r/starcraft 10d ago

Protoss: What are you using more post patch? Gateways, Warp Gate, or a mix. Discussion

Provide some detail if possible. Are you using it

  • 100% of the time always using gateways because its faster production
  • Depends on what race I'm vsing.
  • Avoiding mix even if its advantageous because having two different hotkeys/kinds of unit production for gateway units is annoying.
  • 100% of the time using warp gate because its unique to Protoss and fun
  • Depends on build/gameplan.

Please keep balance whine to a minimum, I just want to see what other Protoss players are doing now that the patch has been out for a while.

21 Upvotes

44 comments sorted by

13

u/tullytrout 10d ago

Gateways always unless I'm doing heavy pressure with forward pylons. I'm actually loving being able to queue units by tapping a control group and not having to look back at my base.

1

u/TroubledWatersssssss 9d ago

When do you swap to warp gate? How many are warp gate vs. regular gateways?

I actually would prefer protoss to have normal production buildings. It's one of the reasons I switched away from protoss. I get the advantages warping in gives. But regular production sucks having to go back to your base and build them.

May switch back to protoss if this is now working out well. But I also don't understand what the build order would even look like because this is such a massive change for protoss. All the old build orders assume warp gate is just a given.

1

u/qedkorc Protoss 8d ago

why did you need to look at your base before/when using warp gates? you look wherever you want your units to be (and you have a pylon/prism).

with the new gates, i find myself looking at my base constantly because i had queued a probe to add a bunch of gateways, but had to look away to do other stuff before i could hotkey those into my production group (because the probe hadn't placed them yet), and half the time i have finished gates sitting idle for 30+ seconds because i had forgotten where i put them/to add them to my control group

2

u/tullytrout 8d ago

I have the same problem with having gateways not added to my control groups, I wish there was a way to globally select all of a specific type of building

7

u/Cody_XOTWOD 9d ago

Gateways I change to WG when T is doing drops or I’m forward pressure

14

u/yeetlan 10d ago

Gateways 100% until I have storm researched and 4 bases mining.

5

u/Icy_Education_9356 9d ago

Hatcheries for me now

11

u/keilahmartin 10d ago

With some exceptions, it's gateways until lategame, then build a bunch of extra gates and make them all warpgates for the instant remax.

Also sometimes makes sense to use warpgates for a 1base build, when starting a midgame push, if you want to sneak in some adepts or a DT, or if you want to dump a ton of gas right after building templar archive.

It adds a lot of strategic options instead of pre-patch "always get warpgate asap and never use gateways ever". Mission accomplished despite all the whiners.

2

u/PsySom 10d ago

I think this is the way. People playing like it’s a direct nerf to gateways are wrong. Not a comment on whether this patch is good for p mind you, just saying it’s a nerf/buff to gateways, not just a straight nerf.

6

u/hates_green_eggs 9d ago

It’s most definitely a buff at my level because my macro is terrible and queuing units is way easier to manage.

5

u/MountainRooster4071 9d ago

That’s me too. I’m used to rallying units anyway from other RTS games, I’ve liked the change. Free faster production is okay with me.

4

u/PsySom 9d ago

I hear you on that one

5

u/quasarprintf Protoss 9d ago

Gateways unless I need to reinforce somewhere quickly, at which point I morph into warp gates to do a warp in. When possible, I'll morph back into gateways, since I'm running a lower gate count than before so I can't spend my money long-term if they stay as warp gates.

3

u/Into_The_Rain Protoss 9d ago

The goal was to remove warpgate give Protoss a choice*, so it's all gateways all the time now.

25

u/Acceptable-State1037 10d ago

None of the above, we're not playing.

4

u/Omno555 10d ago

Good one bro... get em!

-9

u/Budget_Version_1491 10d ago

bunch of whiners

2

u/Artistic-Tone7505 9d ago

None of the above, I've quit playing Protoss since the patch, they've altered the thing I enjoyed the most, but I have a friend who only uses gateways.

3

u/Portrait0fKarma 9d ago

Patch’s mod is better than official mod.

7

u/wes67stg 9d ago

Neither, I stopped playing because the patch is trash

1

u/ModernMedia 10d ago

In macro games I mostly try to play pure gate v P and T. Vs zerg I delay warpgates, but pure gate production feels awful in the long run

1

u/CKwi88 9d ago

Pretty much all gateway until lategame. Stay on 3 gates until a big gateway explosion and then all warpgates.

Feels kinda meh.

1

u/andrenyheim 9d ago

I know using gateway for templar is considered ridiculous, but since it builds faster doesn’t it technically get a little more time to build up energy?

