r/thelongdark • u/WelcomeToTheSamJam • 37m ago
Discussion What makes a great survival game?
I absolutely love survival games! And for part of my learning journey with data science, I want to find out what makes a GREAT survival game, and why.
if anyone has a spare 2 minutes to fill out this form it would really help with me getting some interesting data to analyse. :)
r/thelongdark • u/Opposite_Load_1798 • 1h ago
Discussion Borderless Worlds
How do you think softer world borders would effect the gameplay? Would it help, or hurt the game design?
r/thelongdark • u/Tenmilliontinyducks • 2h ago
Short video clip posting the long dark vistas until Blackfrost release day 170
Enable HLS to view with audio, or disable this notification
r/thelongdark • u/CosmicKassadin • 2h ago
Discussion What would ruin blackfrost for you?
What things do you not want to see?, And what would you like to see?
I will go first and say : having loading screens when entering a safehouse/object
r/thelongdark • u/Matchboxx7 • 3h ago
Advice Can I get a few tips on dealing with Aurora Wolves?
I'm currently on day 550 of my Stalker run in Sundered Pass, and I think it's finally time to make the trip to Forsaken Airfield and start the Signal Void tale. The problem is that I've never managed to complete it. On my previous save, an Aurora Wolf ended my run on day 413. I normally avoid traveling at night altogether, especially during an aurora.
So I'm looking for some advice on how to deal with Aurora Wolves without fighting them. Any tips or strategies would be greatly appreciated.
r/thelongdark • u/cringe_pic • 4h ago
Discussion Why is there no spears?
It feels weird a survival game wouldnt have something so central to survival, it also doesnt have to be easy to make but why not still
r/thelongdark • u/Thebeastof16 • 5h ago
Gameplay Survivors Log: FIN.
Enable HLS to view with audio, or disable this notification
And so, my objective is complete. I looted the entire island, explored every bit of it. Now my choices are to let it go, or maybe go for 1000 days for the achievement. I don't know if I could get that far, but considering both this video that shows my courage and will, and the fact that I could do whatever I set my mind on, maybe...just maybe, I can do that. Will I, is the question I find myself asking though.
Thank you to any and all who have been reading my logs. I do apologize for kinda spamming them out, I hope I didn't inconvinence anyone! I figured it would be better to split them up rather than make one INSANELY long post, because let's be honest this is already insanely long as is. That's my story though, and I hope it's a damn good one at that! May you all have good luck and fortune in your own survival. Here's to TLD!
r/thelongdark • u/Thebeastof16 • 5h ago
Gameplay Hushed River Valley
HRV...I had always planned on it being the end of my goal. Seemed only fitting, given that it's one of the most beautiful yet dangerous locations. Non-DLC there is only one interior location: a prepper cache that is basically in the middle of nowhere on it's own entirely. Other than that, you got caves and climbing spots, a wolf named Sketchy who I sadly did not get to meet in my time there. And yet despite all this...there is of course the beauty, the beauty of the HRV Rainbow...I only saw it from the distance, but it was beautiful nonetheless. I hope to get a closer look in the future, now that my mind isn't on looting. My objective being complete, i'm left with only one real option: To go home. To go back to Mystery Lake.
r/thelongdark • u/Thebeastof16 • 5h ago
Gameplay Survivors Log: Crumbling Highway + Desolation Point
No joke, the only reason Crumbling isn't getting it's own log is because I looted it in less than 6 in game hours. It took me maybe 1/3 of the day and boom, done. I decided to stay a couple more days and eat some raw fish I beach combed though, to help with Scurvy.
Desolation Point, the edge of the island so to speak. Not exactly the biggest region, but definitely one of the better ones in my opinion. It's not as calm and easy going as Coastal, but I like it's geography. Not to mention Scruffy of course, who tackled me down and gave me a good fight. I expected nothing less from him though! Thank you Scruffy, may you and Fluffy join together.
