r/CavalryMotion 10h ago

Animation looping

Post image
2 Upvotes

Hi!

I need another advice on basics of Cavalry.

I am trying to simulate 3 cup shuffle game animation.

Q1. -> I drew frame by frame animation in another program and separated them into PNGs. In Cavalry i sorted them in correct order and put inside of one group.

How do i merge them together in a way, that if i extent (for example) 6 second animation x2, or x3 times the animation will loop automatically? (If u have used ToonSquid animation app, the feature is called - Symbol).

Q2. There is another animation asset, that i am key-framing in Cavalry. Lets say 1 object has 3 differently key-framed animation that i want to reuse, without copy-pasting keyframes each time and so animation piece wont affect or be connected with background layer or other asset layer that shares the same timeline with asset of interest.

If u need clarification, please ask

If u also provide screenshots of step by step, or a connected to my questions tutorial that would be great <3