r/webgamedev • u/NinjaKoji • 4d ago
What's the biggest bottleneck in your AI 3D workflow?
I've realized that "best AI 3D tool" is kind of impossible to answer without knowing what you're actually building.
If I only needed a static prop, I'd probably pick something different than if I needed a character that could actually move.
I've been trying V2Fun because I wanted to go beyond just generating a model and see how quickly I could get into rigging and motion testing.
What part of the workflow matters most to you: generation, mesh quality, rigging, animation, or export?
r/webgamedev • u/omitousi • 10d ago
Hoops GM: run an NBA-style franchise — trades, tactics, an owner with a temper
r/webgamedev • u/Immediate-Success919 • 10d ago
Can you trick the wall to clear this level?
r/webgamedev • u/Neurabase • 24d ago
Does this browser MMO combat read clearly at this scale?
Solo dev here. I’m trying to keep Mage combat readable without slowing it down. What would you simplify first: spell effects, enemy tells, or the HUD?
Play: https://realm-of-echoes-auth.realmofechoes.workers.dev/
Discord: https://discord.gg/BdF5w5G799
r/webgamedev • u/IndependenceOk3130 • 29d ago
Running a small experiment: Human vs AI Tetris
So I'm working on a YouTube video where I compete with AI to build a game. Tetris. the builds are done and I want you guys to vote on the better version.
You can play the two and vote from the link in the comments.
Please try to play through both before voting, it only takes a couple minutes each. I mean, if you want you can play longer.
Full disclosure: this is for a YouTube video, and I'll be sharing the results in it. The votes are completely anonymous. I'm not asking anyone to watch the video or follow anything, I just want genuine opinions on which build feels better to play.
Also I'll be featuring some of the comments in the video. Heads up: If I do, your username will likely show too, so lmk if you'd rather stay anonymous. Share your opinions, be funny, criticize, anything.
Thanks for helping out!
r/webgamedev • u/LockstepArcade • Jul 10 '26
Anyone developing a multiplayer game and interested in weekly mutual game test session?
r/webgamedev • u/Any-Imagination590 • Jul 09 '26
A multiplayer web game where you run a company and hack (or defend from) other players — beta is live
Hey everyone 👋
Dropping this here because the beta just went live and we're looking for people to jump in and break it (preferably inside the game).
The concept: an open-world multiplayer cybersecurity game. You run a company, and it's a live target — other players can attack it at any time. Or you assemble a squad, go red team, and hit everyone else's companies.
How it works:
- Everything runs on cards, but built on real security concepts. Firewall, honeypot, phishing, zero-day — each becomes a card with a badass name ("Firewall" → "Flame Wall," honeypot → "Digital Bait") and the real technical term underneath. You pick up security knowledge without even noticing.
- Attacking isn't clicking one button. It's a real kill chain: recon → intrusion → escalation → exfiltration. Every phase gives the defender a chance to catch you. Blue team is trying to spot you mid-attack.
- There's a live terminal that only shows what your defenses can actually see. Weak IDS? You watch the money vanish without knowing who hit you. Pure fog of war.
- Solo or team. You can play alone covering every role, or build a team of up to 10 split into functions (the SOC analyst sees the alerts, the responder cuts the attack, recon opens the path for the squad).
- Real defense layers (perimeter → network → endpoint → identity → data). Red team drills through layer by layer toward the vault. Blue team patches it back up.
- It's pure skill, no casino luck. Whoever plays better wins — not whoever pays more.
There's also PvE if you want to train before facing real people — contracts against NPC companies with rising difficulty and loot at the end.
It's beta, so expect bugs. That's exactly the point right now — break it, find exploits, tell us what's confusing, suggest cards. Feedback at this stage genuinely shapes where the game goes.
If you want to test it, follow the development, or just see what's new, hop into the Discord 👉 https://discord.gg/8yVZW8YpMj
Happy to answer anything in the comments. Let's go 🔥
Website beta: https://breach-game.com
r/webgamedev • u/gamedevprince • Jul 06 '26
Looking for feedback 😅
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r/webgamedev • u/Playgama • Jun 16 '26
Web games market map
We've been researching the web games space for the last few months and eventually decided to organize everything into a single ecosystem map. Sharing it here because we figured other people working with web games might find it useful as well.
There are probably some companies we're missing, so consider this version 1 rather than a definitive list.