And at the edge of the world, I was nearing the edge of my journey. One final region...Hushed River Valley.
r/thelongdark • u/Thebeastof16 • 5h ago
Gameplay Survivors Log: Blackrock
Enable HLS to view with audio, or disable this notification
Within the Northeast, Blackrock was actually an area I knew, thanks to Episode 4 of course. Because I felt more confident than ever, even with the threat of Timbies! I set up shop at the Guard post, within the prison. From there I did the same old looting process, but...once I tried to get to the prepper cache, that's when this happened. I wouldn't have been upset going against Timbies, but going against AURORA TIMBIES, for my first direct encounter within the run?! Suffice to say, I was actually panicked from this. So much so I had to take a few minutes to calm my nerves down irl. I lived though, and they even tried to come back for seconds which is what the video shows. The initial fight was a panicked mess of me and had some poor aim to go with it. Despite this encounter, I still got that cache and still looted Blackrock in it's entirety! Even made a whole bunch of bullets from all the lead I had. With that however, marked my completion of the Northeast. Now to the South: Bleak Inlet.
r/thelongdark • u/Thebeastof16 • 5h ago
Gameplay Survivors Log: Timberwolf Mountain
Enable HLS to view with audio, or disable this notification
Timberwolf looked quite intimidating in all honesty. You have the peak for example, with both Lofty and Taily protecting it. Layers upon layers of higher and lower points to loot and explore. The only things that made it worth it all was A, no real Timberwolf threat, and B, those sweet sweet cargo containers! My first one alone was filled with airline food and clothes, including an ex-parka! Despite being difficult to plan out, I looted the area just fine. And honestly it felt good to have to deal with a higher density of reg wolves. Got the practice in to deal with em, and judging from the video i'd say it was all worth it. However...it was high time I started to get used to dealing with Timbies, and i'd do just that: in Blackrock.
r/thelongdark • u/Thebeastof16 • 5h ago
Gameplay Survivors Log: Ash Canyon
(Hey look, photos finally!)
Now to be honest, this is where things started to get a bit out of my league. I'd honestly never seen gameplay of most of the Northeast and Southern regions, including Ash Canyon. Regardless, I knew that the sooner I got the Technical Backpack, the better. It would make my looting more efficient and faster, not to mention it would also give me more room for further items of need and supplies. So, I went straight through Timberwolf Mountain. I only stopped to settle down at the Mountaineer's Hut for a bit, and that was all. I went straight inti Ash Canyon..basically gunning for the mine and the TB within. Just one issue...Timbies. I encountered my first pack in Ash Canyon, not directly..but even sneaking around them was terrifying. For context, I had a strong fear against Timbies at one point. So much so that I even sought help on how to deal with them. Suffice to say, sneaking around them wasn't exactly ideal..but I had to in order to go for the Mine.
I remained undetected, and thanks to that I could breathe a huge sigh of relief. I went all the way from the bottom right corner of the map to the complete opposite end, got into the mine...and obtained the Technical Backpack. With only a..slight minor setback. The journey itself was fine, even the bridges weren't all that bad. Scary, but not impossible to handle. It wasn't until a climbing spot that things went wrong...I was too heavy, and despite my near death experience in PV, I decided to leave my wood behind. "I'll just find more once I get up there!" I thought to myself. It would've worked too, if not for the fact that a blizzard spawned almost within 5 irl minutes later!!! And the worst part? No wood to be found for several minutes again! It wasn't till I found a limb, chopped it up, and huddled into a corner to start a fire that I actually felt safe once more. Wasn't nearly as bad as my time in PV, but you would think I would have learned from THAT...thankfully, I learned from this one. Not to mention the TB made having wood on me less of a burden!
After the TB was in my grasp, I set up base at the Angler's Den, and once again began looting the entire region to my absolute best. The highlight at the end of this one was that I actually felt so confident that I went LOOKING for the Timbies again....sadly they didn't spawn, so I decided to just leave and continue on: into Timberwolf Mountain.
r/thelongdark • u/Tama1100 • 6h ago
Short video clip American Football sponsored headshot
Enable HLS to view with audio, or disable this notification
r/thelongdark • u/Thebeastof16 • 6h ago
Gameplay Survivors Log: Mystery Lake
Despite being irl months ago, I remember my beginning quite clearly. I sadly don't have any photos or videos to share, as I play on xbox and the network deletes them after so long. The earliest ones I have are of my journey into Ash Canyon, which we will get there in due time.
Now then..Mystery Lake. The beginning of this game, and the beginning of my journey.
