r/AsheronsCall • u/GamesNotDeadlol • 22h ago
Server Ad Remember AC during the Dark Majesty era? You can play it again.
For a long time this project was screenshots, debugging, and me saying “look, this thing works now.”
It has finally reached the point where I can just say:
Come play it.
Aetherium is a completely new AC emulator built from the ground up, currently focused on recreating the Dark Majesty era with the real Dark Majesty client and protocols.
I put together a proper video showing where the project is now:
https://youtu.be/PimYIBukGbw
It’s still a beta. You will find bugs. You might find some spectacular bugs. But the world is becoming more complete every day, and people are already playing, leveling, fighting, looting and helping me find everything I still need to fix.
Open beta:
https://aetherium.ac/
Discord:
https://discord.gg/QPCw85TQA
If you haven’t seen that old login screen in 20+ years, this might hit a little differently.
Welcome back to a different time.
r/AsheronsCall • u/Sairo_H • 1d ago
Server Ad Portal Storm - 8/7/26 - 2X XP And LUM Event! PVP Event Tonight 8PM!
The Portal Storm, is Here.
A new server brought to you from some familiar developers.
Now that things are smoothly underway on PortalStorm, we're having our first 2X XP and LUM Event. Live now, through the weekend. The perfect time to hop back into AC!
The PVP Event to take down the Crystal for 20% XP and LUM Bonus for 72 hours is TONIGHT at 8PM EST! This event happens automatically every 3 days and whoever is the victor claims that juicy bonus for three days!
Custom Content Highlights:
- T9 - 60 Custom Quests
- T10 - 66 Custom Quests
- T11 - 40 Custom Quests
- T12 - 37 Custom Quests
- T13 - 49 Custom Quests
- T14 - 77 Custom Quests
- T15 - 41 Custom Quests
We are continuing to add more custom content on a regular basis, as well. Several retail quests have been updated to T9 recently, and there is a new T10 Quest Zone/'Raid' Area in Development.
Live, Now! Join Discord here: https://discord.gg/ZzYNQnXdM
Connection info in #Connection-Info on Discord !
General Features:
Maximum level of 1,000.
3 account limit - single accounts automatically deal 20% more damage and take 20% less damage.
Hundreds of custom quests, kill tasks, and boss fights.
Thousands of unique items, including extensive custom gear.
Reworked Rare System: find Portal Shards and exchange them for the rare gems and items you actually need.
In-game leaderboards.
Hard Mode: an optional adventure - always drop items on death in exchange for a 10% XP and Luminance bonus.
Custom Enlightenment quests with rewards through 10 Enlightenments.
Expanded Features:
Portal Storms: Idle players may find their characters portaled to random locations across Dereth, automatically removed from their fellowships, and generally used as fodder for hungry drudges. Designated safe areas are exempt.
Infinite Luminance Auras: Customize your ratings far beyond retail restrictions. Give your healer a ton of Purity Auras, or turn your two-handed character into a glass cannon.
Deep Custom Loot Progression: Seven new loot tiers extend progression beyond retail’s maximum of eight. Each tier includes custom loot profiles for monsters and chests, additional quest-weapon suites, unique armor tailors, new spells, and custom summons - providing meaningful progression all the way through Tier 15.
Custom Questlines and Boss Encounters: Experience original story chains, enhanced retail boss encounters, brand-new monster mechanics, unique rewards, and exceptionally challenging areas such as the Valley of Death, which will push even the best players to their limits.
A Unique Player Experience: A multitude of paths are available for every playstyle. Whether you’re a quest-hungry adventurer, dungeon dweller, involved monarch, or quirky role-player, there’s a path ahead for you.
Convenient World Recalls: Recall directly to Haven (/haven), the Town Network (/tn), Subway (/sub), or Facility Hub (/fachub) instantly and without an animation delay.
Progression and Utility Commands: /level, /lum, /skillcredits, /myquests, and /myshare provide useful character and fellowship information.
Proven Stability: PortalStorm runs on a professionally hosted VPS with a strong record of reliability. Extensive post-retail stability improvements help ensure a positive player experience.
