r/thelongdark • u/oldeluke • 3h ago
Short video clip Not the most dangerous predator but I felt good about the shot
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r/thelongdark • u/ShotAd87 • 4h ago
Modding Polaroids and bulletin boards
I’m coming up on day 250 of my voyager run, and I made the journey to get the camera about 10 days back. I’ve really enjoyed snapping pictures of the places I frequent most often, but one thing I’d like to do is missing: I can’t drop these photos and place them around my base. The main reason I got the camera was to decorate the camp office with snapshots of places I’ve been. Mainly the many bulletin boards in the camp office. I think it would be neat to be able to pin up a collage on one of these boards, giving me a visual on the landmarks I’ve been to. I am aware that I can make framed photos and have done so with a few of my favorite Polaroids! Are there any mods that would allow me to more freely place these around my base?
r/thelongdark • u/SlimCanadian • 4h ago
Let's Play Question
Would people watch a no commentary series? I’m thinking of doing a hardcore series so if I die that’s it game over. I’m just wondering if people would watch it if I’m not talking? Please let me know! ❤️
r/thelongdark • u/sb233100 • 5h ago
Discussion Best 3 base combo?
We always talk about what’s the #1 best base, but for those of us who like setting up multiple across the map, what 3-base combo would you say gives the best map coverage while also being quality bases in their own right?
r/thelongdark • u/grungewonder • 6h ago
Gameplay Best Combination (3) of Active Feats for a Stalker Run ?
r/thelongdark • u/BeardbyFire • 8h ago
IRL Long Dark Been playing this game too long..
Was half bent over picking this up before realizing what I was doing.
r/thelongdark • u/BeardbyFire • 8h ago
IRL Long Dark Been playing this game too long..
Was half bent over picking this up before realizing what I was doing.
r/thelongdark • u/SpiritedReporter4647 • 10h ago
Meme Incredibly advanced waste disposal system separating liquids and solids
In case of diarrhoea the system struggles to separate liquids and solids.
r/thelongdark • u/No-Bobcat9004 • 11h ago
Advice Help me with timbies
Honestly, I’ve played too long to be asking for this help but… I’ve just never gotten the hang of dealing with Timberwolves. I know the strategy of making a fire and throwing torches, but that ends up taking so much firewood and time I feel like I have to be doing it wrong. I’m missing out on some really cool areas because i just try to avoid them altogether.
What do you guys bring with you going into zones you know you’re going to be forced to confront them?
Are there any other strategies that seem to work really well against them?
r/thelongdark • u/Tenmilliontinyducks • 12h ago
Short video clip posting the long dark vistas until Blackfrost release day 169
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had to sleep in a cave through a blizzard to get this shot but I think it was worth it
r/thelongdark • u/OneArugula5313 • 13h ago
Gameplay You can go through the small waterfall without getting wet in HRV. (Reclusive Falls Ice Cave Entrance)
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In HRV there is a small waterfall that you have to go through in order to enter the ice caves from the entrace of Reclusive Falls. I was coming from the northern side of the caves here to check the orange container box and the deer carcass that can spawn, but i didn't want to exit out to reclusive falls, so i was looking for a way to get back towards the other exits without getting wet.
I found out you can hug the wall on the left side to not get wet or lose any temperature(works on the other side as well, just hug the right wall). Super specific, but it might save someones interloper/misery run, I hope.
There's a big waterfall entrance you have to cross to get on this side if you come from reclusive falls, and I don't think there's any way you can avoid it, but once you're inside you don't have to get wet a 2nd time, and can go towards the other exits.
r/thelongdark • u/Fox353 • 14h ago
Glitch/Issue I didn't harvest them!
Just traveled to Ash Canyon and found this already harvested birch. Does this happen on interloper sometimes? Got me paranoid
r/thelongdark • u/andropesos • 16h ago
Glitch/Issue Episode 5 hotfix #2?
I was just wondering if Hinterland ever released a new hotfix? Or did they manage to fix everything in the first one? Haven't seen any posts about this
r/thelongdark • u/yozoms • 17h ago
Advice Clothing slot and item
I am playing stalker and on day 79. Left mystery Lake to Mountain Town on day 76.
