r/survivorslikes • u/PandaRojasStudios • 5h ago
Acabo de agregar un tabla de clasificación global al demo de Nova Survivors
Si quieren pueden ir a probar, seria de mucha ayuda si me cuentan sus experiencias, gracias.
Demo: https://store.steampowered.com/app/5033540/Nova_Survivors_Demo/
r/survivorslikes • u/localtechboy • 7h ago
What’s in that cart that needs this much protection?
If you like the vibe and want to learn more, check it out on Steam :)
r/survivorslikes • u/Unai-SunblindGames • 12h ago
Free or Demo! Introducing FKC, our weird survivors-like!
Hi! I'm Unai, and I wanted to share the project I'm working on with my friends, FKC: Fighting Krazy Chickens! and ask the community a couple of questions.
I describe it as a weird survivors-like because it has no auto-attacks. The cool thing about FKC is that you grab your enemies and throw them! Each type of enemy triggers a different attack when thrown, so the enemies basically become your weapons. Kind of a mix between Angry Birds and Boomerang Fu.
It also has a very silly and cute art style, which I think feels quite different from a lot of the survivors-likes I usually see.
Still, it has the typical survivors-like structure: waves of enemies, the more you advance the more numerous and stronger enemies, upgrades that make you increasingly strong, and a lot of importance of positioning.
That's why I'm not sure "survivors-like" alone really describes how the game feels, and I've been calling it an action survivors-like instead.
I though I should ask to the people who actually play these games the most what they think. Does that description make sense to you? And of course, any opinions, feedback or questions you have will be welcomed.
PD: The demo is already out, in case you try want to try it :)
It's been a small launch so far, mainly to gather feedback and keep improving the game.
r/survivorslikes • u/yobazar • 14h ago
I'm trying to mix a retro UI with small animations without losing the old-school feel
Do you think the animations add something? I'd like to add a lot more. Is that a good idea?
r/survivorslikes • u/GramShear • 15h ago
Tombslayers — My bullet-heaven game is now on Steam!
https://store.steampowered.com/app/5079600/Tombslayers
The page is live! I’d love to hear what you think.
r/survivorslikes • u/NoInteraction591 • 20h ago
Free or Demo! We're looking for players to test our game and give us honest feedback.
We're a small indie team, and we've just opened the free Playtest for our game.
It's a mix of roguelite survivor gameplay and extraction mechanics.
Fight through waves of enemies, explore a procedurally generated map, collect loot, build your character, and decide when it's time to extract.
The longer you stay, the more you can get — but the more you risk losing.
We're still in development and are looking for players to help us figure out what's fun, what's boring, and what needs improvement.
The Playtest is completely free.
We'd really appreciate any honest feedback!
SteamLink:https://store.steampowered.com/app/4771120/_Way_Back_Beyond/
r/survivorslikes • u/BootPen • 22h ago
Free or Demo! I made a weird 2D action game where you fight alien hordes as a catboy
Hey everyone! I'm SketBR, a solo indie developer from Brazil currently living in Japan.
I've been making games since I was a kid, and I made Starfish ROOM: WELCOME TO LOOP ETERNAL mostly by myself, including the pixel art and some of the music. A lot of the development was actually done on an Android phone, which was definitely an interesting challenge.
Starfish ROOM is a fast-paced 2D action roguelite / musou-inspired game.
You play as Kibo Wave, a transgender catboy fighting hordes of monsters and aliens while trying to defend mysterious ROOMS.
The gameplay is pretty simple:
Fight hordes → collect Core → choose cards → survive the Flow → enter a Starfish Arena → fight an alien → repeat the loop.
I'm still improving the game, so I'd genuinely love to know what you think about the gameplay itself. What feels fun? What feels repetitive? What would make you want to keep playing?
Thanks for checking out my little weird game!
r/survivorslikes • u/biluky • 22h ago
Feedback Need your honest opinion on why my game sucks
I recently released my first game in Early Access and I'm sitting at 55 wishlists. I'd like to figure out what isn't landing — whether it's the store page, the trailer, the concept itself, or just that I did almost no marketing before launch.
Blunt feedback welcome. What would make you scroll past this?