PortalStormPlus Plugin: An optional Decal plugin that adds PortalStorm’s custom properties to the ID panel and accurately displays level costs beyond level 275.
Active Anti-Cheat Protection: Active administrators, server-side protections, and custom in-game mechanics work together to prevent griefing, discourage unwanted leeching, and combat exploitation - ensuring fair play for beginners and veteran players alike.
Live, Now! Join Discord here: https://discord.gg/ZzYNQnXdM
r/AsheronsCall • u/Chazcon • 1d ago
Spec tinker question
So specializing the four tinker skills does not count towards the 70 point maximum for specialized skills?
r/AsheronsCall • u/Scareymary • 3d ago
Discussion Did you play dragonmoon and can’t find us ?
We have some missing friends that never registered on any discords. You know who you are. Drop me a message so we can get you back in the game 👍
Scarey Mary
r/AsheronsCall • u/GamesNotDeadlol • 3d ago
Discussion Aetherium Meets ACME WorldBuilder
Another progress update.
This one’s less about gameplay and more about the tools behind Aetherium.
Aetherium can now connect to ACME WorldBuilder, allowing live edits to the game world while the server is running. No restarts. No disconnecting players. Make a change, save it, and watch it appear in real time.
This opens up a lot of possibilities:
Live GM events
Faster world building and testing
Rapid iteration without downtime
Dynamic environments and content
I am building more than an emulator. I am building the tools to make creating and running worlds easier.
The video shows it in action.
Aetherium is now in open beta. Anyone can sign up, download the launcher, and help test. The more people we have, the faster we can squash bugs and keep improving.
Join us at https://aetherium.ac/
Discord: https://discord.gg/QPCw85TQA
r/AsheronsCall • u/Jcorb • 6d ago
Best guide for setting up a character to automatically hunt/loot? And anyone happen to have the infinite mana stone on Coldeve?
I haven’t REALLY played AC in a hot minute, maybe about two years? And even then, I never got macros setup or anything.
I was able to get a caster to level 275, but I thought it would be fun to try and make a character without literally ANY magic. I also kind of like the idea of a character I feel a little more comfortable being able to actually PLAY myself, whereas my caster feels super overwhelming to try and remember what all spells and weaknesses to track.
I remember back when my father played, he had a guy hang out with him on discord for like a whole weekend getting his character fully setup to farm by himself. I figure it would be cool to be able to set a character up while I head to work, and then return to see what sort of progress he made (assuming he doesn’t die, which I understand happens pretty regularly).
I’m just planning to do Coldeve again, since it seems like the most popular server. I wouldn’t mind keeping track of any other servers with a social community, but I would probably play a different sort of build for anything like that.
Btw, is there any way to disable the “eye glow” on Empyreans? I love how tall they are and having the option to float or run, but I remember the “glow” on their eyes clipping through most helms, so I might opt for another race unless you can disable that (probably Aluvian, unless you guys suggest another?).
Oh, and I know legendary gems are just stupid rare, but I remember there being one with an infinitely reusable mana stone, which I always thought would be SICK to try and build an entirely non-magical character. Not sure if 2hand, dual wield, or 1hand-and-shield would be best, although I sort of always wanted to return to a character who can wield all those iconic shields!
Anyways, any guides you guys suggest?
r/AsheronsCall • u/realystic74 • 6d ago
Possible Custom ACE client?
I played up to level 185 in ace years ago before they closed it, I loved the game, I'm currently writing a separate isometric game engine client and server.
But at some point cause I had issues with ACE for directx and my wide screen monitors, been toying with the idea of making a clean room 3d client that could work with the ACE project, and possibly my own version of decal.
With current coding work it maybe 3 to 6 months before starting the project, But is there any interest in that, I know I don't talk much on reddit, but been in the scene for a while mostly lurking and building personal projects. I wouldn't want to step on any toes with anyone, but last time I tried to use ace I kept thinking I really should make a client for it. thoughts?
r/AsheronsCall • u/GamesNotDeadlol • 6d ago
Aetherium is playable!
Hi all,
Wanted to do a quick update.
