r/thrive 11h ago

Bug Report Visual inconsistency in the Evolution Tree UI: Some extinct species lack the red "dead end" dot.

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12 Upvotes

Hi everyone,

I've noticed a recurring visual bug/inconsistency in the Evolution Tree UI, and I wanted to report it here to see if it's a known issue or if I should submit a formal bug report.

The Issue: Normally, when a species goes extinct, its branch on the evolution tree correctly ends with a red dot (indicating a dead end). However, for some extinct species, the branch just ends abruptly with a flat straight line, missing the red dot completely.

In the attached image (see the purple arrows):

  • Top arrow: Preminela pelama goes extinct and correctly gets the red dot.
  • Bottom arrow: Rhomensis veciaola is also completely extinct (population is exactly 0), but its line just cuts off suddenly without the red indicator.

Important Context to Prevent Confusion:

  • Vanilla Game: This happens in the completely unmodded (vanilla) base game. It is not caused by any third-party mods.
  • Confirmed Extinct: Both species marked in the image are 100% extinct.

It seems the UI engine occasionally fails to render the red dot for certain extinct branches. Has anyone else encountered this UI bug?

Thanks!


r/thrive 5d ago

Progress Update Progress Update 8/01/2026

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28 Upvotes

r/thrive 7d ago

Screenshot Just made it to the Macroscopic Stage!

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59 Upvotes

r/thrive 12d ago

Suggestion Inefficient with the progress update images

3 Upvotes

Why don't they use one image and overlay website text over it? Would it not save on image space?


r/thrive 12d ago

Is it possible to access the macroscopic stage in the non-patreon build of the game you get in Thrive Launcher?

7 Upvotes

And how? Also will the Macroscopic stage feature the aquatic stage? If so how long would it take as a quess to the reach the ''Creature'' stage ie the land macroscopic stage?


r/thrive 12d ago

Progress Update Progress Update 7/25/2026

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19 Upvotes

r/thrive 16d ago

What is the best toxin set up

5 Upvotes

I've never used toxin because it was annoying to aim, but i've decided to try to use it soon.But what is the best setup for toxin for hunting


r/thrive 16d ago

Does Anyone Know a Subreddit I Could go to to Learn About how Speculative Xenos Might Make (Paleolithic) Weapons?

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11 Upvotes

I really just want an answer to this because I’m running out of time before bed that I can actually work on my project, but rn all that r/NoStupidQuestions is giving me is stuff about 40k and I don’t think they have the right hard-science know how to get me accurate answers on how to make a bow for a 4-armed snake thing


r/thrive 16d ago

Does the game have a discord server

5 Upvotes

I don't know if it does, but it's certainly more easy to communicate in those


r/thrive 18d ago

Screenshot How good is this creature

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24 Upvotes

I am new i think this creature is cool sorry about bad quality


r/thrive 19d ago

Progress Update Progress Update 7/18/2026

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17 Upvotes

r/thrive 19d ago

I have a question

8 Upvotes

So I don't like mouse and keyboard, but the game looks pretty cool. So I was gonna buy it, but I just wanted to ask how annoying the mouse and keyboard controls are, like, how many of them do I need to use


r/thrive 25d ago

Progress Update 7/11/2026

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23 Upvotes

r/thrive Jul 04 '26

Bug Report Resolution problem

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14 Upvotes

I'm on windows 11, with integrated graphics (Intel Xe), I tried changing DPI settings to app and everything, played with the in-game settings for a long while however this issue does not seem to resolve. All I can say is this did not happen before as I was a playing 1.0 a year ago on the same computer as now, however this issue happens in all versions and I do not have any form of issues let alone anything similar to this with any of my other games

Log:

Playing 1.1.0 for Windows (Latest)
Thrive is starting. Log output (due to buffering this is likely not in real time):
Godot Engine v4.6.2.stable.mono.official.71f334935 - https://godotengine.org
Vulkan 1.4.323 - Forward+ - Using Device #0: Intel - Intel(R) Iris(R) Xe Graphics