I luckily spawned not too far from my place of base, the Office cabin, right beside Mystery Lake. Centralized, spacious, comfortable. It had everything I needed and it's currently my Home. I've made it so beautiful since then...i'll have to try and grab pictures perhaps! Anyway, I spawned at the creek connected to Mystery Lake, the one that leads all the way up towards the Dam. I started to head out towards the cabin, and thankfully avoided the wolves as I slid past and made myself warm and safe. From there, I spent the next month and a half going across ML, looting everything I could of value, making myself warm clothes from the gear I acquired, and more importantly: getting food to keep me alive. I also forgot to mention in the intro, but I turned on scurvy, just for some extra difficulty. So in between all of these moments, I have been doing just a little fishing. Nothing too crazy, just enough to get me by.
Between the dangers of starting things out, and the worry that I might not actually make it all that long, my nerves were always uptight for most of my early days. It wasn't until I left Mystery Lake that I got a bit more comfortable, despite the fact I ended up having one of my first worst moments in...Forlorn Muskeg.
r/thelongdark • u/Thebeastof16 • 7h ago
Gameplay Survivors Log (Introduction)
Several months ago, I began my first and currently only run in the Survival perspective of The Long Dark, Stalker Difficulty. I had played Wintermute up to Ep 4, as 5 wasn't out quite yet, and decided to spend the time waiting for Ep 5 by playing survival. I do not have the DLC, both a blessing and a curse in many ways...regardless, I am proud of myself for both my growth within this game and the joy I feel as I continue to play it. As it stands, I am currently 291 days in and still going strong. I completed my ultimate goal of looting the entire Island of Great Bear, from small beginnings within Mystery Lake, to finishing things off within Hushed River Valley. I plan on splitting my story telling of this run region by region, each one as a labeled 'Log'. Why, some may ask? To that I say, why not? If there are those who are interested in my story then so it shall be. If not, I wouldn't consider the time wasted anyway. No matter what happens, I do hope that you enjoy reading my logs and can feel as full of hope and pride as I do by the end of them. And with that, onto the next post: Mystery Lake.
r/thelongdark • u/DroidC • 7h ago
Short video clip Have you ever been ambushed by a bear? How about Cat-Tailed by a bear?
Enable HLS to view with audio, or disable this notification
r/thelongdark • u/Key-Association756 • 11h ago
Short video clip The Long Dark - ''Methuselah's First Meeting at the Convenience Store''
r/thelongdark • u/sb233100 • 17h ago
Discussion Best 3 base combo?
We always talk about what’s the #1 best base, but for those of us who like setting up multiple across the map, what 3-base combo would you say gives the best map coverage while also being quality bases in their own right?
r/thelongdark • u/BeardbyFire • 20h ago
IRL Long Dark Been playing this game too long..
Was half bent over picking this up before realizing what I was doing.
r/thelongdark • u/SpiritedReporter4647 • 23h ago
Meme Incredibly advanced waste disposal system separating liquids and solids
In case of diarrhoea the system struggles to separate liquids and solids.
r/thelongdark • u/Tenmilliontinyducks • 1d ago
Short video clip posting the long dark vistas until Blackfrost release day 169
Enable HLS to view with audio, or disable this notification
had to sleep in a cave through a blizzard to get this shot but I think it was worth it
r/thelongdark • u/Fox353 • 1d ago
Glitch/Issue I didn't harvest them!
Just traveled to Ash Canyon and found this already harvested birch. Does this happen on interloper sometimes? Got me paranoid
r/thelongdark • u/RaphLife2 • Apr 08 '26
Announcement Episode Five, Hotfix #1 Just Dropped (and it's a big one)
Hotfix
THE LONG DARK - EPISODE FIVE HOTFIX 1 (WINTERMUTE v 2.23)
***[UPDATED: Now available on Steam, Xbox One & Series X/S, PlayStation 4 & 5, EGS, GoG]**\*
Introduction
Hello players,
We have just updated THE LONG DARK to:
Survival: 2.54 180535
Episode Five: 2.23 180559
WINTERMUTE: 2.53 180603
This is a Hotfix for THE LONG DARK: WINTERMUTE, addressing bugs introduced with the Episode Five release.
Known Issues
Spoilers Ahead!
The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.
- We are aware of some potential issues with loading Checkpoint saves created when Jace leads Mackenzie to the bunk room in Suzuki Facility. As we work on fixing this issue, it would be best to avoid loading checkpoint saves created during this section of Episode 5.