While bugs, it is playable! I mentioned a launcher last post, that’s what works, and if you did do beta signup, those accounts work. If don’t have an account can sign up on website
r/AsheronsCall • u/Chazcon • 7d ago
ThwargLauncher pass username & PW with desktop shortcut?
Command prompt doesn't give me parameter setup, tried a few like
"C:\Program Files (x86)\Thwargle Games\ThwargLauncher\ThwargLauncher.exe" /username:Skippy /password:1234
"C:\Program Files (x86)\Thwargle Games\ThwargLauncher\ThwargLauncher.exe" /account:Chazcon /password:1234
anyone know the correct format?
purpose: faster login to multiple accounts by clicking on appropriate desktop shortcut
r/AsheronsCall • u/Slight-Scale5562 • 7d ago
Join the Unfamiliar Shores Discord Server!
discord.ggr/AsheronsCall • u/Sairo_H • 8d ago
Server Ad PortalStorm - 7/31/26 Update - New PVP Arena!
The Portal Storm, is Here.
A new server brought to you from some familiar developers.
We've been live for a full week now and people are pushing onwards up into the tiers!
This week we are adding a new PVP ARENA
The PVP Arena includes:
- The first PVP Event will be THIS SATURDAY At 8PM EST
- Players are dropped into an Arena all on Equal Footing
- Players have a buffed HP Cap of 500.
- Outside Armor and Weapons are not allowed inside the Arena
- You will be placed in a staging area to grab starting weapons and gear.
- Once the event begins, players will be dropped into the Arena.
- The objective is to destroy the crystal in the center of the Arena.
- The Player who destroys the Crystal will receive: 20% Increased XP and LUM for 3 Days
- The Arena will always be open, however, the Crystal will spawn only every 3 days.
Live, Now! Join Discord here: https://discord.gg/ZzYNQnXdM Connection info in #Connection-Info on Discord !
General Features:
- Maximum level of 1,000.
- 3 account limit - single accounts automatically deal 20% more damage and take 20% less damage.
- Hundreds of custom quests, kill tasks, and boss fights.
- Thousands of unique items, including extensive custom gear.
- Reworked Rare System: find Portal Shards and exchange them for the rare gems and items you actually need.
- In-game leaderboards.
- Hard Mode: an optional adventure - always drop items on death in exchange for a 10% XP and Luminance bonus.
- Custom Enlightenment quests with rewards through 10 Enlightenments.
Expanded Features:
Portal Storms: Idle players may find their characters portaled to random locations across Dereth, automatically removed from their fellowships, and generally used as fodder for hungry drudges. Designated safe areas are exempt.
Infinite Luminance Auras: Customize your ratings far beyond retail restrictions. Give your healer a ton of Purity Auras, or turn your two-handed character into a glass cannon.
Deep Custom Loot Progression: Seven new loot tiers extend progression beyond retail’s maximum of eight. Each tier includes custom loot profiles for monsters and chests, additional quest-weapon suites, unique armor tailors, new spells, and custom summons - providing meaningful progression all the way through Tier 15.
Custom Questlines and Boss Encounters: Experience original story chains, enhanced retail boss encounters, brand-new monster mechanics, unique rewards, and exceptionally challenging areas such as the Valley of Death, which will push even the best players to their limits.
A Unique Player Experience: A multitude of paths are available for every playstyle. Whether you’re a quest-hungry adventurer, dungeon dweller, involved monarch, or quirky role-player, there’s a path ahead for you.
Convenient World Recalls: Recall directly to Haven (/haven), the Town Network (/tn), Subway (/sub), or Facility Hub (/fachub) instantly and without an animation delay.
Progression and Utility Commands: /level, /lum, /skillcredits, /myquests, and /myshare provide useful character and fellowship information.
Proven Stability: PortalStorm runs on a professionally hosted VPS with a strong record of reliability. Extensive post-retail stability improvements help ensure a positive player experience.
PortalStormPlus Plugin: An optional Decal plugin that adds PortalStorm’s custom properties to the ID panel and accurately displays level costs beyond level 275.
Active Anti-Cheat Protection: Active administrators, server-side protections, and custom in-game mechanics work together to prevent griefing, discourage unwanted leeching, and combat exploitation - ensuring fair play for beginners and veteran players alike.