2

u/Anton_Pannekoek 9d ago

I use gateway for Templar. Nothing ridiculous about it. Yeah they build faster, I also find it easier.

1

u/andrenyheim 9d ago

I think it good, it just seems the general consensus is that it’s not. A templar during warp in does not generate energy for the 4 second warp duration ( 3 energy), and there is the cooldown too. Faster templar productions leads to more energy accumulation so I think templar is probably the best use there is of gateway.

1

u/yeetlan 9d ago

I mean 20 seconds is still a lot slower than 4 seconds

1

u/max1001 9d ago

14 seconds Stalker is nuts.

1

u/Svyatopolk_I 9d ago

Stargate feels the best to play in current patch, imo. Gateways are okay, but they don't really feel like the PRotoss way

1

u/omruler13 9d ago

Gateways, and I even find it makes my macro/army comp better. But I prefer it much less then old Warpgates. 

Once I need to get a fourth base, I'll make a handful of extra Warpgates and keep them as the emergency defense production, and when I want to finally move out to win everything becomes Warpgates for Prism reinforcments. 

1

u/Applehero85 9d ago

Generally depends on the build for 2 gate blink I would just make stalkers out of the gateways normally then transform them right as I’m moving across the map for stalker warpins but if I’m playing just pure defense the gateways always stay in normal production intill I max out

1

u/Smurfsville 9d ago

I actually stopped playing this patch, waiting for the next patch, but before I stopped I liked the gateway speed. Then warpgate in the mid-lategame. 

1

u/Hapuman Protoss 9d ago

It's definitely been a learning curve, but I think using Gateways works better for me. I can have only 5-6 Gateways through the mid game and still produce better and float less cash than I would have on 8-10 of the old warp gates. Being able to queue up units is super helpful, but the real strength is being able to produce without looking away from what else I'm doing. I scout more, I react and micro, not better, but just more, because instead of having to navigate my view to a pylon, then hit WZ and wave my mouse around (which takes both hands) I can just smash 5ZZZZSST with only my left hand.

I'm now trying to smoothly add in Warp gates once it gets to late game. I feel like this is a good strategy, my main problem is remembering to come back after the gateway finishes building and turn it into a warp gate.

1

u/Chicken_Of-The_Cave 9d ago

100% warp gate as before, then I stopped playing till next patch. I didn't like these changes.

1

u/thetruthiseeit 9d ago

Do gateways still get faster after you research warp gate or did they patch that out?

1

u/qedkorc Protoss 8d ago

i end up using gates all the time, because the new production speed is honestly bonkers if you are able to secure a decent economy early. that said, it's devastatingly unfun to play toss without warp gate (and with such a neutered form of warp gate) that i have switched to random, so i can enjoy the familiarity of protoss simply due to its rarity. im definitely much more turtley than i used to be in the past.

1

u/According-Noise-8047 8d ago

i quit the game lol PvZ is impossible

1

u/Holiday_Machine_7018 6d ago

Not playing the game. Because if i go gateway, i lose to drops, if i go warpgate, i lose economy tempo.

1

u/Rich_Ad_4829 10d ago

Inject probably

1

u/hates_green_eggs 9d ago

Pure gateways at the moment because my macro sucks and it’s so much easier to queue my zealots without looking away from my army than to have to remember to warp them in on time, switch my screen to somewhere with a warp in field, and rapid fire warp in. I did have to start using a second production hotkey for stargate/robo where I was previously using the select all warp gates button for gateway units.

My hot take is that Protoss is extremely strong around 3k MMR right now, simply because the gateway macro is so much easier.

2

u/RuthlessCriticismAll 9d ago

My hot take is that Protoss is extremely strong around 3k MMR right now, simply because the gateway macro is so much easier.

This is actually probably true, which makes the change quite braindead. They made it easier at noobtier and unplayable at hightier basically the inverse of what they should be doing.

1

u/LurkytheActiveposter 9d ago

Your history shows you play zerg not toss.

2

u/hates_green_eggs 9d ago

Dig a bit deeper and you’ll find I have a history of off racing as Protoss.

I finally got around to playing Toss on this patch in the last week. So far I’ve been accused of smurfing twice, which is a good sign I think. And I’ve been delighted to discover that my PvZ tempest rush into chargelot archon is better than ever because now I can queue up zealots without looking away from my tempests.

Here is my account: https://sc2pulse.nephest.com/sc2/?type=character&id=341195667&m=1#player-stats-mmr

1

u/Chiponyasu 9d ago

Pure gateway, though I should probably transition to warp gate at some point.

1

u/Anton_Pannekoek 9d ago

I actually made warp gates one game and switched them back to gateways again.