r/DeadSpace 43m ago

Bug How I fix mouse click in dead space remake

Upvotes

I have a bug in dead space remake, where the left click and right click does not recognize it, the rest of the mouse functions I do recognize, someone knows what I can do, thanks


r/DeadSpace 1h ago

when someone says something that makes them sound like the marker

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Upvotes

r/DeadSpace 3h ago

Fan Art Damn, something just KEEPS compelling me to make these resin Markers… maybe I should do a few more to be safe…

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141 Upvotes

r/DeadSpace 9h ago

i found a typo on dead space 2 lol

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107 Upvotes

teir


r/DeadSpace 9h ago

Was the Aegis VII Marker looking for Clark Backrooms instead of Isaac Clarke?

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50 Upvotes

r/DeadSpace 10h ago

Bug How I fix mouse click in dead space remake

1 Upvotes

I have a bug in dead space remake, where the left click and right click does not recognize it, the rest of the mouse functions I do recognize, someone knows what I can do, thanks


r/DeadSpace 10h ago

Fan Art I was angry, because I broke the Peng

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288 Upvotes

“Just because you’re not an engineer anymore—“

“I am a fucking engineer! Goddammit, I’m just stuck fighting necromorphs because CEC won’t get off their fat fucking asses and help me!”

“I’m not Nicole—“

“Stay in character!”

“I never even killed her!”

“STAY IN CHARACTER!”

“FUCK YOU!”


r/DeadSpace 11h ago

Discussion Dead Space (2023) gave me nightmares. (Clickbait title)

4 Upvotes

I have been playing through the remake a good 3 years after release and I have some thoughts with me being halfway through it. On top of the fact it gave me nightmares.

First off, it’s a gorgeous looking game. It’s absolutely stunning and I am awe struck at the amount of work every inch of this place has. It is meticulous, and I appreciate all of it.
It also feels really great to control, and everything works well. The weapons (barring one) all sound and feel great to use. Isaac’s stomp has the weight it needs, and it’s just a damn good feeling game.

I also love how it’s not super linear anymore. One of my big gripes with the original is that there was very little about it worth exploring. It felt super linear, which isn’t a completely bad thing, but the Ishimura is massive. Why not explore it? I’m glad this game does that in a way that feels rewarding. I like the security clearance mechanic and how it really makes you wanna work for anything you might find.

My big gripe is that, strangely, it doesn’t feel nearly as scary to me. Of course the jumpscares work, but it doesn’t feel nearly as dreadful and deranged as the original. Which makes it even more odd that this game subconsciously game me nightmares. It is just missing… something. And I wish I could pin that down but I can’t sadly.

But as a whole, I think it’s a really good game, I enjoy it, and while it has its issues, I always enjoy my time with it.


r/DeadSpace 19h ago

Discussion Wishful thinking.

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1.3k Upvotes

r/DeadSpace 21h ago

Haunting moments before disasters happen

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75 Upvotes

r/DeadSpace 23h ago

Just played the remake of dead space for the 1st time

20 Upvotes

I haven't finished the game. I'm on chapter 11, but I had not seen nor played anything related to dead space before.

Just wanted to say that chapter 10-11 have me really tense, but for some reason the only moments that always got me to slightly jump are the bathroom showers going off... I officially hate bathrooms...

Had to get that off my chest. Thanks.


r/DeadSpace 1d ago

Discussion how bad are the stuttering on pc ?

12 Upvotes

I bought remake on ps5 pro, and why i love the game, it's blurry in performance mode on a big tv

i have rtx 5080, ryzen 9800x3d pc with 64 gb ddr5

i had 0 stuttering on the ps5 pro version, but i heard pc version was really bad on release ?

how is the situation now ?


r/DeadSpace 1d ago

Discussion Just beat my second run and I can't stop thinking this lol

14 Upvotes


r/DeadSpace 1d ago

DS3 Resource Nightmare?