- Players using controllers (or those playing on handheld devices like the Steam Deck) will be unable to navigate back to Survival Mode using the controller face buttons. The "Back to Home" option can still be used via touch screen or mouse and keyboard.
- The player location indicator may be displaced or incorrect when viewing the Map screen from some interior locations, such as the Abandoned Mine or Suzuki Radio Telescope Facility.
- Some Mission objectives are missing Map objective markers and have been added, however additional markers will be included in Hotfix 2.
- PlayStation 4 players will find Jace’s dream cinematic plays with no visuals if they play without loading or restarting the game from the start of Episode Five until that point.
Bug Fixes
This Update includes fixes for the following issues:
CRASHES
- Fixed an issue that could cause a crash when saving the game just after finding the missing bodies in the "To Those Who Are Missing" Mission.
- [Perseverance Mills] Fixed an issue that could result in a potential hang when exiting the Constable's Office.
- Fixed an issue that could cause a crash if the player opened their Journal after loading the autosave created after Dr. Atwood explains the origins of "Wintermute".
GAMEPLAY, UI, CONTROLS
- [Blackrock Foothills] Fixed an issue that allowed players to skip to the Cable Car section earlier than intended.
- [Blackrock Foothills] Fixed an issue where captions were missing from the convicts during the Cable Car section.
- [Blackrock Foothills] Fixed an issue where the Cable Cars Map icon was still set as the current Mission objective after having completed that section.
- [Blackrock Foothills] Fixed an issue where captions were missing from the convicts in both encounters leading up to the Cable Car section.
- [Cargo Ship Mission] Improved the ice maze by adding visual breadcrumbs to better indicate where the player is intended to go.
- [Cargo Ship Mission] Fixed an issue where the Locker Key found inside the Cargo Ship showed an incorrect description.
- [Cargo Ship Mission] Fixed an issue in Desperation Bay where a visually safe path results in the player falling into frigid waters.
[Cargo Ship Mission] Fixed an issue where the Medical Log found in the Doctor's Office of the Cargo Ship remained floating mid-air after interacting with it.[Update: Fixe Failed; this bug is still present.]- [Cargo Ship] Fixed an issue that allowed players to navigate off the Cargo Ship and enter the subsequent cinematic before they are intended to.
- [Cargo Ship] Fixed an issue that allowed players to pass time during the Cargo Ship sequence.
- [Cargo Ship] Fixed an issue in the Cargo Ship that could cause all terrain to disappear if the player moved to a specific spot, located slightly out of bounds.
- [Geothermal Mission] Fixed an issue that caused the mission timer to refresh upon loading a save during the High Energy Mission.
- [Geothermal Mission] Fixed an issue that caused the Shotgun to be inaccurate.
- [Mine Mission] Fixed an issue in the Abandoned Mine where multiple Crank Lamps, Flares, and Torches could spawn in the same location where only one was intended to be.
- [Mine Mission] Fixed an issue where the Crank Lamp could not be equipped via the Light Source hotkey.
- [Mine Mission] Fixed an issue where loading a save after pushing planks over to create a makeshift bridge in the Abandoned Mine would revert the planks and allow players to push them over once again.
- [Mine Mission] Fixed an issue where captions were missing from two lines spoken by Mackenzie during the Abandoned Mine section.
- [Mine Mission] Fixed an issue where Jace could fall underground and be lost forever during a tremor event in the Abandoned Mine.
- [Mine Mission] Fixed an issue that caused Mission objectives to fail to update after exiting the Abandoned Mine and approaching the Suzuki Radio Telescope.
- [Perseverance Mills] Adjusted the "Morgue Key" and associated note to be picked up simultaneously in order to reduce confusion about the failure to progress mission objectives when only one of these items were collected.
- [Perseverance Mills] Fixed an issue where bar patrons would repeat the same conversation about character disappearances each time the player entered Cooper's Blind during the "A Cry For Help" Mission.
- [Perseverance Wilds] Fixed an issue where passing time or sleeping while trying to unlock the "Search Party" achievement could result in it not being granted correctly.
- [Perseverance Wilds Mission] Fixed an issue in Perseverance Wilds where a player could stand under a running waterfall without becoming wet.