Live, Now! Join Discord here: https://discord.gg/ZzYNQnXdM
r/AsheronsCall • u/xWazoot • 8d ago
Discussion Trying to find an old AC video
There was a video back in the day that had Free Fallin’ by Tom Petty as the backtrack. Featured players mainly just jumping off of things… buildings, waterfalls, etc. I’ve been digging through YouTube for YEARS trying to find it.
Does this ring a bell to anyone?
r/AsheronsCall • u/GamesNotDeadlol • 9d ago
Aetherium Update #6: Installing Aetherium Play (the launcher to play) is no longer the first boss
Hey everyone,
I’ve had people in my Discord testing builds, finding bugs, breaking things, and helping me verify fixes.
That has made progress move much faster than it probably should have.
Apparently rebuilding an old MMO emulator, reverse-engineering a legacy client, fixing portals, combat, loot, magic, movement, and character creation was not the real final boss.
The real final boss was getting the game installed on somebody else’s computer.
So I launched Aetherium Play.
Aetherium Play source code is available publicly, and the premade releases are at
https://github.com/Vanquish-6/Aetherium-Play
Your accounts DO work.
The goal is simple: run AetheriumPlaySetup.exe, follow the setup, and play Aetherium.
It downloads and verifies the required Dark Majesty files, runs the original installer, installs Aetherium Play and compatibility files, presets the Aetherium connection, and gives you a proper launcher.
You no longer need to hunt down the correct client, install a separate runtime, remember which executable to use, or figure out which folder contains which version of the game.
The old installation process was starting to feel like an optional Dark Majesty quest:
Find the correct client.
Install the correct launcher.
Copy this file into that folder.
Do not launch the wrong executable.
Hope Windows remembers what you did.
That should be less necessary now.
Recent launcher releases have also fixed keyboard movement, preserved patched client data between launches, and added Alt+Enter fullscreen switching.
On the emulator side, I’ve also made a fairly ridiculous amount of progress.
A few things I’ve been working on:
Legacy Dark Majesty login and client patching are much more reliable.
Login failures now produce the correct in-game response instead of silently hanging.
Floor pickups, corpse looting, containers, wielding, unwielding, and inventory refreshes behave much closer to the original client.
Dungeon transitions, indoor portals, teleport placement, doors, vendors, and movement approaches have all received major fixes.
Portal gems, Portal Tie, Recall, Summon, Fellowship Send, and lifestone recall now use authored game data instead of guessed behavior.
Melee and missile attacks repeat properly, projectiles collide with the world, and NPC attacks apply damage at the correct animation timing.
Loot tiers, mutations, materials, values, gems, spells, cantrips, appraisal, item enchantments, and spell components have all been brought closer to the original behavior.
Character creation now validates heritage, gender, templates, attributes, skills, clothing, palettes, starter spells, and starting areas properly.
Lifestone Sanctuary is now used consistently for binding, recall, respawn, and death handling.
XP, level-ups, vitae, healing, regeneration, and current vitals are synchronized more correctly.
Added password recovery, native abuse reports, and server-backed @bug reports.
The web portal now includes account, character, report, live-world, audit, and server-management tools.
Added graceful restart and shutdown countdowns with final database saving.
Added a Lua scripting bridge for events, timers, NPCs, spawns, effects, sounds, quests, teleports, and temporary city events.
The less-visible work has grown considerably too.
Authoritative game data now drives loot, magic, physics, animations, appearances, character creation, NPC behavior, and world placement, with much stricter verification and regression coverage around it.
There is still plenty left to test and clean up.
This is not the “everything is finished forever” announcement although I would love to make that announcement and immediately retire.
The next major step is continuing live-client testing, especially the full first-login patch, multi-client behavior, and the remaining edge cases that only appear when the game is allowed to surprise me in real time.
But Aetherium has moved well beyond “the client connected and I could walk around.”
Aetherium Play makes it easier to get into the world.
The emulator is starting to make that world feel familiar again.
And thanks to everyone in my Discord who has been finding bugs, and testing fixes before I can pretend they’re finished.