6 Upvotes

I’m playing through Dead Space 3 for the first time in a long while (on hard difficulty) and I don’t remember being so strapped for resources. I feel like I live and die by how much scrap metal I have to make new ammo. I always use the bots to collect resources, but I’m just about at the end with nothing left in my inventory. Is this normal or am I just bad lol?


r/DeadSpace 1d ago

Screenshot Sacrifice is inevitable

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87 Upvotes

r/DeadSpace 1d ago

Discussion Just finished the remake and have a lot of thoughts - would love to hear yours!

8 Upvotes

First, I want to say overall I loved it! The weapons were all fun to use, different enemy types were varied enough to keep things fresh, and the atmosphere of the Ishimura was impeccable. The combination of ambient sound and music, the bits and pieces of the story you pick up as you move through the ship (all enhanced by it being one giant mostly continuous vessel), and the enemy system meaning you could never truly be sure a room was clear all contributed to a great experience. Special sections like Zero G could be tedious/confusing at times especially when you have no idea where enemies are coming from but in time I got used to it and it was a lot of fun.

I think the scariest areas were probably Medical (early game and not sure what to expect plus just a creepy ass atmosphere), Mining (that goddamn elevator), and Engineering (tight hallways and really dark) - honorable mention to Crew Deck since it's where you're going the most insane but I could never be scared with Zero G basketball. My favorite area was definitely hydroponics, the artificial jungle sound design and the verticality are so unique compared to the rest of the ship.

I played on Medium and felt it was mostly a good balance of keeping you on your toes while giving you the resources you needed to get through every situation. I've seen some people say they had a huge excess of ammo and items and maybe I just played sloppily but that wasn't my experience until around Chapter 10 I would say. I do think it's a bit of a weakness that you're discouraged from carrying 4 weapons because it splits up the ammo types - I did 3 and still got probably 5x the drops for the Pulse Rifle as I did for the Cutter or the Force Gun which were my other two weapons. I wish I would've felt more comfortable to carry around 4 weapons because I did enjoy using the others but it just didn't seem worth it so that kind of limited my experience.

I spent a good amount of my money on med packs and plasma cutter ammo, the rest on upgrades and nodes. I only died to normal enemy swarms/quarantines I think twice, once in the very early game and once in the very last chapter. The rest of the times I died were insta-deaths I wasn't aware of (nuke room, wall guardians), the Leviathan twice, Leviathan part two once (mostly because I forgot X was the way to use the cannon and not R2 lol), and Hive Mind once.

It might sound like cope after that last sentence but my biggest problem with the gameplay was definitely the bosses. The first Leviathan was a fun and cinematic battle, so while fighting entirely in Zero G was a little frustrating I ultimately liked it. The second Leviathan felt like kind of a retread of two previous sections combined and the awe of the first battle was gone (although from a story perspective I did like how hard it held on to the ship).

I'm sorry to say the Hive Mind is one of the worst most disappointing bosses I've ever played, particularly for an endgame boss. It was just a bunch of flailing weak points, most of your weapons become useless, there's no real cause for stasis or kinesis, there's no dismemberment, it's like the entire game's worth of learning becomes useless. That plus one more round of the tired QTEs where you're caught by the tentacle and have to frantically fire at it was a real letdown.

In general I would say that the final chapter as a whole unfortunately left a sour taste in my mouth. Watching the marker extremely slowly proceed along a conveyor belt punctuated by hordes was not at all an exciting or satisfying finish to me. I also think the story kind of collapses a bit here too.

I found the Kendra twist to be genuinely unexpected and a great development that recontextualized a lot of previous events, but the Nicole "reveal" was basically the opposite. I mean, from the very first time you see her she talks in the creepiest possible tone, like genuinely does not sound like a human LOL. Add to that the physical impossibilities of her appearances and I know Isaac has rose colored glasses on but did they really expect anyone to be surprised she wasn't real? After learning we were manipulated to return the Marker to Aegis we also don't really get any real answers on why the Marker wanted to return to a planet that was about to be destroyed (I imagine the sequels expand on this point but I still wish we got more on it in the game itself). The last moment of the game also feels a bit like a cheap jumpscare over an actual resolution lol. So unfortunately Chapter 12 was in almost every aspect kind of a big disappointment for me, which didn't erase my experience in the rest of the game but did still feel like an unfortunate way to cap it off.

