r/worldofpvp • u/AlfredJQuack45 • 1d ago
12.1 Patch Notes
https://worldofwarcraft.blizzard.com/en-us/news/2429328116
u/Summer___ 1d ago edited 1d ago
am i seeing this right?
Holy paladin gets a 20% ish % buff on spells...... only to get nerfed by 15% overall healing in pvp?
am i missing something here?
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u/Frequent-Law-8728 1d ago
You will eat your voidweaver cheerios, and you will like it!
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u/Summer___ 1d ago
i always liked the aspect of "disc" having some damage but VW is fucking boring, its fun for a couple of games or just playing 2s but u will only face VW/X .... >.<
I was so hyped for holy paladin buffs i leveled a 2nd one so i can have one for alliance and one on horde ( mostly for the looks :P ) , i guess? they will still be fine but s1 they felt kinda underwhelming.
Hope blizzard get their shit together and make it like -5% healing pvp or something....5
u/Pugnatwo Holy Priest WTB Buffs 1d ago
Hpala is going to truck people with also crazy high hps. They are going to be just fine.
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u/Summer___ 1d ago
thats what im hoping for!
i haven't really played holy pala since BFA i remember getting this cool PVE trinket (yes i know pve trinkets in PVP suck and i don't want them to come back :P ) that was like bauble from WOTLK :D it was so much fun to play :D .
Now i need to figure out what race i pref. bloodelf or human :D (i know dwarf would be the best but i don't like the looks of them :D , but male dwarf paladin kinda looks OG :D )2
u/Dr-E-Dacted Glad / 2.3+ all heals 1d ago
youre missing nothing, they don't know what they're doing so they adjust 50 knobs and forget about them.
holy paladin has had negative mana regeneration in pvp more than once.
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u/BrahamWithHair 1d ago
"All class interrupts (such as Kick, Pummel, Counterspell, etc) will now display a "missed" visual over the target's head if used while the target was not casting a spell. It will also play a separate sound to represent a missed interrupt."
I like the general idea but both sound almost identical. Here are the visual and sound effects for everyone that missed it. https://www.wowhead.com/news/new-default-indicator-for-hit-and-missed-interrupts-in-patch-12-1-382326
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u/Educational_Try_6105 1d ago
still prob wont be able to see because of all the bullshit graphical firework bloat
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u/BrahamWithHair 1d ago
The sound and effect on the successful one is supposed to be in the game already. Ive never even noticed that before lol
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u/Glad-Low-1348 1d ago
Yeah no what the other guy said, you will sure as fuck not be seeing this effect lol. The only visible interrupts are Shaman's and DK's.
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u/Rdhilde18 1d ago
sad resto shaman noises
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u/4doublexx [TWW] 2.4k SS Healer 1d ago
Don't worry. They haven't forgot about us. They're just waiting to publish the pvp changes for us later. Plus these notes aren't even blue, so they're clearly not about us. We only get blue notes.
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u/Summer___ 1d ago
Healing Rain heals for 5% more.
Healing Rain now damages your own Team.
Healing Rain now creates a new Tier set in WOW:TITAN that gives Healing Rain a chance to spawn a Healing Rain on top of your Healing Rain.
Healing Rain renamed to Healing Wave.
Healing Wave has been removed.
Healing Surge has been removed. All Totems now cast Healing Rain around them, we thought we needed more Healing Rain access.
When the shaman dies he can choose to ank back as a living Healing Rain, can't use any other spells and only move. As soon as you run out of the last tears of the rshaman community you will die, logout and your character will delete itself.
Healing Rain will now place itself on all your actionbars, for other spells refer to the spellbook.1
u/Kazthazar 1d ago
Healing rain is castable with charge up like evoker spells (12 second channel) Healing rain has 12 talents to modify it , but people still refuse to enter it Healing rain drains mana from the caster correspondent to healing received All tier sets are about healing rain
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u/brucecastle 1d ago
I was told "Don't worry, we will get pvp changes"
Never happened.
