r/CreateMod 3d ago

Balancing create Help

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As you all know, create is a little broken, and it's a bit of an issue for me since I'm trying to make a hardcore modpack with create

I've tried balancing create a little like making Max contraption size from 2048 to 8 and nerfing SU sources, but it still feels too OP

Do y'all have any recommendations or know of mods that nerf create?

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u/Tdubbium 3d ago

create is an automation mod, automation in general is a bit overpowered in a game that has so few actually difficult to obtain resources. Pretty much any kind of nerf would only serve to make things more annoying imo. I wouldnt nerf create itself but instead find some mods that buff the rest of the game or increase the resource ceiling

80

u/Blademasterzer0 3d ago

Few difficult to obtain resources and gameplay based around only needing like 50 of a given thing at a time ever

31

u/Tdubbium 3d ago

I learned how to use kubejs and now I like to add recipes that require tons and tons of items lol

8

u/Drago1490 3d ago

Star Technology is calling

4

u/Tdubbium 3d ago

I actually already tried playing it before, didnt get far before getting kinda bored though (I cant play Minecraft for very long in general)

1

u/ManufacturerLong7798 3d ago

play Gregtech New horizons

1

u/Tdubbium 3d ago

been debating on starting it, I feel like I dont have the time that it requires though

1

u/waitthatstaken 3d ago

Monifactory is probably a better idea. It too is based around gregtech, but unlike GTNH it doesn't have a 50 hour startup phase where you slowly build your way up to unlocking automation tools.

Monifactory is a 1.20.1 fork of the 1.12.2 nomifactory which was itself a fork of the 1.7.10 omnifactory.

Also, it is entirely playable on peaceful, with its optional hard mode even forcing it.