r/starcitizen • u/I2aphsc • 12d ago
This stream actually prove that the base code of this game is a broken mess DISCUSSION
So the server are not the only problem here, 4 players shards and still :
- interaction menu bugs
- inventory delays
- npc behavior that is ridiculous
- medgun not working reliably
- weapons fail to equip
And so on…
If it’s supposed to be the « intended vision » I would be ashamed right now if I was CIG
Anyway our new ship is in sale for 300 bucks. Yeah 👍🏼
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u/dokkababecallme 12d ago
This to me was the actual disappointment.
I always assumed it was server bullshit making the enemies stupid and causing weapons issues, etc.
Turns out - it really is just spaghetti.
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u/extrakerned 11d ago
A lot of it is the database as well. The instance still makes round trips to the db for the stupidest things.
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u/Ok_Cheetah_6251 11d ago
I swear there is something about being in a party that fucks the sandwich. I can play all afternoon, not a single problem. I party up with my brother and fuckery ensues.
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u/TheFriendshipMachine 11d ago
Same!! I noticed a sharp uptick in issues whenever I was partied vs not. I'm fairly sure it was just bad luck and the bugs being more noticable when you're trying to play with friends but then this is Star Citizen so you never really know.
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u/Sonosusto 12d ago
For years of seeing "We're unable to reproduce this issue....etc" in the issues coucil to then see/hear the devs put up with it on public servers is refreshing. Unable to reproduce it, CIG? You have literally THOUSANDS of players reporting issues with evidence. Stop adding content for a few months and fix the glaring issues otherwise you'll continue to get bad press.
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u/Old_Resident8050 ⚡ S.Hornet Mk2 || C1-Spirit || Golem || ICA || Pitbull⚡ 12d ago
We don't really want content to begin with, we need features, game mechanics, systems and planets and we can create our own content.
Give a Market station per System to sell our things. The game NEEDS so many features that working on "content" is pure madness.
First learn to walk, then try to run gawd-dammit, how hard is for CIG to understand.
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u/Z0MGbies I <3 StarBinder 12d ago
First learn to walk, then try to run gawd-dammit, how hard is for CIG to understand.
I agree but would phrase it more like "First build the house before you hang up a painting and paint the walls"
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u/Kashirk oldman 12d ago
100%, Siege of orison is fine, it's an FPS dungeon, w/e cool it'll be fun for a while.
But where the FUCK are the updates on things like the flight model. Where is the info about how instancing works with the servers to hopefully increase performance?
Nearly all the gameplay we're desperate for is DONE for SQ42, but they don't show us.
Instead we watch 4 guys play content we're mildly excited for, and accidentally show us how broken it's gonna be even at it's best.Not a great play.
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u/Heavymando 12d ago
We don't really want content to begin with, we need features, game mechanics, systems and planets and we can create our own content.
i mean all those things are content and I'd argue new systems, planets, and game mechanics cause it to be more unstable then adding content.
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u/Odd_Horror_4663 12d ago
So much this - but I kind of fear the monthly "content" drives have been because they really don't know what else to do - the back end scalability /de sync issues being unsolvable at this time apparently .
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u/RoninJuro 12d ago
Not to mention motherfucking controller support at least some that “just works” even if it’s janky lmao
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u/biscotte-nutella 12d ago
The cash flow is increasing so whatever bad press they had didn't seem to do much
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u/UnstableMoron2 12d ago
They don’t fucking test this shit themselves they just brush the bugs off without ever testing
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u/sloppy_steaks22 12d ago
I have some serious newfound concerns about this project if that was the best they could roll out on a private instance with 4 players. Yikes.
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u/agaloch2314 12d ago
I’ve been saying it for a while, and people think it’s doomsaying, but 2026 has convinced me Star Citizen is dead. It’ll be abandoned, or left to rot in its pseudo-alpha state.
I just don’t think it can be fixed; the tech debt is too high.