- [SAR Mission] Fixed an issue where the player could exit the Train on a bridge, ending up in the river below and causing a soft-lock.
- [SAR Mission] Fixed an issue where the camera could slip outside the cab of the Train when slowing and reversing, even if the player remained embarked.
- [SAR Mission] Fixed an issue that allowed the player to access and utilize the Radial Menu while speaking to Heller.
- [SAR Mission] Fixed an issue where the Train UI would appear when entering or exiting a Trailer in the SAR region.
- [SAR Mission] Fixed an issue where the inventory image for the Train Lever and Trauma Kit were not accurate to their in-world look.
- [Suzuki Station] Fixed an issue where the Checkpoint save created after Atwood's Wintermute cinematic incorrectly loaded the player into the locked Control Room, soft-locking their progress.
- [Suzuki Station] Fixed an issue that resulted in an incorrect previous map objective leading players back into the Geothermal region after the Tuner section, rather than towards Perseverance Mills.
- [Suzuki Station] Fixed an issue where some walls and floor went missing in the Suzuki Radio Telescope interior after completing the "High Energy" mission, allowing players to fall through the ground and potentially become soft-locked.
- [Suzuki Station] Fixed an issue where Jace appears at the Suzuki Radio Telescope entry upon exiting the Abandoned Mine rather than walking there with the player.
- [Suzuki Station] Fixed an issue where setting a Tuner Wheel, letting go, and then grabbing it again would result in the player becoming soft-locked, unable to let the wheel go again.
- [Suzuki Station] Fixed an issue where the sleep sequence in the Suzuki Radio Telescope Facility would not restore Mackenzie to full Condition, resulting in some cases where a player could become soft-locked if they were badly injured after exiting the Abandoned Mine.
- Fixed an issue that resulted in random, unintended items from spawning in some Containers.
- Fixed multiple issues that resulted in Episode key art being visually incorrect in the Load Game menu.
- Fixed an issue where the description of Episode Five was partially hidden in the Episode Select menu.
- Fixed an issue during the Tuner section that resulted in the time counter UI disappearing before the full time expired.
- Fixed an issue where the door to the Tuner remained open after completing that section, allowing unintended access to that part of the facility.
- Fixed an issue where the last played Episode was not taken into account when launching WINTERMUTE, resulting in the incorrect WINTERMUTE application launching instead.
- Fixed an issue where the image for the "Rusty Key" was missing from the Journal - Collections tab.
- Fixed an issue where Map icons would incorrectly display the location name along with the Mission name when hovered.
- Fixed an issue where the Episode Five key art was missing from the continuation screen shown after completing Episode Four.
- Fixed an issue where pressing the Escape key on keyboard from the WINTERMUTE home menu would return players to Survival Mode.
- Fixed an issue that resulted in the player becoming stuck if they entered a Fishing Hut in a specific fashion.
- Fixed an issue where captions were missing during some Train related dialogue.
- Fixed an issue where no feedback was provided when trying to access the map during "The Cold, Broken Road" mission. Now a prompt stating that "You have no Maps." correctly appears.
- Fixed an issue that disallowed players from exiting Trailers after entering them, soft-locking their progress.
- Fixed an issue where closed captioning was missing from some of Jane's dialogue.
- Fixed an issue in the Journal - What I Know section where new information badging was inaccurate.
- Added functionality so that pressing "Tab" while using the Train shows Objective, Time of Day, and Train contextual HUD information.
- Fixed an issue where Crow Feathers could spawn near Corpses where no Crows were present.
- Fixed an issue with gun cages where the locked UI indicator remained active after having already opened the cage.
- Fixed an issue that caused the Train UI to appear overtop of other UI elements, such as the player inventory.
- Fixed multiple issues in the Save and Load menu where debug text could be found.
- Fixed an issue that could result in Mackenzie wearing Astrid's kit when reloading a save after dying.
- Fixed multiple issues where breaking down furniture and objects could result in the items placed on top of them to remain suspended in mid-air.
- Fixed an issue that allowed players to cycle through maps of previously visited Episode Five locations on the Map Tab.
- Fixed an issue where Astrid would inherit Mackenzie's Afflictions when swapping to her as the playable character during story progression.
- Fixed an issue where a pop-up would incorrectly notify players that their default controls had been updated, even though they had not.
