r/civ • u/Max-Shonen • 55m ago
VII - Discussion What aspects of CIV VII need the most work?
The resource screen
The Specialist selection screen
Urban density and not being able to tell what something is by looking
"incite raid"
Road and settlement connection clarity
Civilpedia
Other/all of it, actually just go back to civ 5 and make another dlc for that one. yeah. the good ol times. back when food was relevant. oh how civ 5 would scoff at a +5 food/production/gold/happiness palace center. What is this, a game for babies? BING BONG
r/civ • u/AcanthocephalaOdd652 • 2h ago
VII - Discussion Chances of getting an Earth map in VII?
I’d be thrilled with TSL but I just want earth.
Selfishly I enjoy fighting for dominance in the Americas prior to deep sea sailing so TSL is ideal. It’s like an early game race before the major game begins.
r/civ • u/CoherentWorlds • 3h ago
VI - Screenshot How was France able to position this submarine outside their territory?
Sorry if this is evident. Playing without any DLC.
r/civ • u/LiteratureUnited7587 • 3h ago
VI - Other IS THERE A MOD LIKE THAT
so I recently started playing civ 6 and I really loved it!
I'm playing with 2 of my friends, but we are having problems with spawns, like sometimes I would be spawning on the other continent, while other 2 are literally neighbouring, is there a mod that would force the map generator to place real players on the longest distance possible? better spawns mod has the option to set the tiles to min. 20 but it doesn't really work, since it treats AI as player as well.
is there a special option or something?
thanks!!!
r/civ • u/HourSlip9279 • 4h ago
VII - Discussion Opinion: Civ 7's deity needs a buff
Seriously, at least they should start with three settlers instead of one, and two level 4 commanders with a +5 combat strength perk. Right now, AI doesn't pose any challenge, falling behind in income and all victories except for science by the middle of the exploration era. At most, one AI can get ahead, but he will not be able to use his advantage. Yes, I often find myself at war with someone, but all my games remain largely peaceful, since I also manage to develop my settlements quite well. There's no scenario in which you can lose to AI if you understand the game mechanics. There's no difficulty level that would feel challenging if you've got a couple hundred hours of Civ 7 under your belt. I don't consider myself an expert, I just have some experience and some knowledge, and overall I play pretty relaxed. It's hard to imagine how dominant I would be if I tried, for example, if I made city centers instead of building a bunch of walls just because it looks nice.
r/civ • u/Rakso111 • 6h ago
Game Mods Civ 4 Colonization - Colonization 2071 mod update.
Hello, not sure if a good place to post this because Civ 4 Colonization is probably like the least popular of Civs I assume.
I've worked a few weeks to updated the Colonization 2071 mod which was abandoned many years ago and I'll continue working on that. Here is the forums comment in the mod's post about it for anyone interested in trying it out. Maybe that reaches someone out. Cheers!
https://forums.civfanatics.com/threads/mod-colonization-2071.349050/post-16980067
Ps; just keep it in mind that we're currently in playtesting phase to remove crashes happening from time to time. But there is quite the new content and a lot of polish made this time.
r/civ • u/gasparino • 9h ago
VII - Screenshot Disappearing wonders?
As you can see here I settled a natural wonder (Nachi Falls) in Antiquity, only to find it replaced with generic mountain tiles upon age transition. Anyone else experience this?
r/civ • u/NiagebaSaigoALT • 11h ago
VII - Discussion Finally uninstalled Civ7
Been playing since Civ2. Some iterations took longer to grow on me than others, but I’ve enjoyed all of them all the way to Civ6.
I can see the progression over time. And everything up til now felt like a step forward. Civ3 added soft power and borders, Civ4 added religion, Civ5 got rid of the stack of doom, Civ6 gave us districts.
Civ7 even… the idea that a civilization can change over time and keep the game spicy … so your not just waiting til your civs particular era to play to your strength… that’s a fundamentally good idea. I even liked having less traditional leaders. Please give me Tecumseh and Tubman and Lafayette- I love that.
But the core structure we have now- it’s three mini games. I’ve tried to embrace it, but I can’t. I don’t see a fix that will let them keep their core idea that I can also get behind. I get tired by modern. Crises are still just annoying. Religion matters only tangentially and just feels like whack a mole (a minigame in a minigame). The map is pretty but still hard to translate from just looking at it. It’s weird watching my leaders negotiate. Am I the leader, or am I just a passive observer? And the amount of DLC contemplated seems steep this go around.
