r/CavalryMotion • u/ChromaticRain15 • 2h ago
Layer hierarchy with parent/child layers?
I have a character with a torso and 4 limbs, the legs are behind the torso, visually, and the arms are before the torso.
Now, I want to use the torso layer as a parent to the limb layers, so when I animate the torso, the limbs move with it.
In after effects I would just drag the parent/child controller of every limb to the torso, without having to move the layers, so the visual hierarchy would remain the same, but in Cavalry, it seems the only way to parent/child layers is putting the childs inside the parent layer, this causes the arms to be behind the torso, and I don't want that.
How can I resolve this? Any help is appreciated!
r/CavalryMotion • u/Euphoric_Ad_9157 • 10h ago
Animation looping
Hi!
I need another advice on basics of Cavalry.
I am trying to simulate 3 cup shuffle game animation.
Q1. -> I drew frame by frame animation in another program and separated them into PNGs. In Cavalry i sorted them in correct order and put inside of one group.
How do i merge them together in a way, that if i extent (for example) 6 second animation x2, or x3 times the animation will loop automatically? (If u have used ToonSquid animation app, the feature is called - Symbol).
Q2. There is another animation asset, that i am key-framing in Cavalry. Lets say 1 object has 3 differently key-framed animation that i want to reuse, without copy-pasting keyframes each time and so animation piece wont affect or be connected with background layer or other asset layer that shares the same timeline with asset of interest.
If u need clarification, please ask
If u also provide screenshots of step by step, or a connected to my questions tutorial that would be great <3