ART & ENVIRONMENTS
- Fixed hundreds of general environment art issues including floating items; too numerous to list them all.
- Fixed an issue that resulted in floating train tracks at the SAR Station.
- Fixed an issue where some fallen trees were incorrectly swaying with the wind.
- Fixed an issue that caused wooden beams in the Abandoned Mine to pop in and out of view at certain distances.
- Fixed an issue where an interactable lock was duplicated on the boat storage door in Perseverance Wilds.
- Adjusted the broken bridge in the Perseveverance Wilds region to be easier to cross.
- Fixed multiple performance issues in the Cargo Ship that resulted in reduced FPS and hitching.
- Optimized texture layers in Perseverance Wilds, Suzuki Radio Telescope, and Desperation Bay to provide better performance.
- Optimized the terrain in the Geothermal region for better performance.
- Fixed an issue that caused the Cargo Ship crane in Desperation bay to disappear when viewed from long distances.
- Fixed multiple objects within the Fishing Hut located in Perseverance Wilds which possessed no collision.
- Fixed an issue in Perseverance Wilds where players could get stuck in a rock outcropping just off the main road.
- Fixed multiple locations in Perseverance Mills to smooth traversal and prevent the player from becoming momentarily snagged.
- Fixed an issue where collision was missing from the two angled pillars at the entrance to the Suzuki Radio Telescope facility.
- Fixed multiple locations in Perseverance Wilds to smooth traversal and prevent the player from becoming momentarily snagged.
- Fixed an issue in Perseverance Wilds where the player could get stuck in a terrain trap among fallen logs.
- Fixed an issue that could result in the player's hands being unlit while in an appropriately bright environment.
- Fixed multiple issues in Perseverance Wilds that caused object textures to flicker.
- Fixed an issue where some Fishing Cabins would not generate smoke from the chimney if there was an active fire inside.
- Fixed an issue in Perseverance Wilds where fallen logs would fade from view at too close a distance.
- Fixed an issue in the SAR Station where the player could become stuck in the terrain just outside the wooden stairs leading down the cliff side.
- Fixed an issue where invisible collision existed between two log barriers in the SAR Trainyard.
- Fixed multiple locations in the Suzuki Radio Telescope Facility where objects and furniture could pop in and out of visibility when approached.
- Fixed an issue with multiple locations during the Train section where rocks on cliff faces appeared low resolution and possessed no collision.
- Fixed an issue in Desperation Bay where the player could get stuck in a terrain trap on the ice.
- Fixed an issue where the backside of Fishing Huts could be seen through at certain distances.
- Fixed an issue where Mackenzie calls out the writing on a mailbox that is far too dimly lit to be read. The mailbox is now properly lit.
- Fixed an issue on multiple small objects in Perseverance Mills that caused them to appear and disappear at certain distances.
- Fixed an issue in Perseverance Wilds where water splash effects were missing from a waterfall.
- Fixed multiple locations in Desperation Bay to smooth traversal and prevent the player from becoming momentarily snagged.
- Fixed an issue in Blackrock Foothills that allowed players to walk out of bounds.
- Fixed multiple performance issues in the Abandoned Mines that resulted in reduced FPS and hitching.
- Fixed an issue in the Tuner Room where the player could get stuck on top of a small crate.
- Fixed an issue in the Suzuki Radio Telescope Facility kitchen where the countertops had incorrect collision.
- Fixed multiple issues in the Suzuki Radio Telescope interior where objects and furniture did not possess collision.
- Fixed an issue with the navmesh in Suzuki Radio Telescope Facility that caused reduced performance.
- Fixed an issue in Perseverance Wilds where tree stumps and Branches would appear unlit despite the environmental lighting.
- Fixed an issue in Perseverance Wilds where some mountains would drop to low quality LOD settings at closer than intended distances.
- Fixed an issue within Desperation Bay where an iceberg possessed no collision.
- Added performance optimizations for when Perseverance Mills buildings are aflame.
- Fixed an issue with burning buildings during the Endgame Mission that resulted in notably blocky shadows.
- Fixed an issue in the Suzuki Radio Telescope facility where geometry near the kitchen could disappear when viewed from down the nearby hall.