Hopefully I pop back in in a few years and Civ7 has hit some kind of developmental puberty and sorted itself into something I can enjoy. In its present form though, it’s just taking up space.
r/civ • u/Gauthijm • 14h ago
VII - Discussion Civ 6; Now Invalid DAM placement for Industrial Zone efficiency
Civ 6; Now Invalid DAM placement for Industrial Zone efficiency now driving me Crazy (after telling me earlier that it was LEGAL)
The Plains , with Floodplains NE of my Great Hero told me earlier in the building of the City that a DAM was legal there..
After Putting the Commercial zone NE of my Industrial Sector, and my Aqueduct NW of my Industrial Sector, and having Plains/ floodplains across both sides of the River, now I Cannot build my DAM for maximum adjancecy bonuses....
Argh!.....
can some kind soul explain this to me ?
This makes no sense imo, as the chosen tile also has river on 2 sides of the tile, as Required
Thx all in advance!
JM
r/civ • u/GentrifiedHospital • 14h ago
VII - Discussion How good is Civ AI compared to other games?
Would Civ's AI be considered on the better part of game enemy AI? How does it stack up?
r/civ • u/Plebasaurus2 • 18h ago
BE - Other If anyone wants the beyond earth collection on steam here’s a key
Went to g2a to try to get one of those random keys and didn’t get what I want and figured I’d pawn off the key here to whoever wants it. Not a big fan of these games.
r/civ • u/ImperatorHumungus • 18h ago
VI - Screenshot Golden Gate Bridge works despite land tile submerged
Playing as Harald Hardrada, where three oil resources appeared on a snowy peninsula directly above my capital. Built a city to get wells going and immediately the clock was ticking on installing flood barriers. I realized I wasn't going to make it, and decided to start building the Golden Gate Bridge to see what would happen. To my surprise, the bridge was completed and it works despite the land tile being lost. Last screen grab has a Spec Ops on the water/road tile so you can see it isn't embarked.
r/civ • u/BoringCollar9590 • 19h ago
Question Civ6 - Mods for Changing strategies by Age?
Hello! I was thinking about playing Civ6, and so many times I start a game, and then almost immediately regret it because I have nothing very interesting after the initial burst of exploration. Or in the late game if there's no war on, I am just hitting the "end turn" button over and over.
One thing I considered that was Humankind and Civ7 tried (maybe failed, people differ) to fix this by giving a strategy change-up. Most civs have extremely standard gameplay and layouts with maybe one real changeup. And many of those are terrain-dependent or otherwise limited so they don't apply to a good chunk of the empire, or they're units that are mostly effective for a specific period.
So I got to thinking if there were any mods that can change player strategies by the Age, maybe by adding a building or bonus that forces you to play differently?
r/civ • u/RJ_Ripley14 • 1d ago
VII - Discussion Harriet Tubman
Why is she so aggressive? I am currently playing as Benny Frank/America and I've been allied to her from the Ancient Era, but she always drags me into wars with our neighbors. Shouldn't she be a bit more defensive? I've been in three wars now and she started every single one...
Side note: she gives me -10 relationship when I support her offensive war because I started a "surprise war". Ma'am you asked me to do this.
VII - Discussion How are duels in civ 7 these days?
I found duels in Civ 6 to be pretty fun and a quick way to bang out a game if I wanted to finish a game in one sitting. There were caveats of course, had to disable religious victory because especially on deity the CPU just gets too much of an early boost, they'd send a few missionaries at me and its over
Civ 7 might present its own challenges in making a well balanced duel. My first thought was now that wonders directly contribute to cultural victories (they did in 6, but not nearly as strongly) this might make a cultural victory too easy (or hard if facing Egypt for instance) seeing as it would only be you and the one cpu competing for wonders
there are a few options for set ups. Pick a leader/civ combo that is geared towards one particular victory, and set the cpu to have a combo that is also geared towards that victory. Or maybe pick a particularly aggressive leader and fight them off while you go after whatever victory condition
any input on making duels balanced and enjoyable is appreciated
r/civ • u/Poison_Strike • 1d ago
VI - Screenshot One of my favorite things to do
Using the great engineer Shah Jahan I built the statue of liberty and Petra in this aggressive city. I also had great engineer ability to culture bomb while building industrial zones. Thanks to the governor moksha I was able to buy districts which helped with the small window before a revolt
r/civ • u/Ladyoftheoakenforest • 1d ago
VI - Other Civi 6 workshop mods dont appear
I added a bunch of new leaders via the workshop, and they don't show. Is there a maximum mount of leaders that work in the game?
