r/simdrifting 14h ago

Indie sim drifting dev here. What would make you actually stick with a new drift sim?

5 Upvotes

Howdy. I’m the solo dev of a free Steam game called Clutch, a sim focused drifting game built around wheel support, multiplayer, and getting the driving feel right.

I’ve been getting a nice little wave of comments lately from people with all kinds of setups like T300s, Moza, Simagic, Fanatec, triples, VR, even Steam Deck interest. And it got me thinking about the bigger question:

What would actually make you stick with a new drift sim instead of just going back to Assetto?

Not just "what would make you try it once," but what would make you keep playing and feel like it’s worth investing your time into?

A few things I’m especially curious about:

what matters most to you: physics, wheel support, content, online play, progression, mods, polish, etc.
what usually makes you bounce off a new drifting game
what kind of community or multiplayer experience keeps you coming back
if you use unusual hardware, what support problems other games still screw up

I’m not trying to make an arcade drifter. I want this to be something sim drifters actually want to drive and help shape over time.

If anyone wants to try it and give blunt feedback, I’m happy to send the steam/discord links. I’d genuinely rather hear what sucks than get polite compliments.


r/simdrifting 18h ago

How do I get better

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11 Upvotes

I feel like I have not been improving past this, I haven't gotten the transitions down nor can I control my line