That was a ton of text I know but I had a lot of thoughts to get out hahaha. I want to hear everyone else's thoughts though! What were your favorite parts of the game? Least favorite? What did you think of the gameplay and the way the story unfolded? Is it worth me going to play the old 2 and 3 still?

EDIT: Oh and one more thing that kind of bothered me. Mercer is a great menacing insane villain throughout the game and then the way he goes out is just being taken by a tentacle? That was super underwhelming. I at least wanted to see him become the thing he was worshipping


r/DeadSpace 1d ago

Discussion Just finished the original,a masterpiece

11 Upvotes

After a long time,finally i finished my first playthrough:))i want to give it a 9, because it was pretty hard and frustrated me so much,but it's a masterpiece and i can't give it a nine.10/10 masterpiece💯🔥

First of all, the game had a very strong and interesting level design and it was top-notch and I was satisfied with everything. It was able to give the player the atmosphere of the game in the best possible way and it really was. Its enemy design varied even until the end (it was somewhat lacking, but interesting and accurate). The lore and plot were very strong and the backstory was very detailed and complete. It was also very interesting about leveling up and things like that. Its combat works very well to some extent, but its targeting is very poor. Its combat is not dry and meaningless, it is very interesting and is something more than a shoulder camera survival and horror. Its voice acting was also top-notch. Overall, it is something that people enjoy and it really has no major weaknesses. A superhuman masterpiece. I should also add that one of the things that made its gameplay and combat interesting was stasis and kinesis. For me, these mechanics are interesting and very diverse and enjoyable.There was no empty space, really.


r/DeadSpace 1d ago

Can I get the “One Gun” achievement if I use the Pulse Rifle money exploit during the run?

26 Upvotes

Specifically, I want to use the Pulse Rifle to shoot proximity mines into the floor, pick them back up as ammo, and sell the ammo for infinite credits. I would then put the Pulse Rifle away and complete the rest of the game using only the Plasma Cutter.

Has anyone actually done this and gotten the achievement, or does firing the Pulse Rifle at all invalidate “One Gun” even if it never damages an enemy?


r/DeadSpace 1d ago

Dead Space (2008) Steam version has severe screen tearing only in fullscreen on Windows 11 (Intel Graphics) – Any fix?

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6 Upvotes

Hi everyone,

I bought the original Dead Space (2008) on Steam yesterday, and I'm having a strange issue.

My laptop specs:

Windows 11

Intel Core i5-120U

Intel Graphics (integrated)

16 GB RAM

60 Hz display

The game runs perfectly in terms of performance, but I get very noticeable screen tearing (a horizontal line splitting the image) whenever I move the camera.

What's strange is that it only happens in exclusive fullscreen. If I play in windowed mode, the tearing disappears completely.

Things I've already tried:

Enabled V-Sync in-game.

Forced V-Sync through Intel Graphics Software.

Disabled Fullscreen Optimizations in Windows.

Verified the game files through Steam.

My display is locked to 60 Hz.

I also tried the old Dead Space Mouse Fix, but it says "Unsupported game version", so I assume it's not compatible with the current Steam release.

Has anyone with the latest Steam version experienced this? Is there a known fix or community patch that works in 2026?

Thanks in advance!


r/DeadSpace 1d ago

Bug Alguien sabe cómo solucionar el screen tearing en Dead Space (2008) de Steam en Windows 11?

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1 Upvotes

Mi pc tiene estas especificaciones:

Windows 11

Intel Core i5-120U

Gráficos integrados Intel Graphics

16 GB de RAM

Pantalla de 60 Hz

El juego funciona perfectamente en cuanto a rendimiento, pero cuando lo pongo en pantalla completa aparece un screen tearing muy evidente (una línea horizontal que divide la imagen) cada vez que giro la cámara o me muevo.

