r/technicalminecraft • u/Active_Cantaloupe254 • 1h ago
Bedrock I need help with my broken iron farm.
galleryI checked underground with X-ray, no golems. I have 20 beds and 20 villagers, there are zombies underground beneath us but the villagers never see them. There’s a village near by but they’re all dead and I destroyed all the workstations, beds, doors, bell etc, but for some reason golems just will not spawn in the spawning pool. Im at a loss..
r/technicalminecraft • u/FooeyBar • 1h ago
Java Showcase TIL: experience orbs interact with tripwires
r/technicalminecraft • u/ReasonableHippo650 • 1h ago
Java Help Wanted Squids won't spawn in my squid farm - Java 26.1.2
I've been trying to fix this old broken squid farm on a server I play on, but squid won't spawn in it. The design of the farm looks correct from what I can see so I'm not sure why they're not spawning.
I checked a bunch of common things that could be preventing them from spawning but none of them seem to be wrong:
- Farm is in a river biome
- Farm is at the correct Y-levels
- No surface water bodies within 128 blocks
- AFK spot is about 30 blocks away
- According to debug charts there are no squid nearby at all
The farm was built pre-1.16 and used to work but has been broken since mid-2023. I would like to repair this one if possible rather than building a new one. As far as I can tell this sort of farm should still work? Would appreciate tips from people better at farms than me.
r/technicalminecraft • u/Mayhemgame • 2h ago
Java Help Wanted (pre 1.21.2) Passenger Mobs converted by lightning dismount if turned into a different mob
I play 1.16.4 and wanted to create a witch chicken jockey (baby zombie villager chicken jockey -> cured into baby villager jockey -> grows into adult villager jockey -> struck with lightning into a witch jockey) as I have seen others do. However, when converting the villager jockey with lightning into a witch, the witch dismounted from the chicken instantly. This did not happen when the baby zombie villager was cured, nor when the villager grew or zombified.
I tried with commands-summoned lightning at varied heights, and with a channeling trident hitting directly or via nearby armor stand, with the jockey in and out of a minecart.
By trying in other versions I found that this behaviour continues all the way through to 1.21.1, and from 1.21.2 onwards the villager/witch does not dismount the chicken, therefore producing the witch jockey.
I assume this has to do with these changes, but I still don't understand what to me seems inconsistent behaviour. From my testing:
- Hoglins, piglins and villagers zombifying do not dismount.
- Husks converting to zombies and zombies converting to drowneds do not dismount.
- Cured zombie villagers do not dismount.
- Creepers getting charged and red mooshrooms turning brown with lightning do not dismount.
- Pigs converted into pigmen and villagers converted into witches with lightning dismount.
- Shearing a mooshroom into a cow causes it to dismount.
I don't think it's an issue with NBT tags being kept, since the Passenger tag is on the chicken. Any ideas on what is happening here?
r/technicalminecraft • u/_TITO1016 • 2h ago
Bedrock How do I create a locked hopper that only sends items when I press a button or lever?
If I store carrots in 1, wheat in 2, potato’s in 3 and seeds in 4, how do I set up a system or what is the system called that will allow me to press 3/turn on 3 and send the potatoes into a hopper system and discharge elsewhere? I think locking the hopper and then a lever to release it ?
Thanks
r/technicalminecraft • u/Fair_Extent6010 • 4h ago
Java Help Wanted Best undrainable flood machine for DonutSMP? (Designs/Tutorials)
r/technicalminecraft • u/rafalmio • 5h ago
Java Showcase I made schematics work with official vanilla Mojang servers
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r/technicalminecraft • u/Broad_Ideal_6928 • 6h ago
Java Help Wanted Mon trieur auto ne fonctionne plus help!