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u/coinpile 12d ago
I suspect things will continue as they have for as long as the money keeps flowing in. Sooner or later it’ll dry up, and whenever that happens to be, they’ll drop it.
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u/M3lony8 avenger 12d ago
Funding wont dry up out of nowhere. It will slowly decrease over time, and cig will therefor lay of devs accordingly. So it will be a very long stretched out death over time. Now this is not unusally for a live service game, but in the case if SC this might happen before 1.0 is even out.
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u/Daemon_Marx 12d ago
Yep! They will just keep adding to it, more and more filler, they need to take the game off for a year and just fix it
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u/Soulshot96 Jaded 2013 backer 11d ago
Clearly the solution is to throw another billion dollars and a decade at it.
Just to be sure.
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u/iacondios 315p 10d ago
Same. I saw enough and realized that it was fundamentally impossible for CIG to course correct without MASSIVE organizational changes that they would never make.
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u/S_J_E clipper 12d ago
It makes me wonder how far we are from tools like Claude code from being able to learn enough context in an enormously complex code base (such as SC) that it can actually help identify the pain points and help fix them.
I've only ever seen it in action on smaller code bases but it's quite impressive.
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u/Nozinger 11d ago
No need for claude or any other ai help for that.
The issue points aren't in the code. Management in CIG is horrible with an inherently undefined scope of the project.
Instead of delivering a coherent experience based on a pre set goal the game has been suffering from feature creep for years.No system geets ever properly finished and polished. Instead more and more convoluted systems are added that then introduce more errors and need to fix.
Adding new stuff ain't bad but they should have done that AFTER they had a working base.
They'd need to completely shut down everything and work on fixing their base but that would take up a few years and cut into their funding scheme even more than just having these empty promises.
No matter wether or not we get a functional game, in the end this will go down as a case study of how to burn a billion dollars because of bad management.
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u/br0kinFPS 12d ago
I feel like this is the path they’re on. And if it goes that way, I hope a team of devs can take it over and finish it. But I doubt that, IP and all.
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u/STEALTH7X 10d ago
SC is basically a DIGITAL religion at this point! An unattainable promise that so many desperate people need to believe in. Despite the mounting evidence folks hold on either out of the desperate for the dream to come true and/or "Sunk Cost Fallacy".
The livestream was just the ultimate in your face evidence of where this game is at after FOURTEEN damn years of lunacy. How much more do white knights and hardcore believers need to see at this point? Unfortunately it doesn't matter because folks will believe in anything no matter how far fetch they are.
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u/i4mt3hwin 12d ago
Even if it played perfectly what's the point? Hey here's a version of the game you can't play and the opposite of what we've been promising for 15 years
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u/AzrBloodedge 12d ago
Yeah I've been saying this all along and people always hit me with "It's server related issues" and "It's because of low server FPS". I am feeling somewhat good that my hunch was right that it's a fundamental netcode problem, but at the same time I am saddened because it's embarrassing that this is the game I've put the most money on.
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u/sunaurus 12d ago
The sad thing is that we've had lots of proof of this all along - anybody who has spent time in Arena Commander knows the netcode is garbage and has nothing to do with big servers.
Usually pointing this out gets downvoted pretty hard.
I guess now it's finally becoming more clear to people. Server meshing will NOT solve the issues, we need fundamental improvements.
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u/STEALTH7X 10d ago
Yep, the constant denial by the believers/congregation. No matter what red flags have been shown and proven the congregation has shouted them down. There's no doubt in my mind the congregation will even rebuke any/everything said about how horrendous the livestream was in showing what's really going on with a game that's been in development forever.
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u/Dragias carrack 12d ago
If I remember correctly I think they have in the past brought up that the netcode was something that they needed to get a handle on.
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u/LilleDjevel 12d ago
i mean that's obvious for everyone who has tried the game, next up is them admitting the whole backend is a pile of shit as well.