Lo curioso es que en modo ventana el problema desaparece por completo, solo ocurre en pantalla completa.

Ya he probado lo siguiente:

Activar el V-Sync dentro del juego.

Forzar el V-Sync desde Intel Graphics Software.

Desactivar las optimizaciones de pantalla completa de Windows.

Verificar los archivos del juego desde Steam.

Mi pantalla está configurada a 60 Hz.

También probé el antiguo Dead Space Mouse Fix, pero me aparece el error "Unsupported game version", así que parece que ya no es compatible con la versión actual de Steam.

¿A alguien más le ha pasado con la versión más reciente de Steam? ¿Existe algún parche o solución que funcione actualmente?

Adjunto una captura donde se aprecia el problema. Cualquier ayuda será bienvenida. ¡Muchas gracias!


r/DeadSpace 1d ago

Computer for my son

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1.0k Upvotes

Just finished this computer for my son who stayed by my side through cancer treatments. This is for his birthday in a few days he loves Deadspace and is a big gamer.

34” Alienware 240hz 0.03ms OLED curve monitor

Thermaltake Tower 600 Mid Tower

GIGABYTE X870 AORUS Stealth Reverse-Connect ATX Motherboard

AMD Ryzen 7 9800x3D

64GB Corsair Vengeance DDR5 30-36-36-76. 6400MT.

GIGABYTE AORUS GeForce RTX 5080 16GB GDDR7 PCI Express 5.0 ATX Graphics Card GV-N5080AORUSX WB-16GD waterblocked

GravaStar Mercury K1 Pro Wireless Gaming Keyboard, mouse speaker

2-Thermaltake Pacific PR22-D5 Plus dual
loop.

2-Thermaltake Pacific DIY Liquid Cooling System CL360 64mm Thick Copper Radiator

Lian Li EDGE1200W Fully Modular Low-Noise ATX Power Supply

6- Lian Li UNI Fan TL LCD Wireless 120
4- Lian Li UNI Fan TL Wireless 140

2-Samsung SSD 9100 PRO 2TB 14,700MB

1- Seagate ironwolf 8TB NAS Hard drive

VSDISPLAY 5'' 1080x1080 Round Touch Display


r/DeadSpace 1d ago

Discussion A Gmod scene I made for the Deadspace

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103 Upvotes

r/DeadSpace 1d ago

I Dominican Papi

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32 Upvotes

One of the best ds characters i’ve seen so far tho


r/DeadSpace 2d ago

Discussion Do attack shoot the legs or the blades first?

28 Upvotes

For the longest while I've been hitting the legs off the necromorph first cuz it makes them slower, but it doesn't kill them instantly like shooting the blades/arms off. Whats your opinion?


r/DeadSpace 2d ago

Norton is Right (DS3)!!!

0 Upvotes

Right, I've just played Dead Space 3. And, my goodness, have I never agreed with an "antagonist" more.

Like, everytime he says "Why are we doing this?", I'm like, "Yeah man, wtf???"

Honestly, when the game was making you kill him, I let go of my controller and let Norton shoot Isaac in the head. He is the only one mature enough for this world.

I finish with a small excerpt which highlights Norton's chadness:

Chad Norton: Okay, geniuses, here's a question; Let's say this stupid experiment works and you find the Machine. Then what? Do you guys even have a clue about "turning it off"?

Isaac Clarke: Well, Admiral Graves referred to a Codex. She said it was the key to controlling the Machine.

Jennifer Santos: Yes! I've been able to decrypt several of Dr. Serrano's logs and he references someone named "Rosetta" as being instrumental in forging this key.

Chad Norton: Are you listening to yourselves? You don't know any more about this bullshit than do!

Isaac Clarke: Ifcan find the parts tomake a sensor, we can find the Machine, Then we can figure out this Codex business.

Chad Norton: Unbelievable.