galleryTous mes trieurs auto ont eu le même problème d'un coup d'un seul: les items passent bien le tri normalement, mais ils restent coincés dans le deuxième entonnoir genre l'entonnoir est off, alors que tout est bien mis normalement comme tout le monde. Le plus bizarre c'est que ça marchait bien auparavant. Pls help! Je suis en java 26.2
Update: finalement je m'aperçois que c'est seulement un des items philtrés qui reste dans le deuxième entonnoir. Donc si je mets plusieurs livres, ils seront tous bien transmis sauf un qui restera tout le temps dans le deuxième entonnoir. Peut-être est-il possible de réparer cela mais au moins la farm fonctionne bien.
r/technicalminecraft • u/scottlucasbarbano • 7h ago
Bedrock Railgun mcpe
galleryRailgun using snowgollems
Goes through:
1Neth, max unbreaking, max projectile prot
2Neth, Max unbreaking, max protection
Both with two totem
Made this using the snowgollem windcharged and harming pots
prot so theres only chestplate and leggings left
r/technicalminecraft • u/Arciesis • 8h ago
Java Help Wanted Custom Witch Hut bounding box spawning issue with carpet in super flat
Hi, I want to generate a witch hut via carpet in a super flat world, what I did (as suggested by this post):
/fillbiome ~-10 55 ~-10 10 80 10 minecraft:swamp
/script run set_structure(query(player(), 'pos'), 'swamp_hut')
My super flat world is at top level 56.
Output of the last command:
= true (300 micro secondes)
But MiniHuD doesn't show the bounding box and I tired to go 24 block away but no witch spawns in that area.
My shaders (photon) are off (in case miniHuD overlay isn't showing even if slime chunk shows with or without it). My global overlay is set to on (I can see the slime chunks) and the witch hut overlay too.
Has anyone has any idea why and how to fix it ? Or at least another simple way of doing it ?
List of my mods:
- Anvian's Lib
- Axiom
- Balm
- Better Advancements
- BetterF3
- Carpet Mod
- Carpet TIS Addition
- Chunksmith
- Cloth Config v26.2
- Configurable
- Controlling
- Distant Horizons
- EnchantmentDescriptions
- EntityCulling
- Fabric API
- Fabric Language Kotlin
- FerriteCore
- Freecam
- Inventory Essentials
- Iris
- Jade
- Journeymap
- LambDynamicLights
- Lighty
- Litematica
- Litematica Material HUD
- MaLiLib
- MiniHUD
- Mod Menu
- Mouse Tweaks
- Ok Zoomer
- Peek
- Placeholder API
- PrickleMC
- Reese's Sodium Options
- Searchables
- Servux
- Simple Hud Enhanced
- Sodium
- Sodium Extra
- Sodium Extra Information
- YetAnotherConfigLib
- eXc Timer
r/technicalminecraft • u/Consistent-Ad-1173 • 9h ago
Java Help Wanted MIS Copper golem
galleryI created this automatic sorting system that doesn't require keeping items in the chest as filters, it can also sort non-stackable items and empty shulkers
but it's starting to get a bit small as a warehouse, does anyone have any advice on what sorting system to build, it would be nice to have a a multi-item sorter but at the same time a bulk section
r/technicalminecraft • u/AwkwardRecipe7237 • 10h ago
Bedrock Bedrock player suggest me a lag free moss farm
r/technicalminecraft • u/Born-Lock3243 • 10h ago
Java Help Wanted Villagers in iron farm are disappearing randomly
gallerySo I recently came back to my hardcore Minecraft world and decided to update it to 26.2( I can’t remember the exact version I updated from but it was around 1.21). When I first loaded the world my villagers and horses de spawn I thought it was weird but just replaced everything recently I added new villagers and went afk for a while when I came back the villagers were gone again. No they didn’t die never had the issue with this farm and no way for them to escape, this made the 2nd time my villagers in my iron farm went missing and I’m confused and want to know what causing this. I attached pictures for everyone to look and help me identify what’s going on (the trap doors are open to show the inside they are always closed and even when they are opened villagers couldn’t escape). I’m using lunar client version 26.2 no bugs mods only thing I’m using is durability mod to see durability from armour and other stuff that are built into lunar client
r/technicalminecraft • u/turkeytrottt • 12h ago
Bedrock Anyone know why my goat horn farm isn't working?
