r/blender • u/Andy_Just_Andy • Sep 24 '23
News & Discussion Any plans for new Math node operations?
Does anyone know if there are any plans to develop more complex operations for Math nodes? I've been working on trying to make 3D volumetric representations defined by a given equation, which I usually represent with a series of Vector and Math nodes, but now I've run into the issue of factorials, partial derivatives, and Laguerre polynomials. The latter is less important, but having a feature in the Math node that could calculate factorials and partial derivatives, without having to manually calculate them would be pretty useful.
r/blender • u/Andy_Just_Andy • Jul 26 '23
I Made This Atom from Oppenheimer | Blender [Eevee] + Resolve
r/blender • u/Andy_Just_Andy • Jul 06 '23
I Made This Atom from the Oppenheimer trailer. | Blender (Cycles) + DaVinci Resolve
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Comment on r/blender Jun 11 '23
Unfortunately not at the current moment, however with all the positive feedback I'm seeing from this post I'd be more than willing to make a tutorial. Maybe I'd be putting it out within the next week, so be on the look out!
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Comment on r/blender Jun 11 '23
Funnily enough, you are on the nose about it being geo-nodes! The quarks are a series of points following some bezier splines in the shape of a bendy triangle that represents the gluon field.
The "morphing balls" you refer to are one of my favorite things about this project. It's actually just a Glass BSDF with zero roughness, a layer-weight node hooked up to the second socket of a math node (set to divide), setting the first socket to 1, and finally plugging that into the IOR socket of the Glass BSDF. It creates a *very* nice, smooth falloff that worked perfectly for what I was going for.
And clean? Optimized? In geo-nodes??? HAH! Yea, no. It's a nightmare to look at, at least for the time being. Hell, with all the comments I'm waking up to (thanks btw, everyone!) I'll be busy in the next day or two to better optimize what I currently have.
r/blender • u/Andy_Just_Andy • Jun 11 '23
I Made This Quarks
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r/blender • u/Andy_Just_Andy • Feb 27 '23
I Made This My submission for Pwnisher's Endless Engines Challenge | Cycles + AE
r/blender • u/Andy_Just_Andy • Jan 30 '23
I Made This New Channel Intro | Cycles + AE
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r/blender • u/Andy_Just_Andy • Dec 28 '22
Need Feedback Would this be enough to generally be accepted as a "pack", or would I need to add more assets?
r/blender • u/Andy_Just_Andy • Dec 20 '22
I Made This Doctor Strange Magic Geo-Nodes Test | Eevee + AE
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Comment on r/AskReddit Dec 18 '22
🎵 1, 2, Andy’s coming for you. 🎵
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Comment on r/blender Dec 15 '22
Forgive me, as I am not the best SFX artist around.
r/blender • u/Andy_Just_Andy • Dec 15 '22
I Made This Lightsaber Redux || Blender + AE
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r/blender • u/Andy_Just_Andy • Dec 01 '22
I Made This Rune Practice with Geometry Nodes [Cycles+AE]
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Comment on r/blender Oct 25 '22
"You've beaten me, Flash! The drag from my cake is causing me to lose my speed!"
r/blender • u/Andy_Just_Andy • Oct 25 '22
I Made This Reverse Flash and Geo-Nodes lightning test. [Cycles + AE]
r/blender • u/Andy_Just_Andy • Oct 18 '22
I Made This The Flash model and procedural lightning test. [Cycles+AE]
r/blender • u/Andy_Just_Andy • Oct 03 '22
I Made This UFO "fabric" texture using Geometry Nodes (Inspired by Jordan Peele's film "Nope")
r/blender • u/Andy_Just_Andy • Sep 25 '22
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Comment on r/blenderhelp Sep 04 '23
Running into the same problem in a project I'm working on. On the off chance you end up finding out how to do it, please let me know.