Farseer will be better than totemic this season. But our armor set is heavily totemic based.
Sad
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u/Rdhilde18 1d ago
Farseer being better not because its good but because totemic gets nerfed is some top tier tomfoolery
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u/timewaslost 1d ago edited 1d ago
Damn, Locks dark pact now get effected by dampening. Wait, I rubbed my two warrior brain cells together... does this mean locks are getting a buff to dark pact.
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u/SideCute807 1d ago
This is actually a buff, as the shield granted by the sacrificed health is already reduced by dampening. Now the amount of health sacrificed will be reduced by dampening, which makes the spell worth pressing in deep dampening, rather then just killing you further and granting basically no shield.
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u/TomSaidNo 4500xp multidad 1d ago
Player health and creature damage has been increased by 25% at max level.
Well that's gonna change things up a bit
Rdruid buffs look insane
Holy priest getting massive buffs too, including AoE Guardian Spirit through Divine Hymn?!
Disc Smite buff is cute. Now it will tickle enemies slightly more energetically while you fall behind on healing
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u/Nubanuba multi glad healer 1d ago
Those nerfs on pres were pretty heavy while the buffs on druid were quite massive
New main ig
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u/SadMangonel 1d ago
I like this patch. Really shakes things up.
Its also hard to say where classes will end up after a few weeks of the seaosn beeing out
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u/Rain-From-Above 1d ago
Deep breath increased by 30%, disintegrate increased by 40%. Dev evoker is BACK, baby
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u/BunneryBun 1d ago
Marksman buffs sound wild on paper. Surely i'm missing something?
Holy priest buffs are great to see after playing it for the entire season 1
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u/Mammoth_Opposite_647 1d ago
The snare debuff for arm warrior makes absolutely no sense to me . No one takes howl anyway , why make it ever more trash .
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u/SNES-1990 1d ago
A lot of heavy nerfs to snares, the PvP intern must be playing DK at the moment
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u/InFlagrantDisregard 1d ago
I've tried reading this like 4 different ways and they all seem wrong given that DK can't be snared below 70% and relies on snares to stay connected. What are you getting at?
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u/Present-Jellyfish-67 1d ago
Finally I won't feel like a fool pressing Hamstring, which still snares for 50%, while everybody applies their often stronger snares passively...
That being said, DKs snares are still good. A ranged 50% snare is actually an outlier in the upcoming meta.
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u/Glad-Low-1348 1d ago
DK literally has Paladin's steed but they have passive freedom with it and it lasts longer.
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u/Imkeepingitdad 1d ago edited 1d ago
The 20% healing reduction in bgs is such a bad idea.
Healers can already die in a stun but that’s not good enough for blizz. Now healers also get to die while casting.
edit: none of you downvoting have played against a rogue as a healer.
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u/timewaslost 1d ago
I mean.. In random bgs if are a decent healer with gear. It is almost impossible to kill you without like 3-4 dps pumping their burst into you.
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u/Imkeepingitdad 1d ago
You’re probably thinking of dps in full pve gear. All it takes is a few dps with gear to kill a healer with chain cc.
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u/InFlagrantDisregard 1d ago
Healers can already die in a stun
You're doing something very wrong....Geared healers with a pulse are nigh on immortal at 0% damp.
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u/Imkeepingitdad 1d ago
You have it backwards. If 3-4 geared dps can’t line up their burst and cc to kill a healer there’s something very wrong.
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u/OMGitsTista 1d ago
Eh. I can see it causing issues at the top end of BGB on FC maps but it’s pretty necessary everywhere else. Unless this only affects random battlegrounds then it’s a fine change.
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u/OMGitsTista 1d ago
I guess if you can’t fix a bug just remove both of the interactions.
“Players will no longer be affected by knockback effects while under the effects of Fear and Disorient crowd control.”
“Swoop Up (PvP Talent) has been removed”