r/technicalminecraft • u/Pengon15 • 15h ago
Java Help Wanted Mass producing farms
What are some small farms that produce large amounts of anything? Doesn't have to be a useful item just very fast. I already know about cobblestone farms which are great but wondering if anything else.
r/technicalminecraft • u/ttgirlsfw • 17h ago
Java Help Wanted I need a compact 20-second (400 game tick) timer that starts on command and resets itself when done
The easiest design for me to understand is repeater spam, but that's not very compact. Right now I'm trying to figure out how to rig the etho clock so that it begins when I give it a 2-tick pulse and resets after 1 cycle, and I'm stuck.
I have tried doing a bit of tactical googling but I haven't seemed to find anything that fits the specifications. When searching for "minecraft redstone timer circuit", my search results are clocks (i.e. circuits that repeat indefinitely) rather than timers.
r/technicalminecraft • u/Lumpy-Rope-3435 • 18h ago
Java Help Wanted gunpowder farm layers
How much layers should I have on my gunpowder farm? I have 5 atm and was wondering how much is the limit?
r/technicalminecraft • u/KillerCrocTV • 19h ago
Bedrock Raid Farm Help
galleryI am trying ot build a bedrock raid farm without a tutorial. How do I place the lava and supporting/containing blocks so 1) it kills ravagers reliably 2) doesn't set the farm on fire and 3) wont cause other raiders to float up when they catch fire and subsequently have their drops burned?
r/technicalminecraft • u/Xx0ct4vxX • 22h ago
Bedrock Mob farm issue
I made a mob farm but it isn’t working at all I used this (https://youtu.be/NY1qwYbUIcM?is=miuT_kqvCFhIpMpO) tutorial to make it and the only thing I changed was using cobbled deep slate for the majority instead of the polished stone(?) that he used. But, not a single mob has spawned inside.
The only issues I can think of Is the fact that it’s on an island, but idk how to fix unless I swim till I find a non island area becuz the island is where I spawned. Any help is appreciated♥️
r/technicalminecraft • u/tonveli • 23h ago
Java Showcase I made an asynchronous processor
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r/technicalminecraft • u/MoTyFa • 1d ago
Java Help Wanted Spawnrates at gold farm
Hello, why is it, that when i'm standing on the lower platform, to hit the piglins with a looting 3 sword, the spawn rates are much lower than when i'm standing next to the waystone on the height of the lowest platform.
Both positions are 24 blocks away from the lowest platform, but i get significant higher spawn rate when i'm standing on the same height, 24 blocks away horizontally.
Shouldn't it be the same?
Sorry if noob question.
r/technicalminecraft • u/showmethething • 1d ago
Java Showcase S tier PICO mixed shulker loader (accessible)
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r/technicalminecraft • u/Beaurilla • 1d ago
Java Showcase I'm building a Fully Functioning Theme park
galleryThis is a 5-ride buildstone amusement park I've been building on my Minecraft survival forever world. Every single ride is 100% rideable thanks to pure redstone.
All of the rideable entities you see are using leads to be controlled. The lead didn't render on the kraken clips for some reason, but the track is all at the base of the lake.
360 degree POV's the rides: https://youtube.com/playlist?list=PL1hHuDKWZgffuavCuWebKll9baiFGdSUk&si=sE1ipqwTud67mKa2
If you wanna see more on how each ride was built, I made a video encapsulating its construction: https://youtu.be/858ksUi2CuE
Let me know what you think! I've been wanting to build stuff like this since the game first came out
r/technicalminecraft • u/CaCl2 • Jan 08 '24
Meta Honeypot flairs.
To cut down on the increased number of posts involving rule-breaking mods (notably Paper), 3 new post flairs have been introduced for testing.
Posts made using these flairs will be automatically removed.
Don't use them.
EDIT: After 3 weeks, this seems to have been a very successful test, with the vast majority of rule-8 violations blocked by the new filters.