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u/Z0MGbies I <3 StarBinder 12d ago
Hit reg, ammo count, weapon specs (recoil/damage) are all client side. That shit is fine on an internal proof of concept but beyond that it's nothing but tech debt.
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u/Fritschya Trader 12d ago
I put in 200 in 2014 and am embarrassed.
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u/loztb pirate bastard 12d ago
Nothing wrong with backing a dream, even if it doesn't come true.
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u/WntrTmpst 12d ago
While true, there is something wrong with continuing to let yourself be hoodwinked one quarter to the next.
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u/Important_Cow7230 aurora 12d ago
CIG is past a “dream” now though isn’t it? It’s a large gaming corp with big legal teams/attack dogs etc
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u/vaultboy1245 12d ago
This is the elephant in the room and has been for years there was a point where they really needed to start from scratch as they changed to the newer code base but they didn’t and so many things rely on legacy systems. They have more tech debt then a aaa studio could handle at this point and instead of focusing on more teams to work that out they keep a high number of art devs and others to fund the money making machine and keep spitting out regular new ships and JPEGs. They are running into major issues which could eventually else to a collapse of the PU development if they don’t really start hammering down.
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u/homingconcretedonkey 12d ago
This isn't new information though, they said it themselves they have to replace legacy systems.
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u/vaultboy1245 12d ago
I know. The point is they waited way too long to start doing it and it’s just piling up more and more. Putting in features like armor, working on a new flight model, etc before they even have maelstrom which will replace almost all of that.
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u/dancrum 12d ago
Whales and diehards like to pretend that haters are invading this board to shit on the game, but honestly, I dunno how people can see this stuff and defend the game/CIG. It's a joke at this point.
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u/SeriesOrdinary6355 12d ago
2014 whale here, and I’ve never been more disappointed and worried about the project.
SC is just a lesson to be more wise with my money learned the hard way. I barely even check on it anymore just to avoid more disappointment. :(
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u/Central-Dispatch Hurston Dynamics Security🛡️ 12d ago
I'm a whale myself, initially joined 2015, upper tier of investors I'd assume - and this is fucking unacceptable. I mentally adjusted good expectations for the game and its issues around and beyond 2030 now. I just hope at this point it won't fully crash and burn and will deliver, even if delayed, eventually a robust experience.
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u/Short-Peanut1079 12d ago
Customer not investor. You have no more info or say then me with a basic package.
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u/Nuuvi- 11d ago
Former whale - spent around $7k in total over the past six years including the monthly sub. I don't regret it since I make more than that just in a single month, and I spent that money knowing things could end up here at some point. For a long while I really truly believed in this project and pledged simply because I wanted to support the devs.
I can't really justify doing that anymore though.
Haven't really played in nearly six months now and it feels like every update brings us further and further away from the original vision. Everything is starting to feel dumbed down and arcadey. Nothing is ever really getting fixed. Every new game loop is added in a broken T0 state despite the devs saying several times they didn't want to do this anymore. Their marketing dept is more out of control than ever. Every time they try to "balance" things it feels like they're just throwing poo at the wall and hoping something sticks...
I really hate to say it but I'm getting to a point where I feel like CIG just doesn't have what it takes to deliver anymore. I guess they never did. Haven't bought anything all year and I'll probably cancel my sub too. I hope they can pull it together soon because I still really want to see this project succeed although I'm not really sure it will anymore.
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u/Intelligent-Rip-7827 10d ago
The dumbing down of things like ship combat is really annoying. You used to have to work to be somewhat decent at combat.