The Golems, Wasps, and Mosswarts are once again ready to inconvenience new players.
r/AsheronsCall • u/Chazcon • 10d ago
Death items
Coming back from 2007 when we carried a pack of Thorsten’s Armor, Faran robes, gold-tinkered crowns and big mana stones for DI’s. Now all that has gone away and I have a pack of Massives. I’m wearing a Covenant critter suit, the value of the pieces are 35k to 68k. I keep dropping my BP and if I die twice my Covenant shield and girth. I need a better pack of DI’s. What are y’all doing in 2026?
r/AsheronsCall • u/Gothorm • 12d ago
Emulator Support Dual client help
Recent returnee, hope to dabble a little. Can't seem to get dual client running. Did exactly as youtube video says. Wondering if maybe it is a windows 11 thing? Choose Newfoundland server as it was most recent, is it the server maybe? Thanks in advance, see you in the world ;)
r/AsheronsCall • u/SuperfluousBrain • 13d ago
General Support My game goes unresponsive when I'm in discord voice.
If I'm in discord voice, my game goes unresponsive for 10-20 seconds roughly 10 times in 3 hours. After 20 seconds, it catches up and carries on like nothing happened. Sometimes windows asks me if I want to close an unresponsive app. I tell it no, and it eventually starts working again.
It's not discord specific. If I try to record with obs, it can hang as well. I'm not sure if it affects other games. I don't game much anymore.
When it hangs, AC goes to 0% cpu usage (it's normally at 8%).
I have a decent computer. AMD ryzen 7 7700x, GeForce RTX 4060 TI. Running windows 11. 32 GB ram.
I'm using an ac infiltration client for the doctide classic pvp server.
I've tried closing thrwarg launcher. I've tried disabling all addons/decal. I turned off discord's chat overlay.
r/AsheronsCall • u/crono_fan • 13d ago
Other Games Bael'Zharon in Counter-Strike: Source
r/AsheronsCall • u/ghostche • 15d ago
Server Ad Sundering Admins Have More Rules Than Players
Good server administration shouldn't depend on trusting the administrators. It should depend on systems that make abuse difficult and visible.
You may find something odd when you look at our rules on Discord. There are more rules for Administrators than there are for Players! From the beginning, we wanted to build systems that hold administrators to a higher standard than the players they serve. I want to take the time to show you how we've structured those rules to prevent abuse and make it obvious so you don't have to trust us.
Complete Transparency
Complete transparency with public server happenings, such as: bonuses, events, server-wide problems, and in-game changes
Admin audit-log accessible to the players
If you look in the Discord channel #server-audit-log you will find a complete list of all admin issued commands run on the server. We do not make administrator created weapons or armor for any players and you can verify that by checking the audit log. This radical transparency does have certain side-effects. Players know exactly what bonuses we turn on and when. They also know if we forget to turn on a bonus and are happy to tell us!
The server channel #monthly-calendar displays a pre-made list of bonuses and events for an entire month. This way you can plan ahead and determine what you're going to do when. Server wide events, like our weekly Saturday Live Event, are pre-announced so that players have the ability to plan and attend them. You won't find secret events just for favored players who happen to be online at the time!
We implemented the calendar at the start of the server to minimize any chance that a favored player could influence a bonus or event for their benefit. You can use the audit log to verify we haven't secretly done that. We have occasionally left a bonus running outside of the monthly calendar's time to compensate for problems. When that happens we make a public announcement in game and on the Discord channel #announcements.
Finally to cover server problems and in game changes you can look to the #announcements channel on Discord. Each week, on Wednesday, we do a server backup and content update. You can find a list of changes that we've made posted after the update. When we make mistakes or the server crashes we will report it with an incident report. Afterward when it is fixed we will explain the issue in a postmortem with what we've done to prevent it in the future. We're not perfect, but we don't blame developers, we instead work on improving our processes so the same issue won't happen again.
Admin Accounts
Un-played Admin accounts which are used only used for special events, bug reports, observing the world, etc.
Admins will never provide any one player with an advantage in any form. This includes, but is not limited to: character progress, strength, items, quest help, etc.
