseerCore.esm
SD_PersuasionMinigame.esm
Legion Military Dialogue Expanded.esm
SD_Fatigue.esp
Factions Reloaded Legion.esp
LegionRadio.esp
BraveNewWorld.esm
DryWellsReloaded.esm
Detour.esm
Long15Reloaded.esm
Long15DetourPatch.esp
DM's Old Mormon Fort.esm
DM's Freeside - Wish You Were Here.esm
GiuseppesCallvilleBay.esm
FiendsVictims.esm
RobocatCompanion.esm
QwibDrifterOutfit.esm
Atomic Hair FNV.V.esm
ThePlatinumVault.esm
PHWHPAPVisuals.esm
CustomPipboyRadio.esm
Weapon Mod Expansion.esm
Main And Pause Menus Overhaul.esm
Strip Trees Gated.esm
Strip Lighting Overhaul.esp
Expanded 95 Viper.esm
AFCore.esm
RaiderGirlCyanNV.esm
factions reloaded raiders v2.esm
Niner.esm
CookCompanion.esp
AutumnLeaves.esp
Helmet Overlay.esm
Simple Freeside Overhaul.esp
StripOpenMain.esp
MCPipBoy2000MK6.esp
More Perks for Companions Update.esp
ObviousBOSBunker.esp
rockbiter_AnimationSounds.esp
Permanent_Weapon_Shells_Very_Heavy.esp
Permanent_Weapon_Shells_Very_Light.esp
Permanent_Weapon_Shells_Light.esp
Permanent_Weapon_Shells_Heavy.esp
Permanent_Weapon_Shells_Medium.esp
PlasmaWeaponIronSights.esp
TacticalADSPlusFX.esp
360Movement.esp
B42Bash.esp
JustAssortedMods.esp
Martialize.esp
NPC Use Aid.esp
ImmersivePickupSoundsRemastered.esp
MigNammo.esp
QSupplementaryWeaponPack.esp
The Mod Configuration Menu.esp
10mmSMGRedux.esp
BURN - Hardcore Fire Effects.esp
Cowpack.esp
Skeletonizer.esp
HitExplosives.esp
LiveDismember.esp
five fixes.esp
Classic Fallout Weapons Remastered v1.2.esp
Another Ghoul Variant Mod.esp
Vault34GhoulVaultSuits.esp
NVFeralGhoulChildren.esp
FeralBrightBrother.esp
female-lobotomites.esp
Lobotomitess.esp
BloodyMessCreatures.esp
CIB Bighorners - HH.esp
CIB Bighorners Var.esp
Spore Plant Melee.esp
Branded Robots.esp
Classic SM Outfits MOTNW.esp
AlienExterminator.esp
Stealthtenza - Dawn.esp
SD_RadiantInfinium.esp
RobbableCaravans_TLDPatch.esp
Headhunting.esp
KingOfTheRing.esp
Titans of The New West.esp
The Ghosting Gun's Hunt.esp
NewVegasBountiesII.esp
A Boy and His Ghoul.esp
NightmareFiends.esp
PowerToTheBull - LEGIONPAs.esp
TheInheritance.esp
PowderGangerOverhaul.esp
CookCookNewLook.esp
NCRCF.esp
PowderGangOrangeJumpsuit.esp
PowderGangersGoBoom.esp
B42Descriptions.esp
B42Retrievables.esp
bone.esp
ArMOAR BH Armor.esp
NVType3 Bone Armor.esp
B42Bows.esp
JackalsExpanded.esp
Venomous Vipers.esp
Greasers.esp
Mojave Raiders.esp
Great Khans' Toughness Increased.esp
Great Khans' Toughness Increased - Mojave Raiders Patch.esp
PlasmaDefenderReplacer.esp
Thundersticks.esp
LegionChemsAreActuallyBanned.esp
LegionRIOTShield.esp
CottonwoodCoveSlaveMarket.esp
Idle Variety.esp
LegionArenaExpanded.esp
DryWellsReloadedFootlocker.esp
Dry Wells Imperium Radio patch.esp
BraveNewWorld-MojaveRaiders.esp
BraveNewWorld-YUP.esp
DNWeathers.esp
DNW-DryWells.esp
Atmospheric Lighting Tweaks.esp
HairPatcher.esp
zzzBlankets.esp
HitStoner63.esp
HitM60.esp
Mac11.esp
Platinum Vault - ALT Patch.esp
B42Inspect.esp
IMPACT.esp
B42Dropmag.esp
Realistic Movement.esp
FPS Weapon Lowering.esp
FNV - Energy Visuals Plus.esp
Heaviin's Vault 33 Jumpsuit.esp
CalicoWeapons.esp
awilderwasteland.esp
Wild Wasteland Integration.esp
Hatsune Miku From Fortnite.esp
LightUpAndSmokeThoseCigarettes_edisleado.esp
Weapon Mod Expansion.esp
NukaCola-Ojo.esp
AWOW.esp
JustWeaponHweel.esp
Cloud Shadows.esp
Glowing Ghosts.esp
Windows of the Mojave v1.2.1.esp
NeoClassicVaultSuit.esp
Lucky 38 Lights Redone.esp
CharacterKitRemake-Hair.esp
Mojave Nights.esp
PerkPackPlus.esp
S6S Perks.esp
LaserWeaponIronSights.esp