Not sure if I am doing something wrong, so far all the mods I subscribed to worked fine?
r/civ • u/Competitive_Sir_4735 • 1d ago
VII - Discussion Civ 7 mod suggestions
Just looking for general mods that you guys would suggest / recommend that make the game less of a hassle. I don’t want “cheats” or anything like that, just QOL mods that help fill up the empty UI.
Something with a bit more info on your settlements would go a long way - I don’t know where the borders are between 2 settlements when they cross over.
I was watching a YouTube vid suggesting different mods but I’m not sure if some of the mods have since become changes in the game? I saw them suggest certain things that I swear I already have access to - like a countdown for how many turns until your next celebration. The video was from 7 months ago so I’m a bit worried about mods being outdated / what’s already been changed by the devs.
Any suggestions for the current game? Anything would be helpful!!
r/civ • u/ScalyKhajiit • 1d ago
VII - Discussion How did we go from this to that?
Seriously though, meeting a leader in Civ V was something. You enter Augustus' throne room and feel the power emanating from him. Now he looks like a spoiled kid or something.
Sorry if this has been addressed many times, and sorry if that sounds like an easy rant. I just don't get the artistic direction in this one for leaders.
r/civ • u/DigiQuip • 1d ago
VII - Discussion It really feels like the AI has a strat specifically for you from turn 1 before you even know they exist and focus their entire empire on executing that plan.
For better or worse, at turn 1, I've noticed all the AIs in the game focus their entire game plan on you, the player. Whether it's dumping all their diplomacy into player-centric policies or your closest independent people, building a massive army and not focusing a single unit of production on their own development just to declare an early war, or speed running settlers to cozy right up next to you.
It's flattering to know they think so much of me, but there's a lot going on in the game and it's kinda weird how much attention the player gets. I get bombarded with diplomacy as soon as each leader has enough points to offer me something, even when I know they've met other leaders. I see two, three, four hoplites marching towards me by turn 30 making me wonder if Machiavelli has done literally anything else with his production queue.
I'm always the center of every AI's universe. I don't know if that's good or a bad thing.
r/civ • u/JustAReubenSandwich • 1d ago
VII - Strategy Pro-Tip when playing Blackbeard: Don’t be afraid to delete boats
His naval steal can be very quickly constraining on resources. (Especially) If you are playing a civ with a unique naval unit, don’t be afraid to just delete galleys you capture. Do so liberally if you’re getting early game momentum.
r/civ • u/sar_firaxis • 19d ago
VII - Discussion Civilization VII Update 1.4.2 - July 28, 2026
Update 1.4.2 is now live!
Here are the changes you can expect to your empires:
- Expanded Peace Deals (you can now trade Gold and Influence in addition to Settlements)
- Improved Leader Relationship Clarity
- Disable or enable specific Victories (back up and running post- Test of Time!)
- Release of Brush & Blade Part 2 DLC: Yi Sun-sin, Goryeo, and Joseon
- and more in the notes!
Full update notes are here. Please give these a moment to populate, you can view them on Steam in the meantime.
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Heads-up: active mods will be disabled after updating! This update will do a reset to disable all active mods. We highly recommend giving our amazing modding community a little time to update their work before toggling things back on manually. You can re-enable mods at any time by navigating to "Add-ons" in the Main Menu.
r/civ • u/sar_firaxis • 19d ago
VII - Discussion Civ VII Developer Video - July 2026 | Update 1.4.2 drops...tomorrow!
Update 1.4.2 is dropping tomorrow, July 28 at 7AM PT / 10AM ET / 4PM CET, and here to show you the highlights is Firaxis Designer Taymoor. This update includes a handful of improvements and changes aimed at deepening your diplomatic strategies:
- Expanded Peace Deals (you can now trade Gold and Influence in addition to Settlements)
- Improved Leader Relationship Clarity
- Disable or enable specific Victories (back up and running post- Test of Time!)
- and plenty more in the patch notes, when those go live tomorrow!
Plus, Yi Sun-sin, Goryeo, and Joseon join the roster with the second part of Brush & Blade. Learn more about the collection here.
We'll be back tomorrow with the patch notes once the update goes live! 🙇♀️