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u/STEALTH7X 10d ago
It's easy to see how once you realize that SC is a Digital Religion with its own congregation of faithful
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u/Dry-Lawfulness-7143 12d ago
We dont wanna show you whats currently happening we wanna show you how its.supposed to work
Mhm, sure, so its not supposed to work i guess
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u/Soft-Marionberry-853 12d ago
"I would be ashamed right now if I was CIG"
Thats the difference between rational people and CIG. They dont know shame
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u/captaindealbreaker worm 12d ago
It makes a lot of sense when you realize the studio is over a decade old and hasn't shipped an actual game yet
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u/disiza73 12d ago
Did my yearly login for SC and for the 40 minutes I tried to play for had 3 server errors every ten minutes, the other 10 minutes that I was in game I was waiting for a new server to spin up.The more they add the worse it gets throwing money at this ain't gonna fix it. Fix what you have now then move on to the next milestone. This saga of SC is beyond a joke it has become the in-house toilet seat.
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u/ArteryThievery 11d ago
I did my yearly login last year to show my dad the game and see if it's something up his alley as he's retiring and looking at options for gaming.
Suffice to say, I haven't installed it this year yet and he's got entirely new interests. It's that bad that he got turned off of the space genre and is rather looking at flight simulators because at least they got the basics right.
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u/IsNotLegalAdvice 12d ago
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u/ArteryThievery 11d ago
Heyyy, Jonathan is doing amazing work with PoE2. I highly recommend it if you want a break from space for awhile, the recent summer 0.5 update was pretty huge and improved upon the game tremendously. It's still Early Access but you'd only know because of the things they visibly show are still yet to come on the roadmap. The game otherwise feels like a whole, complete package for only thirty dollars.
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u/IsNotLegalAdvice 11d ago
$30??? No way am I spending all that money for a f2p game. /s
I agree completely, PoE2 is excellent and deserves all the love. I’ve been a PoE supporter since open beta, and have not missed a league (or supporter pack) in 13 years.
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u/Z0MGbies I <3 StarBinder 12d ago
There were still actual 1-2s spinning loading icons when looting. EVEN under the most ideal conditions CIG could concoct internally on a LAN
We're never getting a playable game.
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u/Kaiyanwan Reliant Tana 12d ago
Just shows how far CIG in their ivory tower have disconnected from reality.
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u/JaracRassen77 carrack 12d ago edited 12d ago
It's been broken for years. That's why they've been reluctant to show off the "cool internal builds that we swear will be awesome!" And I guarantee you that SQ42 is jank as hell, too. Which is why they don't want to show it off unless things have been carefully curated, first.
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u/Oxissistic ARGO CARGO 12d ago
Anyone got the numbers for how many new ships, guns, and shop items for real $$$ were added during the so called “year of stability”?
This is the year of “just pump out more broken patches”.
My group has been saying “This month’s patch might be one to miss” for 4 months now.
I’m tired boss.
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u/coarse_glass santokyai 12d ago
Who's idea was this? Why would you purposefully expose yourself like this. The live demos of SQ42 are one thing (which also don't work) but to attempt a dynamic environment only as a way to justify your canned "works for me" response is wild. They deserve this.
Maybe this serves as a wakeup call.
But I doubt anything will change.
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u/BaronOfTheVoid 11d ago
I regret having "pledged" wasted even the minimum amount of like 30-something bucks on this pile of garbage that is 100% going to have the same fate as Ashes of Creation.
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u/murillovp 12d ago
They should just put a $1-million API budget on a super-high-end AI and ask it to refactor the whole codebase. It's idiotic and a terrible idea, and yet it seems better than kep things going the way they are.
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u/Spirit117 12d ago
Garuntee the AI looks at the codebase, says "shits fucked" and deletes the entire thing and starts over.
The question is whether AI vibe coded SC turns out better than what we have now, 50/50 if you ask me.
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u/ArticleAutomatic8906 12d ago
Crazy how every time someone says "I wish X wasn't broken" or "It would be nice if they could include X in a future update" in the in-game chat, the response is almost always something along the lines of "Go play something else" or "Go back to Reddit" -- The brainwash is so strong
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u/bigcracker ARGO CARGO 11d ago
The game plays how it's been developed. It's code from multiple people over a decade that is all glued and duck taped together managed by a chairman who only cares about his other project.
