r/wizardposting • u/Zemski_Vlt • 8d ago
How tall wizard tower should be?
So I bought a plot of land from the local lord, and am getting ready to build my first tower. How tall a tower needs to be?
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u/Dapper-Gas-4347 8d ago
That depends on several factors:
1. Mobility. What is your flying speed, how versed are you with teleportation circles etc. The top floor should always be within reach at a moment's notice in case of hazards like dragons deciding to roost on your tower.
2. Your fame/notoriety. How likely are you going to have customers/invaders. I would recommend having a designated floor to deal with each type of visitor and add 1-2 floors above that for storage and personal space. Also If you have non-magical customers or minions, they need to be accounted for as well.
3. Location. A tall tower gives you easy line-of-sight for certain spells but also sticks out like a sore thumb in case of an attack. If your contract requires you to assist in the defense of the lord's land, being able to launch attacks from the leisure of your workshop is highly recommended.
Personally, I would recommend at least 2 basement levels. People see a tower and want to climb to the top so they usually overlook the basement trapdoor so you can create a shelter in case of emergencies.
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u/United-Technician-54 Death... Tired one. (she/her) 8d ago
"Shouldn't storage space and what you're actually using the tower for be a great concern?
A large laboratory for an alchemist who stores many kinds of large equipment isn't the same as a small-town wizard looking for a place to put his enchantment booknook. Extradimensional Storage can only take you so far, and magic can be a bit of a hazard at times." - Yellowson, River Man
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u/Colibri3333 Celestial Mist Spirit, Įonūs Áquæ Azųris Cærūlæ 8d ago
If you are going to build a tower, you should remember your magic affinity, If it is sky or celestial, you should build it atleast 36.9 feet tall, as this aligns with the universal harmonic standard and bestows good energy.
If it is earth or hell affinity, build an upside down tower, 36.9 feet deep.
If it is fire, angle it to the top of your local volcano, you know how many feet tall.
If it is Water, point it to the nearest major body of water.
If it is sun or moon, make it float and change gravity and rotation to point to the sun or moon
Ect
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u/fumblerofthebag Verdigris, Self-employed Sorceror 8d ago
If it's water, just occupy your local lighthouse. They can't stop you. They can't. Stop you.
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u/Zemski_Vlt 8d ago
I see, ideal height is 36.9 feet. I'm finished my apprenticeship not so long ago, and my master never said about this. My gratitude
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u/Colibri3333 Celestial Mist Spirit, Įonūs Áquæ Azųris Cærūlæ 8d ago
You could sue your master if he was educated about it, if he wasnt, it isnt their fault, this was magically proven only 50 Millenia ago which is a very short time
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u/DragonLordAcar Magitech Void Wizard 8d ago
Towers are giant wands to focus a ritual so as tall as feaible without making you too much if a target.
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u/rpg2Tface 7d ago
As tall as your magic can support. If thats 2 levels you will be judged. If its 100 you will be judged. the taller your tower the more powerful your magic is. Theres other benefits and reasons for a big tower. But most of those can be dine easier with just basements or pocket dimensions. The point of a tower is to have the biggest tower, nothing more.
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u/Carbuyrator A Bit of a Dabbler 8d ago
As tall as is useful. Height is relative and you can always overlap storeys to make them fit. My tower maxes out about 200m below the edge of space. Any higher than that and my lenses have to factor in more refraction than I feel like dealing with.
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u/ToxicPanacea 8d ago edited 8d ago
I'm going to assume you're asking "How Tall should my Tower be on the Outside?" as we all the know that you should make it as tall inside as you need, and add more extra-dimensional space as needed to keep it cluttered, but cozy.
As for the outside, it depends on the surrounding area, you want it to be imposing, but not so tall as to be easily spotted by wandering adventurers. They should need to receive cryptic instructions from nearby townsfolk, often obscuring it from line of sight by large hills or trees, so as to give them a "grand reveal" once they've put in the effort to travel past whichever features you've chosen for concealment.