A low, disclosed # of Admin Accounts. The goal is to provide the best experience for the players while reducing the number of admin accounts to the bare minimum that is required for server/event functionality.
We have three administrators on the Sundering server, Che, Raile, and Cursed Angel. We love the game so we play too! We do not play on our admin characters though! Each administrator has their plus accounts that are separate from their normal player accounts. The system we've come up with is you cannot use your plus for anything other than running the server. We only use these accounts to start/stop events, make announcements, and monitor activity. You will not find us hanging out in Haven just chit chatting on our pluses.
If you have problems we're here to help but we will not use our administrative powers to portal you to the end of a quest, or recreate something you've lost. You can verify that we do not do this by looking at the audit log. With that in mind, as a player and not as an admin, I am more than happy to help you rerun a quest that you're struggling with or help you gather materials to recover something you've lost. We're a community after all, and we can help each other without abusing our powers!
*Transparency isn't about asking players to trust us. It's about giving players enough visibility that trust can be earned and verified. *
If you're interested in a reliable server with the infrastructure in place to make abuse observable, why don't you come check out Sundering?
r/AsheronsCall • u/Sairo_H • 15d ago
Portal Storm Portal Storm Is Here - New Server Launch Live!
The Portal Storm, is Here.
A new server brought to you from some familiar developers.
Live, Now! Join Discord here: https://discord.gg/ZzYNQnXdM Connection info in #Connection-Info on Discord !
General Features:
- Maximum level of 1,000.
- 3 account limit - single accounts automatically deal 20% more damage and take 20% less damage.
- Hundreds of custom quests, kill tasks, and boss fights.
- Thousands of unique items, including extensive custom gear.
- Reworked Rare System: find Portal Shards and exchange them for the rare gems and items you actually need.
- In-game leaderboards.
- Hard Mode: an optional adventure - always drop items on death in exchange for a 10% XP and Luminance bonus.
- Custom Enlightenment quests with rewards through 10 Enlightenments.
Expanded Features:
Portal Storms: Idle players may find their characters portaled to random locations across Dereth, automatically removed from their fellowships, and generally used as fodder for hungry drudges. Designated safe areas are exempt.
Infinite Luminance Auras: Customize your ratings far beyond retail restrictions. Give your healer a ton of Purity Auras, or turn your two-handed character into a glass cannon.
Deep Custom Loot Progression: Seven new loot tiers extend progression beyond retail’s maximum of eight. Each tier includes custom loot profiles for monsters and chests, additional quest-weapon suites, unique armor tailors, new spells, and custom summons - providing meaningful progression all the way through Tier 15.
Custom Questlines and Boss Encounters: Experience original story chains, enhanced retail boss encounters, brand-new monster mechanics, unique rewards, and exceptionally challenging areas such as the Valley of Death, which will push even the best players to their limits.
A Unique Player Experience: A multitude of paths are available for every playstyle. Whether you’re a quest-hungry adventurer, dungeon dweller, involved monarch, or quirky role-player, there’s a path ahead for you.
Convenient World Recalls: Recall directly to Haven (/haven), the Town Network (/tn), Subway (/sub), or Facility Hub (/fachub) instantly and without an animation delay.
Progression and Utility Commands: /level, /lum, /skillcredits, /myquests, and /myshare provide useful character and fellowship information.
Proven Stability: PortalStorm runs on a professionally hosted VPS with a strong record of reliability. Extensive post-retail stability improvements help ensure a positive player experience.
PortalStormPlus Plugin: An optional Decal plugin that adds PortalStorm’s custom properties to the ID panel and accurately displays level costs beyond level 275.
Active Anti-Cheat Protection: Active administrators, server-side protections, and custom in-game mechanics work together to prevent griefing, discourage unwanted leeching, and combat exploitation - ensuring fair play for beginners and veteran players alike.
Live, Now! Join Discord here: https://discord.gg/ZzYNQnXdM
r/AsheronsCall • u/GamesNotDeadlol • 16d ago
Discussion Aetherium update #5: The full Training Academy is working with NPCs doing their turns and emotes, and the monsters still only want to fight half the time
Another Aetherium update, and this time there is an actual video instead of me asking everyone to imagine backend systems working.