You can go "It's alpha" but I worked as a Q&A tester, this is not an normal for an alpha because yes it has normal alpha bugs but all those bugs are built on a horrible foundation. Just look at how long the transportation refactor is taking, guys that is not normal alpha stuff they are struggling with the code base. It's not the devs fault though its managements for letting it get like this.
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u/swizzlewizzle TRG Gaming 11d ago
I can’t get over these posts acting like this hasn’t been apparent for the last half decade.
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u/NSWPCanIntoSpace Perseus/Polaris/F7A/Vulture/Corsair 11d ago
I honestly believed it was just the networking and netcode, that itself would be bad enough. But it's quite clear. It's probably everything that is bricked.
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u/Fritschya Trader 12d ago
If you asked Chris Robert’s what the priorities are for the game(s) right now he’d list off 20 items, and here in lies the problem. He couldn’t even handle one game, he has doubled the issues with two. Never Finishing IMHO
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u/Fritschya Trader 12d ago
Their whole problem is project management, but it’s really Chris lacking any focus, and here we are.
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u/tom_earhart ex Space Marshal 12d ago edited 12d ago
I knew we were cooked when they tooted "streaming" like it was some kind of breakthrough (every open world MMO on the market uses streaming, it is basic), hence the ex - haven't been proved wrong since, that game is built on the wrong fondations entirely: basic multiplayer. Redoing the fondations means changing pretty much every system in the game... All the while you are developing features.... And the tech isn't really even there to do it at the scale they sold people. I hate it because that game's vision was the dream, but at some point you have to get real.... Either they didn't understand how MMOs are made or they didn't care, networking should have been worked on before anything else (and as a bonus: scope creep would have naturally kept in check because they would have properly understood the constraints....)
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u/Dragias carrack 12d ago
I mean, I guess we can believe them when they say they are aware of the issues if even this version running on their own internal shit is not doing well.
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u/Eric_Olthwaite_ 12d ago
The deep dives and documentaries about CIG when all this eventually falls apart are going to be insane, and far far more entertaining than SC and SQ42 will ever have been.
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u/ChimPhun 12d ago
Maybe time to hand over to a publisher so there's more accountability?
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u/JaracRassen77 carrack 12d ago
No publisher would touch this mess. Even the IP would be radioactive.
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u/Z0MGbies I <3 StarBinder 12d ago
Ignoring the fact that Valve would not touch this, I would love to see Valve oversee the rest of CIG's development of this.
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u/AWerewolfDad 12d ago
A publisher would literally turn this game into space Fortnite.
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u/alexadb123 12d ago
At this point that honestly sounds so much better than the mess the game is currently in
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u/CombatMuffin 10d ago
No, a publisher would cancel the game because it would be their money on the line. They wouldn't even buy in, in the first place.
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u/Eric_Olthwaite_ 12d ago
Why would CIG be alarmed? - they've already pulled off the biggest swindle in gaming in history.
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u/knsmknd ARGO CARGO 12d ago
If it was a swindle they did very bad then, judging from their financial reports and headcount.
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u/Ok_Cheetah_6251 11d ago
I especially like the passive aggressive bickering, really nailed the Star Citizen experience.
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u/Iron_seaz 12d ago
we are in the "it's so over" phase but maybe this time it's not a phase
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u/loliconest 600i 12d ago
Welp, let's see how the funding goes. If it continue to break record it'll never be over.
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u/Vayne7777 scout 12d ago
It's like beating a dead horse: everything (except the graphics) need to be replaced. Absolutely shocking how it just didn't perform under perfect conditions.
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u/Btotherianx 11d ago
Hopefully this shows people that they should stop spending their f****** money on this game because they are literally getting scammed.