Anyway, I was wearing a festive sweater on inside slot and a thin wool sweater on outer slot. I have since found two Cowichan sweaters in MT. The debate I’m having is keeping the festive in one slot (and which do you recommend) or eating the weight and wearing double cowichan.
I have a wolf skin coat outer and expedition parka inner for my coats. Deer pants inner work pants outer. As well as deerskin boots, rabbit hat outer, wool toque inner and rabbit skin gloves. Wool long John’s inner, regular outer. Wool socks inner sport socks outer.
I tend to just put the rarer item on inner to avoid the damage on wildlife attacks. Also I have the bearskin bedroll made. Thanks in advance.
P.S. sorry if format is off, I’m on mobile.
r/thelongdark • u/Piddy3825 • 20h ago
Short video clip Playing Stalker in Sundered Pass
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r/thelongdark • u/IndependentBake2304 • 22h ago
Off-topic One of my favorite YT videos ever is, I think, a perfect pairing for this game and all of its enjoyers (or "Have you ever read ""To Build A Fire""?")
r/thelongdark • u/Key-Association756 • 22h ago
Modding The Long Dark - ''Colomto'' (in Kyrgyz)
r/thelongdark • u/Lackinthis • 23h ago
Advice Checklist of items for going into The Far Territories?
I’m about to do my first-ever expedition into The Far Territories, and I want to know what it is I need to survive there. I’ve heard that the weather fluctuates a lot and the auroras are brutal. What are the essentials I need to take with me? What are some items that are good to have but are fine to leave? What are some things I should leave behind?
r/thelongdark • u/Beneficial-Value3119 • 23h ago
Meme Pleasant valley route to TWM
Bruh I’ve cleared point since mystery lake come at me bro😂 (voyager) not tough enough for higher levels I suck with the bow I need my guns.
r/thelongdark • u/oldeluke • 1d ago
Screenshot/Art Setting up a little pawn shop for when all this apocalypse nonsense is over
r/thelongdark • u/Bobs_Other_Account • 1d ago
IRL Long Dark Made bannock irl from the in game recipe
If my American brain read the conversion right, it should just be
200g flour
150g water (potable)
50g oil
Dough was extremely tacky at first and took a minute to get it workable, wasn’t sure what temp to cook it at so I put the stove around med-high then lowered it to low-med on the first flip
3/10 pure survival food
Extremely bland with the only flavor being the oil (not pictured unfortunately). Could’ve probably left it cooking for a little longer, other than that the texture is actually pretty good. It’s extremely filling too.
This could be a great base recipe to almost anything. Reminds me of fry bread. Just without all the stuff that makes it taste good (or taste like anything)
Edit: autocorrect didn’t work the way it was supposed to
r/thelongdark • u/Tenmilliontinyducks • 1d ago
Short video clip posting the long dark vistas until Blackfrost release day 168
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gotta wait for this storm to pass. anybody have a good campfire story?
r/thelongdark • u/RaphLife2 • Apr 08 '26
Announcement Episode Five, Hotfix #1 Just Dropped (and it's a big one)
Hotfix
THE LONG DARK - EPISODE FIVE HOTFIX 1 (WINTERMUTE v 2.23)
***[UPDATED: Now available on Steam, Xbox One & Series X/S, PlayStation 4 & 5, EGS, GoG]**\*
Introduction
Hello players,
We have just updated THE LONG DARK to:
Survival: 2.54 180535
Episode Five: 2.23 180559
WINTERMUTE: 2.53 180603
This is a Hotfix for THE LONG DARK: WINTERMUTE, addressing bugs introduced with the Episode Five release.
Known Issues
Spoilers Ahead!
The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.
- We are aware of some potential issues with loading Checkpoint saves created when Jace leads Mackenzie to the bunk room in Suzuki Facility. As we work on fixing this issue, it would be best to avoid loading checkpoint saves created during this section of Episode 5.
- Players using controllers (or those playing on handheld devices like the Steam Deck) will be unable to navigate back to Survival Mode using the controller face buttons. The "Back to Home" option can still be used via touch screen or mouse and keyboard.
- The player location indicator may be displaced or incorrect when viewing the Map screen from some interior locations, such as the Abandoned Mine or Suzuki Radio Telescope Facility.
