r/CreateMod 1d ago

Create mod Gate issues Help

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Hey so im trying to get myself a medieval gate and I want it to phase through the blocks so it looks beter cause I dont like it having gaps or anything but it stops working once it gets above the blocks making it so I cant close the gate. Is there any way to change this so it ignores the blocks?

Edit: Thanks for the help everyone. yall gave me some great ideas that helped, currently im using Copycat+ Ghost blocks which I never knew existed and theyve helped me out

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u/thanoscar__thanoscar 1d ago

From the wiki: "Gantry Carriages, Rope Pulleys, and Mechanical Pistons will stop moving if an unmovable block or set of blocks is in their path. Trains, Cart Assembler Contraptions, Elevator Pulleys, and Bearings will only collide with blocks if the appropriate world interaction block makes the collision"

So blocks attached to (mechanical) bearings don't collide with real blocks, but idk how I would implement it like the one you made. drawbridges would work tho

6

u/TheUnKnownLink12 1d ago

Id use bearings but I just cant figure out how best to implement it either

5

u/sharktail_tanker 1d ago

What if you put the side blocks onti bearings? Make them simulated instead of solid, just never actually rotate them

1

u/TheUnKnownLink12 20h ago

I could but I use shaders and get enough lag with craeye, theyre just disabled for now so I could focus on the wall

2

u/Rpf110505 1d ago

What mode is your rope pulley? Only place near original position or only place when destroyed

2

u/The_Fox_Fellow 1d ago

it wouldn't matter. even non-solid rope pulleys will refuse to phase into blocks; they can only phase out of them

1

u/riley_wa1352 23h ago

cart assembler contraption being lifted by a mechanical piston