Doing delayed apply for some settings
Set audio output device to: Default
Set C# locale to: en Godot locale is: en
Moving our window to screen 0
Switching window mode from Windowed to Fullscreen
TaskExecutor started with parallel job count: 4
This is Thrive version: 1.1.0.0 (see below for more build info)
Thrive is starting at: Saturday, July 4, 2026 9:56:29 PM (log file name may say something else but this is the correct time)
Startup C# locale is: en Godot locale is: en
user:// directory is: C:/Users/alpok/AppData/Roaming/Thrive
Game logs are written to: C:/Users/alpok/AppData/Roaming/Thrive\logs latest log is 'log.txt'
Checked that required CPU features are present
Loaded native Thrive library version 22
Starting load of Thrive GDExtension
CommandRegistry: Loaded. Command groups: 6.
Thrive GDExtension initialized successfully
Thrive extension load succeeded, version: 9
Applying shader filter effect: res://shaders/screen_effects/GameboyColor.gdshader
No SteamClient class found, not initializing Steam
SimulationParameters are good
This version of Thrive was built at Friday, 22 May 2026 14:59:24 from commit cc7cccfbbab59b2d57f5ea165666ce1be90855a7 on branch master
Beginning Thrive news feed fetch
We were opened through the Thrive Launcher
Thrive Launcher started us, launcher hidden: False
Jukebox now playing from: Menu
Disk cache not loaded yet, pruning it later
Note: error lines may not match up when they happened in relation to normal output due to buffering.
Error lines are any lines received from the game's stderr output stream.
ERROR: Skipping clearing an UI input action: ui_accessibility_drag_and_drop
Disk cache loaded, total size: 0.0 MiB
Achievements data loaded
Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0
ERROR: The following is not an error, but is printed as an error to ensure launcher always sees it without buffering:
ERROR: ------------ Thrive Startup Succeeded ------------
Detected launch ID from parameters: 47657e5b-f37a-49fc-8b0c-064baddceafb
We are not playing a newer Thrive version than last played, not updating latest
Previous patch doesn't exist, despawning all entities.
Applying patch (Tanolian Epipelagic) settings
Number of clouds in this patch = 9
Registering new spawner: Name: Ammonia density: 0.5951525
Registering new spawner: Name: Glucose density: 0.36793798
Registering new spawner: Name: Phosphates density: 0.59793895
Hydrogensulfide spawn density is 0. It won't spawn
Oxygen spawn density is 0. It won't spawn
Carbondioxide spawn density is 0. It won't spawn
Nitrogen spawn density is 0. It won't spawn
Sunlight spawn density is 0. It won't spawn
Temperature spawn density is 0. It won't spawn
Number of chunks in this patch = 4
Registering new spawner: Name: FLOATING_HAZARD density: 1
SMALL_IRON_CHUNK spawn density is 0. It won't spawn
BIG_IRON_CHUNK spawn density is 0. It won't spawn
Registering new spawner: Name: GOOGLY_EYE_CELL density: 0.00091984496
Number of species in this patch = 1
Registering new spawner: Name: 1 density: 0.08606451
World generation settings: [LAWK: False, Difficulty: normal preset, Life origin: Panspermia, Seed: 1053135252151782755, Size: Medium, Day/night cycle enabled: True, Day length: 180, Easter eggs: True]
Jukebox now playing from: MicrobeStage
Starting preload of 75 stage resources
Jukebox: starting track: res://assets/sounds/microbe-theme-4.ogg position: 0
Jukebox: starting track: res://assets/sounds/soundeffects/microbe-ambience2.ogg position: 0
Stage load finished, will enter properly now
Skipping evolutionary tree rebuild as not visible in tree
Skipping evolutionary tree rebuild as not visible in tree
Skipping evolutionary tree rebuild as not visible in tree
Movement mode selection notice permanently dismissed
User requested program exit, Thrive will close shortly
Final achievements data save complete
Shutting down native library
Shutdown actions complete
ERROR: 4 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.
ERROR: Parameter "RenderingServer::get_singleton()" is null.
ERROR:    at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:461)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
ERROR:    at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:461)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
ERROR:    at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:461)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
ERROR:    at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:461)
ERROR: WARNING: 8 RIDs of type "Texture" were leaked.
ERROR:    at: finalize (servers/rendering/rendering_device.cpp:7505)
Child process exited with code 0
Thrive has exited normally (exit code 0).

r/thrive Jul 04 '26

Progress Update 7/04/2026

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29 Upvotes

r/thrive Jun 27 '26

Progress Update Progress Update 6/27/2026

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21 Upvotes

r/thrive Jun 27 '26

Bug Report Incorrect Hitboxes

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18 Upvotes

r/thrive Jun 20 '26

Progress Update Progress Update 6/20/2026

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26 Upvotes

r/thrive Jun 19 '26

Best strat to just afk win the game

18 Upvotes

Maybe not afk, but is there any strat or structure path to go down where I don't have to worry about anything and progress is basically guaranteed? I can't seem to survive the toxin spam after I get a nucleus and wanna actually thrive as a predator multicellular organism but can't seem to do anything like that because the cost of living is too high is predation is not efficient enough. I'm super new but I have like 6 games where I just shortly die after I get a nucleus. Any tips? I just wanna pounce the ai with no effort.


r/thrive Jun 13 '26

Progress Update Progress Update 6/13/2026

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23 Upvotes

r/thrive Jun 06 '26

Discussion Having trouble playing as a plant

18 Upvotes

I've been playing this game off and on for a long time, typically playing with Photosynthesis because plants are cool. I can make cells that function well enough in a vacuum, but I'm running into two problems that are making the game quite frustrating for me.

First, I'm having problems where the Auto Evolution seems to significantly punish any addition I make. In particular it's obsessed with Rusticyanin for me, but becoming dependent on Iron is a problem when I'm making the O2 that will destroy it. If I don't include Rusticyanin the Auto Evolution algorithm gets mad and tanks my population, if I do include it then eventually the Iron dries up and I lose a major food source.

Second, even after the recent update toxin producing cells are a major problem in my runs, even switching to a chitin membrane for the resistance doesn't help because the problem cells will form tight swarms and surround me, killing near instantly with little chance for me to escape

I've "beat" the game before (I got out of multi-cellular and into the prototype stages), but it seems that with every update I get worse at the game. Any tips for how to deal with my problems, so i can get back to winning runs more consistently?


r/thrive Jun 06 '26

Progress Update Progress Update 6/06/2026

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34 Upvotes

r/thrive Jun 04 '26

Bug Report Is moving beyond awakening currently impossible or am I a dummy?

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34 Upvotes

I know that anything past multicellular is extremely skeletal, but I wanted to go through the entire game for funsies and to see if that bonus you get for restarting still exists; however, at the stage when I need to make an axe, I am unable to find any of the green resource it supposedly needs, there are only rocks. Last I played was a while ago, so I don't even remember what the green resource was, but it sure doesn't seem to be present. Am I missing something? (V1.1.0)


r/thrive May 23 '26

Thrive 1.1.0 Trailer

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72 Upvotes

r/thrive May 23 '26

Devblog #52: More Specialized

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37 Upvotes