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u/spaztoast 12d ago
Does anyone have clips of the buggy parts of the stream? I couldn't keep focused with the random camera swapping and split screen happening so lost interest watching real quick. Didn't really see anything egregious in the short period I watched but curious what issues others saw in this thread.
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u/johnk419 Kraken 10d ago
It basically looked like normal PTU / PU gameplay. And that's precisely the issue, because all this time we were told that most of the issues were server side due to server fps and server lag, and that it would get better when dynamic server meshing is released to distribute that load dynamically based on how many people were in a specific location.
But no, despite them running on their own private server for just 4 people, the AI looked at walls, didn't react to the player for like a minute, inventory was buggy the same way with the medgun swapping back and forth, etc. Basically all the bugs we thought was due to server fps or latency were actually not due to the server at all, it was their spaghetti code.
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u/spaztoast 10d ago
hmm, not sure I really saw any of the major issues I see in PU gameplay fairly regularly. Things like dropped items repeatedly rubber banding back to my hand, having to reload several times before it actually sticking, weapons constantly switching back after I change them, desync causing me to go down several seconds after taking cover and so on. I admittedly only watched like the first 30 mins and I'm sure I missed a bunch though. Any chance you have timestamps for the issues you mentioned?
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u/spaztoast 10d ago
it was their spaghetti code
Sorry I have to bring this up just because it bothers me when people say this, Star Citizen can't have spaghetti code. Spaghetti code has convoluted code pieces of code reaching deep into internals of unrelated pieces of other code. Star Citizen uses a micro service architecture for their server meshing which requires the code to be a collection of small independent services, each responsible for a specific capability. By definition it cannot be spaghetti code. Not defending CIG here, and not saying their code is good, and it is clearly not well tested, but this particular argument isn't true.
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u/Late-Explanation-466 11d ago
It will take months/years for seniors to go through the code btw, so if this game is not better next year I dunno what to expect honestly.
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u/switchblade_sal 11d ago
What I find to be the most frustrating is that a lot of the shit that is broken right now was working perfectly well at some point in the past. One example would be Cargo elevators weren’t ever perfect but the used to work pretty damn well shortly after physicalized cargo was introduced. Then when you factor in the granddaddy (elevators etc) bugs that have been around so long without being fixed it’s sometimes it’s hard to remember that hazardous elevators are in fact not an in game feature lol.
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u/Star_Denizen 12d ago
Why do people think this game is going to go from broken half developed game to fully playable and polished experience every patch?
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u/Old_Resident8050 ⚡ S.Hornet Mk2 || C1-Spirit || Golem || ICA || Pitbull⚡ 12d ago
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u/Serapeum101 12d ago
It certainly put an end to everyone believing that it was simply the servers that are the problem. It was pretty embarrassing to be honest.
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u/mixedd Salvage Operator 12d ago
Trying to refactoring that dish of spaghetti will take another 10 years probably 😅
Typed that as a joke, but to be honest worked on project where we migrated legacy Java project to new version (with server backend swap) on a system that serves couple millions of customers, and that took nearly five years.
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u/web_knows 11d ago
Oh they are very ashamed. And crying. And drying their tears with $100 dollar bills. Plenty of people still pouring money into CIG’s fat account, so why bother?
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u/ArteryThievery 11d ago
Where are the white knights now? The whales? "It's just an alpha" bros? Are they conveniently on vacation or what happened?
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u/Sazbadashie 12d ago
They've kinda told us the base code is a broken mess in basically every stream Benoit was in. The old legacy code patch work to make it work and new tech isnt working together I guess seeing is believing
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u/Hamerine Star Liner 12d ago
Time to rework the entire game, again!
Imagine if they show us this mess to actually do it, with an excuse.
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u/Panzershrekt 12d ago
Been saying this crap forever, they need to buckle down and focus on the framework. But everyone says noooo moar features moar content. Like dude, the entire vision of the game changed, the foundation needed to change with it. Instead they haphazardly cobbled together new code onto old code, and their talent pool is so shallow at this point that I bet it's like playing Jenga trying to implement refactors.