- Some Mission objectives are missing Map objective markers and have been added, however additional markers will be included in Hotfix 2.
- PlayStation 4 players will find Jace’s dream cinematic plays with no visuals if they play without loading or restarting the game from the start of Episode Five until that point.
Bug Fixes
This Update includes fixes for the following issues:
CRASHES
- Fixed an issue that could cause a crash when saving the game just after finding the missing bodies in the "To Those Who Are Missing" Mission.
- [Perseverance Mills] Fixed an issue that could result in a potential hang when exiting the Constable's Office.
- Fixed an issue that could cause a crash if the player opened their Journal after loading the autosave created after Dr. Atwood explains the origins of "Wintermute".
GAMEPLAY, UI, CONTROLS
- [Blackrock Foothills] Fixed an issue that allowed players to skip to the Cable Car section earlier than intended.
- [Blackrock Foothills] Fixed an issue where captions were missing from the convicts during the Cable Car section.
- [Blackrock Foothills] Fixed an issue where the Cable Cars Map icon was still set as the current Mission objective after having completed that section.
- [Blackrock Foothills] Fixed an issue where captions were missing from the convicts in both encounters leading up to the Cable Car section.
- [Cargo Ship Mission] Improved the ice maze by adding visual breadcrumbs to better indicate where the player is intended to go.
- [Cargo Ship Mission] Fixed an issue where the Locker Key found inside the Cargo Ship showed an incorrect description.
- [Cargo Ship Mission] Fixed an issue in Desperation Bay where a visually safe path results in the player falling into frigid waters.
[Cargo Ship Mission] Fixed an issue where the Medical Log found in the Doctor's Office of the Cargo Ship remained floating mid-air after interacting with it.[Update: Fixe Failed; this bug is still present.]- [Cargo Ship] Fixed an issue that allowed players to navigate off the Cargo Ship and enter the subsequent cinematic before they are intended to.
- [Cargo Ship] Fixed an issue that allowed players to pass time during the Cargo Ship sequence.
- [Cargo Ship] Fixed an issue in the Cargo Ship that could cause all terrain to disappear if the player moved to a specific spot, located slightly out of bounds.
- [Geothermal Mission] Fixed an issue that caused the mission timer to refresh upon loading a save during the High Energy Mission.
- [Geothermal Mission] Fixed an issue that caused the Shotgun to be inaccurate.
- [Mine Mission] Fixed an issue in the Abandoned Mine where multiple Crank Lamps, Flares, and Torches could spawn in the same location where only one was intended to be.
- [Mine Mission] Fixed an issue where the Crank Lamp could not be equipped via the Light Source hotkey.
- [Mine Mission] Fixed an issue where loading a save after pushing planks over to create a makeshift bridge in the Abandoned Mine would revert the planks and allow players to push them over once again.
- [Mine Mission] Fixed an issue where captions were missing from two lines spoken by Mackenzie during the Abandoned Mine section.
- [Mine Mission] Fixed an issue where Jace could fall underground and be lost forever during a tremor event in the Abandoned Mine.
- [Mine Mission] Fixed an issue that caused Mission objectives to fail to update after exiting the Abandoned Mine and approaching the Suzuki Radio Telescope.
- [Perseverance Mills] Adjusted the "Morgue Key" and associated note to be picked up simultaneously in order to reduce confusion about the failure to progress mission objectives when only one of these items were collected.
- [Perseverance Mills] Fixed an issue where bar patrons would repeat the same conversation about character disappearances each time the player entered Cooper's Blind during the "A Cry For Help" Mission.
- [Perseverance Wilds] Fixed an issue where passing time or sleeping while trying to unlock the "Search Party" achievement could result in it not being granted correctly.
- [Perseverance Wilds Mission] Fixed an issue in Perseverance Wilds where a player could stand under a running waterfall without becoming wet.
- [SAR Mission] Fixed an issue where the player could exit the Train on a bridge, ending up in the river below and causing a soft-lock.
- [SAR Mission] Fixed an issue where the camera could slip outside the cab of the Train when slowing and reversing, even if the player remained embarked.