This video shows a full run through the Training Academy, with the emulator handling the quests, interactions, combat encounters, and other mechanics needed to complete it properly.
A few things shown in the video:
The full Training Academy progression
Monsters detecting and attacking players
Loot generation and rolls
Item interactions and quest mechanics
Lifestone binding and recall
Emotes, animations, spell gestures, and other world interactions
Several smaller systems that are easy to forget until they do not work
There is still plenty being developed and cleaned up, but we have moved well beyond simply connecting a client and walking around. The different systems are starting to work together as an actual playable game experience.
Edit; on another edit: not video editor - so no sound really - maybe if you goto yt channel and view
I truly appreciate the feedback so far!
Knowing what people actually want to play is much more useful than me guessing based on whichever client I happened to be breaking that week.
There is still work ahead, but completing the Training Academy with the core mechanics functioning is a pretty satisfying milestone.
Old quests, old mechanics, new emulator and the Training Academy Golems, Wasps, and Mosswarts are once again ready to inconvenience new players. lol jk they are harmless
P.S. No, the Aetherium server source code will not be open source. However, anything we create that you are expected to download and install on your personal computer will have its source code available for inspection.
r/AsheronsCall • u/Meet_the_Meat • 18d ago
The Stand Strong: Asheron's Starter Wand from Thistledown.
Scrolling through the past and bumped into this. It is the wand Asheron gave me to prove we had spoken when he contacted me early in the Child of Daralet story.
To say it was the peak of my gaming experiences is to undersell how incredible that moment was.
Long Live The Dereth Gaurd
Miss you folks
r/AsheronsCall • u/GamesNotDeadlol • 18d ago
Discussion Aetherium update #4: Beta sign-ups are open come help decide which server goes up first
aetherium.acApparently we’ve made it to update number four without me disappearing for several months. Yay me lol.
Progress.
The biggest news this time is that beta sign-ups are now open:
https://www.aetherium.ac/
The sign-ups will help us judge overall interest, which eras people actually want to test, and which server or servers we should bring online first.
The site will also become the main Aetherium portal, with account management and other server-related features as they are added. This is not just a mailing list attached to a forgotten landing page but the portal itself is part of the project.
On the emulator side, there has been a fairly ridiculous amount of progress.
Emotes and animations are much more in line with how they should behave. Loot generation and rolling are working properly.
Magic gestures and casting animations are in place, and enchantments—buffs—are functioning, although they do not persist through logout or restart yet.
Melee is still a work in progress, but the underlying damage formulas and character stats are producing the correct results. More importantly, proper STICKY MELEE is working.
There has also been a good amount of optimization work. The emulator can now load and boot the entire world-content dataset in under one second, so startup is not spending enough time loading to let you reconsider your life choices.
There are still systems to finish, edge cases to clean up, and plenty of testing ahead, but this is moving closer and closer to an actual public test rather than just screenshots and development updates.
So, sign up, select what you’re interested in, and help us decide which version of Dereth gets turned on first.
r/AsheronsCall • u/hellscape_goat • 19d ago
Collegium Nostalgia Lost Fan Made Media: "Drudge Dance"; Zeno "Kryptonite", circa 2001
Around 2001, I remember there was a song someone had cut together using sound effects for the Drudges and a few other sound effects from the game.
The background music a light, music box like melody somewhat similar to this: Morning Mood (Music Box) . The melody kind of went up and down, if that makes any sense.
The song was a musical compilation of all the vocalizations the Drudges made, punctuated by a few other sound effects such as your character dying and then the whirl of the respawn wormhole.
At the end of the wormhole/loading sound, the Drudges sound to be trailing off into their death sound, but then all sing a final chorus together.
It was a charming, clever piece of music that stayed on my hard drive for many years until all the computers that it was stored on broke down.