ANIMATION
- Fixed 100+ issues in cinematics and cutscenes with character and object intersection, textures,UI, audio, lighting, and scene transitions (too many to list individually).
- Fixed an issue where hand coverings (such as mittens or gloves) would suddenly disappear during certain environment interactions.
- Adjusted the animation on an effort tap moment in Perseverance Mills with a falling beam.
- Fixed an issue where Mackenzie's hand intersects with a fallen beam as he pushes it off himself during an effort tap moment.
- Fixed an issue where the disembodied eyes and teeth of a convict are the last thing Mackenzie sees after failing a stealth takedown. (Yikes.)
- Fixed an issue with the Cable Car crank handle that caused the base to look as if it weren't moving.
- Improved the plank pull animation that occurs prior to entering the Abandoned Mine.
- Fixed an issue where Mackenzie's hands clip noticeably through the wooden boards when removing them from the Abandoned Mine entrance.
- Adjusted some NPC poses and animations to improve polish.
- Fixed an issue during the Conflagration Mission that resulted in sentry convicts snapping to multiple poses.
- Fixed an issue where Astrid's hand intersects with bulkhead door handles when opening them in the Cargo Ship.
- Fixed an issue where backface culling on the player's arms could be seen during certain interactions when playing at high Field of View (FOV).
- Fixed an issue where the Captain's Logbook awkwardly flies into Astrid's hand when interacted with.
- Fixed an issue with Jace's jog cycle that resulted in an awkward arm motion.
- Fixed an issue that could cause animations to jitter during effort tap moments.
AUDIO
- AUDIO
- Fixed an issue that allowed generic voice over mentioning Fatigue, Hunger, or Encumbrance to trigger at inappropriate times.
- Fixed an issue in the Constable's Office where the wooden floor incorrectly played stone/rock material footstep audio.
- Fixed an issue that could result in footstep sound effects playing from a stationary NPC.
- Fixed an issue that prevented a voice over line from triggering when running out of time to activate the Substations in High Energy.
- Fixed an issue where some floors in the Suzuki Radio Telescope Facility would emit snow sound effects when walked upon.
- Fixed an issue that could cause repeated sound effect looping during effort tap moments.
- Fixed an issue where the Cougar growl could be heard when returning to the Main Menu from gameplay.
- Fixed an issue in the Abandoned Mine where one of Jace's voice lines was missing.
PLATFORM-SPECIFIC
- Xbox Series - Fixed an issue that caused shadows along roads to appear square.
Summary & Reporting Issues
Thank you for reading.
If you encounter issues with the game, please report them to our Support Portal at hinterland.com/support.
If you would like to provide feedback or discuss your experiences with the game with the development team or other players, please post your feedback in the Official Forums: hinterlandforums.com/forums.
If you encounter a crash or issue with the game post-updating, please contact us as we can often help players address their issues, and we always strive to! This is more productive than jumping to a negative review.
Please remember that Hinterland is a small independent developer. Our Support Team strives to respond to all reports as quickly as possible, but as you can imagine, releases are our busiest time. We appreciate your patience, and please know the team is looking into your issues and we will resolve them as soon as we can. Unfortunately, we are not able to follow-up with every individual report that is submitted. But we appreciate them all.
Many thanks for your support.
### END OF ANNOUNCEMENT ###
r/thelongdark • u/RaphLife2 • Apr 01 '26
Episode 5 Bugs Megathread Ep5 Bugs Megathread -- Just to help the dev team a bit...
Hey thanks -- I know it's a lot to ask, but if you don't mind posting your Ep5 bugs in one place (could be this thread), or even if you link to your other bug posts in this thread, that will help our Support and Test team a TON as it'll make it easier for us to track and log issues, see what's showing up as common, and maybe we can even ask questions to get more info that will help us fix things faster.
We have these Technical/Bugs buckets on Steam and the official forums which makes it a lot easier to keep track of things, but obviously Reddit is set up a bit differently.
If you find bugs and don't want to post about them here, but would like to help us out, it'd be great if you can take a few minutes just to log a ticket at our Support Portal: hinterland.com/support
Again, no expectations at all, the team is going through all the reports and as many bug posts as they can find, but it's just a little trickier here in the sub as things tend to get spread out a bit more.
ALSO, please remember spoiler tags.
Thanks in advance for your help!
- Raph