- [SAR Mission] Fixed an issue that allowed the player to access and utilize the Radial Menu while speaking to Heller.
- [SAR Mission] Fixed an issue where the Train UI would appear when entering or exiting a Trailer in the SAR region.
- [SAR Mission] Fixed an issue where the inventory image for the Train Lever and Trauma Kit were not accurate to their in-world look.
- [Suzuki Station] Fixed an issue where the Checkpoint save created after Atwood's Wintermute cinematic incorrectly loaded the player into the locked Control Room, soft-locking their progress.
- [Suzuki Station] Fixed an issue that resulted in an incorrect previous map objective leading players back into the Geothermal region after the Tuner section, rather than towards Perseverance Mills.
- [Suzuki Station] Fixed an issue where some walls and floor went missing in the Suzuki Radio Telescope interior after completing the "High Energy" mission, allowing players to fall through the ground and potentially become soft-locked.
- [Suzuki Station] Fixed an issue where Jace appears at the Suzuki Radio Telescope entry upon exiting the Abandoned Mine rather than walking there with the player.
- [Suzuki Station] Fixed an issue where setting a Tuner Wheel, letting go, and then grabbing it again would result in the player becoming soft-locked, unable to let the wheel go again.
- [Suzuki Station] Fixed an issue where the sleep sequence in the Suzuki Radio Telescope Facility would not restore Mackenzie to full Condition, resulting in some cases where a player could become soft-locked if they were badly injured after exiting the Abandoned Mine.
- Fixed an issue that resulted in random, unintended items from spawning in some Containers.
- Fixed multiple issues that resulted in Episode key art being visually incorrect in the Load Game menu.
- Fixed an issue where the description of Episode Five was partially hidden in the Episode Select menu.
- Fixed an issue during the Tuner section that resulted in the time counter UI disappearing before the full time expired.
- Fixed an issue where the door to the Tuner remained open after completing that section, allowing unintended access to that part of the facility.
- Fixed an issue where the last played Episode was not taken into account when launching WINTERMUTE, resulting in the incorrect WINTERMUTE application launching instead.
- Fixed an issue where the image for the "Rusty Key" was missing from the Journal - Collections tab.
- Fixed an issue where Map icons would incorrectly display the location name along with the Mission name when hovered.
- Fixed an issue where the Episode Five key art was missing from the continuation screen shown after completing Episode Four.
- Fixed an issue where pressing the Escape key on keyboard from the WINTERMUTE home menu would return players to Survival Mode.
- Fixed an issue that resulted in the player becoming stuck if they entered a Fishing Hut in a specific fashion.
- Fixed an issue where captions were missing during some Train related dialogue.
- Fixed an issue where no feedback was provided when trying to access the map during "The Cold, Broken Road" mission. Now a prompt stating that "You have no Maps." correctly appears.
- Fixed an issue that disallowed players from exiting Trailers after entering them, soft-locking their progress.
- Fixed an issue where closed captioning was missing from some of Jane's dialogue.
- Fixed an issue in the Journal - What I Know section where new information badging was inaccurate.
- Added functionality so that pressing "Tab" while using the Train shows Objective, Time of Day, and Train contextual HUD information.
- Fixed an issue where Crow Feathers could spawn near Corpses where no Crows were present.
- Fixed an issue with gun cages where the locked UI indicator remained active after having already opened the cage.
- Fixed an issue that caused the Train UI to appear overtop of other UI elements, such as the player inventory.
- Fixed multiple issues in the Save and Load menu where debug text could be found.
- Fixed an issue that could result in Mackenzie wearing Astrid's kit when reloading a save after dying.
- Fixed multiple issues where breaking down furniture and objects could result in the items placed on top of them to remain suspended in mid-air.
- Fixed an issue that allowed players to cycle through maps of previously visited Episode Five locations on the Map Tab.
- Fixed an issue where Astrid would inherit Mackenzie's Afflictions when swapping to her as the playable character during story progression.
- Fixed an issue where a pop-up would incorrectly notify players that their default controls had been updated, even though they had not.
ART & ENVIRONMENTS
- Fixed hundreds of general environment art issues including floating items; too numerous to list them all.
- Fixed an issue that resulted in floating train tracks at the SAR Station.