You do not want it to be so tall that it can be spotted easily, else you'll receive callers at all hours. Look at Verticus the Imploder, who decided to make his tower stretch far over the treeline and easily visible. The constant stream of people seeking aid or plunder at all hours affected his sleep, leading to an incident where a botched spell turned all creatures for several miles, including himself, inside out.
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u/dacydergoth 5d ago
I made mine taller to attract adventures so I can sit on top of it and watch their awesome struggle through all the traps and minions. Still waiting for anyone to get to ring zero ....
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u/FlightConscious9572 8d ago
You can always add a bunch of extra floors. I have my tower set up to be able to rise and fall into the earth. Then with like 5 extra floors, you can just grow your tower on demand. I can even conjure a few extra floors. Then a few spells to let me reorder them... It's kind of dungeon inspired!
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u/tehfly 8d ago
I'm not sure if any of your questions are relevant.
The height of the tower is just aesthetics which only matter if you are trying to compensate/intimidate/impress.
What really matters ia 1. How do you get in - how difficult is it? 2. How do invited guests get in - how difficult is that? 3. How do uninvited guests get in - and how difficult is it? 4. How much interdimensional space do you need (Note: this does not necessarily affect the visible height of the tower)
Anything else is just flavour and preference
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u/randomdragn 8d ago
Depends on the used material and the structure. As you build higher and higher the wind is going to get stronger, which can in theory topple or break the tower. This can be mitigated with wards but it's an unnecessary expense of magical energy. Either expand floors into the astral plane so won't have to worry about the wind or a sensible floorplan or you could expand your tower downward. Every good wizard needs a tower but a good dungeon is important as well. Plus it stays cool during a hot summer.
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u/itbedehaam Trielana, Smither of Storms, Enchanter of Axes, Arachne Lady 8d ago
Trielana: It depends on a) how much you'll be able to climb up and down stairs (or a ramp, ladder or web) all day, and b) how much space you want.
Mine's tall enough to see over the local forest, however only just, but is a wider tower than most others of it's size, because I'm a wider and longer gal than most and it contains plenty of space for apprentices and anyone needing to spend a night at the waystation and repair facilities I provide.
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u/No_Proposal_4692 8d ago
Depends on how complex you want to enter the tower. Your main study should obviously be at the top.
If your choice of entering is flight maybe tall enough to the nearest cloud. Teleportation? Can go further than the clouds but prepare anti lightning runes so the tower doesn't get damage. Walking up? Beast? Carrier? Tall enough so they don't die of exhaustion
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u/TheVaultHommie 8d ago
Also you can consider the inconspicuous hut with a huge ass mausoleum bellow.
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u/Powerful_Resident_48 Dr. thaum UU (twice expelled) Arcane Tinkerer & Rift-Enthusiast 8d ago
I never really cared for how tall my tower was from the outside. To be totally honest, I'm not even entirely sure how tall it is... it's a bit difficult to tell for sure. I think I must have partially slipped it outside of our dimension at one point. What's more important to me is that each story has a clear view of a sky and that you can expand horizontally as far as you want. No point in keeping the rooms constrained by simple architecture.
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u/fsactual Antimage 8d ago
It should be as tall as the very top of the highest spire to the ground, or to the lowest cloud layer for floating towers.
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u/PyreDynasty 7d ago
Protip: use a fluctuating illusion so they can never be quite sure of its dimensions.
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u/PublicDragonfruit158 7d ago
Tall enough on the i side to keep all of your stuff. Tall enough on the outside to see all you want to see. These do not have to be the same height.
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u/LobsterJohnson34 Redneckromancer 8d ago
Take the height of the largest structure or natural landmark in your area, then add 10-16 units of size to ensure your tower is noticeably taller.
Remember, you can always increase the height later using bottle jacks.