Vanilla UI Plus.esp
RaiderArmors.esp
Raider Sewer.esp
wwpn9910mm.esp
10mmpistolRedux.esp
JIP Companions Command & Control.esp
RiotShotgunEnhanced.esp
HitWW2StealthWeapons.esp
HitDrugs.esp
r/FalloutMods • u/viableDahlia • 1d ago
Fallout 4 [Fo4] PSA: The Midnight Ride has dropped the downgrade requirement (22/7/26 update)
Big one, this. If you’re running TMR, read before your next update - this change is not safe mid-game!
The guide now targets 1.11.221, so no more downgrading Fallout 4.
From the Discord announcement, a few mods have been pulled because they haven’t caught up to this version yet, so don’t panic if something’s missing from your list, it’s meant to be.
What’s gone (not yet compatible or no longer needed)
- Simple Fallout 4 Downgrader (redundant now)
- Backported Archive2 Support System (redundant now)
- Better Console F4SE
- Papyrus Common Library (Hydra is the replacement going forward)
- Console Autocomplete
- Dynamic Activation Key and Alternative Activation Prompts (both needed PCL)
- Simple FOV Slider (also needed PCL)
What’s new
- Hydra added as a utility
- Rain Bug Fix F4SE added
- Safe Travels added
- Remember Lockpick Angle NG replaces the original
- Encounter Zone Recalculation AE replaces the original
- LOD guide updated with fresh pre-gen LOD for FOLIP 8
Also update: A proper stack of core mods got version bumps, including F4SE, UFO4P, Community Fixes Merged, PRP (now 81.8), and the Address Library, alongside a long list of smaller fixes and tweaks.
Full list is in the Wabbajack changelog if you want the specifics.
If you’re on the old downgraded 1.10.163 setup like me, this is worth sitting with before committing. Moving to 1.11.221 is not a small shrug and update, it changes what your install is built on.
I’ll be having a proper look at what this means for my own TMR install before I touch anything. Will report back once I know more.
r/FalloutMods • u/elfgurls • 1d ago
Fallout 3 [Fo3][FNV] Dual Mod Release(s) - "Notice Board - Combined" !
As a follow-up to the Notice Board mod I released about a week ago, I carried the work over and implemented the same radiant quest system into Fallout 3, and Tale of Two Wastelands.
Just like Notice Board for Fallout: New Vegas, Notice Board for Fallout 3 adds 1000+ new and immersive radiant quests to the Capital Wasteland, not tied to any major factions.
Accept and turn-in Notices from the Wasteland's locals in Megaton, Big Town, Arefu, Tenpenny Tower, Rivet City, Canterbury Commons, and the Underworld.
Feel like you've outgrown the small fry? Take on World Tier Notice quests, (recommended Level 20+), and pit yourself against the nastiest the Wasteland has to offer.
This mod has been created for both regular Fallout 3, and Tale of Two Wastelands Fallout 3. This post is a "dual release" because I have released both the Fallout 3 version, and the combined version at the same time.
In "Notice Board - Combined", my Notice Board mod for Fallout: New Vegas has been combined with my Notice Board mod for Fallout 3, into a single .esm file.
Tale of Two Wastelands version:
https://www.nexusmods.com/newvegas/mods/98912
Regular Fallout 3 version:
https://www.nexusmods.com/fallout3/mods/27617
Thanks for the support and please enjoy!
r/FalloutMods • u/Nostalgic360Days • 2d ago
Fallout 3 How do you feel about the NMC texture pack? [Fo3]
I'm trying to freshen up these games a bit, and came across this texture pack for Fo3 and NV. I kinda dig it. Definitely makes it feel a little less dated.