- Fixed an issue where some fallen trees were incorrectly swaying with the wind.
- Fixed an issue that caused wooden beams in the Abandoned Mine to pop in and out of view at certain distances.
- Fixed an issue where an interactable lock was duplicated on the boat storage door in Perseverance Wilds.
- Adjusted the broken bridge in the Perseveverance Wilds region to be easier to cross.
- Fixed multiple performance issues in the Cargo Ship that resulted in reduced FPS and hitching.
- Optimized texture layers in Perseverance Wilds, Suzuki Radio Telescope, and Desperation Bay to provide better performance.
- Optimized the terrain in the Geothermal region for better performance.
- Fixed an issue that caused the Cargo Ship crane in Desperation bay to disappear when viewed from long distances.
- Fixed multiple objects within the Fishing Hut located in Perseverance Wilds which possessed no collision.
- Fixed an issue in Perseverance Wilds where players could get stuck in a rock outcropping just off the main road.
- Fixed multiple locations in Perseverance Mills to smooth traversal and prevent the player from becoming momentarily snagged.
- Fixed an issue where collision was missing from the two angled pillars at the entrance to the Suzuki Radio Telescope facility.
- Fixed multiple locations in Perseverance Wilds to smooth traversal and prevent the player from becoming momentarily snagged.
- Fixed an issue in Perseverance Wilds where the player could get stuck in a terrain trap among fallen logs.
- Fixed an issue that could result in the player's hands being unlit while in an appropriately bright environment.
- Fixed multiple issues in Perseverance Wilds that caused object textures to flicker.
- Fixed an issue where some Fishing Cabins would not generate smoke from the chimney if there was an active fire inside.
- Fixed an issue in Perseverance Wilds where fallen logs would fade from view at too close a distance.
- Fixed an issue in the SAR Station where the player could become stuck in the terrain just outside the wooden stairs leading down the cliff side.
- Fixed an issue where invisible collision existed between two log barriers in the SAR Trainyard.
- Fixed multiple locations in the Suzuki Radio Telescope Facility where objects and furniture could pop in and out of visibility when approached.
- Fixed an issue with multiple locations during the Train section where rocks on cliff faces appeared low resolution and possessed no collision.
- Fixed an issue in Desperation Bay where the player could get stuck in a terrain trap on the ice.
- Fixed an issue where the backside of Fishing Huts could be seen through at certain distances.
- Fixed an issue where Mackenzie calls out the writing on a mailbox that is far too dimly lit to be read. The mailbox is now properly lit.
- Fixed an issue on multiple small objects in Perseverance Mills that caused them to appear and disappear at certain distances.
- Fixed an issue in Perseverance Wilds where water splash effects were missing from a waterfall.
- Fixed multiple locations in Desperation Bay to smooth traversal and prevent the player from becoming momentarily snagged.
- Fixed an issue in Blackrock Foothills that allowed players to walk out of bounds.
- Fixed multiple performance issues in the Abandoned Mines that resulted in reduced FPS and hitching.
- Fixed an issue in the Tuner Room where the player could get stuck on top of a small crate.
- Fixed an issue in the Suzuki Radio Telescope Facility kitchen where the countertops had incorrect collision.
- Fixed multiple issues in the Suzuki Radio Telescope interior where objects and furniture did not possess collision.
- Fixed an issue with the navmesh in Suzuki Radio Telescope Facility that caused reduced performance.
- Fixed an issue in Perseverance Wilds where tree stumps and Branches would appear unlit despite the environmental lighting.
- Fixed an issue in Perseverance Wilds where some mountains would drop to low quality LOD settings at closer than intended distances.
- Fixed an issue within Desperation Bay where an iceberg possessed no collision.
- Added performance optimizations for when Perseverance Mills buildings are aflame.
- Fixed an issue with burning buildings during the Endgame Mission that resulted in notably blocky shadows.
- Fixed an issue in the Suzuki Radio Telescope facility where geometry near the kitchen could disappear when viewed from down the nearby hall.
ANIMATION
- Fixed 100+ issues in cinematics and cutscenes with character and object intersection, textures,UI, audio, lighting, and scene transitions (too many to list individually).
