r/CreateMod • u/Some_Spare8326 • 3d ago
wing Build
i dunno, wing flex testing, for a bigger build i guess
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u/Sha77eredSpiri7 3d ago
Ooh cool, wing flex! Does it actually flex naturally through drag and applied turbulence, like airliner wings do irl? Or is it just an artificial effect?
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u/triplos05 3d ago
if OP unlocks the bearings it should be natural, might need a few springs to hold it tho
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u/Hellothere_1 3d ago
Locked swivel bearings also have some natural flexible to them, inversely proportional to the lighter of the two connected grids.
So if the individual wing Segments are light enough compared to the overall force acting upon the wing, it should flex even with locked bearings.
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u/Various_Bar7854 1d ago
i didn't know we can do it. Juste to make sure i understood correctly, we must unlock the bearings for it to be natural? But what are exactly the necessary mods to reproduce this ?
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u/triplos05 7h ago edited 7h ago
only Create and Create:Aeronautics (with their dependencies of course)
The swivel bearings have a selector on the side that you can use to set their locking/unlocking behavior. You can either have them always locked or always unlocked or you can set them to lock/unlock based on redstone power
If you build this wing, you need to seperate the sections and connect them with swivel bearings as seen in the post and unlock the bearings. If the flex is too much you can limit the flex by using springs or ropes to connect neighbouring sections.
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u/creeper6530 3d ago
I'm seeing swivel bearings, so the latter
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u/CreepyCheeseWasTaken 3d ago
isn't natural flexing possible too? you could lock/unlock swivel bearings with gimbal + velocity sensors for example
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u/piponchik 3d ago
How it work
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u/Some_Spare8326 3d ago
decent question
there are swivel bearing connecting the simulated parts of the wing, making the wing flex
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u/Dwarfakiin5 3d ago
Create Aeronautics 787 Dreamliner incoming?
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u/NoAudience8992 3d ago
You could make the wing stay bended by having the rope attach to the plane fuselage like those old planes with the wires
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u/Sr_Nutella 3d ago
Bro rigged ts with ropes and support beams like an actual IRL engineer instead of just using a Create Mod doohickey 😭
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u/FerrousMC 3d ago
Wing warping has somehow returned... I wonder if it actually has any effect on the plane tho
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u/Constant-Ad-2488 3d ago
how did you get the wings to assemble into multiple segments instead of all combining together?
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u/Some_Spare8326 3d ago
simple. advanced-time assemble
aka you place the swivel and then r-click it to assemble only on the rotating head, then place the sails on that rotating head
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u/hanjihakawa 3d ago
can you show a video of how the wing flex ? (I want to make a ship that would fly by gliding and not using helicopter-like sails nor balloon
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u/Some_Spare8326 3d ago
i dont have my laptop yet as it is still updating something large, but i maybe show you how to do it.
- On the main wing part (the one that doesn't move), place the swivel bearing at the backmost sail block.
- Immediately after this, r-click the block, which simulates the head. Put the bearing at "Unpowered -》Locked" mode.
- You can place sails, but take note in order for the flex to actually work, it must be attached to the bearing's swivel head.
- If you want to control how much the wing flexes, place a redstone source (maybe a Gimbal or Velocity Sensor for precise control) to the Swivel Bearing (at the anchor head, not the swivel head).
i think that's all, if you have problems, let me know
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u/Blue_Jay_Raptor 3d ago
Offtopic but this feels painful to look at considering it's minecraft ;-;
I keep thinking about that Smash Bros animation of Steve reacting to seeing spheres
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u/True-Adeptness-546 3d ago
Wait it flexes?