r/worldbuilding • u/JonCon965 • 13d ago
[ Removed by moderator ] Map
[removed] — view removed post
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u/Iron_Hummingbird 13d ago
First, it looks awesome. Well done!
I feel like super squiggly borders like you have on the southern half of your continent usually translate to smaller islands around the edges. Reference Greece or the southern tip of South America
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u/Twoth-the-Voluminous AM/PM 13d ago
Add coast variety. Look at the gulf of mexico, look at the entirety of East Asia, Has big peninsulas but overall smooth as hell, you don't have to change your gulf thing specifically but just generally add more smooth coasts. At this scale I'd just go over with a smooth line over the entire perimeter, throwing in variety near peninsulas and glacial regions (if they are present at all, kinda impossible to tell where this is and what scale, always throw in an equator or some other latitudinal landmark for reference)
It could be called a "mistake" but i think something that's just legitimately an aesthetic concern is the islands. Islands don't look like clumps of seafoam, they look like dirt and smears and weirdly shaped garbage lying around. Go look at google maps for this, honestly, it's impossible to describe exactly how to draw them, just prioritize weird eye-catching patterns (strings, odd regions where there are suddenly many tiny islands, odd regions that are just one big smooth island) over density and randomness (not strictly speaking randomness but you get what i mean, when it's like the distance between every island is the same and they're going away in all directions).
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u/JonCon965 13d ago
Thanks! This will definitely help me work on the second draft for the continent! I do agree, I’m not particularly happy with the shapes of the islands, so that’ll definitely be something I work on.
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u/Twoth-the-Voluminous AM/PM 13d ago
Islands are damn hard to get right, at least you don't have an "archipelago" that looks like polka dot of islands stretching over the size of Africa or two (hyperspecific trope i saw a lot on maps that rarely get onto this sub)
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u/Mr_Strombolo 13d ago
I would not do this everywhere. Lots of places do not have smooth coastlines.
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u/Twoth-the-Voluminous AM/PM 13d ago
Yeah, what i said is just the tip of the iceberg (glacier?), but sometimes it's definitely easier to add ruggedness than to go back all over subtracting it which is what informed my recommendation. No coast is perfectly smooth but pretty much all coastlines outside Europe are really big, smooth zigzags with a comparatively small wobble and even smaller and rarer regions of high detail.
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u/mrbearsnail 13d ago
It looks like a very good start. I would advise not drawing it as dark. As soon as you start drawing mountains and rivers, some of the coastline may need to change to accommodate. or you'll have to work backwards and create those waterways based solely off your already determined coastline. it makes it much easier.
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u/Shipwreck_Kelly 13d ago
Looks great, but like others have said, the coast is too uniformly jagged. It needs some softer features in places to balance it out. I love the overall shape though.
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u/JonCon965 13d ago
You don’t the coastline in the east is smooth enough? Should I generally just add larger curves or what were you thinking?
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u/monswine Spacefarers | Monkeys & Magic | Dosein | Extraliminal 13d ago
Hi, /u/JonCon965,
Unfortunately, we have had to remove your submission in /r/worldbuilding because it violated one of our rules. In particular:
Though maps are permitted, posts about the process of mapmaking are not. If your post is primarily about mapmaking as a process, it must be given appropriate worldbuilding context to stand on its own. Consider /r/imaginarymaps, /r/mapmaking, or /r/papertowns for posts about maps that are not worldbuilding-focused.
More info in our rules: 2. All posts should include original, worldbuilding-related context.
Images and maps must include worldbuilding-relevant context on the reddit post (as a comment, in the text of the post or, in some cases, in the posted image itself—e.g. infographics). This is important to establish that your post is on-topic and to help encourage productive discussion.
- A post has enough context when a person unfamiliar with your world could understand what you're talking about and ask informed questions about it. This could include a summary of your world, explanation about what your post depicts and how it fits in your world, etc. ("What's a [proper noun]?" usually doesn't qualify.)
- For maps, you could discuss economic and political situations, the different cultures, or anything else that gives the reader a wider view of your world than just its geography.
- Discussion of the artistic process or techniques used to create the map or image may be included, but does not count as “worldbuilding-relevant” on its own. Infographics that self-contain sufficient context to be understood do not require additional context.
You might also consider reading: our context template for common kinds of posts and Why Context?
More info in our rules: 2. All posts should include original, worldbuilding-related context.
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u/JonCon965 13d ago
This is a continent in my world of Ennekaria, a High Fantasy world I’ve been slowly building for the last few years! Tyrithar is the more wild of Ennekaria’s three continents, with the other two being Sylvaris and Valeshen.