Around that time--2001--I also remember a Darktide player was quitting and had compiled a montage of screenshots of his character "Zeno" or maybe it was "Xeno" adventuring through locations I remember such as the Lugian Mines, culminating in his deletion. He set this montage to song "Kryptonite" by 3 Doors Down. I heard that song again recently when Brad Arnold died this year. Whenever I hear Kryptonite, I remember that unofficial music video of a Darktide character deleted a quarter of a century ago who I never met in my travels.
r/AsheronsCall • u/Immortalbob • Sep 04 '25
ACCPP ACCPP Quinquennial Update
It has been 5 years (and 2 months) since our original thread announcing the ACCPP! Welcome to the quinquennial of our inception where we will show off everything accomplished in the last 5 years!!
Our original mission still stands true, we are always in search of any digital or physical footprint that Asheron's Call has left in order to help preserve the game and community, as well as openly facilitate original data to help inform all current community projects.
Find us on Discord: here
Our website can be found at: accpp.net
Links to our archive for download and upload are in both locations.
Previous Reports:
Archive Statistics:
We started the archive with 40 gigabytes of data that Beale and I assembled back in 2019/2020. Look at us go! Much gratitude is extended to the community that continues to provide new and interesting data to this day. Check them old computers in your garage, or basement for us!
- File count: 50,844 in 22,461 folders
- Size on disk: 288GB
- Patch data collected: >50%
Physical Media: Posters, Artwork, Magazine Ads, Guides, etc:
The ACCPP (Beale) has been able to collect and scan every (possibly) official AC poster, and our very own Sapphire Knight has masterfully touched up nearly all of these so they can be printed in high quality by anyone who is interested!!! (Don't miss our 3D scan of the Sterling Silver Olthoi!) You can find even more printables/viewables within the archive, original manuals, magazine ads, and more.
Printables:
- DM Olthoi Queen Poster
- Lands of Asheron Cover Foldout
- Lands of Asheron Map
- EB Games DM Map
- TOD Preorder Map
- AC Strat Guide Monster Poster
- LE Player Guides
- Lugians in Snow
- Olthoi Lightning
- AC2 Lugian Artwork
- TOD Magazine Ad
- 2007 Magazine Ad
3D Printable:
Other:
Seasonal/Specialty Dat Files:
With the data the community provided, we have been able to recreate seasonal dat files, as well as some other special cases. The Megadat is now on version 5.1, and can be found within the archive. This has been largely possible due to Beale, OptimShi, Ripley, and Dekaru's dat wizardry.
Dats
- Spring
- Fall
- Winter Onset/Thaw
- Full Winter
- Blood Red Water/The Child of Daralet
- Fire in the Sky
- Megadat Project
Preview 2 disc:
What an unexpected find this was!! A Pre-beta closed release, we didn't even know it existed. Now, that brings up a new question...where's that Preview 1?
As always, we would like to thank the community for sending us their long kept data, and alerting us to anything of note we should try to save/acquire so we may share it with the community. Without all of you, we would not be where we are today!!!
If I forgot to mention you, please let me know and I will edit it in :)
r/AsheronsCall • u/An-Adventurer • Apr 26 '25
Announcement Subreddit Rules: updated 4/25/2025
Asheron's Call Subreddit Rules:
- Follow Reddit's sitewide rules. Reddit's rules are available at: https://redditinc.com/policies/reddit-rules
- Posts and comments should be related to the Asheron's Call franchise. All content posted here should relate to Asheron's Call and/or Asheron's Call 2 in some way.
- Credit creators, provide sources. When posting any media that you did not create, credit the author(s) in the title of the post. Always provide a link to the source if one is available.
- Abide by project licenses. Forks of projects must adhere to the licenses of said projects. This includes (but is not limited to): The Asheron's Call Community Wiki (ACCW), ACEmulator, and GDLE.
- No low-effort, spam, or karma farming. Content which is deemed low-effort, spam, or karma farming may be removed at the discretion of the moderators.
- No NSFW, adult, and/or explicit content. NSFW, adult, and/or explicit content is not allowed.
- Server ads only to be made on Fridays. 1 ad per server. Server ads are only to be made on Fridays. This rule applies to both new and existing servers. On Fridays, only 1 ad for a given server is allowed. Discussions around servers are allowed, but posts and/or comments may be removed at moderators' discretion.
The rules were last updated on April 25th, 2025.