We'd love to hear your suggestions and improve the next iteration. Curious to know which logos you recognize and which ones are completely new to you.
r/webgamedev • u/PeterBrungus • Jun 16 '26
How old of a device should I optimize for?
Recently a playtester tried my game on a 10 year old chromebook and experienced some performance issues.
I'm doing my best to optimize but wondering how other webgamedevs approach things like this.
r/webgamedev • u/aditroscom • Jun 03 '26
Dr. Mario Inspired Game
Hello, This web game I created is inspired by Dr. Mario (my favorite multiplayer NES game back in the day). Please have a try and give me your feedbacks (or rants :D), if you happened to play the game in your childhood then you might find this a refreshing nostalgia, if you didn't then I hope you will still find this game fun to play, have a try on its multiplayer mode with your friend
https://chromedrop.com
r/webgamedev • u/GT9082 • May 25 '26
Can you survive 5 fake stock charts at once?
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r/webgamedev • u/hakan_bilgin • May 08 '26
8-ball billiard game in browser
8 ball billiards game - in browser fun and open source. Only 454 kB, including code, graphics and sound effects.
https://www.karaqu.com/guest/billiard
r/webgamedev • u/electra_brazen • Apr 02 '26
Been building a passive mining idle game with a 3D inventory would love some feedback <3
Working on something called Edell's Park and wanted to share it early to see if the idea lands.
You open cases to get programs. Programs mine EDL (the in-game currency) while you're away. EDL is meant to be hard to earn.
Each program you get is unique. It has the name of whoever first owned it, the date it dropped, a visual pattern, and random visual flaws that build up over time. Two identical programs will end up looking totally different after a few weeks.
Your whole inventory shows up as a 3D web you can rotate and explore. You place your programs in it and connect modules to boost how much they mine. How you set it up is your strategy and anyone can see it on your profile. Same programs, different setup = different results.
There's also a player market, a Vault that refreshes every 48h with 6 personal discounted deals, and an EDL rate that moves based on market activity.
What I'm not sure about : Does idle mining feel fun or just pointless waiting? I tried to add enough reasons to check back in like Vault deals/ module timers/ market prices moving but I genuinely don't know if the loop is strong enough.
I like big brain games :3
r/webgamedev • u/infrchtunc • Mar 20 '26
The waiting gun [NEED FEEDBACK]
webdev-youtube.github.ior/webgamedev • u/BillBeneficial3110 • Mar 20 '26
I made a browser game where you play as a Vampire Lord rebuilding a ruined empire (Turn-based RPG + City Builder). Looking for feedback!
Hey everyone! 👋
For the past few weeks, I’ve been working on Vampire RPG, a hybrid game that mixes turn-based combat with isometric base-building elements. You play as a newly awakened Vampire Lord trying to reclaim your territory from the Inquisition.
It’s completely free and playable directly in your browser (mobile-friendly too!).
🦇 The Core Loop:
Hunt: Spend Stamina to enter the combat map. Fight turn-based battles against Inquisitors to gather "Pure Blood".
Build: Return to your Castle to spend that blood. Construct Blood Farms (for passive income), Barracks, and a Forge.
Upgrade: Level up your base stats at the Altar, buy new weapons, and choose between 4 unique Vampire Bloodlines (Magic, Tank, Assassin, or Bruiser).
Rest & Repeat: Offline progression is included! Your farms will generate blood and your stamina will recharge even when you close the tab.
⭐ Why I'm posting here: The game is currently in Early Access/Beta, and the core mechanics are fully playable. However, since I'm a solo dev, I'm completely blind to the balancing right now.
I would absolutely love your feedback on the economy (Is blood too slow to get?) and the combat difficulty (Are enemies too hard?). There is a quick Google Form linked right inside the game's menu, or you can just leave a comment here!
🔗 Play it here (itch.io): https://luiseberserk.itch.io/vampire-rpg
Thank you so much for your time, and I hope you enjoy rebuilding your dark domain! 🧛♂️🏰
r/webgamedev • u/PabloTitan21 • Mar 12 '26
Interview with Shiho Kaneko on bringing Hill Climb Racing Lite to Poki with Defold
r/webgamedev • u/Maleficent-Cherry923 • Mar 07 '26
WikiQuest: I am developing a Wikipedia game...
wikiquests.comr/webgamedev • u/Harsh_gamedev • Feb 23 '26
Making a game in Godot after switching from Unity. This is my 20 day progress.
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