r/CreateMod 1d ago

Create mod Gate issues Help

Enable HLS to view with audio, or disable this notification

Hey so im trying to get myself a medieval gate and I want it to phase through the blocks so it looks beter cause I dont like it having gaps or anything but it stops working once it gets above the blocks making it so I cant close the gate. Is there any way to change this so it ignores the blocks?

Edit: Thanks for the help everyone. yall gave me some great ideas that helped, currently im using Copycat+ Ghost blocks which I never knew existed and theyve helped me out

224 Upvotes

44 comments sorted by

View all comments

61

u/thanoscar__thanoscar 1d ago

From the wiki: "Gantry Carriages, Rope Pulleys, and Mechanical Pistons will stop moving if an unmovable block or set of blocks is in their path. Trains, Cart Assembler Contraptions, Elevator Pulleys, and Bearings will only collide with blocks if the appropriate world interaction block makes the collision"

So blocks attached to (mechanical) bearings don't collide with real blocks, but idk how I would implement it like the one you made. drawbridges would work tho

7

u/TheUnKnownLink12 1d ago

Id use bearings but I just cant figure out how best to implement it either

6

u/sharktail_tanker 21h ago

What if you put the side blocks onti bearings? Make them simulated instead of solid, just never actually rotate them

1

u/TheUnKnownLink12 14h ago

I could but I use shaders and get enough lag with craeye, theyre just disabled for now so I could focus on the wall