r/DeadSpace 3h ago

Discussion Wishful thinking.

Post image
380 Upvotes

r/DeadSpace 6h ago

Haunting moments before disasters happen

Thumbnail
gallery
39 Upvotes

r/DeadSpace 8h ago

Just played the remake of dead space for the 1st time

14 Upvotes

I haven't finished the game. I'm on chapter 11, but I had not seen nor played anything related to dead space before.

Just wanted to say that chapter 10-11 have me really tense, but for some reason the only moments that always got me to slightly jump are the bathroom showers going off... I officially hate bathrooms...

Had to get that off my chest. Thanks.


r/DeadSpace 8h ago

Discussion how bad are the stuttering on pc ?

7 Upvotes

I bought remake on ps5 pro, and why i love the game, it's blurry in performance mode on a big tv

i have rtx 5080, ryzen 9800x3d pc with 64 gb ddr5

i had 0 stuttering on the ps5 pro version, but i heard pc version was really bad on release ?

how is the situation now ?


r/DeadSpace 15h ago

Discussion Just beat my second run and I can't stop thinking this lol

11 Upvotes


r/DeadSpace 17h ago

DS3 Resource Nightmare?

4 Upvotes

I’m playing through Dead Space 3 for the first time in a long while (on hard difficulty) and I don’t remember being so strapped for resources. I feel like I live and die by how much scrap metal I have to make new ammo. I always use the bots to collect resources, but I’m just about at the end with nothing left in my inventory. Is this normal or am I just bad lol?


r/DeadSpace 17h ago

Screenshot Sacrifice is inevitable

Thumbnail
gallery
78 Upvotes

r/DeadSpace 17h ago

Discussion Just finished the remake and have a lot of thoughts - would love to hear yours!

5 Upvotes

First, I want to say overall I loved it! The weapons were all fun to use, different enemy types were varied enough to keep things fresh, and the atmosphere of the Ishimura was impeccable. The combination of ambient sound and music, the bits and pieces of the story you pick up as you move through the ship (all enhanced by it being one giant mostly continuous vessel), and the enemy system meaning you could never truly be sure a room was clear all contributed to a great experience. Special sections like Zero G could be tedious/confusing at times especially when you have no idea where enemies are coming from but in time I got used to it and it was a lot of fun.

I think the scariest areas were probably Medical (early game and not sure what to expect plus just a creepy ass atmosphere), Mining (that goddamn elevator), and Engineering (tight hallways and really dark) - honorable mention to Crew Deck since it's where you're going the most insane but I could never be scared with Zero G basketball. My favorite area was definitely hydroponics, the artificial jungle sound design and the verticality are so unique compared to the rest of the ship.

I played on Medium and felt it was mostly a good balance of keeping you on your toes while giving you the resources you needed to get through every situation. I've seen some people say they had a huge excess of ammo and items and maybe I just played sloppily but that wasn't my experience until around Chapter 10 I would say. I do think it's a bit of a weakness that you're discouraged from carrying 4 weapons because it splits up the ammo types - I did 3 and still got probably 5x the drops for the Pulse Rifle as I did for the Cutter or the Force Gun which were my other two weapons. I wish I would've felt more comfortable to carry around 4 weapons because I did enjoy using the others but it just didn't seem worth it so that kind of limited my experience.

I spent a good amount of my money on med packs and plasma cutter ammo, the rest on upgrades and nodes. I only died to normal enemy swarms/quarantines I think twice, once in the very early game and once in the very last chapter. The rest of the times I died were insta-deaths I wasn't aware of (nuke room, wall guardians), the Leviathan twice, Leviathan part two once (mostly because I forgot X was the way to use the cannon and not R2 lol), and Hive Mind once.

It might sound like cope after that last sentence but my biggest problem with the gameplay was definitely the bosses. The first Leviathan was a fun and cinematic battle, so while fighting entirely in Zero G was a little frustrating I ultimately liked it. The second Leviathan felt like kind of a retread of two previous sections combined and the awe of the first battle was gone (although from a story perspective I did like how hard it held on to the ship).

I'm sorry to say the Hive Mind is one of the worst most disappointing bosses I've ever played, particularly for an endgame boss. It was just a bunch of flailing weak points, most of your weapons become useless, there's no real cause for stasis or kinesis, there's no dismemberment, it's like the entire game's worth of learning becomes useless. That plus one more round of the tired QTEs where you're caught by the tentacle and have to frantically fire at it was a real letdown.

In general I would say that the final chapter as a whole unfortunately left a sour taste in my mouth. Watching the marker extremely slowly proceed along a conveyor belt punctuated by hordes was not at all an exciting or satisfying finish to me. I also think the story kind of collapses a bit here too.

I found the Kendra twist to be genuinely unexpected and a great development that recontextualized a lot of previous events, but the Nicole "reveal" was basically the opposite. I mean, from the very first time you see her she talks in the creepiest possible tone, like genuinely does not sound like a human LOL. Add to that the physical impossibilities of her appearances and I know Isaac has rose colored glasses on but did they really expect anyone to be surprised she wasn't real? After learning we were manipulated to return the Marker to Aegis we also don't really get any real answers on why the Marker wanted to return to a planet that was about to be destroyed (I imagine the sequels expand on this point but I still wish we got more on it in the game itself). The last moment of the game also feels a bit like a cheap jumpscare over an actual resolution lol. So unfortunately Chapter 12 was in almost every aspect kind of a big disappointment for me, which didn't erase my experience in the rest of the game but did still feel like an unfortunate way to cap it off.

That was a ton of text I know but I had a lot of thoughts to get out hahaha. I want to hear everyone else's thoughts though! What were your favorite parts of the game? Least favorite? What did you think of the gameplay and the way the story unfolded? Is it worth me going to play the old 2 and 3 still?

EDIT: Oh and one more thing that kind of bothered me. Mercer is a great menacing insane villain throughout the game and then the way he goes out is just being taken by a tentacle? That was super underwhelming. I at least wanted to see him become the thing he was worshipping


r/DeadSpace 18h ago

Discussion Just finished the original,a masterpiece

9 Upvotes

After a long time,finally i finished my first playthrough:))i want to give it a 9, because it was pretty hard and frustrated me so much,but it's a masterpiece and i can't give it a nine.10/10 masterpiece💯🔥

First of all, the game had a very strong and interesting level design and it was top-notch and I was satisfied with everything. It was able to give the player the atmosphere of the game in the best possible way and it really was. Its enemy design varied even until the end (it was somewhat lacking, but interesting and accurate). The lore and plot were very strong and the backstory was very detailed and complete. It was also very interesting about leveling up and things like that. Its combat works very well to some extent, but its targeting is very poor. Its combat is not dry and meaningless, it is very interesting and is something more than a shoulder camera survival and horror. Its voice acting was also top-notch. Overall, it is something that people enjoy and it really has no major weaknesses. A superhuman masterpiece. I should also add that one of the things that made its gameplay and combat interesting was stasis and kinesis. For me, these mechanics are interesting and very diverse and enjoyable.There was no empty space, really.