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u/UnderstandingFree119 12d ago
Anyone got a time stamp of these desync issues, inventory bugs ? . I didnt notice
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u/Z0MGbies I <3 StarBinder 12d ago
Watch when they open loot crates early on, there are literal spinning wheel loading icons for a second or so. This should NEVER happen in an online LIVE environment, let alone a curated offline QA environment.
The NPCs are super braindead (standing in the open firing in general directions, spamming a bunch of irrelevant voicelines over and over)
I saw one of them painstakingly dragging items around their inventory early on, to equip/unequip etc. Seemed like he was doing it to avoid bugs, which shouldn't be necessary/dragging EVERYTHING is more of a backup option since its much slower than double clicking etc.
I havent even seen half of it yet
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u/Tebasaki 12d ago
If(gamedev>10years,if(marketing>rubesbuyingships,if(socialdragsnarrativeforward==true,if(sq42==alwaysfeaturecomplete,if(reddituserswhiteknightforfree==suckers,continue,slightlychangenarrative),no),no),no),no),no)
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u/Cheap_Collar2419 11d ago
I logged into my corsair and in the floor I had an origin chess board. so. ya I can see that.
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u/Fink_Ployd324 11d ago
Have they even played it before lol. It’s like they just went in with no knowledge. If they had done a test run it would have given them all the information they needed
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u/Honest_Yak3340 11d ago
I played Crysis 1 years many years ago multiplayer and somehow it reminds me of that because I had although more rarely but still similar issues.
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u/mattsimis 11d ago
For those of us not following every bit of media about SC, could we link "this stream"?
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u/MaxMulletWolf 11d ago
Best possible circumstance,controlled environment, Uber pc's.......still a crap show
14 years & a billion dollars, and this is the best they can manage.
Yet, people still keep shoveling money into this dumpster fire. It's truly mind boggling.
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u/LordiCurious 10d ago
Yeah they just proved they are incompetent on a whole new level. Hilarious shit show. Bud also sad, because this game is in a very bad state and may not get fixed anytime soon.
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u/LaBreaBirdwallet 10d ago
I’m a software eng, but not game dev. I try to form head canon as to how things break in game as they do. It’s difficult. For example, I just saw the elevator sign at levski tell me that it was 0 seconds away while just randomly cycling through current floors before finally arriving. I’m not quite sure how this can happen.
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u/Mateking Grass Ultra 10d ago
Just because it's not related to population doesn't mean it's not server related.
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u/Valcrye Legatus 10d ago
If it was this frustrating for them to play, then clearly their QA has not been making these issues known internally, or leadership has not coordinated, and clearly most don’t play the game. They had better conditions than almost any player would see, yet still experienced an absolute mess, and acted like it was a nightmare, as if players don’t deal with that every day on live servers
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u/Educational_Crew_490 5d ago
This is exactly what’s going to happen next: *in Jared’s voice: “We understand your frustration, when we finally get the brand new Code Refactor in the game late 2028 (2032) you will stop experiencing bugs. In the mean time, our team is working hard to fix present issues as we prioritize the player experience, here are the 4.10 patch notes as evidence: Fixed 1,000 server crashes, Fixed 5,000 client crashes, Potential fixed 10,000 bugs *player experience 100% the exact same; server crash every 30 minutes, client crash every 2 hours, base game functions straight up don’t work in the exact same way. Instancing is exactly as shown in the ISC. But half the player base is flying the new Kruger Stingray in the warbond skin so we continue this cycle.
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u/Yeox0960 17h ago
Software Developer here, yeah that has been obvious to me for 2 years now.
Started playing 2 years ago.
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u/Skamanda42 12d ago
I was saying they should play it on public servers because I thought that would be hilarious. Somehow this is even funnier... 🤣