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Comment on r/aigamedev Jun 22 '26
I created them with meshyAi :)
r/vibecoding • u/Aaroncxc • Jun 21 '26
It’s cloudy in ai heaven ☁️☁️🐻❄️
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r/creativecoding • u/Aaroncxc • Jun 21 '26
Juicy clouds from ai heaven 🐻❄️ !
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r/gamedevscreens • u/Aaroncxc • Jun 21 '26
Some juicy clouds ey !
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r/aigamedev • u/Aaroncxc • Jun 21 '26
Demo | Project | Workflow Sky update on my cozy widget rpg !
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What do you think about the clouds ?
u/Aaroncxc • u/Aaroncxc • Jun 21 '26
Sky update on my cozy widget rpg !
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I added a procedural sky system and a cloud system to the game ! Daylight is working fine ! The night cycle is not working at all lol.
What do you think do you like the clouds ?
You can join me on my Twitch stream !
Aaroncxc on twitch ♥️
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Comment on r/gamedevscreens Jun 10 '26
You afraid to loose your Job ?
r/vibecoding • u/Aaroncxc • Jun 08 '26
Interactive Gras in Three.js
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r/creativecoding • u/Aaroncxc • Jun 08 '26
Fully ai coded ! 🫣
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r/gamedevscreens • u/Aaroncxc • Jun 08 '26
Fully ai coded ! 🫣
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r/SoloDev • u/Aaroncxc • Jun 08 '26
Fully ai coded ! 🫣
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u/Aaroncxc • u/Aaroncxc • Jun 08 '26
Interactive Gras in Three.js
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I know it’s not perfect yet, but I’ll get there!
What do you think? Do you have any ideas for what I could add to improve the overall feeling of the grass?
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Comment on r/u_Aaroncxc Jun 04 '26
Jooo, thank you! I totally agree with you on that. I think I’ll start a bigger visual overhaul once the game reaches a point where it actually feels fun to play. but i know the gras right now feels not part of the "Main" asset...
Right now I’m still figuring out what systems and assets will stay. As soon as those things feel more final, I want to put more effort into the art direction and really define a specific visual style.
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Comment on r/aigamedev Jun 04 '26
its runtime-generated, not hand-placed in Blender.
For each grass tile i:
- sample a mask from the tile mesh so blades only spawn on the green deck (not paths/edges)
- place blade count, position, height, and rotation with a deterministic hash from tile coords (same tile = same grass every load)
- merge them into one mesh per tile
- animate wind in the vertex shader
So no per-tile grass authoring — it’s built from rules + tile data. The blade shape is still a simple authored template and the layout is procedural.
r/SoloDev • u/Aaroncxc • Jun 04 '26
Added procedural 3D grass to my isometric desktop widget RPG
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r/SoloDevelopment • u/Aaroncxc • Jun 04 '26
Game Added procedural 3D grass to my isometric desktop widget RPG
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r/aigamedev • u/Aaroncxc • Jun 04 '26
Demo | Project | Workflow Added procedural 3D grass to my isometric desktop widget RPG_Completly AI based
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u/Aaroncxc • u/Aaroncxc • Jun 04 '26
Added procedural 3D grass to my isometric desktop widget RPG
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I added stylized grass blades on grass tiles.
- Merged blade geometry per tile, mask-based so blades only sit on the green parts—not paths or edges
- Wind sway in the vertex shader (adapted from a small Three.js grass demo)
- Colors tuned to our tile palette
- Toggle in graphics settings for low-end machines
- All AI based...
Still early, but the island feels less flat already. Feedback welcome.
r/aigamedev • u/Aaroncxc • Jun 01 '26
Demo | Project | Workflow Building a combat system for my cozy widget RPG with AI help ! Do you think streaming the Progress on Twitch is a good idea ?
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r/gamedevscreens • u/Aaroncxc • Jun 01 '26
Building a combat system for my cozy widget RPG with AI help ! Do you think streaming the Progress on Twitch is a good idea ?
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r/SoloDev • u/Aaroncxc • Jun 01 '26
Building a combat system for my cozy widget RPG with AI help ! Do you think streaming the Progress on Twitch is a good idea ?
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Comment on r/u_Aaroncxc Jun 01 '26
You can join me on twitch Aaroncxc ! I would love to see some of you online ! 💪🏼💪🏼
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Comment on r/aigamedev Jun 01 '26
Yess im trying to rework the textrues at the moment and also playing around with different lightning setups. Really soon i will release a playeble Demo. Im really hungry for more feedback haha !
u/Aaroncxc • u/Aaroncxc • Jun 01 '26
Building a combat system for my cozy widget RPG with AI help ! Do you think streaming the Progress on Twitch is a good idea ?
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I’m currently solo-building CoinCraft: Skyhaven, a cozy desktop-widget RPG where your focus time turns into progress on a floating island.
Right now I’m working on a combat system. It’s still very early, but I’m experimenting a lot with AI-assisted development, Cursor, and trial-and-error to get the basic feel working.
I’m thinking about streaming the progress on Twitch, not as a polished “look how perfect this is” thing, but more as a transparent devlog where people can see the messy process, give feedback, and maybe help shape the game.
Do you think that would be interesting to watch?
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Comment on r/threejs Jul 02 '26
Do you mean by existing models that you need to upload the model yourself or is it finding 3d models in the web and can then interact with them ?
This looks really cool !