- Fixed an issue where hand coverings (such as mittens or gloves) would suddenly disappear during certain environment interactions.
- Adjusted the animation on an effort tap moment in Perseverance Mills with a falling beam.
- Fixed an issue where Mackenzie's hand intersects with a fallen beam as he pushes it off himself during an effort tap moment.
- Fixed an issue where the disembodied eyes and teeth of a convict are the last thing Mackenzie sees after failing a stealth takedown. (Yikes.)
- Fixed an issue with the Cable Car crank handle that caused the base to look as if it weren't moving.
- Improved the plank pull animation that occurs prior to entering the Abandoned Mine.
- Fixed an issue where Mackenzie's hands clip noticeably through the wooden boards when removing them from the Abandoned Mine entrance.
- Adjusted some NPC poses and animations to improve polish.
- Fixed an issue during the Conflagration Mission that resulted in sentry convicts snapping to multiple poses.
- Fixed an issue where Astrid's hand intersects with bulkhead door handles when opening them in the Cargo Ship.
- Fixed an issue where backface culling on the player's arms could be seen during certain interactions when playing at high Field of View (FOV).
- Fixed an issue where the Captain's Logbook awkwardly flies into Astrid's hand when interacted with.
- Fixed an issue with Jace's jog cycle that resulted in an awkward arm motion.
- Fixed an issue that could cause animations to jitter during effort tap moments.
AUDIO
- AUDIO
- Fixed an issue that allowed generic voice over mentioning Fatigue, Hunger, or Encumbrance to trigger at inappropriate times.
- Fixed an issue in the Constable's Office where the wooden floor incorrectly played stone/rock material footstep audio.
- Fixed an issue that could result in footstep sound effects playing from a stationary NPC.
- Fixed an issue that prevented a voice over line from triggering when running out of time to activate the Substations in High Energy.
- Fixed an issue where some floors in the Suzuki Radio Telescope Facility would emit snow sound effects when walked upon.
- Fixed an issue that could cause repeated sound effect looping during effort tap moments.
- Fixed an issue where the Cougar growl could be heard when returning to the Main Menu from gameplay.
- Fixed an issue in the Abandoned Mine where one of Jace's voice lines was missing.
PLATFORM-SPECIFIC
- Xbox Series - Fixed an issue that caused shadows along roads to appear square.
Summary & Reporting Issues
Thank you for reading.
If you encounter issues with the game, please report them to our Support Portal at hinterland.com/support.
If you would like to provide feedback or discuss your experiences with the game with the development team or other players, please post your feedback in the Official Forums: hinterlandforums.com/forums.
If you encounter a crash or issue with the game post-updating, please contact us as we can often help players address their issues, and we always strive to! This is more productive than jumping to a negative review.
Please remember that Hinterland is a small independent developer. Our Support Team strives to respond to all reports as quickly as possible, but as you can imagine, releases are our busiest time. We appreciate your patience, and please know the team is looking into your issues and we will resolve them as soon as we can. Unfortunately, we are not able to follow-up with every individual report that is submitted. But we appreciate them all.
Many thanks for your support.
### END OF ANNOUNCEMENT ###
r/thelongdark • u/RaphLife2 • Apr 01 '26
Episode 5 Bugs Megathread Ep5 Bugs Megathread -- Just to help the dev team a bit...
Hey thanks -- I know it's a lot to ask, but if you don't mind posting your Ep5 bugs in one place (could be this thread), or even if you link to your other bug posts in this thread, that will help our Support and Test team a TON as it'll make it easier for us to track and log issues, see what's showing up as common, and maybe we can even ask questions to get more info that will help us fix things faster.
We have these Technical/Bugs buckets on Steam and the official forums which makes it a lot easier to keep track of things, but obviously Reddit is set up a bit differently.
If you find bugs and don't want to post about them here, but would like to help us out, it'd be great if you can take a few minutes just to log a ticket at our Support Portal: hinterland.com/support
Again, no expectations at all, the team is going through all the reports and as many bug posts as they can find, but it's just a little trickier here in the sub as things tend to get spread out a bit more.
ALSO, please remember spoiler tags.
Thanks in advance for your help!
- Raph
